• 제목/요약/키워드: cinematography

검색결과 72건 처리시간 0.025초

매체연기를 위한 영상언어 연구 (Visual Language for the Media Acting)

  • 고현욱
    • 한국콘텐츠학회논문지
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    • 제12권2호
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    • pp.154-162
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    • 2012
  • 촬영 시 프레이밍 되는 사이즈에 따라 배우의 표정과 몸짓 등이 소극적으로 혹은 과장되어 보이며 조명의 방향성, 광량 그리고 광질의 선택에 의해 배우 캐릭터의 변화가 이루어진다. 이와 같은 이유로 감독을 비롯한 매체영상을 담당하는 모든 이들은 카메라 앞의 배우들이 스크린에 어떻게 투영될지에 대해 많은 고민을 하게 된다. 본 논문은 이와 같은 영상매체의 기술적 설정 변화에 대응할 수 있는 방법과 배우의 캐릭터 및 내면연기를 강조하고 설명할 수 있는 카메라 및 조명의 역할 등 을 체계적으로 제시함으로써 영상언어의 시각적 요소들이 매체연기에 미치는 영향을 고찰 할 것이다.

디지털 영상 기법을 위한 자연언어 멀티동화 시간 관계 분석 및 재현 (Analysis and Reconstruction of Temporal Relations in Multimedia Fairy Tales for Digital Cinematography)

  • 장세민;박종철
    • 한국정보과학회 언어공학연구회:학술대회논문집(한글 및 한국어 정보처리)
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    • 한국정보과학회언어공학연구회 2002년도 제14회 한글 및 한국어 정보처리 학술대회
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    • pp.309-316
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    • 2002
  • 동화는 사건의 흐름에 따라서 이야기를 진행시킨다. 그러나 독자인 어린이들의 관심을 지속적으로 유지하기 위하여 사건을 실제 순서와 다르게 배치해놓아 극적 효과를 꾀하는 경우가 많이 있다. 동화를 애니메이션으로 생성하는데 있어서 이러한 사건의 배치에 담긴 작가의 의도를 제대로 파악하는 것은 중요한 문제이다. 본 논문에서는 이처럼 사건의 흐름을 파악하고 이를 활용하기 위해서 다루어야 할 언어적 요소들에 대하여 살펴보고, 결합범주문법을 사용하여 동화에서 나타나는 시간 관계를 분석한다. 또한 각 시간 관계에 따라 애니메이션 효과를 높이기 위한 영상 기법을 제안하고 이를 이용하여 시간 관계를 재현하는 시스템을 설명한다.

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3D City Modeling Using Laser Scan Data

  • Kim, Dong-Suk;Lee, Kwae-Hi
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2003년도 Proceedings of ACRS 2003 ISRS
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    • pp.505-507
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    • 2003
  • This paper describes techniques for the automated creation of geometric 3D models of the urban area us ing two 2D laser scanners and aerial images. One of the laser scanners scans an environment horizontally and the other scans vertically. Horizontal scanner is used for position estimation and vertical scanner is used for building 3D model. Aerial image is used for registration with scan data. Those models can be used for virtual reality, tele-presence, digital cinematography, and urban planning applications. Results are shown with 3D point cloud in urban area.

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텍스트로부터의 자동 디지털 영상제작을 위한 카메라 자동제어 (Automatic Camera Control for Automated Digital Cinematography from Text)

  • 장세민;박종철
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2004년도 봄 학술발표논문집 Vol.31 No.1 (B)
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    • pp.904-906
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    • 2004
  • 영화를 제작하는 과정에 필수적으로 사용되고 있는 대본에는 필요한 부분마다 영상기법이 명시되어 있어서 실제 장면을 구현하는 과정에 원작자가 의도하는 상황을 비교적 정확하게 재현하는 것이 가능하다. 이에 비하여 교통사고 사건보고서나 동화 등을 기반으로 디지털 영상을 자동으로 제작하려는 경우 이러한 영상기법이 명시되어 있지 않다. 그러므로 자연언어로 기술된 자료로부터 디지털 영상을 자동으로 제작하기 위해서는 작가의 의도를 파악하여 적절한 영상기법을 추출하는 방안이 있어야 한다. 본 논문의 선행 연구에서는 동화를 대상으로 하는 애니메이션 자동 생성을 위해서 시간 관리, 참조 해결, 위치 설정, 세부 명령 결정 및 다수 캐릭터 제어 등의 요소 기술이 필요하다는 것을 보이고 특히 시간 관리 중에서 적절한 장면전환이 필요한 경우를 자동으로 파악하는 방안을 제시하였다. 본 논문에서는 결합범주문법을 사용하여 동화 문장에 나타나는 작가의 의도를 분석하고, 이에 부합하는 다양한 카메라 운용기법을 자동으로 파악하여 적용한 디지털 영상 제작 방안을 제시하고 구현한 시스템을 보인다.

