• Title/Summary/Keyword: broadcasting server

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A Study on the Reliable Transport Mechanism for delivering realtime video and audio data in Internet Broadcasting Applications (다수이용자를 지원하는 인터넷방송을 위한 신뢰적인 영상 및 음성 전송방법에 관한 연구)

  • 김용회;이현태;오용선
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2001.05a
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    • pp.378-382
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    • 2001
  • There are some technical problems in current internet-broadcasting. The load of server rises in proportion to user connection. And the inefficient usage of network bandwidth deteriorates quality of services and doesn't transport multimedia data in real time. To overcome above problems, multicast transport technology is applied to real-time multimedia data transport. But the reliability problem is still remained. This paper provides an efficient design of internet broadcasting server. We propose an multimedia data transport algorithm using adaptive encoding by grouping users according to similar connection environment. Performance evaluations show that the mechanism decreases the load of server and improves the quality of services.

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User Event Analyzer for Bidirectional DMB Data Service (양방향 DMB 서비스를 위한 사용자 이벤트 분석 모듈)

  • Li, Song-Lu;Khin, Hlaing Su;Kim, Sang-Wook
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.624-629
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    • 2007
  • Digital Multimedia Broadcasting (DMB) is a digital radio transmission system for sending multimedia such as radio, TV, and data casting to mobile devices. Nowadays, DMB specifications are the major standard for digital broadcasting and have been establishing for bidirectional service using MPEG-4 system. But there has been only some simple demonstrated system for this bidirectional services. In this paper, we introduce bidirectional DMB data service system that provides the interaction between the user and DMB server without any additional equipment such as web server. The proposed bidirectional DMB system can capture and send user interaction information and response through the existing DMB transmission channel, finally update the original contents. The action event from the user is the most important thing in developing the bidirectional DMB system. Therefor, capturing the event data from the user is the first step we need to do for the bidirectional DMB service. In this paper, we propose an interaction manager module for the user events. This system will extract the user events and make a plan to update the original scene with the server's reaction information.

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지상파 DMB 방송을 위한 양방향 데이터 방송 서버 설계 및 구현

  • Kim, Gwang-Yong;Lee, Gwang-Sun;Yang, Gyu-Tae;Ham, Yeong-Gwon;An, Chung-Hyeon
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.429-430
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    • 2006
  • In this paper, we describe the architecture of interactive data broadcasting server that can transmit the various data-service contents of the Terrestrial DMB(digital multimedia broadcasting). In the broadcasting environment of the Terrestrial DMB, we enjoys the PADS(program associated data service), or the PIDS(program independent data service) to be executed on various T-DMB terminals as well as the basic video or audio services. This server provides the function such as the data contests management, data channel management, service information configure, return channel connection. Etc. Particularly, this system provides the method to create and transfer the application signaling information for the T- DMB middle application based the java language.

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A Study on the Development of the Internet Live-Broadcasting Server System

  • Lee, Sang-Moon;Min, Byung-Seok;Kim, Hag-Bae;Kang, Sin-Jun
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.70.4-70
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    • 2001
  • Advances of the computer system and the high-speed network have made it possible to popularize the multimedia services among various applications in the internet. In addition, the number of the users and the kinds of multimedia services have been increasing day by day. Thus, this paper presents an internet live-broadcasting server system to accelerate these trends. The developed system facilitates creating or joining the broadcasting with just such basic components as PC camera and sound card. Also, it guarantees the scalability that the channels could be dynamically expanded as the population of users rapidly increases. The clustered streaming servers are generically managed by the CSM ...

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Metadata Design and Verification Test Bed System for Augmented Broadcasting (증강방송 메타데이터 설계 및 검증용 테스트 베드 시스템 구현)

  • Choi, Bumsuk;Kim, Suncheol;Jeong, Youngho;Hong, Jinwoo;Lee, Wondon
    • Journal of Broadcast Engineering
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    • v.19 no.5
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    • pp.736-745
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    • 2014
  • In this paper we introduce augmented broadcasting service scenarios which combines augmented reality service with broadcasting environment. As the broadcasting environment is different from mobile service environment, there are many restrictions in developing full AR services in TV. However TV has strong benefit of large screen, high quality contents, advanced user interface for motion and voice, and smart TV applications, which means that they will enhance the possibility of success for augmented broadcasting service. This paper proposes metadata structure containing information for augmentation region, time, augmented contents, and registration information for natural composition. We also implemented test bed system comprised of authoring server, broadcasting server, and user terminal for verifying metadata in broadcasting system.

