• Title/Summary/Keyword: changeability

Search Result 75, Processing Time 0.034 seconds

A Semantic Analysis of the Indeterminacy in Contemporary Fashion - Focusing on Fashion Since 2000 - (현대 패션에 나타난 불확정성의 의미해석 - 2000년대 이후 패션을 중심으로 -)

  • Hwang, Hye-Jin;Kim, Min-Ja
    • Journal of the Korean Society of Costume
    • /
    • v.62 no.5
    • /
    • pp.1-15
    • /
    • 2012
  • In a fast changing postmodern society, contemporary fashion is becoming more complicated and ambiguous along with other genres of art than ever before. This phenomenon reigning as a sociocultural paradigm can be defined as 'indeterminacy' and it means 'undecidability'. The purpose of this study is to clarify and analyze the indeterminate characteristics of contemporary fashion reviewing the theoretical background and the architectural formativeness as a comparative research. The core idea of deconstructivism dismantles a causal relationship between function and form in fashion and the conventional notion about clothes. Complexity theory, which is the study of chaotic dynamical systems, suggests the creative idea and concept of infinite possibilities on a formative method. Meanwhile, catastrophe theory of discontinuous change can be used as interpretative strategies for the process of deconstruction and reconstruction. As a result of this study, the indeterminacy of fashion can be analyzed into five semantic categories: irregularity, immateriality, randomness, complexity and changeability. The intrinsic value of the indeterminacy in contemporary fashion is the interaction with a sociocultural ideology and a technological environment as well as an expansion of formative expression. To conclude, it can be said that the indeterminacy in fashion is a new interpretation of the relationship among body and space, clothes and society.

A Study on the Characteristics of Interactive Fashion Through User Participation

  • Noh, Youna;Kan, Hosup
    • Journal of Fashion Business
    • /
    • v.19 no.6
    • /
    • pp.42-57
    • /
    • 2015
  • The purpose of this study is to examine a user-centered and interactivity-based user-participatory design that could be completed by users by helping them to better understand a diverse experience and be involved in a design process. The aspects of expression that were marked by direct user participation and subsequent interactivity in the areas of design, the arts and fashion were investigated to determine their characteristics. The kind of fashion that is characterized by interactivity is of significance in that it is variable according to the purpose of the users, it's possible to have sustained communication with them through their direct participation, and that the designer is consequently able to build a new, communicative relationship with the users as co-creators. This study found that the characteristics of interactivity through direct user participation are classified into four characteristics; One is playfulness. which offers a new experience and way to create fun and vale. Another is variability, which is changeability of form; the third is the convergence of technology and function. Lastly, the fourth is virtuality. This is to embody images in virtual space.

The Image and Visual Preference for Urban Setting : Focused on Outdoor Spaces of Urban Office Buildings (도시환경의 이미지 및 시각적 선호도에 관한 연구 -도시 업무용 건물의 외부공간을 중심으로-)

  • 이선화;김유일;서주환
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.26 no.3
    • /
    • pp.134-142
    • /
    • 1998
  • THe purpose of this study is to suggest the major determinants of visual preference in the outdoor spaces of urban office buildings. For this, the spatial image was analyzed by the factor analysis algorithm. The level of visual preferences was measured by a slide simulation test, and these data were analyzed by the multiple regressioni. The result of this study can be summarized as follows; Factors covering the spatial image were found to be 'mystery','changeability','coherence' and 'legibility'. T.V. was obtained as 58.4%. Outdoor spaces of urban office buildings were classified into four groups by the multi dimensional scaling method. As for the analysis of imageability in each spatial type, the factor scores of measuring high values were different for all types. Type II, IV obtained higher rank of visual preference and type III, I obtained lower. For all types, the factors of visual preference were found to be 'mystery','changeability','coherence' and 'legibility'. The visual preference determinants of urban setting focused on outdoor spaces of urban office buildings may be the major factors which must be considered in planning and designing as the functional basis for the quantitative analysis.

  • PDF

Economic design of a pn control charts using loss-cost function (손실비용함수를 이용한 pn관리도의 경제적인 설계)

  • Lee, Yeong-Sik;Hwang, Ui-Cheol
    • Journal of Korean Society for Quality Management
    • /
    • v.18 no.1
    • /
    • pp.77-83
    • /
    • 1990
  • A model for the economic design of an pn control charts with an assignale cause is presented and the loss-cost function for control schemes using these charts is derived. By minimizing this function with respect to the three control variables, namely, the sample size, the sampling interval and acceptance number, the economically optimal control plan can be optained. The article shows what influence increasing or decreasing condition, according to changeability of the size of these factors, of expected cost can have on the economy when an attribute control chart is used.

  • PDF

변화 가능한 제조시스템 구상 - 모듈식 구조 -

  • 박홍석;이규봉
    • Proceedings of the Korean Society of Precision Engineering Conference
    • /
    • 2004.05a
    • /
    • pp.205-205
    • /
    • 2004
  • 제품의 수명주기는 점점 짧아지고 고객의 요구는 다양해지므로 제품의 종류는 날이 갈수록 증가한다. 이러한 제품의 다양성은 생산시스템에 변화를 촉구하지만 기존의 시스템은 이러한 요구를 충족시킬 수 없다. 그러므로 최적이 아닌 상태에서 이용되므로 비효율적인 생산이 될 수밖에 없었다. 격심하게 동적으로 변하는 제조환경에 대응하기 위해서는 짱은 시간에 준비된 기능들의 범위를 벗어나는 새로운 요구에 적응할 수 있는 능력을 가져야 한다. 시스템의 반응력은 기본적인 구조와 조직적인 단위에 크게 영향을 받는다.(중략)

