• Title/Summary/Keyword: betting

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Comparative Analysis of the Stress and Strain of Material for Revision Total Hip Replacement (고관절 재치환술시 재료의 응력과 변형률의 비교 분석)

  • Shim D.H.;Kim J.H.;Ko S.H.;Kim K.H.;Kim D.Y.;Choi M.J.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2006.05a
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    • pp.511-512
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    • 2006
  • According to development of medical science and engineering, people has made efforts to solve tile discomfort of body accident as well as the life span. Many cases that reduce pain of a hip joint or limitation of motion using Revision Total Hip Replacement are getting increased. However it has not proved which material is the most appropriate. Scientists are still studying about materials of the artificial joint. In accordance with advance of science, the materials are Betting better. Recently, when Revision Total Hip Replacement is performed, typical materials are Ti-alloys Ceramics. We have studied materials of artificial joints and analyzed which one is better for human's body.

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HF RFID Reader Antenna with Loop Switch for Avoiding Magnetic Coupling

  • Choi, Won-Kyu;Jeong, Seung-Hwan;Park, Chan-Won;Pyo, Cheol-Sig;Son, Hae-Won
    • ETRI Journal
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    • v.36 no.6
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    • pp.881-888
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    • 2014
  • This paper studies the magnetic coupling between two adjacent loop antennas that are parallel to each other in a plane and presents a new practical method to avoid the resulting magnetic coupling interference. The study focuses on the high frequency radio-frequency identification (RFID) system for casino applications, where several loop antennas are closely built into a game table to monitor gaming chips. In this case, neighboring loop antennas may severely interfere with each other by magnetic coupling, which leads to the malfunction of the RFID system. In this paper, we present a practical loop antenna with a new loop switch circuit for avoiding magnetic coupling. The loop switch circuit is integrated with a matching circuit and automatically operated by using an interrogating signal from a reader. We verified the validity of the proposed design by showing that an RFID reader with the proposed antenna can exactly and separately read the gaming chips placed on the different betting zones of a game table.

A Causality Analysis of Lottery Gambling and Unemployment in Thailand

  • KHANTHAVIT, Anya
    • The Journal of Asian Finance, Economics and Business
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    • v.8 no.8
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    • pp.149-156
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    • 2021
  • Gambling negatively affects the economy, and it brings unwanted financial, social, and health outcomes to gamblers. On the one hand, unemployment is argued to be a leading cause of gambling. On the other hand, gambling can cause unemployment in the second-order via gambling-induced poor health, falling productivity, and crime. In terms of significant effects, previous studies were able to establish an association, but not causality. The current study examines the time-sequence and contemporaneous causalities between lottery gambling and unemployment in Thailand. The Granger causality and directed acyclic graph (DAG) tests employ time-series data on gambling- and unemployment-related Google Trends indexes from January 2004 to April 2021 (208 monthly observations). These tests are based on the estimates from a vector autoregressive (VAR) model. Granger causality is a way to investigate causality between two variables in a time series. However, this approach cannot detect the contemporaneous causality among variables that occurred within the same period. The contemporaneous causal structure of gambling and unemployment was identified via the data-determined DAG approach. The use of time-series Google Trends indexes in gambling studies is new. Based on this data set, unemployment is found to contemporaneously cause gambling, whereas gambling Granger causes unemployment. The causalities are circular and last for four months.

The Correlation of Racing Performance with Pre-Race Blood Values in Thoroughbred Horses

  • Lee, Young-woo;Shim, Seung-tae;Song, Hee-eun;Hwang, Hye-shin;Seo, Jong-pil;Lee, Kyoung-kap
    • Journal of Veterinary Clinics
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    • v.35 no.5
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    • pp.190-194
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    • 2018
  • Recently, the horse racing industry in Korea has developed rapidly with good betting turnover. One of the most important factors in enhancing the performance of racehorses is the study of equine exercise physiology. This study was performed to analyze the results of pre-race blood test on race day and evaluate its correlation with the race performance in Thoroughbred racehorses. Twenty-one, healthy 3- to 6-year-old Thoroughbred horses were used to collect blood samples and hematological and biochemical measurements were performed. Results were analyzed to identify its correlation with racing performance. Analysis of hematological profile of pre-race blood of the racehorses revealed that red blood cell indices including RBC, Hb, and PCV levels were elevated. Additionally, levels of AP, AST, and GGT were also elevated in pre-race blood of horses on race day. RBC, Hb, and PCV levels of high performance racehorses were significantly lower than those of low class racehorses. Moreover, the analysis of correlation between blood test results and racing ability-related categories have shown negative correlations for rating, placing strike rate, prize money per race, RBC, Hb, and PCV and positive correlations for G3F and PCV. Additionally, AST value was positively correlated to prize money per race. Thus, the results of this study show that red blood cell indices and AST are good parameters for evaluating racing performance of horses before the race.

