• 제목/요약/키워드: brain-based learning

검색결과 206건 처리시간 0.031초

Real-Time Implementation of Brain Emotional Learning Developed for Digital Signal Processor-Based Interior Permanent Magnet Synchronous Motor Drive Systems

  • Sadeghi, Mohamad-Ali;Daryabeigi, Ehsan
    • Journal of Power Electronics
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    • 제14권1호
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    • pp.74-81
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    • 2014
  • In this study, a brain emotional learning-based intelligent controller (BELBIC) is developed for the speed control of an interior permanent magnet synchronous motor (IPMSM). A novel and simple model of the IPMSM drive structure is established with the intelligent control system, which controls motor speed accurately without the use of any conventional PI controllers and is independent of motor parameters. This study is conducted in both real time and simulation with a new control plant for a laboratory 3 ph, 3.8 Nm IPMSM digital signal processor (DSP)-based drive system. This DSP-based drive system is then compared with conventional BELBIC and an optimized conventional PI controller. Results show that the proposed method performs better than the other controllers and exhibits excellent control characteristics, such as fast response, simple implementation, and robustness with respect to disturbances and manufacturing imperfections.

뇌 정보처리 원리 기반 지능형 정보처리 레이어 설계 (Design of Intelligent Information Processing Layer based on Brain)

  • 김성주
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 2006년도 춘계학술대회 학술발표 논문집 제16권 제1호
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    • pp.45-48
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    • 2006
  • The system that can generate biological brain information processing mechanism more precisely may have several abilities such as exact cognition, situation decision, learning and inference, and output decision. In this paper, to implement high level information processing and thinking ability in a complex system, the information processing layer based on the biological brain is introduced. The biological brain information processing mechanism, which is analyzed in this paper, provides fundamental information about intelligent engineering system, and the design of the layer that can mimic the functions of a brain through engineering definitions can efficiently introduce an intelligent information processing method having a consistent flow in various engineering systems. The applications proposed in this paper are expected to take several roles as a unified model that generates information process in various areas, such as engineering and medical field, with a dream of implementing humanoid artificial intelligent system.

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Cognitive and Behavioral Intelligent Artificial Liferobot

  • Zhang, Yong-guang
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.154.1-154
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    • 2001
  • The paper describes a new type of robot called "artificial liferobot" which is able to learn, make decisions, and behave by itself based on a brain-type computing technique called "artificial brain". The artificial liferobot has self-learning ability from the environment by the interactions between human being and it. The artificial brain makes the artificial liferobot to behave by itself with its intensions like living things as human being. We briefly introduce one attempt of our researches for developing cognitive and behavioral intelligent artificial liferobot in out laboratory. One of our purposes is the development of the artificial liferobot, which plays an Important role in taking care of elderly and infirm people in a rapidly aging society.

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3차원 뇌 자기공명 영상의 비지도 학습 기반 비강체 정합 네트워크 (Unsupervised Non-rigid Registration Network for 3D Brain MR images)

  • 오동건;김보형;이정진;신영길
    • 한국차세대컴퓨팅학회논문지
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    • 제15권5호
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    • pp.64-74
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    • 2019
  • 비강체 정합은 임상적 필요성은 높으나 계산 복잡도가 높고, 정합의 정확성 및 강건성을 확보하기 어려운 분야이다. 본 논문은 비지도 학습 환경에서 3차원 뇌 자기공명 영상 데이터에 딥러닝 네트워크를 이용한 비강체 정합 기법을 제안한다. 서로 다른 환자의 두 영상을 입력받아 네트워크를 통하여 두 영상 간의 특징 벡터를 생성하고, 변위 벡터장을 만들어 기준 영상에 맞추어 다른 쪽 영상을 변형시킨다. 네트워크는 U-Net 형태를 기반으로 설계하여 정합 시 두 영상의 전역적, 지역적인 차이를 모두 고려한 특징 벡터를 만들 수 있고, 손실함수에 균일화 항을 추가하여 3차원 선형보간법 적용 후에 실제 뇌의 움직임과 유사한 변형 결과를 얻을 수 있다. 본 방법은 비지도 학습을 통해 임의의 두 영상만을 입력으로 받아 단일 패스 변형으로 비강체 정합을 수행한다. 이는 반복적인 최적화 과정을 거치는 비학습 기반의 정합 방법들보다 빠르게 수행할 수 있다. 실험은 50명의 뇌를 촬영한 3차원 자기공명 영상을 가지고 수행하였고, 정합 전·후의 Dice Similarity Coefficient 측정 결과 평균 0.690으로 정합 전과 비교하여 약 16% 정도의 유사도 향상을 확인하였다. 또한, 비학습 기반 방법과 비교하여 유사한 성능을 보여주면서 약 10,000배 정도의 속도 향상을 보여주었다. 제안 기법은 다양한 종류의 의료 영상 데이터의 비강체 정합에 활용이 가능하다.

