• Title/Summary/Keyword: character motion

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EIC(Evolutional Intelligent Character) 모델을 이용한 지능적인 실시간 게임 캐릭터의 구현

  • Kwang, Seung-Gwan;Ahn, Tae-Hong;Kim, Kook-Song;Kim, Jong-Hyuck;Kim, Hong-Ki
    • Journal of Korea Game Society
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    • v.2 no.2
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    • pp.60-65
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    • 2002
  • In the majority of today's computer games, the behaviour of characters are controlled by pre-defined game logic or pre-generated motion. As game developers strive for richer and more interactive games, they often encounter limitations with this approach. This paper attempts to construct a game model using Genetic Algorithms (GAs) in order to produce more intelligent and compelling computer games. Based on teaming ability, the use of GAs will enable the characters to continually evolve, providing a changing and dynamic game environment. A real-time game was implemented to investigate the performance and limitations of the system.

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Architectural acoustics design of the NAMSADANG exclusive use theaters that SCALE MODEL Design (SCALE MODEL설계를 적용한 남사당 전용공연장의 건축음향 설계)

  • Kim, Jung-Joong;Sohn, Jang-Yeul
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2008.04a
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    • pp.33-41
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    • 2008
  • Architectural acoustics design of Namsadang exclusive use theaters should be designed to utilize variously to performance space that can fill flavor and taste of Namsadang performance of the Namsadang six yards. Also, analyze special quality that is sound enemy who follow in sound-absorbing materials fare arrangement of innards that is design material of architectural acoustics laying stress on tradition, use purpose and disappointment size that Namsadang exclusive use theaters seeks on the basis of specific space theme that is experience, disappointment form, seat and passageway Wall and ceiling etc. research and sound and meaning of a character wave motion powerful engineering phenomenon and reduction reverberation loss that is happened from indoor manufacturing thing reduction SCALE model of oval structure research and background of AL composition absorbing material of perforate 25% to heighten acoustic absorptivity of practical use internal organs sound absorption material emir quality sound-absorbing materials insert and layer of air most suitable reverberation time of Namsadang exclusive use theaters that 2.2m volume is $42,218\;m^3$ to become 1.2Sec architectural acoustics design do.

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Data-driven Facial Animation Using Sketch Interface (스케치 인터페이스를 이용한 데이터 기반 얼굴 애니메이션)

  • Ju, Eun-Jung;Ahn, Soh-Min;Lee, Je-Hee
    • Journal of the Korea Computer Graphics Society
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    • v.13 no.3
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    • pp.11-18
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    • 2007
  • Creating stylistic facial animation is one of the most important problems in character animation. Traditionally facial animation is created manually by animators of captured using motion capture systems. But this process is very difficult and labor-intensive. In this work, we present an intuitive, easy-to-use, sketch-based user interface system that facilitates the process of creating facial animation and key-frame interpolation method using facial capture data. The user of our system is allowed to create expressive speech facial animation easily and rapidly.

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A Study on the Costume of Knight in the Cinema with the Background of the Middle Age -Focused on the 11$\sim$15th Century- (중세배경 영화에 나타난 기사복에 관한 연구 -l1$\sim$15세기를 중심으로-)

  • Kim, Hee-Jung
    • Journal of the Korea Fashion and Costume Design Association
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    • v.9 no.1
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    • pp.71-87
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    • 2007
  • Main role to expand the fashion in the middle age was played by aristocracy and knight. They contributed to the fashion of the middle age regardless of aesthetic sense. First, in any age, there was a self-display design using splendid decoration or material in the costume of high-class people. Aristocracy, especially, knight in the middle age classified themselves from others by wearing the costume suitable for their statuses. Second, the Crusade knight appearing all over the cinema gathered various peoples and caused acute optic angle about specialty of costume. Therefore the trend preferring foreign costumes was changed to new fashion while it was connected to desire searching for a change. Third, although armor of knight was created because of protection in the war, in the 13th century, its character of motion and defense was emphasized and it became splendid style. More over, the costume of knight was developed to more emphasize masculine beauty with heavy upper body and light lower body so it caused sexual difference of costume in the middle age. Fourth, As knight searched effective defensive weapon, chain mail was relegated by plate armor. The order of armor that the hight wore in 1350 was as follows. First, he wears adhesive shirts, braies, hose and wears metal protector on arm and leg. He wears padded undercoat called gambeson, hauberk, plate armor and surcoat on them.

