• 제목/요약/키워드: clothing system

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체지방률이 착의량체계에 미친 영향 (The effects of subcutaneos fat on the system of clothing weights)

  • 김양원
    • 대한가정학회지
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    • 제35권4호
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    • pp.139-148
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    • 1997
  • The rates of subcutaneos fat on the system of clothing weights including clothing microclimate subjective sensations were measured to get basic data to develop guideline for healthy clothing life. for this study skinfold thickness the rate of subcutaneos fot clothing microclimate subjective sensations and clothing weights were measured from 85 male and 105 female colligians. The results were as follows: 1. The rate of subcutaneos fat showed negative correlation with the temperature inside clothing in chest but not with the temperatures in back and thigh. The correlation was not significant between the rate of subcutaneos fat and humidity inside clothing 2. The correlation between the rate of subcutaneos fat and thermal sensations was positively significant at 5% level. However no correlation was found between the rate of subcutaneos fat and humid sensations. 3. There was significant correlation between the rate of subcutaneos fat and under clothing weights and total clothing weights.

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복제를 통해 본 일본 아스카·나라시대의 복식 - 지배자층을 중심으로 - (The Costumes of Asuka-Nara Period of Japan based on the Clothing law - Focusing on the Ruling classes -)

  • 이자연
    • 한국의류산업학회지
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    • 제8권5호
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    • pp.523-529
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    • 2006
  • The purpose of this study is to investigate the costumes of the ruling class in the Asuka-Nara Period by looking at the change in the clothing law of the era. During the Asuka-Nara period, various cultures such as Buddhism, architecture, sculpture, paintings, music, and so on were introduced through vigorous exchange with Chosun and Tang. Contrary to the primitive-Kohun Period, the regulation about costumes was enacted as law in the Asuka-Nara Period this fact tells us that there was high interest in clothing. Frequent reorganization of clothing law had to do with the rank system of Japan as well as with the exchange with other countries. The clothing law of Asuka-Nara Period was mostly consisted of the regulations about costumes of the ruling class including the royal family and government officials. The law regulated different coronet and color for the clothing depending on the different rank of the government officials. The more classified the rank was, the more varied color was used. In addition, there was a variety in the costumes system; 2 piece clothing of the Kohun Period was continuously used while new types of clothing were also introduced. The royal family members and government officials wore different types of clothing such as Yebok, Jobok, and Jebok, depending on time, place, or the purpose of occasion. The costumes of this period could be inferred from the analysis of the relics.

A Study of the Development Direction Factors for Mass Customization of Clothing based on Digital Fashion System

  • Lim, Hosun;Cho, Hakyung
    • 한국의류산업학회지
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    • 제17권1호
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    • pp.102-115
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    • 2015
  • Due to the diversification of lifestyles and the rapid growth of Internet environments since the 1990s, mass customization has been recently accepted as an important trend in the area of clothing and all other areas. In response to mass customized clothing products, global clothing product brands are introducing systems for mass customization such as the application of digital fashion systems that introduced IT technologies such as CAD and 3D scanners. However, studies of planning factors for clothing products applied with digital fashion systems in the area of mass production of clothing products are insufficient. Therefore, this study was intended to analyze the lifestyles of 20-30s that are expected to have the highest demand for clothing applied with digital fashion systems and present basic planning factors according to lifestyles. Through the analysis, three groups that have one of fashion pursuing type, sensory information pursuing type, and practical function pursuing type lifestyles were derived. Based on this result, consumer demand for digital fashion systems and basic factors for product planning were analyzed to present basic planning factors for digital fashion system based customized clothing by lifestyle group. This study is meaningful in that it provided basic data for product planning through digital fashion systems by analyzing the awareness, preference, necessity, and planning factors of digital fashion systems through the analysis of lifestyle types.