  • PDF

A Study on the Effect of the Changes in Temporary Exhibition Spaces of Korea's National and Public Museums on the Overall Space Structure of Museum - With Reference to Syntactic Relationship between the Most Integrated Space and Exhibition Space - (국내 국.공립 박물관 기획전시공간의 변화가 전체공간구조에 미치는 영향에 관한 연구 - 뮤지엄내 위상 중심공간과 기획전시실공간의 관계를 중심으로 -)

  • Kang, Hyun-Ji;Moon, Jung-Mook
    • Korean Institute of Interior Design Journal
    • /
    • v.21 no.1
    • /
    • pp.203-210
    • /
    • 2012
  • Since a private museums started in Europe 17C, many private museums established for high-class people like aristocrats to collect and to keep art works and to appreciate for limited members. After the French Revolution in 18C, the publicity became an important social issue through all European regions, and the museum gradually changed into public ones. Like that, as the concept of museum changed, its social role as well as its function was also changed. The concept of collection and display or preservation changed into the concept of exhibition and appreciation featuring the publicity. With the year-round exhibition, a classical concept, the planned-exhibition, a new active concept set as an important factor for a museum's projects. The latter concept embraces new social issues. Therefore as the space for planned-exhibitions reflecting social issues every season was needed, a museum sets its planned-exhibition space with the changeability, and gradually expands this kind of space in size. It is expected that planned-exhibition spaces characterized as the changeability may give some changes on the flow of a museum's overall space, and may have substantial influences on the flow. To recognize the changes in a planned-exhibition space's influence on the museum, this study selected some national, public museums having the planned-exhibition space, and investigated their influences on each museum's overall space structure through the analysis on space syntax. This study assumed the change of planned-exhibition space as the changes in the number of convex spaces, and measured it. And to understand the planned-exhibition's changes on a museum's overall spaces, such changed assumed as the numeric changes in convex spaces and measured them. In addition, the numeric changes's influence on the overall space structure was analyzed by measuring the overall space's average integration level. Through the above two factors, the 3 research methodologies and analyzed results were drawn out.

  • PDF

A Study on the Symbol Making for Mapping Landform of Elements (지형요소 지도화를 위한 기호제작에 관한 연구)

  • Kim, Nam Shin;Cho, Yong Chan;Oh, Seung Hwan;Kwon, Hye Jin
    • Journal of the Korean association of regional geographers
    • /
    • v.20 no.3
    • /
    • pp.245-255
    • /
    • 2014
  • There is limitation to represent forms and internal process of topography if using simple symbols for geomorphic landscape in the cartography. One of the alternative method to find a solution to these problems is to use association symbol to imagine real landscapes through map reading. This study suggested making method of association symbols to describe geomorphic landscapes effectively. Landforms are not static objects but dynamic pedogenesis and morphogenesis one. It should be consider form, process, and material to make landform mapping, and also, make landform symbols by considering scalable changeability for point-polygon, line-polygon, point-line by scale. As a results, this study expected to help applications for geomorphology as well as environments, ecology, archaeology, and civil engineering etc.

  • PDF

A Study on defermination of the economic Parameter in $\bar{x}$-control chart ($\bar{x}$-chart 의 경제적(經濟的) 파라메터 설정(設定)에 관한 연구(硏究))

  • Han, Byeong-Don;Hwang, Ui-Cheol
    • Journal of Korean Society for Quality Management
    • /
    • v.11 no.1
    • /
    • pp.44-50
    • /
    • 1983
  • The main factors of determining the Control Line of the Control Chart can be classified as follows: 1) sample size (n), 2) the factor that determines the spread of Control Limits (B), (3) sampling frequency (h). The determination of these factors can be explained according to the extent that occurrences of assignable cause should be detected. The purpose of this paper are two: one is for composing a model of which use should be designated for economic decision on the size of these factors leading to the Control Line of the Control Chart, the other is about what influence increasing or decreasing condition, according to changeability of the size of these factors, of expect cost can have on the economy when the Control Chart is used.

  • PDF

Optimized Power Control for CDMA System under Fast Channel Variance (빠른 채널 변화를 수반하는 CDMA 환경에서의 최적 전력 제어)

  • Kim, Hyung-Suck;Byun, Ji-Young;You, Kwan-Ho
    • Proceedings of the KIEE Conference
    • /
    • 2004.11c
    • /
    • pp.246-248
    • /
    • 2004
  • In this paper, we propose an optimal power control algorithm for CDMA cellular systems. The proposed power control algorithm is based on linear quadratic control theory. As the cellular system includes the changeability of system environment or various noise, Kalman filter is adapted to estimate the time-varying interference. This is the well-known linear quadratic Gaussian (LQG) theory. Through this algorithm, power transmission of each mobile with optimal one is more realistic. Simulation results show a fast convergence rate to optimal power value, and a rapid decreasing outage probability.

  • PDF

Top-down Behavior Planning for Real-life Simulation

  • Wei, Song;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Multimedia Society
    • /
    • v.10 no.12
    • /
    • pp.1714-1725
    • /
    • 2007
  • This paper describes a top-down behavior planning framework in a simulation game from personality to real life action selection. The combined behavior creating system is formed by five levels of specification, which are personality definition, motivation extraction, emotion generation, decision making and action execution. Along with the data flowing process in our designed framework, NPC selects actions autonomously to adapt to the dynamic environment information resulting from active agents and human players. Furthermore, we illuminate applying Gaussian probabilistic distribution to realize character's behavior changeability like human performance. To elucidate the mechanism of the framework, we situated it in a restaurant simulation game.

  • PDF