• 제목/요약/키워드: broadcast application

검색결과 410건 처리시간 0.023초

A Study on Efficient Vehicular Safety Message Broadcast Scheme using GPS Information in VANET (VANET에서 위치 정보를 이용한 효율적인 차량 안전 메시지 브로드캐스트 방안에 관한 연구)

  • Han, Seung-Hwa;Lee, Cheol-Hee;Kim, Young-Beom
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • 제11권6호
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    • pp.103-110
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    • 2012
  • In Vehicle Safety Communication (VSC), noted as a representative application of VANET technologies, emergency warning messages (EWM) are broadcast over vehicles in response to an emergency situation. However, as the number of vehicles increases, the so-called Broadcast Storm Problem often occurs due to a huge number of redundant EWM transmitted. Though many approaches in the literature have been proposed to solve the problem, most of them require the preliminary phase for setting up or refreshing neighbor relationship through exchanging beacon messages with nearby vehicles, thereby further increasing the traffic load. In this paper, we propose Longest Leaping Relay (LLR) scheme which can efficiently solve the Broadcast Storm Problem without any preliminary phase for setting up neighbor relationship. Through computer simulations, we compared the performance of the proposed scheme with competitive schemes and verified the proposed scheme outperforms the existing schemes.

An Improved Message Broadcast Scheme over Wireless Sensor Networks (무선 센서 네트워크에서 효율적인 메시지 방송 기법)

  • Kim, Kwan-Woong;Kim, Byun-Gon;Bae, Sung-Hwan;Kim, Dae-Ik
    • The Journal of the Korea institute of electronic communication sciences
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    • 제5권6호
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    • pp.588-594
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    • 2010
  • In a multi-hop wireless sensor network, broadcasting is an elementary operation to support command message sending, route discovery and other application tasks. Broadcasting by flooding may cause serious redundancy, contention, and collision in the network, which is referred to as the broadcast storm problem. Many broadcasting schemes have been proposed to give better performance than simple flooding in wireless sensor network. How to decide whether re-broadcast or not also poses a dilemma between reach ability and efficiency under different host densities. In this paper, we present popular broadcasting schemes, which can reduce re-broadcast packets and improve SRB(Saved ReBroadcast). Simulation results show different levels of improvement over the simple flooding scheme.

Design and evaluation of an alert message dissemination algorithm using fuzzy logic for VANETs

  • Bae, Ihn-Han
    • Journal of the Korean Data and Information Science Society
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    • 제21권4호
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    • pp.783-793
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    • 2010
  • Several multi-hop applications developed for vehicular ad hoc networks use broadcast as a means to either discover nearby neighbors or propagate useful traffic information to other vehicles located within a certain geographical area. However, the conventional broadcast mechanism may lead to the so-called broadcast storm problem, a scenario in which there is a high level of contention and collisions at the link layer due to an excessive number of broadcast packets. We present a fuzzy alert message dissemination algorithm to improve performance for road safety alert application in Vehicular Ad-hoc Network (VANET). In the proposed algorithm, when a vehicle receives an alert message for the first time, the vehicle rebroadcasts the alert message according to the fuzzy control rules for rebroadcast degree, where the rebroadcast degree depends on the current traffic density of the road and the distance between source vehicle and destination vehicle. Also, the proposed algorithm is the hybrid algorithm that uses broadcast protocol together with token protocol according to traffic density. The performance of the proposed algorithm is evaluated through simulation and compared with that of other alert message dissemination algorithms.

Development of Authoring Tool for Data Broadcasting (데이터방송용 저작도구 개발)

  • 권재광
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 한국방송공학회 2001년도 정기총회 및 학술대회
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    • pp.3-8
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    • 2001
  • 일반 콘텐츠 저작에 비해 데이터방송용 콘텐츠 저작은 방송만의 특성에 맞도록 기획, 구성되어야 하고, 제약 요소들을 고려해야 함 등으로 많은 비용을 필요로 한다. 저작의 효율성을 위해 일차적으로 고려할 수 있는 기존의 저작도구는 데이터방송을 위한 체계적이고 효율적인 제작 환경에는 적합치 않기에, 본격적인 데이터방송의 전개를 위해서는 데이터방송의 저작 환경에 적합한 전문적인 저작도구가 필요하다. 본 연구는 국내 방송 환경에 적합하도록, 표준화규격(DVB-MHP(Multimedia Home Platform)와 ATSC-DASE(Digital TV Application Softwa.e Envoronment))에 부합하는, 데이터방송용 콘텐츠 저작도구를 개발하는 것이다.

