• 제목/요약/키워드: category killer

검색결과 8건 처리시간 0.019초

카테고리 킬러형 온라인 상점의 특성과 쇼핑태도에 대한 제품유형의 조절효과 (Moderating Effects of Product Types on the Relationship between Online Category Killer Store Characteristics and Shopping Attitudes)

  • 최재원;김성호;김경규
    • 지식경영연구
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    • 제15권4호
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    • pp.79-103
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    • 2014
  • This research investigates whether product types moderate the relationship between e-tailer characteristics and shopping attitudes in the context of online category killer stores. To identify the antecedents of consumer attitudes for category killer stores, the product types are characterized by the two dimensions of hedonic and utilitarian. A total of 268 responses were collected from consumers who experienced online category killer stores. The results show that the quality of information contained in a website, customer review, relational benefits, and the expertise of the e-tailer are important determinants for shopping attitudes of consumers. Regarding the moderating effects of product types, hedonic value significantly moderates the relationships between shopping attitudes and relational benefits/e-tailer expertise. However, utilitarian value does not significantly moderate the relationships between shopping attitudes and any of the e-tailer characteristics. Theoretical contributions of this study are the findings of moderating effects of hedonic value on the relationships between e-tailer characteristics and shopping attitudes. In addition, this study practically implies how companies can utilize these characteristics strategically for marketing and the selection of products.

Consideration of Domestic Category Killers for Distribution Environment

  • Kim, Moon-Sook;Kim, Hyeon-Ju
    • The International Journal of Costume Culture
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    • 제2권1호
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    • pp.31-42
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    • 1999
  • The category killer that has been rapidly growing mainly in advanced countries since early 1990's, is a mew distribution model which aims for obtaining market controlling power by surpassing competing businesses in a specific area of products. The domestic situation of category killers is very different from that of advanced ones abroad since it has just been introduced into the Korean market. At the moment, there are only 10 or so companies operating in the market : Geopyung's , Taeheng's , Midopa's , of Sinsegye Department store, adn of Yerim International. The purpose of this study is to examine problems of domestic companies in the present market by analysing the operation status of category killers in domestic markets as well as foreign ones, and to suggest a counter-strategy of category killers for the distribution environment of the 21st century to improve the competitiveness of Korean distribution industry. The competitiveness of category killers lies above all in products lines. Category killers are equipped with the greatest number of products lines among those of competing businesses due to maximized product selections in an limited range. Another source of competitiveness may be found in balanced strategy positioning. That is to say, category killers are in a position where they can adjust policies towards any of the three purposes while aiming at them altogether : prices of discount stores, products range of specialty stores, and customer service level of department stores. It is also necessary for efficient store operation to use information technology such as electronic data interchange (EDI), electronic pose system(EPOS) and electronic funds transfer (EFTPOS). As for the cost structure, category killers can gain an advantage over other business since operating cost of various sections can be saved. There are, however, certain risks that category killers with strong competitiveness may influence on other businesses a great deal and even facilitate their decline. Yet it seems that the growth of category killers will be more viciously restrained by continuous challenges from other businesses. The distribution industry is supposed to develop through such competition and restraint.

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인터넷 쇼핑몰 이용자의 의류상품 쇼핑행동 유형 연구 (The study about apparel shopping behavior types of internet shopper)

  • 김선숙;이은영
    • 한국의류학회지
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    • 제27권9_10호
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    • pp.1036-1047
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    • 2003
  • This study was carried out in the purpose of proposing internet marketing strategy which can make conversion rate higher through analysis of internet shopping behavior types. This study was executed in two stages; qualitative study, quantitative study. In the qualitative study, internet shopping behavior types were investigated through the In-depth interview and direct observation, and then in the quantitative study, differences of internet shopping behavior types according to consumer characteristics, product properties and shopping-mall types were examined. For qualitative study, 30 samples by focus sampling were inquired and for quantitative study, 334 data were collected through web survey. The results of this study are as follows: First, 7 Internet shopping behavior types of apparel were found through the qualitative study: cautious purchase by price comparison, searching purchase, special low price purchase, impulse purchase, prepurchase deliberation, information accumulation, recreation-oriented. Second, in relation to consumer characteristics, consumers that have many internet purchase experiences showed goal-directed behavior more and female did more special low price purchase behavior and impulse purchase behavior than male. Third, according to product properties, high price product led more cautious purchase by price comparison & prepurchase deliberation behavior and fashionable product led more information-searching behavior. In the case of low price and fashionable products, impulse purchase behaviors were showed more. Forth, according to Internet shopping mall types, category killer shopping mall visitors showed information search behavior, recreation-oriented behavior more.