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Pema Tseden's Cinematic Techniques: Analyzing Ethnic Representation in "Tharlo"

  • Wang Yipu;Hong-Sik Pak
    • International journal of advanced smart convergence
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    • 제13권2호
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    • pp.172-186
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    • 2024
  • With the globalization of the film industry, ethnic minority films have been developed and studied by many scholars for their special ethnic representation. The film "Tharlo" directed by Pema Tseden carefully explores the identity anxiety of a Tibetan shepherd. Through the connection and separation between the protagonist and traditional culture, it shows a complexity of modern ethnic identity for minority people. This study explores what kind of cinematic techniques and symbolic elements the director uses to shape ordinary characters, build a narrative space, and show ethnic representation. This paper puts forward a theoretical framework combining cinematic quantitative methods with qualitative narrative and semiotic analysis, aiming to deepen our understanding of cinematic techniques and ethnic representation, and provides a new perspective and profound insights for discussing the complexity faced by ethnic minorities in contemporary films. This study finds that Tseden's "Tharlo" successfully portrays the complex transformation of Tibetan cultural identity in the context of globalization and modernization through cinematic techniques such as fixed camera positions, long take and black-and-white cinematography, combined with the use of symbolic elements like mirrors, lambs and identity cards.

높이뛰기의 바 넘기 동작을 위한 각운동량 분석 (Analysis of the Angular Momentum for the Bar Clearance Motion in the Fosbury Flop)

  • 성낙준
    • 한국운동역학회지
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    • 제14권3호
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    • pp.119-134
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    • 2004
  • The purpose of this study was to analyze the angular momentum characteristics of the Fosbury Flop high jump and the role of the body segments for the production of 3 angular momentum components. The subjects were three male jumpers who were former Korean national team players. Their jumping motions were analyzed using the DLT method of three-dimensional cinematography. The conclusions were as follows. 1. All the forward angular momentum needed to clear the bar was created in the take-off phase. Take-off leg was the great contributor of the forward angular momentum. On the other hand, free leg produced large opposite angular momentum. 2. All subject had some lateral angular momentum before the take-off phase. Head and free leg had major contribution to the lateral angular momentum production. Take-off leg produced opposite angular momentum. 3. All subject had some twisting angular momentum, which make the back of the athlete him to the bar, before the take-off phase. Free leg was the major contributor of the twisting angular momentum. Head and trunk was the second contributor of the twisting angular momentum. 4. Total angular momentum needed to clear the bar had no significant correlation to the jumping height. 5. Subject who made excessive angular momentum showed different pattern of angular momentum production and had a poor record compared to other subject.

높이뛰기의 도약 높이를 증가시키는 역학적 원리와 동작 (Mechanical principles and motions for increasing the height of Fosbury flop)

  • 성낙준
    • 한국운동역학회지
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    • 제13권3호
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    • pp.1-14
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    • 2003
  • This study was conducted to investigate the principles and motions for increasing the jumping height of Fosbury Flop. The subjects were three male jumpers who were former Korean national team players. Their jumping motions were analyzed using the DLT method of three-dimensional cinematography. The conclusions were as follows. 1. The horizontal velocity of approach run and decreasing of this velocity during the take off phase were increased as the jumping height was increased. Therefore, in order to increase the jumping height, the horizontal velocity of approachrun should be increased and decreased properly during the take-off phase. The average height of the analyzed Dials was 2.15m. The average horizontal velocity of approachrun was 7.49m/s and decreased to 4.16m/s at the instance of take-off. 2. The vertical velocity of the center of gravity was increased as the ascending height of the center of gravity during the take-off phase was increased. Therefore, the center of gravity at the instant of touch down should be lowered. This could be possible by increasing the length of the last stride and the backward lean angle of the body. The average length of the last stride was 111.1% of the standing height, the average height of the center of gravity was 46.6% of the standing height and the average backward lean angle of the body was 40.3 degrees.

