• 제목/요약/키워드: character marketing

검색결과 150건 처리시간 0.039초

역사콘텐츠의 긍정평가에 영향을 주는 내러티브 정체성과 역사적 노스탤지어 효과와 유도 요인 연구 (Effects of Narrative Identity and Historical Nostalgia and Inducing Factors on Historical Contents Evaluation)

  • 임아영
    • 산경연구논집
    • /
    • 제10권9호
    • /
    • pp.25-36
    • /
    • 2019
  • Purpose - Consumers have memories of their past time that they have not experienced. So consumers want to experience the past time and get pleasure through historical contents such as movies or dramas. This is because the re-created the past time sets the identity of the consumers who live today, and in the process, it give consumers emotional comfort. Consumers do not remember and sympathize with all of their historical time. In general, consumers remember the time that their communities are proud of. As s result, historical content is seen as a hero, and through that, consumers can check their identity. Also consumers experience positive emotions such as self-esteem, gratitude and pride through identification with heroes. That is, through historical contents, consumers can identify themselves and replace the current negative emotions with positive ones. Therefore, this study presents narrative identity and historical nostalgia that can affect positive evaluation of historical contents and suggest the factors the can induce such effects. This study was conducted to explain what the consumption effect of historical content is from a marketing perspective and what constitutes a component of historical content as a factor driving this effect. Research design, data, and methodology - This study has developed a questionnaire with 8 Hypotheses. The Films ('Masquerade(2012)', 'Roaring Current(2014)', 'Assassination(2015)', 'The Age of Shadow(2016)') and dramas('Six Flying Dragon(2015-2016)', 'Mr. Sunshine(2018-2019)') were used as experimental contents. 268 college students participated in this empirical study, and structural equation model was used to verify hypotheses. Results - Frist, narrative identity affects positive evaluation of historical contents. Nostalgia affect positive evaluation of historical contents. and narrative identity affects positive response of historical nostalgia. Second, character act relevance, circumstance similarity, and character attractiveness have positive influence upon response of narrative identity. Lastly, empathy for story and vividness of representation have also positive influence upon response of historical nostalgia. Conclusion - This study contributes to the theoretical and managemental development of historical contents. This study shows that narrative identity and historical nostalgia are important for success of historical contents. In order for historical content to be successful, it must manage elements of character act relevance, circumstance similarity, and character attractiveness, empathy for story and vividness of representation.

슈퍼마리오 메이커의 커스터마이징 특징 분석 (Customizing feature analysis for super mario maker)

  • 박상태;손종남;이창조
    • 디지털융복합연구
    • /
    • 제14권7호
    • /
    • pp.339-345
    • /
    • 2016
  • 전 세계적으로 게임시장은 지속적인 성장을 하고 있는 반면 아케이드 및 비디오 게임 시장은 성장이 정체되어 있다. 이러한 정체 속에서 30여년 동안 롱런을 하고 있는 마리오 시리즈의 2015년 최신작 "슈퍼마리오 메이커" 커스터마이즈 게임 타이틀의 눈에 띄는 판매율과 성장은 특이하다. 커스터마이즈의 연구에 있어서 선행 연구로 진행된 게임 커스터마이즈의 문헌과 연구들은 대부분 게임 캐릭터와 관련된 내용들이 주를 이루고 있었다. 본 연구에서 게임 유저들이 갖고 있는 커스터마이즈의 인식과 욕구에 대하여 설문조사 한 결과 커스터마이즈 기능 중 게임의 룰과 캐릭터 관련 부분을 커스터마이즈 하고 싶어하는 것으로 조사되었다. 슈퍼 마리오 메이커가 인기를 끌며 높은 수익을 내고 있는 원인과 더불어 커스터마이즈가 주된 컨셉인 이 게임속의 커스터마이즈 특징적 요소들은 무엇인지를 분석하였다. 분석결과 게임 진행 룰의 커스터마이징이 가능, 게임 사용자간의 데이터 공유, NFC 피규어 캐릭터의 콘텐츠 마케팅적 접목, 지속적이고 새로운 커스터마이징 기능의 업데이트 제공 등 4가지 특징들로 분석되었다. 게임 커스터마이징은 기존의 캐릭터에서 벗어나 더 많은 분야에 까지 활용함은 많은 유저들을 만족시키는데 도움이 될 것이라 사료된다.

