• Title/Summary/Keyword: body tracking

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A Path Generation Algorithm of Autonomous Robot Vehicle By the Sensor Platform and Optimal Controller Based On the Kinematic Model

  • Park, Tong-Jin;Han, Chang-Soo
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.399-399
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    • 2000
  • In this paper, path generation using the sensor platform is proposed. The sensor platform is composed two electric motors which make panning and tilting motions. An algorithm fur a real path form and an obstacle length is realized using a scanning algorithm to rotating the sensors on the sensor platform. An ARV (Autonomous Robot Vehicle) is able to recognize the given path by adapting this algorithm. In order for the ARV to navigate the path flexibly, a kinematic model needed to be constructed. The kinematic model of the ARV was reformed around its body center through a relative velocity relationship to controllability, which derives from the nonholonomic characteristics. The optimal controller that is based on tile kinematic model is operated purposefully to track a reference vehicle's path. The path generation algorithm is composed of two parks. On e part is the generating path pattern, and the other is used to avoid an obstacle. The optimal controller is used for tracking the reference path which is generated by recognizing the path pattern. Results of simulation show that this algorithm for an ARV is sufficient for path generation by small number of sensors and for low cost controller.

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TECHNICAL REVIEW ON THE LOCALIZED DIGITAL INSTRUMENTATION AND CONTROL SYSTEMS

  • Kwon, Kee-Choon;Lee, Myeong-Soo
    • Nuclear Engineering and Technology
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    • v.41 no.4
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    • pp.447-454
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    • 2009
  • This paper is a technical review of the research and development results of the Korea Nuclear Instrumentation and Control System (KNICS) project and Nu-Tech 2012 program. In these projects man-machine interface system architecture, two digital platforms, and several control and protection systems were developed. One platform is a Programmable Logic Controller (PLC) for a digital safety system and another platform is a Distributed Control System (DCS) for a non-safety control system. With the safety-grade platform PLC, a reactor protection system, an engineered safety feature-component control system, and reactor core protection system were developed. A power control system was developed based on the DCS. A logic alarm cause tracking system was developed as a man-machine interface for APR1400. Also, Integrated Performance Validation Facility (IPVF) was developed for the evaluation of the function and performance of developed I&C systems. The safety-grade platform PLC and the digital safety system obtained approval for the topical report from the Korean regulatory body in February of 2009. A utility and vendor company will determine the suitability of the KNICS and Nu- Tech 2012 products to apply them to the planned nuclear power plants.

The Comparative Analysis of Visual Perceptual Function and Impulse on Players Chagi in Taekwondo Events (태권도 종목별 선수들의 차기에 대한 시지각기능 및 충격량 비교 분석)

  • Lee, Young-Rim;Ha, Chul-Soo
    • Korean Journal of Applied Biomechanics
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    • v.20 no.2
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    • pp.205-212
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    • 2010
  • The purpose of this study was to compare the efficiency of visual perception and impulse according to the three types of Taekwondo players to be able to supply an efficient training method, for this a total of 12 representative Taekwondo players of the Korean National team, 4 poomsae players, 4 kyokpa players and 4 kyorugi players weighting between 68 to 74 kg, and the results from the motion analysis system, eye tracker and Electronic hogu are as follows. For the visual perceptual function, the total body reaction time was slowest for the kyokpa group, and for the visible reaction and vision fixation time was longest of the poomsae group, while the performance movement was fastest for the kyorugi group. As for description of the two kicking motions dollyo chagi and dolgae chagi the longer visual fixation helps the accuracy of the kick. In conclusion, as there was a difference between the groups, this information could help to train the visual perception of players according to what event they are participating in.

Hybrid Silhouette Extraction Using Color and Gradient Informations (색상 및 기울기 정보를 이용한 인간 실루엣 추출)

  • Joo, Young-Hoon;So, Jea-Yun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.7
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    • pp.913-918
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    • 2007
  • Human motion analysis is an important research subject in human-robot interaction (HRI). However, before analyzing the human motion, silhouette of human body should be extracted from sequential images obtained by CCD camera. The intelligent robot system requires more robust silhouette extraction method because it has internal vibration and low resolution. In this paper, we discuss the hybrid silhouette extraction method for detecting and tracking the human motion. The proposed method is to combine and optimize the temporal and spatial gradient information. Also, we propose some compensation methods so as not to miss silhouette information due to poor images. Finally, we have shown the effectiveness and feasibility of the proposed method through some experiments.

Walking Control Using Phase Plane of a Hydraulic Biped Humanoid Robot (위상평면을 이용한 유압식 이족 휴머노이드 로봇의 보행제어)

  • Choi, Dong-Il;Kim, Jung-Hoon;Kim, Jung-Yup
    • Journal of Institute of Control, Robotics and Systems
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    • v.17 no.3
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    • pp.269-276
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    • 2011
  • This paper proposes a novel control method using phase plane for a hydraulic biped humanoid robot. In biped walking control, it is much more difficult to control the posture of a biped robot in the coronal plane because the supporting area formed by the both feet in the coronal plane is much narrower than that of the sagittal plane. When the biped robot walks stably, the phase portrait of the pelvis in the coronal plane makes an elliptical shape. From this point of view, we develop an ankle torque controller and a foot placement controller for tracking the desired phase portrait during walking. We design these controllers by using simulations of a simplified compass gait biped model to regulate the desired phase portrait of pelvis. The effectiveness of the proposed control method is proved through full-body dynamic walking simulations and real experiments of the SARCOS hydraulic biped humanoid.

