• Title/Summary/Keyword: character

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Integrated Education for Sustainable Character, Human Rights, Cultural Diversity Based on Family Life Education: Focusing on University Students (가정생활교육에 기반한 지속가능한 인성, 인권, 문화다양성 통합교육: 대학생을 중심으로)

  • Kim, WooJoung;Ju, YoungAe
    • Human Ecology Research
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    • v.58 no.1
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    • pp.31-41
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    • 2020
  • This study examined human rights perception, cultural diversity perception, level of character perception, and influencing factors for university students in order to prepare basic data on integrated education methods of character, human rights and cultural diversity and education program models. The research questions are as follows. 1. What are university students' perceptions of character, cultural diversity and human rights? 2. What is the status of the experience of family life education on character, cultural diversity, and human rights, and is it related to the level of perception? 3. What variables affect character perception, cultural diversity perception, and human rights perception? The survey targeted 407 students at two universities in Seoul and used IBM PASW Statistics as a tool to analyze data. The study results are as follows. First, university students' character, cultural diversity and human rights perception were above average; however, empirical education is still required because they had low scores in the area of action. Second, male university students have less experience in family life education on character, cultural diversity and human rights compared to female university students. Third, it is necessary to integrate education for character, cultural diversity and human rights because the most influential factors in character perception, cultural diversity perception and human rights perception were character education. The role of family life education should be considered important because personality education in the home showed a relatively high correlation.

Character Region Detection Using Structural Features of Hangul & English Characters in Natural Image (자연영상에서 한글 및 영문자의 구조적 특징을 이용한 문자영역 검출)

  • Oh, Myoung-Kwan;Park, Jong-Cheon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.3
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    • pp.1718-1723
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    • 2014
  • We proposes the method to detect the Hangul and English character region from natural image using structural feature of Hangul and English Characters. First, we extract edge features from natural image, Next, if features are not corresponding to the heuristic rule of character features, extracted features filtered out and select candidates of character region. Next, candidates of Hangul character region are merged into one Hangul character using Hangul character merging algorithm. Finally, we detect the final character region by Hangul character class decision algorithm. English character region detected by edge features of English characters. Experimental result, proposed method could detect a character region effectively in images that contains a complex background and various environments. As a result of the performance evaluation, A proposed method showed advanced results about detection of Hangul and English characters region from natural image.

The Proportion of Game Character and Game Image (게임캐릭터의 등신비율과 게임이미지)

  • Choi, Woo-Seok
    • Journal of Digital Convergence
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    • v.14 no.12
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    • pp.165-172
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    • 2016
  • Since the advent of digital games with hardware development a key component of the game characters are changed to retard the rate at which types of users based on their favorite theory of human proportion. Many popular to gamers in the game according to the change in the retard rate in a unique image of the character. Studies on the head and body proportion are thought that up to now been insufficient. The purpose of this study is to examine a fundamental human proportion that has importance as a molding factor in the game character development, it investigated the characteristics of the game character, and classifying the retard rate of the game character, through the research method of analyzing the results, into the retard rate look for and investigate studying the effect on future game images. Five types of game characters that make up the analysis were analyzed with a unique image, and the more specialized users prefer retard rate, the figurative exaggeration to retard rate than the actual main body. Utilizing a bit exaggerated the difficulties of the character looks relatively small proportion character in the graphic wallpaper increased visibility. The proportion of a game character through the study is considered as a very important factor as the game image in the game development.

An Article on the Development of Character during the Course of Training Nurses

  • Park, SoonYoung;Oh, HoCheol
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.6
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    • pp.149-155
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    • 2022
  • In this paper, we propose the importance of character education in nursing curriculum. It is quite difficult to define what character is. It is solely because a person's character is very abstract yet comprehensive at the same time. Nevertheless, the East defines character as someone's personality that he or she is naturally born with. Someone's character contains two elements: what he or she was born with, a nature, and how the person has and is to become. The nature is difficult to change through education since one is born with such disposition. However, another half of one's character can be educated to be reformed and developed in the right manner. And this specific education is called character education. Today in Korea, education to cultivate one's character has become a cause celebre, especially when evaluating a nursing department's certification. To be a good nurse, one must not only be skillful but also has the ability to help others or make ethical and clinical judgments. Yet, most nursing departments in Korea out there are overwhelmingly focused on the curriculum related to obtaining licenses and to become a registered nurse. Thus, this is to suggest alleviating such a stress and expanding the curriculum for character education.

A Study on the Elements of Character in the Elementary Mathematics Textbooks Based on the 2009 Revised Curriculum -Focused on the 3rd and 4th Grades- (2009 개정 수학 교과용 도서의 인성 요소 분석 -3, 4학년을 중심으로-)

  • Park, Yongjun;Park, Mangoo
    • Journal of Elementary Mathematics Education in Korea
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    • v.19 no.4
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    • pp.545-561
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    • 2015
  • The purpose of this study was to analysis how the elements of character are reflected in the 3rd and 4th grade elementary mathematics textbooks based on the 2009 revised curriculum. This study focused on the elements of character in the 3rd and 4th grade mathematics textbooks. The researchers analyzed the elements of character in the students' mathematics textbooks and teacher's guide books. In particular, they analyzed how those elements of character are reflected in those books. Findings of this study are as follows. First of all, the elements of character were founded in the most of units on the 3rd and 4th grade mathematics textbooks, but they were biased to the specific elements of character. Second, the resources using related with character vary in the textbooks. As methods of character education, connections of elements of character with mathematical concepts, broader view of the world, or problem solving are appeared. From the results of the research, we suggest the followings. We need to set the teacher's roles in character education. Mathematics textbooks should include various elements of character for effective character education. In addition to development of quality materials for character education in mathematics education, teacher education programs should include character education in mathematics education.

