• Title/Summary/Keyword: block play

Search Result 134, Processing Time 0.024 seconds

Effective Color Block Play Coding System for Thinking Development for Infants (영유아 사고력 발달 증진을 위한 칼라블록 놀이 코딩 시스템)

  • Suh, Yeong-Sang;Oh, Yeon-Jae;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.11 no.12
    • /
    • pp.1251-1258
    • /
    • 2016
  • Lately, Importance of coding is getting emerged because of IT technology development. Software coding boosts logical thinking power and creativity and contribute to future human resources as ability of solving problems. This is education system Coding education compounds to playing. It can be helpful for infant's muscle development through blocks, confirm programing through moving of blocks. This system can systematically educate algorism which make infant improve power of thinking and infants can feel joy, immersion, sense of achievement.

Effect of Children's Creativity and Peer Play Behaviors on Play Area Preference (유아의 창의성과 또래놀이행동이 놀이영역 선호에 미치는 영향)

  • Kim, Ho
    • Journal of Creative Information Culture
    • /
    • v.7 no.4
    • /
    • pp.279-288
    • /
    • 2021
  • The purpose of this study is to improve the understanding of children's play behavior by exploring the relationship between variables predicting children's preferred play areas using the data of the Korean Children's Panel, which is a national longitudinal study data. For this purpose, we investigated how children's gender, creativity, and peer play behaviors affect children's preferred play areas on their preferred play areas. The research results revealed in this study are as follows. First, there were differences in creativity, peer play behaviors, and play area preference according to children's gender. Second, as a result of examining the effect of children's creativity and peer play behaviors on play area preference, factors influencing language area, art area, math & manipulative area, and role play area preference were different based on block play area preference group. This study has great implications in that it provides basic data for children's play behavior by exploring variables that affect children's preference for play areas.

The Characteristics of Spatial Configuration of Activity Areas in Classrooms According to the Types of Daily Routine in Child-Care Centers in South Korea (어린이집 일과유형에 따른 보육실 흥미영역구성 특성)

  • Park, Jung-A;Choi, Mock Wha
    • Journal of the Korean housing association
    • /
    • v.25 no.4
    • /
    • pp.83-91
    • /
    • 2014
  • The purpose of this study is to clarify the characteristics between the type of daily routine and spatial configuration of activity areas in classroom and provide alternatives for space planning of activity areas in classroom of child-care centers. This study used the content analysis on daily activity plan and floor plans through field survey. Analysis on floor plans was conducted for 35 classrooms in 9 child-care centers which allowed field survey. The results of this study were as follows; There was no significant difference for classroom size according to the type of daily routine in 3 to 5-year-old classrooms. The average size of classrooms was $61.6m^2$ for care oriented type, $41.4m^2$ for indoor activity oriented type and $48.8m^2$ for group activity oriented type. There was no significant difference in composition of activity areas in classrooms according to the type of daily routine. In case of 0 to 2-year-old classrooms, they were composed of 6 activity areas including gross-motor, role play, block building, language, creative expression, exploration/manipulation. Activity area of the most low frequency was gross-motor area. In case of 3 to 5-year-old classrooms, most classrooms were composed of all the 7 activity areas including art, tone and rhythmic, block building, role play, language, math and science. Most accessible and central areas in 0 to 2-year-old classrooms were gross-motor and role play. Also, most separate areas were exploration/manipulation and block building. Most accessible and central areas in 3 to 5-year-old classroom were art and math. Also, most separate areas were tone and rhythmic and science.

Analysis of Lubrication and Dynamic Characteristics of a Cylinder Block for Hydraulic Pump (유압펌프용 실린더 블록의 윤활 및 동특성 해석)

  • Ahn Sung-yong;Rhim Yoon-chul;Hong Yeh-sun
    • Proceedings of the Korean Society of Tribologists and Lubrication Engineers Conference
    • /
    • 2004.11a
    • /
    • pp.99-107
    • /
    • 2004
  • Lubrication characteristics between a cylinder block and a valve plate for high speed bent-axis type hydraulic pump play an important role in volumetric efficiency and durability of pump. In this paper, a finite element method is presented for the computation of the pressure distribution between a cylinder block and a valve plate for high speed bent-axis type hydraulic pump. Also, a Runge-Kutta method is applied to simulate the cylinder block dynamics of three-degrees of freedom motion. From the results of computation, we can draw two major conclusions. One is related to the fluid film characteristics between a cylinder block and a valve plate and the other is related to the average leakage that is determined by the pressure gradient and the clearance near the discharge port. The numerical results of cylinder block dynamics were compared with the experimental results using eddy-current type gap sensors those are fixed at a pump housing.

  • PDF

Bitcoin Cryptocurrency: Its Cryptographic Weaknesses and Remedies

  • Anindya Kumar Biswas;Mou Dasgupta
    • Asia pacific journal of information systems
    • /
    • v.30 no.1
    • /
    • pp.21-30
    • /
    • 2020
  • Bitcoin (BTC) is a type of cryptocurrency that supports transaction/payment of virtual money between BTC users without the presence of a central authority or any third party like bank. It uses some cryptographic techniques namely public- and private-keys, digital signature and cryptographic-hash functions, and they are used for making secure transactions and maintaining distributed public ledger called blockchain. In BTC system, each transaction signed by sender is broadcasted over the P2P (Peer-to-Peer) Bitcoin network and a set of such transactions collected over a period is hashed together with the previous block/other values to form a block known as candidate block, where the first block known as genesis-block was created independently. Before a candidate block to be the part of existing blockchain (chaining of blocks), a computation-intensive hard problem needs to be solved. A number of miners try to solve it and a winner earns some BTCs as inspiration. The miners have high computing and hardware resources, and they play key roles in BTC for blockchain formation. This paper mainly analyses the underlying cryptographic techniques, identifies some weaknesses and proposes their enhancements. For these, two modifications of BTC are suggested ― (i) All BTC users must use digital certificates for their authentication and (ii) Winning miner must give signature on the compressed data of a block for authentication of public blocks/blockchain.