생명 현상에 대한 과학적 가설 생성과 수리 연산에서 나타나는 두뇌 활성: fMRI 연구 (Brain Activation in Generating Hypothesis about Biological Phenomena and the Processing of Mental Arithmetic: An fMRI Study)

  • 권용주;신동훈;이준기;양일호
    • 한국과학교육학회지
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    • 제27권1호
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    • pp.93-104
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    • 2007
  • 이 연구의 목적은 과학적 가설 생성 과정의 두뇌 활성화 특성을 수리 연산 과정과 비교하여 3.0T fMRI를 이용하여 규명하는 것이다. 이를 위하여 16명의 건강한 남자 피험자가 실험에 자발적으로 참여하였으며, 과학적 가설 생성 과제와 수리 연산 과제를 684초 동안 수행하여 fMRI 영상을 측정하였다. 측정한 후 언어적 보고 자료를 수집하여 fMRI 영상 자료의 신뢰도를 확보하였다. 언어적 보고의 분석 결과 수집한 fMRI 영상 자료 전부를 통계적 분석 대상 자료에 포함시켰다. SPM2 프로그램을 이용하여 통계적으로 분석한 결과, 과학적 가설 생성 과정은 수리 연산 과정과 다른 독립적인 두뇌 네트 을 가지고 있는 것으로 나타났다. 과학적 가설 생성 과정에서는 측두엽의 방추이랑(fusiform gyrus)에서 의문 상황 분석으로 이끌어내진 의미가 전두엽에서 부호화하는 과정이 일어난다고 할 수 있다. 수리 연산 과정은 전두엽과 두정엽의 연합된 영역이 중요한 역할을 하며 기능적 숙련도는 두정엽 영역이 관여하는 것으로 생각된다. 또한 과학적 가설 생성 과정에서는 과학적 감성의 생성도 동반하는 것으로 밝혀졌다. 이러한 연구 결과는 과학적 가설 생성 과정을 두뇌 과학적 측면에서 고찰 할 수 있도록 하였으며, 과학적 가설 생성 학습 프로그램 개발을 위한 기초 자료로 활용될 수 있을 것이다. 또한 과학적 가설 생성 학습 프로그램은 두뇌-기반 학습의 한 전형으로 제안할 수 있다.

로봇을 위한 인공 두뇌 개발 (Artificial Brain for Robots)

  • 이규빈;권동수
    • 로봇학회논문지
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    • 제1권2호
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    • pp.163-171
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    • 2006
  • This paper introduces the research progress on the artificial brain in the Telerobotics and Control Laboratory at KAIST. This series of studies is based on the assumption that it will be possible to develop an artificial intelligence by copying the mechanisms of the animal brain. Two important brain mechanisms are considered: spike-timing dependent plasticity and dopaminergic plasticity. Each mechanism is implemented in two coding paradigms: spike-codes and rate-codes. Spike-timing dependent plasticity is essential for self-organization in the brain. Dopamine neurons deliver reward signals and modify the synaptic efficacies in order to maximize the predicted reward. This paper addresses how artificial intelligence can emerge by the synergy between self-organization and reinforcement learning. For implementation issues, the rate codes of the brain mechanisms are developed to calculate the neuron dynamics efficiently.

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Multi-scale U-SegNet architecture with cascaded dilated convolutions for brain MRI Segmentation

  • 챠이트라 다야난다;이범식
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송∙미디어공학회 2020년도 추계학술대회
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    • pp.25-28
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    • 2020
  • Automatic segmentation of brain tissues such as WM, GM, and CSF from brain MRI scans is helpful for the diagnosis of many neurological disorders. Accurate segmentation of these brain structures is a very challenging task due to low tissue contrast, bias filed, and partial volume effects. With the aim to improve brain MRI segmentation accuracy, we propose an end-to-end convolutional based U-SegNet architecture designed with multi-scale kernels, which includes cascaded dilated convolutions for the task of brain MRI segmentation. The multi-scale convolution kernels are designed to extract abundant semantic features and capture context information at different scales. Further, the cascaded dilated convolution scheme helps to alleviate the vanishing gradient problem in the proposed model. Experimental outcomes indicate that the proposed architecture is superior to the traditional deep-learning methods such as Segnet, U-net, and U-Segnet and achieves high performance with an average DSC of 93% and 86% of JI value for brain MRI segmentation.