영업사원의 필요역량 도출을 위한 실증적 연구: B2B, B2C 영업사원을 구분하여 (An Empirical Study on Eliciting a Competency Required by Salespeople: Differentiating B2B Salespeople and B2C Salespeople)

  • 안성민;박찬욱
    • 유통과학연구
    • /
    • 제14권11호
    • /
    • pp.103-115
    • /
    • 2016
  • Purpose - Our research started out with an assumption that a further study about the competency of B2B and B2C salespeople is needed, and has thus focused on enhancing their abilities throughout various fields. It seems that the ability of sales representatives has a positive influence on the image and revenue of the company. Since businesses find it apparent that the role of salespeople will become significant in the future, our research aims to provide a foundation for future research on exploring the necessary competencies for salespeople by conducting an in-depth interview as well as survey. Research design, data, and methodology - The methods of our research can be broken down into four steps - an interview on salespeople, eliciting salespeople's potential competency, surveys, and analysis. First, our research team conducted interviews on forty subjects. Second, we strived to elicit potential competency of salespeople based on data gained from previous studies and in-depth interviews. And Third, we came up with our own survey templates. Last but not least, our research team analyzed the results from the surveys to elicit necessary capabilities for the salespeople. Results - The results of our research show a clear distinction between B2B and B2C salespeople on all categories that we measured such as the character fitness, competence of emotion and sales marketing. As for B2B salespeople, the results indicated openness(M: 3.8265) in character fitness, and self-motivation(M: 4.1887), group cognition(M: 3.8735), teamwork(M: 3.9956) in competence of emotion, and previous research(M: 3.8735), proposal of values(M: 4.3873), cooperation with other team(M: 4.0441) in competence of sales marketing. The difference in capability required between B2B salespeople and B2C salespeople was very pronounced. Conclusions - For future studies, enhanced pool of subjects with various backgrounds is needed in order for our research to reach a wide range of population. The results from our research are advised to be used for eliciting the competency required by salespeople and for a practical application to further enhance their competency. Companies need continuous efforts to develop the skills of salespeople based on competence analysis and research of sales representatives.

인도네시아인의 한국 국가 이미지와 패션 제품 평가가 제품 구매의도에 미치는 영향 (The Effect of Indonesian's Korean National Image and Product Evaluation on Purchase Intension of Korean Fashion Product)

  • 나성민;이윤아;이지연
    • 한국의상디자인학회지
    • /
    • 제18권2호
    • /
    • pp.79-92
    • /
    • 2016
  • The purpose of this study was to examine the effect of Indonesian's Korean national image and product evaluation on purchase intension of Korean fashion products. The survey was carried out on November, 2014 through online. And the subjects of this study were living in Indonesia. The results of this study were as follows. First, in Indonesia customers showed favorable attitudes towards Korean national image and the assessment of Korean fashion products. Also their purchase intension of products was comparatively high. The customers who purchased more Korean fashion products were more likely to have high purchase intension of them. Second, among the three factors of Korean national image, the advancement and national character had positive influence on the intrinsic attributes of Korean fashion products. Also, the product competitiveness and national character had positive effect on the extrinsic attributes. Third, the product competitiveness and extrinsic attributes had positive influence on the purchase intension on them. In conclusion, Korean national image affects evaluation and purchase intension of Korean fashion products. It is necessary to improve Korea national image within Indonesia fashion market. And it will be a good way of marketing to promote product power of Korea fashion product to Indonesian.

  • PDF

티셔츠 상품에 활용된 원 포인트 그래픽의 시각이미지 분석 (The Analysis of Visual Image of One-Point Graphic Appeared on T-shirt)