장대높이뛰기 경기의 운동학적 분석 (Kinematical Analysis of Men's Pole Vault Event)

  • 임규찬
    • 한국운동역학회지
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    • 제13권3호
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    • pp.15-26
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    • 2003
  • This study was conducted to investigate the performance times, CM position and CM speed, pole chord length and pole chord angle, whole body angular momentum(X axis), and grip width in pole vault event according to the event and phase; touch down, pole plant, take-off, maximum pole bending pole straight, pole release, peak height, and foot contact, pole contact, free flight. The pole vaulting of four male elite vaulters including six trial were filmed using two video digital cameras at 60 Hz at 56th national athletic match, and data were collected through the DLT method of three dimensional cinematography. In general the better jumper is, the longer the performance time is. And the greater CM speed is, and the better his transformation ability of CM horizontal speed into vertical speed is. As he uses a longer pole, his grip is higher, and it is a enough for him to rock back his body, so that he pulls and pushes the pole well keeping his hips close to. An greater maximum angular momentum and early positioning of the hips parallel to the bar makes his body far side of the bar and his bar clearance easier. Specially our national jumper needs to have more powerful braking force during foot contact phase, and take his body on the pole after maximum pole bending, and pull and push the pole strongly keeping his hips close to. Also he needs to have stronger muscular strength in order to control the longer pole and use the pole of proper tension more efficiently.

4K 초고속 카메라 촬영기술의 워크플로우에 관한 연구 (A Study on the Workflow of Cinematography with 4K High Speed Camera)

  • 김상일;박성철;김정호;권순철;이승현
    • 디지털콘텐츠학회 논문지
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    • 제15권3호
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    • pp.425-432
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    • 2014
  • 4K 초고속 카메라 촬영은 해상도 및 셔터스피드 증가로 인해 빠른 피사체의 영상을 모션 블러 없이 Full HD 4배 해상도로 촬영이 가능하다. 그러나 해당 촬영은 데이터 량의 증가와 광량, 포커스 등 여러가지 제약사항이 뒤따른다. 증가된 셔터스피드로 인해 광량 부족 현상을 가져올 수 있어 조리개를 개방하여 촬영하는 경우가 많아 초점 조절에 제약이 따른다. 또한 증가된 해상도와 프레임레이트로 인해 저장 공간의 한계가 뒤따르기 때문에 촬영 기록에 제한이 따르고 있다. 따라서 본 연구는 4K 초고속 카메라(Phantom Flex 4K) 제작 사례를 통해 위와 같은 한계점들에 대해 분석하고, 이를 극복하기 위한 효율적인 워크플로우를 디자인 하였다.

태권도 뒤차기의 인체 관절과 분절사이의 협응 형태 (Interjoint and Intersegmental Coordination Pattern of Dwichagi in Taekwondo)

  • 이옥진;최지영;김승재
    • 한국운동역학회지
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    • 제17권4호
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    • pp.73-82
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    • 2007
  • The purpose of this study was to qualitatively analyze coordination pattern of joints and segments during Dwichagi in Taekwondo and present a point of difference as compared with the previous study on Dolryeochagi in Taekwondo. By the utilization of three-dimensional cinematography, the angles of individual joints and segments of six male Taekwondo experts during Dwichagi were calculated by using Euler's angle. The used coordination variables were angle vs. angle plots between adjacent joints and segments and angle vs. angular velocity plots of individual joints and segments, respectively. It was observed during Dwichagi that in-phase coordination and spring-like rotational control mechanism of the lower and upper trunk were transferred into straight spring-like control mechanism of lower leg passing through flexion-extension and the fixation of degree-of-freedom of lower trunk and hip joint alternatively. This comparative study that coordination variables were used seems to be more useful research direction to deeply understand basic control mechanisms of Taekwondo kicking techniques when compared with the previous studies that defined Dwichagi as a thrust movement pattern merely based on biomechanical variables of a kicking leg.