Computerized Human Body Modeling and Work Motion-capturing in a 3-D Virtual Clothing Simulation System for Painting Work Clothes Development

  • Park, Gin Ah
    • 패션비즈니스
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    • 제19권3호
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    • pp.130-143
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    • 2015
  • By studying 3-D virtual human modeling, motion-capturing and clothing simulation for easier and safer work clothes development, this research aimed (1) to categorize heavy manufacturing work motions; (2) to generate a 3-D virtual male model and establish painting work motions within a 3-D virtual clothing simulation system through computerized body scanning and motion-capturing; and finally (3) to suggest simulated clothing images of painting work clothes developed based on virtual male avatar body measurements by implementing the work motions defined in the 3-D virtual clothing simulation system. For this, a male subject's body was 3-D scanned and also directly measured. The procedures to edit a 3-D virtual model required the total body shape to be 3-D scanned into a digital format, which was revised using 3-D Studio MAX and Maya rendering tools. In addition, heavy industry workers' work motions were observed and recorded by video camera at manufacturing sites and analyzed to categorize the painting work motions. This analysis resulted in 4 categories of motions: standing, bending, kneeling and walking. Besides, each work motion category was divided into more detailed motions according to sub-work posture factors: arm angle, arm direction, elbow bending angle, waist bending angle, waist bending direction and knee bending angle. Finally, the implementation of the painting work motions within the 3-D clothing simulation system presented the virtual painting work clothes images simulated in a dynamic mode.

의복재료와 개구부 요인이 의복내 미세기후에 미치는 영향력 비교 (Comparison of the Effect of Clothing Materials and the Openness of Garment on the Microclimate of the Skin Simulating System)

  • 유화숙;김은애
    • 한국의류학회지
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    • 제20권6호
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    • pp.1084-1095
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    • 1996
  • The purpose of this study was to compare the effect of clothing materials and the opening of the garment on the microclimate of the skin simulating system during the coupled heat and moisture transfer. To determine the effect of size and location of openness of the garment, openness was simulated by removing parts of the spacer ring of the modelling system. To evaluate the changes of humidity and temperature of air layer in the system, buffering indice, Kd and Pr, and efficiency of openness were determined. When the openness was imparted to the system, the transport rate of heat and moisture increased abruptly; at the total openness of 26.4%, which simulated the openness of neck, armhole and waist, Kd increased at least more than three times of the closed system. As the openness increased, the effect of clothing materials decreased gradually to lose its effect at the 60% openness and approached the value of nude. Temperature regulating index showed, however, higher value than nude which was apparently due to the still air layer.

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인체모델과 3차원 일러스트레이션을 이용한 의복패턴개발 (Direct Clothing Pattern Development from the 3D Illustration on the Personal Human Body Model)

  • 박혜준;홍경희
    • 한국의류학회지
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    • 제32권2호
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    • pp.340-347
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    • 2008
  • A prototype of 3D clothing design system with a direct pattern development function was suggested, reflecting intuitive design functions and design modifications while considering the fit of clothing patterns with the 3D human body in the virtual 3D space. The research method was as follows. Clothing models were created using a 3D design tool, 3ds max on the surface of 3D human body model made by scanning an actual human body. 3D illustrations were completed by revising the fit and sizing of the human body and clothing models. 2D T-shirt pattern was produced 3D illustrations using from a 3D scanning data modeling solution RapidForm 2004, a 2D conversion program for 3D data called 2C-AN, and Yuka CAD. As a result, the following conclusions were made. The fit of the clothing and human body can be adjusted by reflecting individual body figure characteristics and 3D illustrations over the actual 3D body model. Furthermore, intuitive design support functions were intensified overcoming the weak point of existing 3D clothing design system by developing the direct clothing design in the virtual 3D space. 3D illustration design modifications can be directly reflected on clothing patterns from 3D illustrations by 3D clothing design system developed in this study.

Effects of Knit Fabric Layering and Flat Seam Direction on Stretchability and Clothing Pressure

  • Lee, Hyojeong;Eom, Ran-i;Park, Sunhee;Lee, Yejin
    • 한국생활환경학회지
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    • 제24권4호
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    • pp.533-540
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    • 2017
  • This study analyzes the stretchability and clothing pressure of fabrics made from stretchy knit materials, and uses the baseline data to develop various functional clothing made from stretchy knit fabrics. To observe the changes in the stretchability and clothing pressure, we observed the compatibility of the two materials (tricot and power-net), presence of flat seam, fabric layering, and flat seam direction as key variables. A standard test method for stretch properties (ASTM D2594) was used for measuring the stretchability of the material. Clothing pressure measurements were analyzed in terms of the mean and standard deviation values, and the correlation of the stretchability. In the case of tricot, the presence of flat seam increased the stretchability of the fabric regardless of the fabric layering. However, when tricot and the less stretchable power-net were combined, the presence of flat seam did not increase the stretchability. Flat seam did not interfere with or limit the stretchability of the fabric, but they did increase the clothing pressure at the seam. The stretchability had a negative correlation with the clothing pressure except along the flat seam.

