• Title/Summary/Keyword: caching performance

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A Cooperative Proxy Caching for Continuous Media Services in Mobile Environments (이동환경에서 연속미디어 서비스를 위한 협력적인 프록시 캐슁)

  • Lee Seung-Won;Lee Hwa-Sei;Park Seong-Ho;Chung Ki-Dong
    • The KIPS Transactions:PartB
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    • v.11B no.6
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    • pp.691-700
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    • 2004
  • This paper proposes a user's mobility based cooperative proxy caching policy for effective resource management of continuous media objects in mobile environments. This policy is different from the existing proxy caching policies in terms of how to exploit users' mobility. In other words, existing caching policies work based on the information about objects by referring to user's requests within a specified domain whereas the proposed caching policy runs by utilizing a number of user's requests across several domains. So, the proposed policy is applicable to random requests in mobile environments Moreover, we also propose a replacement policy based on weights and playback time. To check the efficiency of the proposed caching policy, the proposed replacement policy is run with different size of caching unit object or segment. The result of performance analyze tells what a ratio of user's mobility is are major factors for the efficient operation of the cooperative caching.

Segment-based Cache Replacement Policy in Transcoding Proxy (트랜스코딩 프록시에서 세그먼트 기반 캐쉬 교체 정책)

  • Park, Yoo-Hyun;Kim, Hag-Young;Kim, Kyong-Sok
    • The KIPS Transactions:PartA
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    • v.15A no.1
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    • pp.53-60
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    • 2008
  • Streaming media has contributed to a significant amount of today's Internet Traffic. Like traditional web objects, rich media objects can benefit from proxy caching, but caching streaming media is more of challenging than caching simple web objects, because the streaming media have features such as huge size and high bandwidth. And to support various bandwidth requirements for the heterogeneous ubiquitous devices, a transcoding proxy is usually necessary to provide not only adapting multimedia streams to the client by transcoding, but also caching them for later use. The traditional proxy considers only a single version of the objects, whether they are to be cached or not. However the transcoding proxy has to evaluate the aggregate effect from caching multiple versions of the same object to determine an optimal set of cache objects. And recent researches about multimedia caching frequently store initial parts of videos on the proxy to reduce playback latency and archive better performance. Also lots of researches manage the contents with segments for efficient storage management. In this paper, we define the 9-events of transcoding proxy using 4-atomic events. According to these events, the transcoding proxy can define the next actions. Then, we also propose the segment-based caching policy for the transcoding proxy system. The performance results show that the proposing policy have a low delayed start time, high byte-hit ratio and less transcoding data.

Many-objective joint optimization for dependency-aware task offloading and service caching in mobile edge computing

  • Xiangyu Shi;Zhixia Zhang;Zhihua Cui;Xingjuan Cai
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.5
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    • pp.1238-1259
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    • 2024
  • Previous studies on joint optimization of computation offloading and service caching policies in Mobile Edge Computing (MEC) have often neglected the impact of dependency-aware subtasks, edge server resource constraints, and multiple users on policy formulation. To remedy this deficiency, this paper proposes a many-objective joint optimization dependency-aware task offloading and service caching model (MaJDTOSC). MaJDTOSC considers the impact of dependencies between subtasks on the joint optimization problem of task offloading and service caching in multi-user, resource-constrained MEC scenarios, and takes the task completion time, energy consumption, subtask hit rate, load variability, and storage resource utilization as optimization objectives. Meanwhile, in order to better solve MaJDTOSC, a many-objective evolutionary algorithm TSMSNSGAIII based on a three-stage mating selection strategy is proposed. Simulation results show that TSMSNSGAIII exhibits an excellent and stable performance in solving MaJDTOSC with different number of users setting and can converge faster. Therefore, it is believed that TSMSNSGAIII can provide appropriate sub-task offloading and service caching strategies in multi-user and resource-constrained MEC scenarios, which can greatly improve the system offloading efficiency and enhance the user experience.

