• Title/Summary/Keyword: client/server architecture

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A Study of Performance Improvement of Internet Application Traffic Identification using Flow Correlation (플로우 상관관계를 통한 인터넷 응용 트래픽 분석의 성능 향상에 관한 연구)

  • Yoon, Sung-Ho;Kim, Myung-Sup
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.6B
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    • pp.600-607
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    • 2011
  • As network traffic is dramatically increasing due to the popularization of Internet, the need for application traffic identification becomes important for the effective use of network resources. In this paper, we present an Internet application traffic identification method based on flow correlation to overcome limitation of signature-based identification methods and to improve performance (completeness) of it. The proposed method can identify unidentified flows from signature-based method using flow correlation between identified and unidentified flows. We propose four separate correlation methods such as Server-Client, Time, Host-Host, and Statistic correlation and describe a flow correlation-based identification system architecture which incorporates the four separate methods. Also we prove the feasibility and applicability of our proposed method by an acceptable experimental result.

A Study on the Remote Control & Monitoring System for Wind Turbine System via Internet (인터넷기반의 풍력발전기 원격제어와 모니터링에 관한 연구)

  • Park, Jang-Hun;Chae, Jeong-Su;Mun, Seong-Ryong;Jeong, Jun-Ik;Lee, Ho-Soon;Rho, Do-Hwan
    • Proceedings of the KIEE Conference
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    • 2003.07b
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    • pp.1395-1397
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    • 2003
  • This paper is concerned with a client-server architecture for the remote control of wind turbine system over the internet network. Recently the development of internet are study in remote area machine control, observation, remote control (teleoperation) automation industrial system in several fields. One of the important problems which should be solved in the remote control is an irregular time delay problem. This research practiced emergency system on-off experiment to Internet. Finally, we apply it to a wind turbine system that consists of a remote control and network via internet. It is experimented that real time of internet remote control and stability of wind turbine system.

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A Study on Design of Real-time Big Data Collection and Analysis System based on OPC-UA for Smart Manufacturing of Machine Working

  • Kim, Jaepyo;Kim, Youngjoo;Kim, Seungcheon
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.4
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    • pp.121-128
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    • 2021
  • In order to design a real time big data collection and analysis system of manufacturing data in a smart factory, it is important to establish an appropriate wired/wireless communication system and protocol. This paper introduces the latest communication protocol, OPC-UA (Open Platform Communication Unified Architecture) based client/server function, applied user interface technology to configure a network for real-time data collection through IoT Integration. Then, Database is designed in MES (Manufacturing Execution System) based on the analysis table that reflects the user's requirements among the data extracted from the new cutting process automation process, bush inner diameter indentation measurement system and tool monitoring/inspection system. In summary, big data analysis system introduced in this paper performs SPC (statistical Process Control) analysis and visualization analysis with interface of OPC-UA-based wired/wireless communication. Through AI learning modeling with XGBoost (eXtream Gradient Boosting) and LR (Linear Regression) algorithm, quality and visualization analysis is carried out the storage and connection to the cloud.

Acquisition, Processing and Image Generation System for Camera Data Onboard Spacecraft

  • C.V.R Subbaraya Sastry;G.S Narayan Rao;N Ramakrishna;V.K Hariharan
    • International Journal of Computer Science & Network Security
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    • v.23 no.3
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    • pp.94-100
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    • 2023
  • The primary goal of any communication spacecraft is to provide communication in variety of frequency bands based on mission requirements within the Indian mainland. Some of the spacecrafts operating in S-band utilizes a 6m or larger aperture Unfurlable Antenna (UFA for S-band links and provides coverage through five or more S-band spot beams over Indian mainland area. The Unfurlable antenna is larger than the satellite and so the antenna is stowed during launch. Upon reaching the orbit, the antenna is deployed using motors. The deployment status of any deployment mechanism will be monitored and verified by the telemetered values of micro-switch position before the start of deployment, during the deployment and after the completion of the total mechanism. In addition to these micro switches, a camera onboard will be used for capturing still images during primary and secondary deployments of UFA. The proposed checkout system is realized for validating the performance of the onboard camera as part of Integrated Spacecraft Testing (IST) conducted during payload checkout operations. It is designed for acquiring the payload data of onboard camera in real-time, followed by archiving, processing and generation of images in near real-time. This paper presents the architecture, design and implementation features of the acquisition, processing and Image generation system for Camera onboard spacecraft. Subsequently this system can be deployed in missions wherever similar requirement is envisaged.