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Design of a Program and System Information Protocol (PSIP) Parser (Program and System Information Protocol(PSIP) 해석기 설계)

  • 최미란;최성종
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 한국방송공학회 2000년도 정기총회 및 학술대회
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    • pp.113-118
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    • 2000
  • 본 논문의 목적은 Electronic Program Guide(EPG)용 응용프로그램을 위한 Application Program Interface(API) 및 이를 위한 Middleware의 구현이다. 이를 위해 Windows 환경 하에서 프로그램 정보 전송 프로토콜인 Program and System Information Protocol(PSIP)을 해석하는 Parser를 구현하고, 해석한 자료를 저장하는 Database를 설계하였다. 구현된 프로그램의 테스트를 위해 디지털 방송 수신 카드를 사용한 테스트베드를 구축하였고, 지상파 디지털 방송에서 수신된 MPEG-2 Transport Stream을 사용하여 구현된 시스템을 검증하였다. 본 논문에서 개발된 Middleware는 EPG를 위한 응용프로그램 및 향후 예약시청, 예약녹화 등의 부가 서비스를 위해 활용될 수 있다.

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The Study on Implementation of Receiver for Terrestrial DMB (지상파 DMB방송 수신기 개발에 관한 연구)

  • Won, Young-Jin;Na, Hee-Su
    • Proceedings of the IEEK Conference
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    • 대한전자공학회 2006년도 하계종합학술대회
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    • pp.1011-1012
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    • 2006
  • In this paper, implementation process of standard platform for T-DMB Receiver in low-cost and small-size are following: First, implement SoC for 32 bit RISC CPU and 16 bit DSP, Hardware H.264 CODEC, Post Processor or Video Display, Audio Processor, I/O Device. Second, implement Real Time OS for flexible application. Third, propose simple architecture for interface with peripheral devices using one-chip processor.

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A Study on Active Audioprint Application Service (Active Audioprint 응용 서비스 연구)

  • Lee, SangWoon;Jeong, Youngho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 한국방송∙미디어공학회 2016년도 추계학술대회
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    • pp.36-38
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    • 2016
  • 본 논문에서는 방송 오디오 신호에 데이터를 부가하여 전송할 수 있는 방법으로 연구가 수행되고 있는 Active Audioprint 방식을 소개하고, 이의 적용이 가능한 응용 서비스들을 제시한다. Active Audioprint 는 별도의 데이터 전송채널을 통하지 않고 오디오 신호 자체에 삽입하여 전송하는 기술이며, Active Audioprint 기술, 응용 가능한 서비스 및 기술적 고려사항들을 제시하였다. Active Audioprint 는 향후 통합시청률 조사 및 방송 콘텐츠의 저작권 관리 등 다양한 분야에 활용이 가능할 것이다.

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NATURAL INTERACTION WITH VIRTUAL PET ON YOUR PALM

  • Choi, Jun-Yeong;Han, Jae-Hyek;Seo, Byung-Kuk;Park, Han-Hoon;Park, Jong-Il
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 한국방송공학회 2009년도 IWAIT
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    • pp.341-345
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    • 2009
  • We present an augmented reality (AR) application for cell phone where users put a virtual pet on their palms and play/interact with the pet by moving their hands and fingers naturally. The application is fundamentally based on hand/palm pose recognition and finger motion estimation, which is the main concern in this paper. We propose a fast and efficient hand/palm pose recognition method which uses natural features (e.g. direction, width, contour shape of hand region) extracted from a hand image with prior knowledge for hand shape or geometry (e.g. its approximated shape when a palm is open, length ratio between palm width and pal height). We also propose a natural interaction method which recognizes natural motion of fingers such as opening/closing palm based on fingertip tracking. Based on the proposed methods, we developed and tested the AR application on an ultra-mobile PC (UMPC).

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Web-based Controlled Delivery and Consumption of Multimedia in MPEG-21 Framework

  • Hendry Hendry;Cha Kyung-Ae;Park Keunsoo;Kim Munchurl
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 한국방송공학회 2004년도 정기총회 및 학술대회
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    • pp.43-46
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    • 2004
  • MPEG-21 is an on-progress project of the Moving Picture Expert Group (MPEG) that has been started in many independent parts such as part for standardizing the declaration of a digital item (MPEG-21 Part 2: Digital Item Declaration), right expression language (MPEG-21 Part S: Rights Expression Language), way to process the digital item (MPEG-21 Part 10: Digital Item Processing), etc. All this part is intended to form a framework to enable transparent and augmented use of multimedia resources across a wide range of networks and devices (1). In this paper, we show our research initiative to develop a web-based application that utilized many parts of MPEG-21 technology. The implemented concept uses a digital item and license providers in the server side while the MPEG-21 Conformant application is implemented as a plug-in application that will be downloaded to the user terminal when user accesses the webpage for the frist time. The result of this research shows that with some combination of MPEG-21 parts, we can develop an authorized multimedia delivery and consumption application.

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Analysis of Frame Rate Up Conversion for Multi-View System (다시점 영상의 프레임율 변환 방식 분석)

  • Yang, Yun-Mo;Lee, Do Hoon;Oh, Byung Tae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 한국방송공학회 2015년도 하계학술대회
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    • pp.334-336
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    • 2015
  • In this paper, we describe a couple of methods for Frame Rate Up Conversion (FRUC) in Multi-View system. First, we introduce View Synthesis scheme that generates virtual views and FRUC that interpolates new frames between consecutive frames. Then, we introduce two applications of FRUC. One is a traditional application. The other is an application that uses feature of Multi-View system. Then we compare each result of two applications.

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