An Integrated Prefetching/Caching Scheme for P2P Live Streaming (P2P 라이브 스트리밍 시스템을 위한 프리패칭/캐싱 통합 기법)

  • Kim, Taeyoung;Kim, Eunsam
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.1
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    • pp.69-76
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    • 2014
  • In this paper, we propose a buffering scheme to improve the performance in P2P live streaming systems by adjusting the ratio of caching and prefetching portion of each peer. To this end, we assign all the peers into many groups depending on their playback periods. We then determine the ratio of caching and prefetching portion in each peer depending on its playback time position relative to those of other peers within the same group. In other words, as the playback position of a peer gets later, we increase the ratio of its caching portion. On the contrary, as the playback position of a peer gets eariler, we increase the ratio of its prefetching portion. This can significantly increase the degree of data duplication among peers that belong to each specific group. By simulation experiments, we show that our proposed an integrated prefetching/caching scheme can improve the performance considerably in terms of jitter ratio, initial playback delay and shared buffermap ratio when compared to the existing fixed portion buffering scheme.

ACASH: An Adaptive Web Caching Method with Heterogeneity of Web Object and Reference Characteristics (ACASH: 웹 객체의 이질성과 참조특성 기반의 적응형 웹 캐싱 기법)

  • 고일석;임춘성;나윤지
    • Journal of KIISE:Information Networking
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    • v.31 no.3
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    • pp.305-313
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    • 2004
  • The use of a cache for a storing and processing of Web object is becoming larger. Also, many studies for efficient management of storing scope on cache are performed actively. Web caching technique have many differences with traditional techniques. Particularly, a heterogeneity of Web object which is a processing unit of Web caching and a variation of Web object reference characteristic with time are the important causes to decrease performance of existing techniques. In this study, We proposed the ACASH which was new web caching technique. As ACASH divided and managed Web object and a cache scope with a heterogeneity, It can reduced a heterogeneity variation of an object. Also, it is reflecting a variation of object reference characteristics with time adaptively. In the experiment, We verified that the performance of ACASH was improved than existing techniques on the two experiment model which considered a heterogeneity of an object.

SSD Caching for Improving Performance of Virtualized IoT Gateway (가상화 환경 IoT 게이트웨이의 성능 향상을 위한 SSD 캐시 기법)

  • Lee, Dongwoo;Eom, Young Ik
    • Journal of KIISE
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    • v.42 no.8
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    • pp.954-960
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    • 2015
  • It is important to improve the performance of storage in the home cloud environment within the virtualized IoT gateway since the performance of applications deeply depends on storage. Though SSD caching is applied in order to improve the storage, it is only used for read-cache due to the limitations of SSD such as poor write performance and small write endurance. However, it is important to improve performance of the write operation in the home cloud server, in order to improve the end-user experience. This paper propose a novel SSD caching which considers write-data as well as read-data. We validate the enhancement in the performance of random-write by transforming it to the sequential patterns.

A Study on Improving SQUID Proxy Server Performance by Arbitral Thread and Delayed Caching (중재 쓰레드와 지연 캐싱에 의한 스퀴드 프록시 서버 성능 향상에 관한 연구)

  • Lee, Dae-Sung;Kim, Yoo-Sung;Kim, Ki-Chang
    • The KIPS Transactions:PartC
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    • v.10C no.1
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    • pp.87-94
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    • 2003
  • As the number of the Internet users increases explosively, a solution for this problem is web caching. So, many techniques on improving cache server performance have been suggested. In this paper, we analyze the cause of the bottleneck in cache servers, and propose an arbitral thread and delayed caching mechanism as a solution. We use an arbitral thread in order to provide a quick service to user requests through eliminating the ready multi-thread search problem in case of disk writing operation. We also use delayed caching in order to provide stable system operation through avoiding overloaded disk operation and queue threshold. Proposed cache server is implemented through modification on SQUlD cache server, and we compare its performance with the original SQUID cache server.