Development of Vulnerability Scanner using Search Engine (검색엔진을 이용한 취약점 분석 시스템 개발)

  • Joo, Bok-Gyu;Min, Beung-Woo;Chang, Moon-Suk;Ahn, Chang-Kyum;Yang, Dong-Hyuk
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.1
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    • pp.19-24
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    • 2009
  • In these days, security threat is ever increasing as computer systems and networking is everywhere. This paper is on the development of security scanner using search engine, with which site managers can easily check security vulnerability on their systems. Our security server automatically collects security-related information on the Internet, and indexes them in the database. To check the vulnerability of a customer server, the client system collects various system-specific information, and sends necessary queries to our security server for vulnerability checking. Up-to-date and site-specific vulnerability information is retrieved through the viewer, which allows the customer effectively to check and respond to security threat on client systems.

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Security Analysis of a Secure Dynamic ID based Remote User Authentication Scheme for Multi-server Environment (멀티서버를 위한 안전한 동적 ID 기반 원격 사용자 인증 방식에 대한 안전성 분석)

  • Yang, Hyung-Kyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.1
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    • pp.273-278
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    • 2013
  • Recently, user authentication schemes using smart cards for multi-server environment have been proposed for practical applications. In 2009, Liao-Wang proposed a secure dynamic ID based remote user authentication scheme for multi-server environment that can withstand the various possible attacks and provide user anonymity. In this paper, we analyze the security of Liao-Wang's scheme, and we show that Liao-Wang's scheme is still insecure against the forgery attack, the password guessing attack, the session key attack, and the insider attack. In addition, Liao-Wang's scheme does not provide user anonymity between the user and the server.

A Novle Method for Efficient Mobile AR Service in Edge Mesh Network

  • Choi, Seyun;Shim, Woosung;Hong, Sukjun;Kim, Hoijun;Lee, Seunghyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.22-29
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    • 2022
  • Recently, with the development of mobile computing power, mobile-based VR and AR services are being developed. Due to network performance and computing power constraints, VR and AR services using large-capacity 3D content have limitations. A study on an efficient 3D content load method for a mobile device is required. The conventional method downloads all 3D content used for AR services at the same time. In this paper, we propose an active 3D content load according to the user's track. The proposed method is a partitioned 3D object load. Edge servers were installed for each area and connected through the MESH network. Partitioned load the required 3D object in the area referring to the user's location. The location is identified through the edge server information of the connected AP. The performance of the proposed method and the conventional method was compared. As a result of the comparison, the proposed method showed a stable Mobile AR Service. The results of this study, it is expected to contribute to the activation of edge server-based AR mobile services.

Development of a Scalable Clustering A/V Server for the Internet Personal-Live Broadcasting (인터넷 개인 생방송을 위한 Scalable Clustering A/V Server 개발)

  • Lee, Sang-Moon;Kang, Sin-Jun;Min, Byung-Seok;Kim, Hag-Bae;Park, Jin-Bae
    • The KIPS Transactions:PartC
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    • v.9C no.1
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    • pp.107-114
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    • 2002
  • In these days, rapid advances of the computer system and the high speed network have made the multimedia services popularized among various applications and services in the internet. Internet live broadcasting, a part of multimedia services, makes it possible to provide not only existing broadcasting services including audio and video but also interactive communications which also expand application scopes by freeing from both temporal and spatial limitation. In the Paper, an interned Personal-live broadcasting server system is developed by allowing individual users to actively create or join live-broadcasting services with such basic multimedia devices as a PC camera and a sound card. As the number of broadcasters and participants increases, concurrent multiple channels are established and groups are to be expanded. The system should also guarantee High Availability (HA) for continuous services even in the presence of partial failure of the cluster. Furthermore, a transmission mode switching is supported to consider network environments in the user system.

Agent-Based Intelligent Multimedia Broadcasting within MPEG-21 Multimedia Framework

  • Kim, Mun-Churl;Lim, Jeong-Yeon;Kang, Kyeong-Ok;Kim, Jin-Woong
    • ETRI Journal
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    • v.26 no.2
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    • pp.136-148
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    • 2004
  • It is expected that an intelligent broadcasting service (IBS) will be able to provide broadcast programs based on user preference and program-associated information (metadata) in order to assist users in easy navigation of the program content being broadcast. In this way, users will be able to access program content anytime, anywhere, and in the manner they wish. This type of IBS will be a basis for future broadcasting services such as customized broadcasting or personal casting. In this paper, we introduce an agent-based multimedia broadcasting framework using the Foundation for Intelligent Physical Agents (FIPA) and MPEG-7 technologies within MPEG-21. We use a FIPA implementation called FIPA open source as a platform for exchanging user preferences and program information as FIPA messages between a server and its clients. The user preference is modeled as the User Preference description scheme in MPEG-7 multimedia description schemes. We discuss a framework structure and implementation for the IBS.

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