An Analysis of the Prediction Factors of Character Strengths on the Playfulness of Young Children (유아 놀이성에 대한 성격강점의 예측요인 분석)

  • Tak, Jeonghwa
    • Korean Journal of Childcare and Education
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    • v.16 no.4
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    • pp.31-49
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    • 2020
  • Objective: The purpose of this study was to examine cluster types according to the playfulness factors of young children and to predict the character strengths of young children which have an influence on the types of children's playfulness. Methods: Playfulness and character strength tests were administered to 237 young children. The playfulness groups were classified by cluster analysis and the logistic regression analysis. It was used to find the character strengths of young children that have a effect on the types of children's playfulness. Results: First, the children's playfulness groups were divided into a high playfulness group and a low playfulness group. Second, there was a significant difference in all character strengths according to the children's playfulness cluster, and the high playfulness group was statistically significantly high in all character strengths. Third, the children's character strengths influencing the high playfulness group were vitality and positivity, self-regulation, self-esteem, and sensibility. Conclusion/Implications: Based on these results, the necessity of supporting these character strengths was discussed in order to improve the playfulness of children in the education field.

Architecture for Efficient Character Class Matching in Regular Expression Processor (정규표현식 프로세서에서의 효율적 문자 클래스 매칭을 위한 구조)

  • Yun, SangKyun
    • Journal of IKEEE
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    • v.22 no.1
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    • pp.87-92
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    • 2018
  • Like CPUs, regular expression processors that perform regular expression pattern matching using instructions have been proposed recently. Of these, only REMPc provides features for character class matching. In this paper, we propose an architecture for efficient character class matching in a regular expression processor, which use character class bitmap format in a instruction operand field and implement the hard-wired character class comparator for several frequently used character classes. Using the proposed method, most of the character classes used in Snort rule can be represented by an operand or an instruction. Thus, character class matching can be performed more efficiently in the proposed archiecture than in REMPc.

A Character Identification Method using Postpositions for Animate Nouns in Korean Novels (한국어 소설에서 유정명사용 조사 기반의 인물 추출 기법)

  • Park, Taekeun;Kim, Seung-Hoon
    • Journal of Information Technology Services
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    • v.15 no.3
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    • pp.115-125
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    • 2016
  • Novels includes various character names, depending on the genre and the spatio-temporal background of the novels and the nationality of characters. Besides, characters and their names in a novel are created by the author's pen and imagination. As a result, any proper noun dictionary cannot include all kind of character names which have been created or will be created by authors. In addition, since Korean does not have capitalization feature, character names in Korean are harder to detect than those in English. Fortunately, however, Korean has postpositions, such as "-ege" and "hante", used by a sentient being or an animate object (noun). We call such postpositions as animate postpositions in this paper. In a previous study, the authors manually selected character names by referencing both Wikipedia and well-known people dictionaries after utilizing Korean morpheme analyzer, a proper noun dictionary, postpositions (e.g., "-ga", "-eun", "-neun", "-eui", and "-ege"), and titles (e.g., "buin"), in order to extract social networks from three novels translated into or written in Korean. But, the precision, recall, and F-measure rates of character identification are not presented in the study. In this paper, we evaluate the quantitative contribution of animate postpositions to character identification from novels, in terms of precision, recall, and F-measure. The results show that utilizing animate postpositions is a valuable and powerful tool in character identification without a proper noun dictionary from novels translated into or written in Korean.

Demand Analysis of Factors of Teaching Competency for Character Education of Early Childhood Teachers (영유아교사의 인성교육 지도역량 요인에 대한 요구도 분석)

  • Goh, Eun Kyoung;Jeon, Hyo Jeong
    • Korean Journal of Childcare and Education
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    • v.12 no.5
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    • pp.47-69
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    • 2016
  • The purpose of this study was to examine teaching competency for character education of early childhood teachers and their demands to improve their capacities. 152 kindergarten and child care teachers responded to 30 survey questionnaires, which included 3 sub-factors(commutative, practical, instrumental) of teaching competency for character education of the teachers, as well as 16 detailed components, designed to check their current competency for character education and to investigate the priority elements that they desired to improve. The data were analyzed based on the Borich request formula, the locus for focus model, and the independent sample t-test across the teacher groups. The results were as follows: Firstly, the most highly demanded teaching competency by the teachers was using tools interactively for character education. And the teachers, among the sub-elements, requested (a) recording and evaluating character education systematically, (b) using local or national resources, (c) planning member's participation, and (d) performing character education related activities systematically. Secondly, more new teachers demanded instrumental competency and answered the need of parents' participation among the sub-elements, more than the more experienced teachers, respectively. The study discussed the implications of promoting early childhood teachers' teaching competency for character education.

Character Segmentation Using Side Profile Pattern (측면 윤곽 패턴을 이용한 접합 문자 분할법)

  • 정민철
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.4 no.3
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    • pp.248-251
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    • 2003
  • In this paper, a new segmentation method of machine printed character string with arbitrary length is proposed. Character recognition requires character segmentation as a previous step. However character segmentation itself requires a character recognition capability for less error segmentation. It is necessary to attack both these problem simultaneously. It is proposed that a new recognition-based segmentation method, which recognizes a character in touching characters with help of defined side-profiles. The match of ‘side-profiles of touching characters' with ‘side-profiles of prototypes' gives single character candidates in touching characters. It segments touching characters according to cutting costs.

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