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뇌 기반 진화적 과학 교수학습 모형을 적용한 초등학교 학생의 자유 탐구 활동에서 과학 태도와 흥미 주제 영역 분석 (Analyses on Elementary Students' Science Attitude and Topics of Interest in Free Inquiry Activities according to a Brain-based Evolutionary Science Teaching and Learning Model)

  • 임채성;김재영;백자연
    • 한국초등과학교육학회지:초등과학교육
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    • 제31권4호
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    • pp.541-557
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    • 2012
  • Interest is acknowledged to be a critical motivational variable that influences learning and achievement. The purpose of this study was to investigate the interest of the elementary students when free inquiry activities were performed through a brain-based evolutionary scientific teaching and learning model. For this study, 106 fifth grade students were chosen and performed individually free inquiry activities. The results of this study were as follows: First, after free inquiry activities, as to free inquiry science related attitude, a statistically significant difference was not observed. But they came to have positive feelings about the free inquiry. Especially students marked higher mean score in openness showed consistency in sub-areas of free inquiry science related attitude. Second, students had interests in various fields, especially they had many interests in area of biology. They chose inquiry subjects that seems to be easily accessible from surrounding and as an important criterion of free inquiry they thought the possibility that they could successfully perform it. And students who belong to the high level in the science related attitudes and academic achievement diversified more topics. Third, most of students failed to further their topics. However, the students who specifically and clearly extended their topics suggested appropriate variables in their topics. On the other hand, students who couldn't elaborate their topics were also failed to suggest further topics and their performance of inquiry was more incomplete. In conclusion, the experiences of success in free inquiry make the science attitude of students more positive and help them extend their inquiry. These results have fundamental implications for the authentic science inquiry in the elementary schools and for the further research.

2 단계 결정트리 학습을 이용한 뇌 자기공명영상 분류 (Classification of Brain Magnetic Resonance Images using 2 Level Decision Tree Learning)

  • 김형일;김용욱
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제34권1호
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    • pp.18-29
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    • 2007
  • 본 논문에서는 뇌 자기공명영상을 분류하기 위하여 결정트리 알고리즘을 2 단계로 적용하는 영상 분류 시스템을 제안한다. 영상으로부터 얻을 수 있는 정보에는 두 종류가 있다. 하나는 크기, 색상, 질감, 윤곽선 등 영상으로부터 직접 얻을 수 있는 하위레벨 특징들이고, 다른 하나는 특정 객체의 존재 유무, 여러 부위 사이의 공간적 관계 등 분할된 영상들에 대한 해석을 통해서 얻을 수 있는 상위레벨 특징들이다. 의미에 따라 영상을 분류하기 위해서는 상위레벨 특징들을 기반으로 학습 및 분류가 수행되어야 한다. 제안하는 시스템에서는 결정트리 학습을 각각의 레벨에 개별적으로 적용하며, 하위레벨 분류 결과를 이용하여 상위레벨의 특징을 추출한다. 종양이 있는 뇌 자기공명영상 집합에 대하여 분류 실험을 수행하였으며, 몇 가지 실험 결과를 통해 제안된 시스템의 효과를 확인하였다.

물리치료학에서의 문제중심학습(Problem Based Learning) (Problem Based Learning in Physical Therapy)

  • 이경희;김철용;김성학
    • 대한물리치료과학회지
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    • 제9권4호
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    • pp.141-153
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    • 2002
  • Problem based learning(PBL) is one of the learning strategies from the constructivism. It is a learning centered students. The tutors are facillitators as activators, helpers and cooperators not organizer in the classrooms. PBL makes that students learn creativity, independence, reasoning skits, communication and collaboration for problem solving. As the PBL process, students get the problems that are in real situation, discussed with others for brain storming, self directed study and revisited to the situation. They think critically and apply to the real situation. When students are to be physical therapists, they are easy to adopt their job and efficient to manage well. But inspite of a lot of advantages to them, there are much conflict to use as the learning strategies. Students perceived one of best learning method that they have experienced, but there are stress, burden, anxiety, timeless to prepare, lack of information and so on. PBL is effective to learning health oriented subjects, problem solving, even a lot preparation and processing for learning. It is reduced the differences between theories in colleges and practices in the fields. In processing of PBL, students get more many skills than the conventional learning. As trying many times to the classrooms, we can fixed to PBL with mistakes and conflict for better the development of the teaching and learning.

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