A Study on the Development of a Three-dimensional Measurement System for Flow-Structure Interaction Using Digital Image Processing (디지털영상처리기술을 이용한 비접촉식 유체-구조물 연동운동 3차원 측정시스템 개발에 관한 연구)

  • DOH DEOG-HEE;JO HYO-JAE;SANG JI-WOONG;HWANG TAE-GYU;CHO YONG-BEOM;PYEONTN YONG-BEOM
    • Journal of Ocean Engineering and Technology
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    • v.18 no.4 s.59
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    • pp.1-7
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    • 2004
  • A simultaneous measurement system that can analyze the flow-structure interaction has been developed. This system consists of four CCD cameras, two for capturing instantaneous flow fields and two for tracking a solid body. The three-dimensional vector fields around a cylinder are measured, while the motion of the cylinder forced by the flow field is measured, simultaneously, with the constructed system. The cylinder is suspended in the working fluid of a water channel, and the surface of the working fluid is forced sinusoidally to make the cylinder bounced. Reynolds number for the mean main stream is about 3500. The interaction between the flow fields and the cylinder motion is examined quantitatively.

Design and implement of the Educational Humanoid Robot D2 for Emotional Interaction System (감성 상호작용을 갖는 교육용 휴머노이드 로봇 D2 개발)

  • Kim, Do-Woo;Chung, Ki-Chull;Park, Won-Sung
    • Proceedings of the KIEE Conference
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    • 2007.07a
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    • pp.1777-1778
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    • 2007
  • In this paper, We design and implement a humanoid robot, With Educational purpose, which can collaborate and communicate with human. We present an affective human-robot communication system for a humanoid robot, D2, which we designed to communicate with a human through dialogue. D2 communicates with humans by understanding and expressing emotion using facial expressions, voice, gestures and posture. Interaction between a human and a robot is made possible through our affective communication framework. The framework enables a robot to catch the emotional status of the user and to respond appropriately. As a result, the robot can engage in a natural dialogue with a human. According to the aim to be interacted with a human for voice, gestures and posture, the developed Educational humanoid robot consists of upper body, two arms, wheeled mobile platform and control hardware including vision and speech capability and various control boards such as motion control boards, signal processing board proceeding several types of sensors. Using the Educational humanoid robot D2, we have presented the successful demonstrations which consist of manipulation task with two arms, tracking objects using the vision system, and communication with human by the emotional interface, the synthesized speeches, and the recognition of speech commands.

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A Study on the Dynamic Expression of Fabrics based on RGB-D Sensor and 3D Virtual Clothing CAD System (RGB-D 센서 및 3D Virtual Clothing CAD활용에 의한 패션소재의 동적표현 시스템에 대한 연구)

  • Lee, Jieun;Kim, Soulkey;Kim, Jongjun
    • Journal of Fashion Business
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    • v.17 no.1
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    • pp.30-41
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    • 2013
  • Augmented reality techniques have been increasingly employed in the textile and fashion industry as well as computer graphics sectors. Three-dimensional virtual clothing CAD systems have also been widely used in the textile industries and academic institutes. Motion tracking techniques are grafted together in the 3D and augmented reality techniques in order to develop the virtual three-dimensional clothing and fitting systems in the fashion and textile industry sectors. In this study, three-dimensional virtual clothing sample has been prepared using a 3D virtual clothing CAD along with a 3D scanning and reconstruction system. Motion of the user has been captured through an RGB-D sensor system, and the virtual clothing fitted on the user's body is allowed to move along with the captured motion flow of the user. Acutal fabric specimens are selected for the material characterization. This study is a primary step toward building a comprehensive system for the user to experience interactively virtual clothing under real environment.

Analysis of User's Eye Gaze Distribution while Interacting with a Robotic Character (로봇 캐릭터와의 상호작용에서 사용자의 시선 배분 분석)

  • Jang, Seyun;Cho, Hye-Kyung
    • The Journal of Korea Robotics Society
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    • v.14 no.1
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    • pp.74-79
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    • 2019
  • In this paper, we develop a virtual experimental environment to investigate users' eye gaze in human-robot social interaction, and verify it's potential for further studies. The system consists of a 3D robot character capable of hosting simple interactions with a user, and a gaze processing module recording which body part of the robot character, such as eyes, mouth or arms, the user is looking at, regardless of whether the robot is stationary or moving. To verify that the results acquired on this virtual environment are aligned with those of physically existing robots, we performed robot-guided quiz sessions with 120 participants and compared the participants' gaze patterns with those in previous works. The results included the followings. First, when interacting with the robot character, the user's gaze pattern showed similar statistics as the conversations between humans. Second, an animated mouth of the robot character received longer attention compared to the stationary one. Third, nonverbal interactions such as leakage cues were also effective in the interaction with the robot character, and the correct answer ratios of the cued groups were higher. Finally, gender differences in the users' gaze were observed, especially in the frequency of the mutual gaze.

On the Use Factor Analysis and Adequacy Evaluation of CyberKnife Shielding Design Using Clinical Data

  • Cho, Yu Ra;Jung, Haijo;Lee, Dong Han
    • Progress in Medical Physics
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    • v.29 no.4
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    • pp.115-122
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    • 2018
  • Although the current internationally recommended standard for the use factor (U) applied to CyberKnife is 0.05 (5%), the CyberKnife shielding standard is applied more stringently. This study, based on clinical data, was aimed at examining the appropriateness of existing shielding guidelines. Sixty patients treated with G4 CyberKnife were selected. The patients were divided into two groups, according to whether they underwent skull or spine tracking. Based on the results, the use factors for each wall ranged from 0.028 (2.8%) to 0.031 (3.1%) for the intracranial treatment and 0.020 (2.0%) to 0.022 (2.2%) for the body treatment. Excessive barrier thickness resulted in inefficient use of space and higher cost to the institutions. Furthermore, because the use factor is influenced by the position of the robot, the use factor determined based on the clinical data of this study would facilitate more reasonable treatment room design.