Dieckol, a Component of Ecklonia cava, Suppresses the Production of MDC/CCL22 via Down-Regulating STAT1 Pathway in Interferon-γ Stimulated HaCaT Human Keratinocytes

  • Kang, Na-Jin;Koo, Dong-Hwan;Kang, Gyeoung-Jin;Han, Sang-Chul;Lee, Bang-Won;Koh, Young-Sang;Hyun, Jin-Won;Lee, Nam-Ho;Ko, Mi-Hee;Kang, Hee-Kyoung;Yoo, Eun-Sook
    • Biomolecules & Therapeutics
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    • 제23권3호
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    • pp.238-244
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    • 2015
  • Macrophage-derived chemokine, C-C motif chemokine 22 (MDC/CCL22), is one of the inflammatory chemokines that controls the movement of monocytes, monocyte-derived dendritic cells, and natural killer cells. Serum and skin MDC/CCL22 levels are elevated in atopic dermatitis, which suggests that the chemokines produced from keratinocytes are responsible for attracting inflammatory lymphocytes to the skin. A major signaling pathway in the interferon-${\gamma}$ (IFN-${\gamma}$)-stimulated inflammation response involves the signal transducers and activators of transcription 1 (STAT1). In the present study, we investigated the anti-inflammatory effect of dieckol and its possible action mechanisms in the category of skin inflammation including atopic dermatitis. Dieckol inhibited MDC/CCL22 production induced by IFN-${\gamma}$ (10 ng/mL) in a dose dependent manner. Dieckol (5 and $10{\mu}M$) suppressed the phosphorylation and the nuclear translocation of STAT1. These results suggest that dieckol exhibits anti-inflammatory effect via the down-regulation of STAT1 activation.

비강 T/NK 세포형 림프종 1례 (A Case of Nasal T/NK-cell Lymphoma)

  • 이정복;전인상;임호준;오영하;김지혜
    • Clinical and Experimental Pediatrics
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    • 제46권12호
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    • pp.1266-1270
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    • 2003
  • 저자들은 비강내 종괴로 내원한 14세 환아에서 종괴 생검 및 면역 표현형 검사로 비강 T/NK 세포형 림프종으로 진단하고 치료 중인 1례를 보고하는 바이다.

방사선 방어효과 예측 가능한 면역증강 인삼 다당체의 활성인자 (Representative Parameter of Immunostimulatory Ginseng Polysaccharide to Predict Radioprotection)

  • 손혁진;심지영;안지연;윤연숙;송지영
    • Journal of Radiation Protection and Research
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    • 제33권3호
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    • pp.99-104
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    • 2008
  • 암 환자를 대상으로 방사선 치료빈도가 높아짐에 따라 다양한 작용 기전을 바탕으로 한 방사선 방어제 개발에 많은 노력을 경주하고 있다. 본 연구에서는 조혈, 면역세포의 증식과 다양한 싸이토카인의 분비를 증가시킴으로써 방사선 방어효능이 보고된 바 있는 인삼 다당체를 대상으로 화학적 구성성분과 각종 면역활성 지표 및 방사선 방어효능을 확인하고 가장 상관관계가 좋은 인자를 추출해내고자 하였다. 면역학적 활성으로는 임파구 증식능, 대식세포의 산화질소 분비능, AK세포 활성능을 검사하였으며 방사선 방어효과는 endogenous colony-forming unit(e-CFU)로 측정하였다. 인삼으로부터 추출된 다당체의 구성성분 중 galactose함량이 증가할수록 면역증강작용이 우수하였으며 임파구 증식능이 방사선 방어효과와 밀접한 관계가 있는 것으로 나타났다.