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STUDY OF FLOW CONTROL CHARACTER USING SYNTHETIC JET (Synthetic jet을 이용한 유동제어 특성연구)

  • Hong, Woo-Ram;Kim, Sang-Hoon;Kim, Woo-Re;Kim, Yu-Shin;Kim, Chong-Am
    • 한국전산유체공학회:학술대회논문집
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    • 2007.04a
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    • pp.72-78
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    • 2007
  • To develop the aerodynamic performance, there are widely two group of studies are achieved. The first one is about design of the vehicles geometry and the second one is about aerodynamic devices. Geometry design is highly credible and stable method. But it is not flexible and each parts are related interactively. So if one part geometry are modified, the other parts are required to be redesigned. The other hand, flow control by aerodynamic device is flexible and modulized method. Though it needs energy, relatively little input makes far advanced aerodynamic performance. Synthetic Jet is one of the second group method. The device repeats suction and blowing motion in constant frequency. According to the performance, the flow which are near the flight surface are served momentum. This mechanism can reduce the aerodynamic loss by boundary layer and separated flow. Synthetic jet actuator has several parameters, that influence the flow control. This study focus the parameters effects of the synthetic jet - orifice geometry, frequency, jet speed and etc.

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Method of Automatic Reconstruction and Animation of Skeletal Character Using Metacubes (메타큐브를 이용한 캐릭터 골격 및 애니메이션 자동 생성 방법)

  • Kim, Eun-Seok;Hur, Gi-Taek;Youn, Jae-Hong
    • The Journal of the Korea Contents Association
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    • v.6 no.11
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    • pp.135-144
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    • 2006
  • Implicit surface model is convenient for modeling objects composed of complicated surfaces such as characters and liquids. Moreover, it can express various forms of surface using a relatively small amount of data. In addition, it can represent both the surface and the volume of objects. Therefore, the modeling technique can be applied efficiently to deformation of objects and 3D animation. However, the existing implicit primitives are parallel to the axis or symmetrical with respect to the axes. Thus it is not easy to use them in modeling objects with various forms of motions. In this paper, we propose an efficient animation method for modeling various poses of characters according to matching with motion capture data by adding the attribute of rotation to metacube which is one of the implicit primitives.

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Facial Animation Generation by Korean Text Input (한글 문자 입력에 따른 얼굴 에니메이션)

  • Kim, Tae-Eun;Park, You-Shin
    • The Journal of the Korea institute of electronic communication sciences
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    • v.4 no.2
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    • pp.116-122
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    • 2009
  • In this paper, we propose a new method which generates the trajectory of the mouth shape for the characters by the user inputs. It is based on the character at a basis syllable and can be suitable to the mouth shape generation. In this paper, we understand the principle of the Korean language creation and find the similarity for the form of the mouth shape and select it as a basic syllable. We also consider the articulation of this phoneme for it and create a new mouth shape trajectory and apply at face of an 3D avatar.

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Application of a discrete vortex method for the analysis of suspension bridge deck sections

  • Taylor, I.J.;Vezza, M.
    • Wind and Structures
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    • v.4 no.4
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    • pp.333-352
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    • 2001
  • A two dimensional discrete vortex method (DIVEX) has been developed to predict unsteady and incompressible flow fields around closed bodies. The basis of the method is the discretisation of the vorticity field, rather than the velocity field, into a series of vortex particles that are free to move in the flow field that the particles collectively induce. This paper gives a brief description of the numerical implementation of DIVEX and presents the results of calculations on a recent suspension bridge deck section. The predictions for the static section demonstrate that the method captures the character of the flow field at different angles of incidence. In addition, flutter derivatives are obtained from simulations of the flow field around the section undergoing vertical and torsional oscillatory motion. The subsequent predictions of the critical flutter velocity compare well with those from both experiment and other computations. A brief study of the effect of flow control vanes on the aeroelastic stability of the bridge is also presented and the results from DIVEX are shown to be in accordance with previous analytical and experimental studies. In conclusion, the results indicate that DIVEX is a very useful design tool in the field of wind engineering.

Fast Shape Matching Algorithm Based on the Improved Douglas-Peucker Algorithm (개량 Douglas-Peucker 알고리즘 기반 고속 Shape Matching 알고리즘)

  • Sim, Myoung-Sup;Kwak, Ju-Hyun;Lee, Chang-Hoon
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.10
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    • pp.497-502
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    • 2016
  • Shape Contexts Recognition(SCR) is a technology recognizing shapes such as figures and objects, greatly supporting technologies such as character recognition, motion recognition, facial recognition, and situational recognition. However, generally SCR makes histograms for all contours and maps the extracted contours one to one to compare Shape A and B, which leads to slow progress speed. Thus, this paper has made simple yet more effective algorithm with optimized contour, finding the outlines according to shape figures and using the improved Douglas-Peucker algorithm and Harris corner detector. With this improved method, progress speed is recognized as faster.

A Study on 3D Animation Production Using the iClone (아이클론을 활용한 3D 애니메이션 제작에 관한 연구)

  • Ryu, Chang-su;Hur, Chang-wu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.520-522
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    • 2014
  • The 3D animation these days is confronted with a situation that should develop new contents fit for those circumstances of media in which new platforms such as smart phones, tablet PCs, and smart TVs, etc. are in a rapid change and establish media strategies. Attempts are made of developing methods to diversify content type coping with new smart media characteristics including smart phones, tablet PCs, and smart TVs, etc., with materials of the same story and character, and developing animation video contents based on new media technology. This study made avatas utilizing iClone, avata 3D production technology and investigated 3D animation production methods through costume editing and motion editing.

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