Playback Quantity-based Proxy Caching Scheme for Continuous Media Data (재생량에 기반한 연속미디어 데이터 프록시 캐슁 기법)

  • Hong, Hyeon-Ok;Im, Eun-Ji;Jeong, Gi-Dong
    • The KIPS Transactions:PartB
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    • v.9B no.3
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    • pp.303-310
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    • 2002
  • In this paper, we propose a proxy caching scheme that stores a portion of a continuous media object or an entire object on the Internet. The proxy stores the initial fraction of a continuous media object and determines the optimal size of the initial fraction of the continuous media object to be cached based on the object popularity. Under the proposed scheme, the initial latency of most clients and the data transferred from a remote server can be reduced and limited cache storage space can be utilized efficiently. Considering the characteristics of continuous media, we also propose the novel popularity for the continuous media objects based on the amount of the data of each object played by the clients. Finally, we have performed trace-driven simulations to evaluate our caching scheme and the popularity for the continuous media objects. Through these simulations, we have verified that our caching scheme, PPC outperforms other well-known caching schemes in terms of BHR, DSR and replacement and that popularity for the continuous media objects based on the amount of the playback data can enhance the performance of caching scheme.

A Push-Caching and a Transmission Scheme of Continuous Media for NOD Service on the Internet (인테넷상에서 NOD 서비스를 위한 연속미디어 전송 및 푸쉬-캐싱 기법)

  • Park, Seong-Ho;Im, Eun-Ji;Choe, Tae-Uk;Jeong, Gi-Dong
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.6
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    • pp.1766-1777
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    • 2000
  • In multimedia new service on the internet, there are problems such as server overload, network congestion and initial latency. To overcome these problems, we propose a proxy push-caching scheme that stores a portion of continuous media stream or entire stream, and a transmission scheme of NOD continuous media, RTP-RR and RTP-nR to exploit push-caching scheme. With the proposed push-caching scheme, NOD server pushes fixed portion of stream to a proxy when new data is generated, and the cached size of each stream changes dynamically according to the caching utility value of each stream. As a result, the initial latency of client side could be reduced and the amount of data transmitted fro ma proxy server to client could be increased. Moreover, we estimate a caching utility value of each stream using correlation between disk space occupied by the stream and the amount of data stream requested by client. And we applied the caching utility value ot replacement policies. The performance of the proxy push-caching and continuous media transmission schemes proposed were compared with other schemes using simulations. In the simulation, these schemes show better results than other schemes in terms of BHR (Byte Hit Rate), initial latency, the number of replacement and packet loss rate.

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Dynamic Buffer Allocation Scheme for Caching in Realtime Multimedia Systems (실시간 멀티미디어 시스템에서의 캐슁을 위한 동적 버퍼 할당 기법)

  • Kwon, Jin-Baek;Yeom, Heon-Young;Lee, Kyung-Oh
    • Journal of KIISE:Computer Systems and Theory
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    • v.27 no.4
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    • pp.420-430
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    • 2000
  • Several caching schemes for realtime multimedia systems have been proposed, but they focus only on increasing the hit ratio without providing any means to utilize the saved disk bandwidth due to cache hits. One of the most important metrics in multimedia systems is the number of clients that the systems can service simultaneously guaranteeing Quality of Service(QoS). Preemptive but Safe Interval Caching(PSIC) was proposed as a caching scheme which makes it possible to provide deterministic QoS.. However, it has no ability to adapt to the change of system environments since it has no mechanism to change the cache size. In this paper, we present a new caching scheme, Dynamic Interval Caching(DIC), which maximizes the performance, regardless of the change of system environments, providing hiccup-free service, by managing memory buffers dynamically. And it is demonstrated that DIC allocates buffer cache optimally, by comparing with PSIC through trace-driven simulations.

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