• Title/Summary/Keyword: biped gait

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Control of balancing weight for IWR biped robot by genetic algorithm (유전 알고리즘을 이용한 IWR 이족 보행 로보트의 균형추 제어)

  • 심경흠;이보희;김진걸
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.1185-1188
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    • 1996
  • In this paper we present a genetic approach for trajectory control algorithm of balancing weight for IWR biped walking robot. The biped walking robot, IWR that was made by Automatic Control Lab. of Inha University has a trunk which stabilizes its walking by generating compensation moment. Trunk is composed of a revolute and a prismatic joint which roles balancing weight. The motion of balancing weight is determined by the gait of legs and represented by two linear second order ordinary differential equations. The solution of this equation must satisfy some constraints simultaneously to have a physical meaning. Genetic algorithm search for this feasible motion of balancing weight under some constraints. Simulation results show that feasible motion of balancing weight can be obtained by genetic algorithm.

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Dynamic Gait embody using angular acceleration for a Walking Robot (각가속도를 이용한 이족 로봇의 동적 걸음새 구현)

  • Park, Jae-Mun;Park, Seung-Yub;Ko, Bong-Jin
    • Journal of Advanced Navigation Technology
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    • v.11 no.2
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    • pp.209-216
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    • 2007
  • In this paper, we embodied posture-stabilization and dynamic gait in a walking robot. 10 RC servo motors are used to operate joints. And the joints have enough moving ranges suitable in any walking pattern. Each joint trajectory is generated by cubic spline interpolation method and the stability of the trajectory is verified by using Zero Moment Point from the robot modeling. To avoid complex structure and expression, Zero Moment Point of the biped robot used angular acceleration is suggested. To measure the stability of the biped robot, Tilt sensor and gyro sensor are used. Finally, Personal Computer is used computer monitoring and data processing. Most of computation, such as 10 RC servo motor control, joint trajectory generating, ZMP compensation, sense measuring, etc, was used Digital Signal Processor.

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Gait Implementation of Biped Robot for a continuous human-like walking (이족 보행 로봇의 인간과 유사한 지속보행을 위한 걸음새 구현)

  • Jin, Kwang-Ho;Jang, Chung-Ryoul;Koo, Ja-Hyuk;Choi, Sang-Ho;Kim, Jin-Geol
    • Proceedings of the KIEE Conference
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    • 1999.07g
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    • pp.3092-3094
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    • 1999
  • This paper deals with the gait generation of Biped Walking Robot (IWR-III) to have a continuous walking pattern like human. For this, trajectory planning with the consideration of kick action is done in each walking step, and the coordinate transformation is done for simplifying the kinematics. The trunk moves continuously for all walking time and moves toward Z-axis. Balancing motion is acquired by FDM(Finite Difference Method) during the walking. By combining 4-types of pre-defined steps, multi-step walking is done. Using numerical simulator, dynamic analysis and system stability is confirmed. Walking motion is visualized by 3D-Graphic simulator. As a result, the motion of balancing joints can be reduced by the trunk ahead effect during kick action, and impactless smooth walking is implemented by the experiment.

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A Study on Energy Efficiency of Quadruped Walking Robot (4족 보행 로봇의 에너지효율에 관한 연구)

  • 안병원;배철오;박영산;박중순;이성근
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.05a
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    • pp.309-312
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    • 2003
  • Though a legged robot has high terrain adaptability as compared with a wheeled vehicle, its moving speed is considerably low in general. For attaining a high moving speed with a legged robot, a dynamically stable walking, such as running for a biped robot and a trot gait or a bound gait for a quadruped robot, is a promising solution. However, energy efficiency of a dynamically stable walking is generally lower than the efficiency of a stable gait such as a crawl gait. In this paper, we present an experimental study on the energy efficiency of a quadruped walking vehicle. Energy consumption of two walking patterns for a trot gait is investigated though experiments using a TITAN-VIII.

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Development of 3D simulator for biped robot (이족 보행 로보트를 위한 3차원 모의 실험기의 개발)

  • 김민수;이보희;김진걸
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.928-931
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    • 1996
  • It is necessary to develop the simulator for the test of stability and torque before the walking experiment of biped robot, because a robot may be damaged in an actual experiment. This thesis deals with the development of three-dimensional simulator for improving efficiency and safety during development and experimentation. The simulator is composed of three parts-solving dynamics, rendering pictures and communicating with the robot. In the first part, the D-H parameter and parameter of links can be loaded from the file and edited in the program. The results are obtained by using the Newton-Euler method and are stored in the file. Through the above process, the proper length of link and driving force can be found by using simulator before designing the robot. The second part is organized so that the user can easily see a specific value or a portion he wants by setting viewing parameters interactively. A robot is also shown as a shaded rendering picture in this part. In the last part, the simulator sends each desired angle of joints to the robot controller and each real angle of joints is taken from the controller and passed to the second part. The safety of the experiment is improved by driving the robot after checking whether the robot can be actuatable or not and whether the ZMP is located within the sole of the foot or not for a specific gait. The state of the robot can be easily grasped by showing the shaded rendering picture which displays the position of the ZMP, the driving force and the shape of robot.