  • 이미연
    • 복식
    • /
    • 제55권8호
    • /
    • pp.15-29
    • /
    • 2005
  • In these days, T-shirt is not only the simple wearing goods but also the suggestive communication, which is not showed outward as well as being intended. Also, it indicates expression of contemporary sensitive living, expression of substantial oneself, and the effective commercial promotion fer advertising fashion brand and promoting the object's sale. Following the above concept, the aim of this study is to understand the outstanding tendency of ' The T-shirt one-point graphic's functions and visual image ', which is appeared after 2001 in the fashion industry's commercial aspects. The visual image's applicative rate of the T-shirt one point graphic is the following; The best applicative rate on T-shirt one- point graphic is the visual image using the mix & match technique shown 42.8 percent applicative rate. The second one is the visual image using the typography shown 38.7 percent. The third one is the visual image using the animals and plants shown 8.5 percent. The fourth one is the visual image using the person's character shown 3.8 percent. The fifth one is the visual image using the geometry shown 2.4 percent. The least one is the visual image using the cartoon character shown 1.6 percent. On the other hand, another important function of t-shirt one-point graphic is the following; 1, The essential function as t-shirt design factor. 2, The promotional function as brand image marketing and brand advertisement. 3. The communicative function as discriminative strategy of object. 4. The achievable function as value added goods.

고소득층 여성의 의복구매행동특성에 관한 연구 (A Study on the Specific Character of the High Income Woman-brackets Manner in Purchasing the Clothes)

  • 장성옥;이은경
    • 복식
    • /
    • 제51권1호
    • /
    • pp.119-128
    • /
    • 2001
  • This study gives information for the enterprise to map out a positive marketing strategy and facilitate a new product development by researching and analyzing the specific character of the high income woman-brackets. In order to do that, based upon the materials of the National Statistical office, I made a selection of the high income brackets, subdividing their scholastic ability into four serfs. The subject of the study was the women from twenties to sixties among customers of a high class dress shop in Taejeon. I made up 600 questionnaires for them. using 441 of these for the statistical analysis and making available the correlation analysis, the primary factor analysis, and $X^2$-test. This study is classified into the type of women customers purchasing clothes who are the high-income brackets. Intended to study a special quality of purchasing according to income. 1. The purchasing manner of the high-income brackets customers is exposed the luxurious vain purchasing manner, the rational reasonable manner, and idiosyncrasy individual manner in order 1) The consumer of the high-income brackets in general prefer to a high class clothes. In the contrast, low-income brackets prefer to rational reasonable consumption in spending money on clothes. 2) The favorite consumption manner of the high income brackets is the luxurious vain purchasing manner. This consumption values the more symbolic means the things show than owing the goods. 2. The higher standard of education and younger tends to be high in the luxurious, vain purchasing. 3. The unreasonable purchasing show an high irrelation at the impulse buying arid self-satisfaction. 4. Self-satisfaction shows the highest interrelation than any other variations in the concern of clothes. 5. The symbolic images which exerts an influence upon purchasing manner are the notable elements of constituting as growing older. 6. The high standard of education prefers to the rational resonable purchasing, but on the other hand shows a high rate at the unreasonable individual purchasing manner.

  • PDF

공간 콜래보레이션이 적용된 상업공간사례 검토 -헤이리 마을의 4사례 검토를 통하여- (The Case Study on the Commercial Space with Space Collaboration -Through 4 Case Studies in Heyri Village -)

  • 신지현;신경주
    • 한국실내디자인학회논문집
    • /
    • 제24권3호
    • /
    • pp.15-29
    • /
    • 2015
  • Social and cultural impact of postmodernism in the seek for diversity and to respect the individual's personality and character was the center of human-centered thinking. This also affects the design area, as well as architecture, interior design. It is because of interactive interior design that reflects the lives and relationships with people. Thus, in modern society, people to meet the diverse needs have created a third space. Today's commercial space in the flow to a variety of users and is trying to provide comfort. To go to stores often offer lifestyle and proceeding to the next stage of life. Space for the creative force is trying to become getting better space. Collaboration is refer to phenomenon that two or more objects meet to collaborate. Collaboration is can be classified of space, art, low/high, high concept and star collaboration. And this study has been studied mainly collaboration. Space collaboration is can be classified of experiential, the third space, brand passes and landmark. Space collaboration elements rearranged to the standards of interior design theory, analysis, and marketing of space, commercial space, with previous studies of the spatial elements were extracted. The purpose of this study in the field of interior design space analysis method for the verification of collaboration theory is that to develop. Thus, the space collaboration has been developed to fit the field of interior design, and commercial interior spaces will be helpful for applying.