MECHA: Multithreaded and Efficient Cryptographic Hardware Access (MECHA: 다중 스레드 및 효율적인 암호화 하드웨어 액세스)

  • Pratama Derry;Laksmono Agus Mahardika Ari;Iqbal Muhammad;Howon Kim
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.05a
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    • pp.339-341
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    • 2023
  • This paper presents a multithread and efficient cryptographic hardware access (MECHA) for efficient and fast cryptographic operations that eliminates the need for context switching. Utilizing a UNIX domain socket, MECHA manages multiple requests from multiple applications simultaneously, resulting in faster processing and improved efficiency. We comprise several key components, including the Server thread, Client thread, Transceiver thread, and a pair of Sender and Receiver queues. MECHA design is portable and can be used with any communication protocol, with experimental results demonstrating a 83% increase in the speed of concurrent cryptographic requests compared to conventional interface design. MECHA architecture has significant potential in the field of secure communication applications ranging from cloud computing to the IoT, offering a faster and more efficient solution for managing multiple cryptographic operation requests concurrently.

An Efficient Real-Time Image Reconstruction Scheme using Network m Multiple View and Multiple Cluster Environments (다시점 및 다중클러스터 환경에서 네트워크를 이용한 효율적인 실시간 영상 합성 기법)

  • You, Kang-Soo;Lim, Eun-Cheon;Sim, Chun-Bo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.11
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    • pp.2251-2259
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    • 2009
  • We propose an algorithm and system which generates 3D stereo image by composition of 2D image from 4 multiple clusters which 1 cluster was composed of 4 multiple cameras based on network. Proposed Schemes have a network-based client-server architecture for load balancing of system caused to process a large amounts of data with real-time as well as multiple cluster environments. In addition, we make use of JPEG compression and RAM disk method for better performance. Our scheme first converts input images from 4 channel, 16 cameras to binary image. And then we generate 3D stereo images after applying edge detection algorithm such as Sobel algorithm and Prewiit algorithm used to get disparities from images of 16 multiple cameras. With respect of performance results, the proposed scheme takes about 0.05 sec. to transfer image from client to server as well as 0.84 to generate 3D stereo images after composing 2D images from 16 multiple cameras. We finally confirm that our scheme is efficient to generate 3D stereo images in multiple view and multiple clusters environments with real-time.

Design and Implementation of Distributed QoS Management Architecture for Real-time Negotiation and Adaptation Control on CORBA Environments (CORBA 환경에서 실시간 협약 및 작응 제어를 위한 분사 QoS 관리 구조의 설계 및 구현)

  • Lee, Won-Jung;Shin, Chang-Sun;Jeong, Chang-Won;Joo, Su-Chong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.1C
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    • pp.21-35
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    • 2002
  • Nowadays, in accordance with increasing expectations of multimedia stream service on the internet, a lot of distributed applications are being required and developed. But the models of the existing systems have the problems that cannot support the extensibility and the reusability, when the QoS relating functions are being developed as an integrated modules which are suited on the centralized controlled specific-purpose application services. To cope with these problems, it is suggested in this paper to a distributed QoS management system on CORBA, an object-oriented middleware compliance. This systems we suggested can provides not only for efficient control of resources, various service QoS, and QoS control functions as the existing functions, but also QoS control real-time negotiation and dynamic adaptation in addition. This system consists of QoS Control Management Module(QoS CMM) in client side and QoS Management Module(QoS MM) in server side, respectively. These distributed modules are interfacing with each other via CORBA on different systems for distributed QoS management while serving distributed streaming applications. In phase of design of our system, we use UML(Unified Modeling Language) for designing each component in modules, their method calls and various detailed functions for controlling QoS of stream services. For implementation of our system, we used OrbixWeb 3.1c following CORBA specification on Solaris 2.5/2.7, Java language, Java Media Framework API 2.0 beta2, Mini-SQL 1.0.16 and the multimedia equipments, such as SunVideoPlus/Sun Video capture board and Sun Camera. Finally, we showed a numerical data controlled by real-time negotiation and adaptation procedures based on QoS map information to GUIs on client and server dynamically, while our distributed QoS management system is executing a given streaming service.