Structure and Properties of Segmented Block Copolyetheresters Based on PBT and PTMGT. 2. Mechanical and Dynamic Mechanical Properties

  • Jeon, Byoung-Yeol;Baik, Doo-Hyun
    • Proceedings of the Korean Fiber Society Conference
    • /
    • 1998.10a
    • /
    • pp.33-36
    • /
    • 1998
  • Segmented block copolyetheresters defined as copolymers having sequences of alternating polyester hard blocks and polyether soft blocks create labile physical cross-links upon crystallization of hard polyester blocks Since the nature of the physical interlocking is a crystallite formed exclusively from the crystallizable hard segment, the hard segment content (HSC) and hard segment length (HSL) will play an important role in determining the properties such as mechanical property and dynamic mechanical property. (omitted)

  • PDF

A Study on Preference of Pavement Materials for Children's outing Playground in Apartment Complex - With Focus on Jeonju City - (아파트내 어린이 놀이터 포장재의 선호도에 관한 연구 - 전주시를 중심으로 -)

  • Jeong, Soo-Gyoung;Park, Yool-Jin
    • Journal of the Korean Society of Environmental Restoration Technology
    • /
    • v.15 no.4
    • /
    • pp.97-109
    • /
    • 2012
  • In this study this writer carried out survey and analysis on paving materials of children's playground for 40 apartment buildings with each of such apartment containing 100 households or more and which were built within last 15 years in Jeonju. As a result of analysis of such questionnaires this author could draw following conclusion. In the second half of 1990s pavement materials which were used mainly were sand and during first half of 2000s they were mixture of sand and rubber block and around 2010 they were rubber block or rubber chip pavements. Such change seemed to be a result of consideration of convenience for management and safety rather than in deference to diversity of children's outing places. Survey on the current status of pavement materials revealed need for directives by the main entity for management and their firm resolve for its implementation. And there was need for their coping with problems such as pressure of treading or lack of it or poor condition of drainage in case of sand and phenomena of pitting or dipping down, discoloring and poor drainage in case of rubber chips and rubber blocks and loosening of gaps between rubber blocks etc. Result of analysing status of usage disclosed that 50.4% of the respondents to questionnaires stated that they had experience of accidents. With regard to cause of such accident it was found that 47.5% of accidents were attributable to play facilities and 19.5% were due to paving (floor) materials thus it was disclosed that not only play facilities but also pavement materials had impact on safety for the children. Result of analysing level of satisfaction with pavement materials showed that pavement by rubber chips and blocks had higher level of satisfaction which was reflection of fear on cleanness of sand. In terms of preference rubber chip and rubber block pavements were highest and the next one was sand. Reason for such preference was based on concern with safety.

A Study on block histogram's comparison for cut detection (컷 검출을 위한 블록별 히스토그램 비교에 관한 연구)

  • 고석만;김형균;오무송
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.5 no.7
    • /
    • pp.1301-1307
    • /
    • 2001
  • Video retrieval system must offer representation frame list to do to do play from point that user wants. Representation frame list can get though cut detection point exactly. This paper dismembers frame to fixed block to cut detection point, and compare same block histogram cost of next time frame. If result that compare does not exceed thresold, detect next frame to cutting.

  • PDF

Development of Infants Music Education Application Using Augmented Reality

  • Yeon, Seunguk;Seo, Sukyong
    • Journal of Korea Multimedia Society
    • /
    • v.21 no.1
    • /
    • pp.69-76
    • /
    • 2018
  • Augmented Reality (AR) technology has rapidly been applied to various application areas including e-learning and e-education. Focusing on the design and development of android tablet application, this study targeted to develop infant music education using AR technology. We used a tablet instead of personal computer because it is more easily accessible and more convenient. Our system allows infant users to play with teaching aids like blocks or puzzles to mimic musical play like game. The user sets the puzzle piece on the playground in front of the tablet and presses the play button. Then, the system extracts a region of interest among the images acquired by internal camera and separates the foreground image from the background image. The block recognition software analyzes, recognizes and shows the result using AR technology. In order to have reasonably working recognition ratio, we did experiments with more than 5,000 frames of actual playing scenarios. We found that the recognition rate can be secured up to 95%, when the threshold values are selected well using various condition parameters.

Block-Centered Symmetric Motion Estimation for Side Information Generation in Distributed Video Coding (분산 비디오 부호화에서 보조정보 생성을 위한 블록중심 대칭형의 움직임 탐색 기법)

  • Lee, Chan-Hee;Kim, Jin-Soo
    • The Journal of the Korea Contents Association
    • /
    • v.10 no.6
    • /
    • pp.35-42
    • /
    • 2010
  • Side information generation techniques play a great role in determining the overall performance of the DVC (Distributed Video Coding) coding system. Most conventional techniques for side information generation are mainly based on the block matching algorithm with symmetric motion estimation between the previously reconstructed key frames. But, these techniques tend to show mismatches between the motion vectors and the real placements of moving objects. So these techniques need to be modified so as to search well the real placements of moving objects. To overcome this problem, this paper proposes a block-centered symmetric motion estimation technique which uses the same coordinates with the given block. Through computer simulations, it is shown that the proposed algorithm outperforms the conventional schemes in the objective quality.