• Title/Summary/Keyword: coding

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Object Audio Coding Standard SAOC Technology and Application (객체 오디오 부호화 표준 SAOC 기술 및 응용)

  • Oh, Hyen-O;Jung, Yang-Won
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.5
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    • pp.45-55
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    • 2010
  • Object-based audio coding technology has been interested with its expectation to apply in wide areas. Recently, ISO/IEC MPEG has standardized a parametric object audio coding method, the SAOC (Spatial Audio Object Coding). This paper introduces parametric object audio coding techniques with special focus on the MPEG SAOC and also describes several issues and solutions that should be considered for a success in its application.

Stereoscopic Video Coding Using MPEG-4 Multiple Auxiliary Component (MPEG-4 MAC(Multiple Auxiliary Component) 기반 스테레오스코픽 비디오 부호화)

  • 조숙희;윤국진;안충현
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.167-170
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    • 2003
  • We propose stereoscopic video coding method using the syntax of MAC(Multiple auxiliary component) that was added to the MPEC-4 visual version 2 in order to describe the transparency of the video object. We also define the novel MAC's semantics in MPEG-4 that should support the proposed coding method. The major difference between the existing coding method and the proposed coding method is the addition of the residual texture coding. The proposed coding method assigns disparity map and residual texture to 3 components of MAC: one component for disparity map and the rest 2 components fer the luminance and chrominance data of the residual texture, respectively. The performance of the proposed method is evaluated in terms of PSNR by computer simulations.

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Single-Mode-Based Unified Speech and Audio Coding by Extending the Linear Prediction Domain Coding Mode

  • Beack, Seungkwon;Seong, Jongmo;Lee, Misuk;Lee, Taejin
    • ETRI Journal
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    • v.39 no.3
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    • pp.310-318
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    • 2017
  • Unified speech and audio coding (USAC) is one of the latest coding technologies. It is based on a switchable coding structure, and has demonstrated the highest levels of performance for both speech and music contents. In this paper, we propose an extended version of USAC with a single-mode of operation-which does not require a switching system-by extending the linear prediction-coding mode. The main concept of this extension is the adoption of the advantages of frequency-domain coding schemes, such as windowing and transition control. Subjective test results indicate that the proposed scheme covers speech, music, and mixed streams with adequate levels of performance. The obtained quality levels are comparable with those of USAC.

Enhanced RGB Video Coding Based on Correlation in the Adjacent Block (인접블록의 상관관계에 기반한 RGB video coding 개선 알고리즘)

  • Kim, Yang-Soo;Jeong, Jin-Woo;Choe, Yoon-Sik
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.58 no.12
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    • pp.2538-2541
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    • 2009
  • H.264/AVC High 4:4:4 Intra/Predictive profiles supports RGB 4:4:4 sequences for high fidelity video. RGB color planes rather than YCbCr color planes are preferred by high-fidelity video applications such as digital cinema, medical imaging, and UHDTV. Several RGB coding tools have therefore been developed to improve the coding efficiency of RGB video. In this paper, we propose a new method to extract more accurate correlation parameters for inter-plane prediction. We use a searching method to determine the matched macroblock (MB) that has a similar inter-color relation to the current MB. Using this block, we can infer more accurate correlation parameters to predict chroma MB from luma MB. Our proposed inter-plane prediction mode shows an average bits saving of 15.6% and a PSNR increase of 0.99 dB compared with H.264 high4:4:4 intra-profile RGB coding. Furthermore, extensive performance evaluation revealed that our proposed algorithm has better coding efficiency than existing algorithms..

Object-based Coding for Future Broadcasting

  • Shishikui, Yoshiaki;Kaneko, Yutaka;Sakaida, Shinichi;Zheng, Wantao;Nojiri, Yuji
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1998.06b
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    • pp.183-188
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    • 1998
  • This paper describes the concept of object-based coding for future broadcasting environments. Digital broadcasting uses the MPEG2 coding scheme which is regarded as a picture-based coding. An object-based coding scheme is a potential candidate for future broadcasting both for studio and distribution uses, and it offers a higher compression more flexible content handling. This paper also describes key technologies that we have been developing for the object-based coding, e.g., image analysis, object extraction and coding of objects.