Implementation of Smartphone Adaptor for Real-Time Live Simulations (실시간 Live 시뮬레이션을 위한 스마트폰 연동기 구현)

  • Kim, Hyun-Hwi;Lee, Kang-Sun
    • Journal of the Korea Society for Simulation
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    • v.22 no.1
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    • pp.9-20
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    • 2013
  • Defense M&S for weapons effectiveness is a realistic way to support virtual warfare similar to real warfare. As the war paradigm becomes platform-centric to network-centric, people try to utilize smartphones as the source of sensor, and command/control data in the simulation-based weapons effectiveness analysis. However, there have been limited researches on integrating smartphones into the weapon simulators, partly due to high modeling cost - modeling cost to accomodate client-server architecture, and re-engineering cost to adapt the simulator on various devices and platforms -, lack of efficient mechanisms to exchange large amount of simulation data, and low-level of security. In this paper, we design and implement Smartphone Adaptor to utilize smartphones for the simulationbased weapons effectiveness analysis. Smartphone Adaptor automatically sends sensor information, GPS and motion data of a client's smartphone to a simulator and receives simulation results from the simulator on the server. Also, we make it possible for data to be transferred safely and quickly through JSON and SEED. Smartphone Adaptor is applied to OpenSIM (Open simulation engine for Interoperable Models) which is an integrated simulation environment for weapons effectiveness analysis, under development of our research team. In this paper, we will show Smartphone Adaptor can be used effectively in constructing a Live simulation, with an example of a chemical simulator.

Implementation of a Windows NT Based Stream Server for Multimedia School Systems (멀티미디어 교실을 위한 윈도우 NT 기반 스트림 서버 구현)

  • 손주영
    • Journal of Korea Multimedia Society
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    • v.2 no.3
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    • pp.277-288
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    • 1999
  • A distributed multimedia school system is developed for the multimedia classroom at high school and university. The system is designed and implemented for students to improve the learning efficiency through the personalized multimedia contents and pace of learning. The previously developed multimedia information retrieval systems have some limitations on being applied to the multimedia classroom: expensive cost per stream or poor retrieval quality inappropriate for education, unscalability of system and service, unfamiliar proprietary client environment, and difficulty for teachers to use the authoring tools and manage the authored teaching materials. The system we developed overcomes the above problems. It is so scalable as to be applicable not only to a segmented classroom but also to the world wide Internet. The stream server is one of the components of the system: stream servers clients, a service gateway system, and a authoring management system. This paper describes the design and implementation of the stream server. A single stream server can simultaneously playback the multimedia streams as many as clients at one classroom. This is achieved only by the software engine without any changes of the hardware architecture. The systematic coupling with other components gives the scalability of the system and the flexibility of services.

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High-Availability Web Server Cluster Employing Multiple Front-Ends for Small and Middle-sized Web Sites (중소형 사이트를 위한 다수의 전면 서버를 갖는 고가용성 웹 서버 클러스터)

  • Moon Jong-bae;Kim Myung-ho
    • The KIPS Transactions:PartA
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    • v.11A no.5
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    • pp.355-364
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    • 2004
  • These days, various clustering technologies have been adopted to construct web sites. High performance hardware switches have good performance, but have disadvantage of high cost for constructing small and middle-sized web sites. Now a days, many sites have been constructed with the LVS (Linux Virtual Server), which is free of charge and has good performance. Having a centralized load balancing with one front-end, the LVS causes a bottleneck when it receives all at once. In the paper, we suggest a way to remove the LVS bottleneck by providing multiple front-ends. In this architecture, all of cluster nodes act as both a front-end and a back-end. When the load of a node receiving requests is not large enough, the node responds to the client directly. When the load of a node is large enough, the node send the request to a node which is selected by a scheduling algorithm. The scheduling algorithm is discussed to balance loads between servers. While single front-end cluster raises the throughput curvedly, the multiple front-end cluster raises the throughput linearly.