국내 의류업체의 QR의사결정지원시스템 및 지연생산 사례 연구 (A Case Study of QR Decision Support System and Postponement Production in the Korean Apparel Company)

  • 허지혜;송인천;이형진;천종숙
    • 복식문화연구
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    • 제17권4호
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    • pp.723-732
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    • 2009
  • The quick response(QR) system is very popular in Korean apparel companies. However, the usage of QR system was not known well. The purpose of this study is to identify the usage of the quick response decision support system(QR DSS) and postponement manufacturing in the Korean apparel company. The researched company was the only one which used the QR DSS. The researchers carried out the depth interview with the QR decision makers of the company. This company had 14 brands, and had used the QR DSS since January, 2008. The results are as follows: The QR DSS was supportive computer software program, and it helped the staffs to make agile decision about QR repeat production of clothing. The QR DSS automatically calculated the related data, and suggested the expected sales volume and the proper supply amounts of the styles. There were four functions in QR DSS : 'QR Alert', 'Proper Supply Amount Simulation', 'Sensible QR', and 'Supply/Sales Simulation by Item'. The men's clothing brands effectively used 'Supply/Sales Simulation by Item' function. And the women's clothing brands effectively used 'QR Alert' function. This company also used the postponement production system for QR repeat production. The postponement production was conducted with four methods : the yarn stocking, the grey fabric stocking, the dyed fabric stocking, and the fabric sourcing. The men's clothing brands usually used of the yarn stocking methods and the dyed fabric stocking methods. The women's clothing brands usually used the grey fabric stocking methods. By using QR DSS and postponement production system the company was able to shorten the lead time for QR decision making.

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소비자의 가치체계가 의복관여도와 쇼핑성향에 미치는 영향 (The Influences of Consumer′s Value Systems on Clothing Involvements and Shopping Orientations)

  • 임경복
    • 한국의류학회지
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    • 제25권7호
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    • pp.1321-1331
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    • 2001
  • As the society becomes industrialized and urbanized, men are changed and the speed of change becomes faster and faster. The purpose of this study was to identify the consumer's value systems and clarify how it influence on clothing involvements and shopping orientations. The data were collected via a questionnaire from 423 students of Semyung University in Checheon and data were analyzed by frequency, Crobach's alpha, factor analysis, custer analysis, ANOVA, Duncan test, t-test and multiple regression. The results of this study were as follows: According to the value factors students were classified into four groups. Among four groups success pursuit group was the biggest(58.4%). The four groups showed different clothing involvements and shopping orientations. Shopping orientations were influenced by the demorgraphic factors, value systems and clothing involvements. Among seven sopping orientation, entertainment pursuit was the most influenced factor y three factors. Additionally value system, clothing involvements and shopping orientations were influenced by the demographic variables.

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백화점과 시장 구매자의 의복 소비가치와 소비자 만족에 관한 연구 (Clothing Consumption Value and Consumer Satisfaction of Buyers at Department Store and Market)

  • 박태희;이명희
    • 복식
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    • 제53권7호
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    • pp.83-94
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    • 2003
  • The purpose of this study was to investigate the relationship between the clothing consumption value and consumer satisfaction which were based on the purchase places such as department store and market, and to examine the influence of the clothing consumption value and demographic variables on the consumer satisfaction. The subjects were 364 females ranging in ages from twenties to fifties who dwelt in Seoul and in the suburbs of Seoul. Four factors of clothing consumption value derived by factor analysis: 'functional value', 'emotional value', 'epistemic value', and 'conditional value'. The clothing consumption value and satisfaction of shopping system, purchase system, and consumption system of buyers at department store showed higher than that of buyers at market. Emotional value was most important in predicting the consumer satisfaction of buyers at department store, followed by epistemic value (-) and conditional value. Conditional value was most important in predicting the satisfaction of buyers at market, followed by emotional value and the academic background of buyers. Generally the higher the emotional and conditional value, the higher the consumer satisfaction. and the consumer satisfaction was influenced by epistemic value negatively.