웹 프로모션의 인터랙티브 스토리텔링 사례 분석 (Interactive Storytelling Example Analysis of Promotion Site)

  • 김선영;안성혜
    • 한국콘텐츠학회:학술대회논문집
    • /
    • 한국콘텐츠학회 2007년도 추계 종합학술대회 논문집
    • /
    • pp.631-636
    • /
    • 2007
  • 기업의 프로모션 사이트는 웹 환경의 특징을 활용하여 브랜드 이미지를 다양한 표현방법으로 알릴 수 있고, 소비자들이 제품에 대한 정보를 다양한 각도로 흥미롭게 습득할 수 있으며, 전 세계를 대상으로 마케팅을 펼 칠 수도 있는 장점을 가지고 있다. 이러한 프로모션 사이트에서 효과적인 정보전달을 위해서는 소비자와의 인터랙션이 중요한 요인이며, 이를 위해 인터랙티브 스토리텔링의 이해가 필수적이다. 본 논문은 기업의 프로모션 사이트를 제작함에 있어 소비자의 효과적인 인터랙션을 유도할 수 있는 인터랙티브 스토리텔링에 대해 알아보고자 하는 목적을 가진다, 이를 위해 스토리가 있는 프로모션 사이트를 중심으로 인터넷 마케팅 프로모션 5단계인 방문유도, 흥미유발 및 참여유도, 고객정보획득, 고객의 니즈 파악, 고객별 가치제공을 기준으로 인터랙티브 스토리텔링의 사례를 분석하였다.

  • PDF

한류관광객의 관광동기 및 체험성이 관광 이미지에 미치는 영향 (Effect of Toruism Image on Tourism Motivation and Experientiality of Chinese Tourists' on Korean Wave)

  • 이익수
    • 한국콘텐츠학회논문지
    • /
    • 제11권1호
    • /
    • pp.387-395
    • /
    • 2011
  • 본 연구는 관광동기 및 관광상품 체험성이 관광 이미지에 어떠한 영향을 미치는지 알아보고자 하였으며 연구결과는 다음과 같다. 첫째, 한류관광객의 관광동기는 관광 이미지에 영향을 미치는 것으로 나타났다. 둘째, 관광상품 체험성이 관광 이미지에 영향을 미치는 것으로 나타났다. 이를 통해 첫째, 한류관광객의 관광동기 차이에 대한 파악이 필요하다는 것을 알 수 있었다. 둘째, 한류 관광상품 개발에 있어 관광객들에게 체험성을 제공해야 된다는 것을 알 수 있었다. 이를 바탕으로 정부차원에서의 한류관광시장 조사, 기업차원에서의 다양한 콘텐츠를 활용한 한류관광상품 개발, 학술적 차원에서의 이론적 기초자료 정립을 위한 다양한 연구진행 등에 대한 방향을 제시하였다.

가치혁신에 의한 블루오션 시장사례에 관한 연구 - 국내 껌.냉장고 시장분석 - (Essential Condition to Form the Blue Ocean Market Based on the Value Innovation - Cases from Gum.Refrigerator Market -)

  • 박현숙;박항준
    • 마케팅과학연구
    • /
    • 제16권2호
    • /
    • pp.55-75
    • /
    • 2006
  • 본 연구는 블루오션 전제조건의 하나인 고객가치혁신과 더불어 블루오션의 또다른 조건을 확인하고자 함을 목적으로 하고 있으며, 또한 시장을 세분화하고 적절한 전략을 수립함으로서 기업으로 하여금 블루오션 시장에 진입할 수 있도록 하고자 함이다. 이러한 목적을 위해 본 연구에서는 차별화된 가치혁신 요소를 지닌 시장에서의 접근, 가치혁신에 의한 시장세분화, 블루오션 착시시장의 특성을 가진 주요변수, 블루오션 시장진입을 위한 후발기업의 전략등의 문제를 다루고 있으며, 또한 가치와 관련된 문헌고찰, 블루오션 전략, 실제사례에서의 객관적 자료의 활용 등을 통해 분석을 수행하였다. 본 연구에서는 내구재와 비내구재의 대표적 사례로 껌과 냉장고 시장을 선정하였고, 가치혁신을 기준으로 시장을 분류한 결과 블루오션 시장과 블루오션 착시시장의 존재를 확인할 수 있었다.

  • PDF