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A Smooth Trajectory Generation for an Inverted Pendulum Type Biped Robot (도립진자형 이족보행로봇의 유연한 궤적 생성)

  • Noh Kyung-Kon;Kong Jung-Shik;Kim Jin-Geol;Kang Chan-Soo
    • Journal of the Korean Society for Precision Engineering
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    • v.22 no.7 s.172
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    • pp.112-121
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    • 2005
  • This paper is concerned with smooth trajectory generation of biped robot which has inverted pendulum type balancing weight. Genetic algorithm is used to generate the trajectory of the leg and balancing weight. Balancing trajectory can be determined by solving the second order differential equation under the condition that the reference ZMP (Zero moment point) is settled. Reference ZMP effect on gait pattern absolutely but the problem is how to determine the reference ZMP. Genetic algorithm can find optimal solution under the high order nonlinear situation. Optimal trajectory is generated when use genetic algorithm which has some genes and a fitness function. In this paper, minimization of balancing joints motion is used for the fitness function and set the weight factor of the two balancing joints at the fitness function. Inverted pendulum type balancing weight is very similar with human and this model can be used fur humanoid robot. Simulation results show ZMP trajectory and the walking experiment made on the real biped robot IWR-IV.

Energy-Efficient Reference Walking Trajectory Generation Using Allowable ZMP (Zero Moment Point) Region for Biped Robots (2족 보행 로봇을 위한 허용 ZMP (Zero Moment Point) 영역의 활용을 통한 에너지 효율적인 기준 보행 궤적 생성)

  • Shin, Hyeok-Ki;Kim, Byung-Kook
    • Journal of Institute of Control, Robotics and Systems
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    • v.17 no.10
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    • pp.1029-1036
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    • 2011
  • An energy-efficient reference walking trajectory generation algorithm is suggested utilizing allowable ZMP (Zero-Moment-Point) region, which maxmizes the energy efficiency for cyclic gaits, based on three-dimensional LIPM (Linear Inverted Pendulum Model) for biped robots. As observed in natural human walking, variable ZMP manipulation is suggested, in which ZMP moves within the allowable region to reduce the joint stress (i.e., rapid acceleration and deceleration of body), and hence to reduce the consumed energy. In addition, opimization of footstep planning is conducted to decide the optimal step-length and body height for a given forward mean velocity to minimize a suitable energy performance - amount of energy required to carry a unit weight a unit distance. In this planning, in order to ensure physically realizable walking trajectory, we also considered geometrical constraints, ZMP stability condition, friction constraint, and yawing moment constraint. Simulations are performed with a 12-DOF 3D biped robot model to verify the effectiveness of the proposed method.

Implementation of Integrated Control Environment for Biped Robot(IWR-III) (이족보행로봇(IWR-III)의 통합 저어 환경 구축)

  • Noh, Gyeong-Gon;Seo, Yeong-Seop;Kim, Jin-Geol
    • Proceedings of the KIEE Conference
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    • 1999.07g
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    • pp.3089-3091
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    • 1999
  • To control IWR-III Biped Waking Robot, those complex modules are necessary that concurrent control multi-axes servo motors, PID & Feedforward gain tuning, initial value calibration, display current status of system, user interface for emergency safety and three-dimensional rendering graphic visualization. It is developed for various-type gait $data^{[1]}$ and for control modes (i.e open/closed loop and pulse/velocity/torque control) that Integrated Control Enviroment with GUI( Graphic User Interface) consist of time-buffered control part using MMC (Multi-Motion Controller) and 3D simulation part using DirectX graphic library.

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Gait Implementation using a Kick Action for IWR-III Biped Walking Robot (이족보행로봇의 킥엑션을 이용한 보행 구현)

  • Jin, Kwang-Ho;Park, Chun-Ug;Choi, Sang-Ho;Kim, Jin-Geol
    • Proceedings of the KIEE Conference
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    • 1998.11b
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    • pp.552-554
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    • 1998
  • This paper deals with the gait generation of IWR-III using a kick action to have a walking pattern like human. For this, trajectory planning with the consideration of kick action is done in each walking step, and the coordinate transformation is done for simplifying the kinematics. Balancing motion is analyzed by FDM during the walking, By combining 4-types of pre-defined steps, multi-step walking is done. Using numerical simulator, dynamic analysis, ZMP analysis and system stability is confirmed. Walking motion is visualized by 3D- graphic simulator. As a result, trunk ahead motion effect and impactless smooth walking is implemented by experiment. Finally walking with kick action is implemented the IWR-III system.

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Precision Circular-path Walking of a Biped Robot with Consideration of Rotational Effects (회전효과를 고려한 이족 로봇의 정밀 원형 경로 보행)

  • Lim, Seungchul;Kwak, Byungmoon;Lim, Jooyoung;Son, Youngik
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.24 no.4
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    • pp.299-309
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    • 2014
  • When biped robots make turns, the ability to walk stably and precisely along any circular path is crucial. In this context, inverse kinematics solutions are found for accurate gait realization, and new zero moment point(ZMP) equations are derived with respect to the cyclindrical coordinate system to facilitate generation of stable walking patterns. Then, appropriate steady and transitional walking patterns are both proposed in form of time functons. Subsequently, walking patterns for a path but of different speeds are generated using the functions and associated formulas, and preliminarily checked for stability based on the ZMP equations. Upon comparison of those cases, one can see how and when robots may fall down during circular walking. Finally, those patterns are put to test on the sample robot by ADAMS(R) along with the inverse kinematics solutions and a new balance control scheme compensating for insufficient stability particulary during the initial transition period. Test results show that the robot can walk along the circular path as predicted at a resonably high speed despite the distributed mass and ground contact effects, validating effectiveness of the suggested approach.