Face Detection using PCA-LDA and Color Information (색상정보와 PCA-LDA를 이용한 얼굴검출)

  • Lee, Ju-Seung;Han, Young-Hwan;Hong, Seung-Hong
    • Journal of IKEEE
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    • v.6 no.1 s.10
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    • pp.72-79
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    • 2002
  • This paper presents an efficient face detection algorithm for color images with a complex background. The presented algorithm utilizes the color information and eigenface that is calculated by PCA-LDA (Principle Component Analysis - Linear Discriminant Analysis). The method of using the color information is faster than any other methods. Eigenface includes average information of the whole test faces. Therefore eigenface can decide that the candidate region is a face. The whole process is composed of two steps. First, it finds first face candidates region of skin tone using a color information in image. We can get a size and position of face candidate region. Second, we compare first face candidate region with eigenface, so decide that an image whether include a face or not. The advantages of the proposed approach include that increasing the detection speed by deciding a size and position of first face candidates region. Also, Betting 97% of the detection rate by comparing the eigenfaces calculated in PCA-LDA.

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Latent Class Analysis of Gambling Activities among Korean Adolescents (한국 청소년 도박유형 특성의 잠재계층분석)

  • Kang, Kyonghwa;Kim, Hyeongsu;Park, Ae Ran;Kim, Hee-Young;Lee, Kunsei
    • Journal of Korean Academy of Nursing
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    • v.48 no.2
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    • pp.232-240
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    • 2018
  • Purpose: The aim of this study is to identify the types of gambling among adolescents and provide basic prevention information regarding adolescents' gambling problems. Methods: Secondary data from representative national survey on 2015 Youth Gambling Problems of Korea Center on Gambling Problems were used. Using latent class analysis (LCA), 13 gambling types such as offline and online games of 14,011 adolescents were classified, and gambling experiences and characteristics were analyzed. Results: The subgroups of adolescent gambling were identified as four latent classes: a rare group (84.5% of the sample), a risk group (1.0%), an offline group (11.9%), and an expanded group (2.6%). The types and characteristics of gambling among the latent classes differed. In the risk group, adolescents participated in online illegal sports betting and internet casino, and gambling time, gambling expenses, and the number of gambling types were higher than other groups. Conclusion: Gambling frequently occur among adolescent, and the subtypes of gambling did not reveal homogeneous characteristics. In order to prevent adolescent gambling problems, it is a necessary to develop tailored prevention intervention in the nursing field, which is appropriate to the characteristics of adolescent gambling group and can help with early identification.

A Study on Korea Comics Industry Policy (한국의 만화산업 발전 정책에 관한 연구)

  • Kim, Byong-Soo;Yoon, Ki-Heon
    • Cartoon and Animation Studies
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    • s.12
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    • pp.1-12
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    • 2007
  • The long-term stagnation in the country involving missing it is starting from the late 1990s accumulated on the common vision. The government has, since 2002, cartoon comics industry nurture long-term industrial development of five-year plan, 346.7. During that period of unprecedented material support to the government's sweeping received. Upcoming in 2008 is the second long-term development plan will be effective. The temperature inside and outside the government, however, various tax and go to feel quite differently. The first plan is merely a period of enforced projects listed are only fit for Panathinaikos has endorsed this general trend, yirugo diagnosis. But fundamentally, the exact diagnosis is necessary for the long-term stagnation. Children's Learning Results cartoon wepmanhwawa not thrive households. Comics readers about the consumption pattern is changing. Therefore, long-term plan for the development of cartoon industry only a few government budget plan is not the government write 73 gala, companies and the private sector are coming together to plan and worry that the plan should be a comprehensive and bevels. In addition, through the selection and concentration to increase efficiency. You will probably need to strengthen the capabilities of our private organizations, it is a priority. Furthermore, the government's financial and policy support for the lobbying power also lead to an increase in betting. It features a think tank to study the policy framework for the establishment and promotion assume the ultimate proposal includes a cartoon film cozy confines of the legislation that parallels activities in the various proposals.