Promotional Strategies of Local Drugstores

  • Kim, Seung-Mi;Lee, Sang-Yoon;Kim, Pan-Jin;Kim, Nam-Myun;Youn, Myoung-Kil
    • 산경연구논집
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    • 제1권1호
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    • pp.5-12
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    • 2010
  • The retail business of drugstore was introduced to Korea for the first time 10 years ago. Since Olive Young introduced a retail store in the name of drugstore in 1999 for the first time in Korea, new distribution channel combining drugstore, cosmetic products and dairy products, etc has been made. At initial stage, the new distribution channel grew up slowly because of low specialty and economic stagnation. However, the three big distribution channels, that is to say, Olive Young (CJ), Watsons (GS) and W Store (Kolon Well Care), etc, were established to produce new distribution system following large-scaled discount stores as well as convenience stores. The purpose of the study is to investigate ways making Korean style drugstore be new retail business in addition to traditional markets, department stores, E-Mart and other general super markets and to examine problems preventing the drugstore from being promoted and to find out solutions. The speciality retailers that is called a category killer attacking department stores as well as marts is expanding market quickly. New consumption trend that gives priority to wellbeing is being expanded in accordance with high level of standards of living life: The drugstore is thought to be new alternative of distribution because it keeps special products. Young ladies who are main customers of drugstores respond to the trend sensitively to have more buying power that is thought to be promising. And, consumers' desire has become concrete and special. This is because consumers want not only convenient shopping but also special shopping system that is current trend. These days, so called Multi-shop and Total shop and other special shops have been recently opened. Special multi-shop has been concentrated on fashion product and miscellaneous goods so far: Health total wellbeing shop shall be popular in accordance with wellbeing trends. Drugstores can play an important role. Drugstores were opened for the first time ten years ago. In particular, Olive Young succeeded in going into the black after making efforts for a long time by many persons. Drugstores could succeed in the business owing to many persons in the past as well as customers who liked drugstores. However, drugstores once lost ways and recorded poor business results. The three drugstores, that is to say, Olive Young, Watsons making efforts to go into the black and W-Store pursuing traditional drugstore shall compete each other and make effort to satisfy customers' desire. In that way, the three drugstores can be assured of present business as well as future business. The consumers' demand trend has become special at sub-division so that drugstores that can satisfy the demand can succeed in the business. Large businesses may be more interested in the 4th generation retail business to produce good income and to have bright future. Drugstore business and market are likely to expand and develop owing to large business' participation in drugstore business. Drugstores expanded shop at Seoul and Gyeonggi-do until middle of 2000. Drugstore business at station sphere in Seoul and Gyeonggi-do that have high ratio of temporary population has low customer loyalty to have limitation on continuous growth. Since 2009, drugstores have opened new shops at local towns: From the year of 2010, drugstores need to establish multiple shop strategy by accelerating business speed and to allow customers to drop in the shop anywhere in the nation and to enter consumers' life deeply, so that they can strengthen business base definitely. Drugstores need to have price competitiveness to have multiple shop opening strategy and to satisfy consumers and to supply high quality services that is future subject to solve. And, Olive Young and Watsons that are Korean style drugstore need to keep system in order and to strengthen substance as Korean style drugstore and to expand marketing, so that they can get business outcome within 5 years that was done 10 years before and they become the 4th generation retail business. The study had difficulties at collecting material from the three drugstore because of poor cooperation. And, the author had great difficulty at collecting statistical material that was made in disorder. Further effort is needed considering such problems.