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TryCoding: Learning Programming through game (TryCoding: 게임을 통한 프로그래밍 학습)

  • Kim, Min-Woo;Kim, Youn-Ki;Kim, Ki-Sik;Choi, Guy-Jin;Yoo, Hwan-Soo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.11a
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    • pp.608-610
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    • 2017
  • 최근 프로그래밍 교육에 대한 요구가 그 어느때보다 높아지고 있다. 특히 프로그래밍교육이 초등학교때부터 의무화되는 2018년을 맞이하여, 수많은 프로그래밍 교육을 위한 연구가 진행되고 있다. 본 논문에서 제안하는 트라이코딩은 게임을 사용하여 학생 스스로가 프로그래밍 및 알고리즘을 학습할 수 있다. 트라이코딩은 기존의 블록기반 및 그림 기반의 프로그래밍 교육을 거친 학생 또는 처음 접하는 학생도 쉽게 게임을 통하여 프로그래밍에 대한 지식을 습득할 수 있게 설계를 하였다. 프로그래밍 언어는 기본적으로 영어를 기반으로 하고 있기 때문에 기초 영어에 대한 이해도가 없이는 이 게임을 진행하기는 힘들어, 추후 게임내에서 사용되는 기초영어 정도는 이 게임에서 학습할 수 있게 하는 시스템이 필요하다.

Lossless Audio Coding using Integer DCT

  • Kang MinHo;Lee Sung Woo;Park Se Hyoung;Shin Jaeho
    • Proceedings of the IEEK Conference
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    • summer
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    • pp.114-117
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    • 2004
  • This paper proposes a novel algorithm for hybrid lossless audio coding, which employs integer discrete cosine transform. The proposed algorithm divides the input signal into frames of a proper length, decorrelates the framed data using the integer DCT and finally entropy-codes the frame data. In particular, the adaptive Golomb-Rice coding method used for the entropy coding selects an optimal option which gives the best compression efficiency. Since the proposed algorithm uses integer operations, it significantly improves the computation speed in comparison with an algorithm using real or floating-point operations. When the coding algorithm is implemented in hardware, the system complexity as well as the power consumption is remarkably reduced. Finally, because each frame is independently coded and is byte-aligned with respect to the frame header, it is convenient to move, search, and edit the coded data.

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Adaptive Multiview Video Coding Scheme Based on Spatiotemporal Correlation Analyses

  • Zhang, Yun;Jiang, Gang-Yi;Yu, Mei;Ho, Yo-Sung
    • ETRI Journal
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    • v.31 no.2
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    • pp.151-161
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    • 2009
  • In this paper, we propose an adaptive multiview video coding scheme based on spatiotemporal correlation analyses using hierarchical B picture (AMVC-HBP) for the integrative encoding performances, including high compression efficiency, low complexity, fast random access, and view scalability, by integrating multiple prediction structures. We also propose an in-coding mode-switching algorithm that enables AMVC-HBP to adaptively select a better prediction structure in the encoding process without any additional complexity. Experimental results show that AMVC-HBP outperforms the previous multiview video coding scheme based on H.264/MPEG-4 AVC using the hierarchical B picture (MVC-HBP) on low complexity for 21.5%, on fast random access for about 20%, and on view scalability for 11% to 15% on average. In addition, distinct coding gain can be achieved by AMVC-HBP for dense and fast-moving sequences compared with MVC-HBP.

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Analysis of Screen Content Coding Based on HEVC

  • Ahn, Yong-Jo;Ryu, Hochan;Sim, Donggyu;Kang, Jung-Won
    • IEIE Transactions on Smart Processing and Computing
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    • v.4 no.4
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    • pp.231-236
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    • 2015
  • In this paper, the technical analysis and characteristics of screen content coding (SCC) based on High efficiency video coding (HEVC) are presented. For SCC, which is increasingly used these days, HEVC SCC standardization has been proceeded. Technologies such as intra block copy (IBC), palette coding, and adaptive color transform are developed and adopted to the HEVC SCC standard. This paper examines IBC and palette coding that significantly impacts RD performance of SCC for screen content. The HEVC SCC reference model (SCM) 4.0 was used to comparatively analyze the coding performance of HEVC SCC based on the HEVC range extension (RExt) model for screen content.

Video coding based on wavelet transform for very low bitrate channel (웨이브릿 변환을 사용한 초저속 전송 매체용 비디오 코딩)

  • 오황석;이흥규
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.4
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    • pp.822-833
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    • 1996
  • The video coding for very low bit rate has recently received considerable attention, but conventional block based transform coding schemes suffer from the blocking effect for the constraints of bit rates. In this paper, we present a video coding sysem suing multi-resolution motion estimation/compensation with variable size block(VMRME/C) and multi-resolution vector quantization(MRVQ) in wavelet transform domain for very low bit rate coding. It is shown that the presented scheme has better performance in the peak signal-to-nose ratio(RSNR) by 0.2-0.6 dB as well as subjective quality than that of conventional block based transform video coding techniques(especially, H. 263 which is DCT based video coding).

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