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A Study on the Duty of the Business Owner in the Contents(Casino) Corporation related with the Commercial Law - In the case of claim for damages of the gambler against the Kangwon Land(Supreme Ct. 2014.8.21, 2010다92438 case) (상법상 유기장콘텐츠 영업주(카지노영업주)의 주의의무에 관한 연구 -강원랜드 카지노 이용자의 손해배상청구의 경우 (대판 2014.8.21., 2010다92438 전원합의체 판결))

  • Chun, Woo-Hyun
    • The Journal of the Korea Contents Association
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    • v.17 no.12
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    • pp.180-190
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    • 2017
  • This is Kangwon Land casino case due to the damages of betting money, which is likely to affect the contents industry in the future. The reason why the gambler and his family's suit is that why the manager did not control their own access or did not supervise the wagering rules. The provisions of the "Restriction on the amount of money to be paid to the casino" in the Article 14 of the Enforcement Decree of the Act on the Support for the Development of the Abandoned Mine Area are not intended to increase the duty of the casino managers. It is just one of many public regulations imposed. No matter what legislation is made for public interest, it can not be considered equally in the private duty. If so, too much effort will be required to enact or amend the public law and this makes the legislative activity impossible. The Act on the Restriction on Access to the Casino shall be construed accordingly. From the point of view of economic efficiency theory, if we overestimate statutory duties (liability for compensation) excessively, the price goes up on the market, and the volume of transaction decreases drastically. This reduces the economic utility of resources in the society as a whole (total output, foreign currency acquisition amount, etc.).

Factors Related to Smartphone Dependence among Adults in Their 20s (20대 성인의 스마트폰 의존 관련 요인)

  • Park, Jeong-Hye
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.8
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    • pp.195-204
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    • 2020
  • The purpose of this study was to explore factors associated with smartphone dependence among adults in their 20s. The data were derived from the 2017 Survey on Smartphone Over-dependence conducted by the Ministry of Science and ICT and the National Information Society Agency. There were 3,684 participants. The data were analyzed by frequency, percentage, mean, standard deviation, independent t-test, Pearson's correlation coefficient, and weighted hierarchical multiple regression analysis. For the results, factors related with higher smartphone dependence of participants were duration (β=.18, p=.000) and frequency (β=.04, p=.000) of usage, gaming (β=.15, p=.000), watching videos (β=.09, p=.000), mobile shopping (β=.05, p=.000), working (β=.05, p=.010), e-mailing (β=.13, p=.000), and sports betting (β=.07, p=.000). Music (β=-.07, p=.000) and adult content (β=-.07, p=.000) significantly reduced their smartphone dependence. SNS (Social Networking Services) (β=.01, p=.358) and instant messengers (β=-.02, p=.330) were not factors related to smartphone dependence. However, instant messengers were the most used by participants and had a strong correlation with working (r=.55, p=.000). This study shows that smartphone usage patterns related with smartphone dependence among adults in their 20s are different from those of children and adolescents. These results could be used to more deeply understand smartphone dependence among adults in their 20s and plan early detection and prevention and care of dependence.

A Study on the Current Status and Improvement of Advertising on the Copyright Infringement Websites (저작권 침해 웹사이트 내 광고 현황과 개선방안에 관한 연구)

  • Hwang, Jang-Sun;Kim, Woon-Han;Ji, Won-Bae
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.3
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    • pp.83-90
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    • 2020
  • Recently, a growing number of copyright infringement websites have illegally copied and posted works such as broadcasting, movies and music, and posted advertisements to make profits. The research is aimed at finding solutions by analyzing the current status of advertisements on copyright infringement websites. The results of this study are as follows. First of all, there are many advertisements harmful to teenagers, such as casinos, betting, games, adult products, and adult meeting, which is necessary to deal with. Secondly, there were many unethical advertisements on copyright infringement websites, but there were also many advertisements from famous companies. Advertisements from large companies and famous brands are also being executed continuously, which can create trust in illegal sites. Therefore, the government, advertisers, citizens, and academia should participate in a campaign to root out the use of illegal websites because it is impossible to eradicate them by crackdown alone. In this paper, we pointed out the practical problems of advertising execution, the main source of revenue for copyright infringement websites, and presented a comprehensive solution.