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오큘러스 VR (Oculus VR)를 이용한 애니메이션 콘텐츠의 새로운 모색 - VR 플랫폼과 킬러콘텐츠를 중심으로 - (The new explore of the animated content using OculusVR - Focusing on the VR platform and killer content -)

  • 이종한
    • 만화애니메이션 연구
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    • 통권45호
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    • pp.197-214
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    • 2016
  • 최근의 전 세계적으로 주목받고 있는 증감현실(增强現實, Augmented Reality, AR)과 가상현실(假想現實, virtual reality, VR), 그리고 이들을 섞은 혼합현실(mixed reality, MR)등은 과학의 테크놀로지 범주를 넘어 대중문화 전반에 큰 영향을 끼치고 있다. 구글, 애플, 삼성, 마이크로소프트, 소니, LG등 세계 굴지의 IT회사들은 대중을 위한 AR. VR 기술개발에 주력하고 있으며 크고 작은 관련 회사들도 해당 하드웨어, 소프트웨어, 콘텐츠 개발에 박차를 가하고 있다. 특정한 플랫폼이나 프로그램을 이용해 인간의 인지력을 인위적으로 조작 통해 특정한 장소나 상황을 경험하거나 보이지 않는 것을 보이게 해준다는 의미에서 AR, VR, MR은 모두 가상의 공간의 현실화라는 공통적인 기술을 포괄하고 있다. 특히, 기존의 평면적 구도의 한계성을 드러낸 입체영상에서 벗어나 180도, 360도 영상으로 객관적 시야와 감각과 같은 주관적 현상을 동시에 제공하고 참가자들이 이를 선택 할 수 있어 참가와 몰입을 크게 유도 할 수 있는 VR 기술은 업계뿐만 아니라 일반대중에게도 초유의 관심을 이끌어내고 있다. 2015년 선댄스 영화제의 뉴 프론티어 프로그램에서는 10개 이상의 관련 작품이 소개 되었고 열풍이 되어버린 게임인 '포켓몬 고(PoKetmon GO)'는 세계 게임시장을 석권하고 있으며 의료, 건축, 쇼핑, 영화, 애니메이션 등 관련 콘텐츠가 등장하고 있고 관련 모바일 어플리케이션도 이미 수천 개 이상 상용화 되어있다. 또한 시판되는 360도 카메라를 통해 개인이 VR 영상을 제작/공유 할 수 있어 유저간의 쌍방형 터널이 가능해 지고 있다. VR 기술의 적용범위 확대와 다양한 현실화로 앞으로 가능성도 희망적으로 여기고 있다. 이는 세계적인 추세며 우리나라 역시 후발주자로 그 추세를 따르고 있다. 그럼에도 불구하고 일부 학자들은 VR, 즉, 가상공간의 현실화가 주는 윤리적 퇴행과 가치관의 혼란이 내재 되어있음을 지적하고 있다. 4K혹은 HUD, 위치추적, 동작 센서, 연산능력, 그리고 뛰어난 3D그래픽, 촉감, 냄새 등의 4D기술, 3차원 오디오 기술 등이 그 어느 때 보다 발전해 리얼리티에 최대한 접근하고 있고 그에 따른다. 윤리적 퇴행, 정체성, 세대갈등, 현실도피 등이 우려되기 때문이다. 리얼리티를 추구하는 애니메이션 역시 이 범주 안에 든다. 미학적 이미지와 환영성의 특정한 구조를 살펴본다면 오히려 영상이라는 유사점을 가지고 있음에도 불구하고 순수한 애니메이션이 VR 콘텐츠 제작에 가장 뒤쳐져 있는 요인이 될 수도 있다. 하지만 VR기술과 플랫폼이 게임과 오락성에 치중 해 있지만 그 안에는 결국 시각적인 VR영상으로 구성 되어 있다는 점을 감안한다면 평면상에 머물고 있는 애니메이션에도 새로운 모색점을 맞이하게 될 것이 분명하다. 결국 어떻게 VR기술을 이용한 가상공간에서 만들어지는 리얼리티가 애니메이션에 적용 할 수 있을까? 그렇다면 방법과 수단이 무엇이 될 것인가 하는 문제에 대한 연구가 공통된 관심이 될 것이다. 그동안 평면적인 화면에 시간과 공간의 연속성에 제한을 받아온 애니메이션은 VR기술을 통해 제한에서 벗어나고자 하는 움직임이 일어나고 있다.