• 제목/요약/키워드: becoming image

검색결과 345건 처리시간 0.026초

The Impact of Greenwashing on Green Brand Trust from an Indian Perspective

  • More, Praful Vijay
    • Asian Journal of Innovation and Policy
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    • 제8권1호
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    • pp.162-179
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    • 2019
  • Purpose: Companies in haste for higher consumers' preference tend to appear as 'green' and mislead about environmental concerns, which are termed as "Greenwashing." The purpose of the study is to investigate the consumer perception on greenwashing activities and analyze its impact on green brand image, green brand loyalty and green brand trust among Indian consumers. Design/methodology: The study makes use of a written questionnaire method to collect survey data from approximately 500 consumers all over India. The study uses Structural Equation Modeling (SEM) to study the hypothesized relationship between constructs affected by greenwashing based on consumer perspective in the Indian context. Findings: The study shows that Indian consumers are becoming aware of greenwashing activities, which have a negative impact on green brand trust and undermines green brand image and green brand loyalty. Implications: The study results are beneficial to policy-makers, researchers, practitioners, and managers to create awareness among Indian consumers on greenwashing activities.

Geometric calibration of a computed laminography system for high-magnification nondestructive test imaging

  • Chae, Seung-Hoon;Son, Kihong;Lee, Sooyeul
    • ETRI Journal
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    • 제44권5호
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    • pp.816-825
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    • 2022
  • Nondestructive testing, which can monitor a product's interior without disassembly, is becoming increasingly essential for industrial inspection. Computed laminography (CL) is widely used in this application, as it can reconstruct a product, such as a printed circuit board, into a three-dimensional (3D) high-magnification image using X-rays. However, such high-magnification scanning environments can be affected by minute vibrations of the CL device, which can generate motion artifacts in the 3D reconstructed image. Since such vibrations are irregular, geometric corrections must be performed at every scan. In this paper, we propose a geometry calibration method that can correct the geometric information of CL scans based on the image without using geometry calibration phantoms. The proposed method compares the projection and digitally reconstructed radiography images to measure the geometric error. To validate the proposed method, we used both numerical phantom images at various magnifications and images obtained from real industrial CL equipment. The experiment results confirmed that sharpness and contrast-to-noise ratio (CNR) were improved.

A Study on the Effective Production of Game Weapons Using ZBrush

  • YunChao Yang;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • 제11권2호
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    • pp.397-402
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    • 2023
  • With the rapid adoption of 5G, the gaming industry has undergone significant innovation, with the quality of game content and player experience becoming the focal point of attention. ZBrush, as a professional digital sculpting software, plays a crucial role in the production of 3D game models. In this paper, we explore the application methods and techniques of ZBrush in game weapons production through specific case analyses. We provide a detailed analysis of two game weapon models, discussing the design and modeling process, lowto-high poly conversion, UV unwrapping and texture baking, material texture creation and optimization, and final rendering. By comparing the production process and analyzing the advantages and disadvantages of ZBrush, we establish a theoretical foundation for further design research and provide reference materials for game industry professionals, aiming to achieve higher quality and efficiency in 3D game model production.

Deep Learning in Dental Radiographic Imaging

  • Hyuntae Kim
    • 대한소아치과학회지
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    • 제51권1호
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    • pp.1-10
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    • 2024
  • Deep learning algorithms are becoming more prevalent in dental research because they are utilized in everyday activities. However, dental researchers and clinicians find it challenging to interpret deep learning studies. This review aimed to provide an overview of the general concept of deep learning and current deep learning research in dental radiographic image analysis. In addition, the process of implementing deep learning research is described. Deep-learning-based algorithmic models perform well in classification, object detection, and segmentation tasks, making it possible to automatically diagnose oral lesions and anatomical structures. The deep learning model can enhance the decision-making process for researchers and clinicians. This review may be useful to dental researchers who are currently evaluating and assessing deep learning studies in the field of dentistry.

영상미디어에서 매치 컷을 통한 시·공간 표현 연구 -영화<드라큘라>(1992)를 중심으로- (A study on the expression of space and time by match cut in the image media -focusing on the movie, Bram Stoker's Dracula (1992)-)

  • 임용섭
    • 디지털융복합연구
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    • 제16권5호
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    • pp.419-424
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    • 2018
  • 매치 컷(Match cut)은 영상미디어에서 활발히 사용되는 몽타주(montage) 기법이다. 이 기법은 활용의 범위가 넓고, 수용자에게 다양한 의미작용을 일으키는 기법이기도 하다. 본고에서는 쇼트와 쇼트 사이에 발생되는 의미작용에 바탕을 두고, 매치 컷 활용이 다양하게 표현되는 영화 <드라큘라>을 분석하였다. 매치 컷을 통한 오브젝트들의 결합방법과 도출되는 표현은 본문에서 살펴보았듯이 결합의 방법에 따라 발생되는 표현효과가 다르게 나타났고, 그 활용의 정도는 한정적이 않음을 알 수 있었다. 본고는 영화<드라큘라>에서 드러나는 매치 컷의 활용방법을 분석하고, 그 쓰임과 표현에 있어 매치 컷 표현의 역량을 제시하고자 하였다. 또, 앞의 과정에서 발생되는 생성역량을 중심으로 질 들뢰즈(Gilles Deleuze)의 철학적 쟁점에 바탕을 두었다. 그리고 이해를 돕기 위해 비슷한 의미작용이 드러나는 프란시스 베이컨(Francis Bacon)의 회화 작품 <회화(painting)>(1946)와 <자화상(self-portrait)>(1969)과 비교분석하였다. 이 두 미디어를 분석함으로써 쇼트와 쇼트사이에 유목(nomadism)적 방법으로 '오브젝트와 오브젝트', '색과 색'등을 통해, 결합 생성으로 발생되는 '되기(becoming)'의 의미작용이 다양하게 적용될 수 있음을 알았다.

결정론적 영상복원과정을 이용한 고해상도 위성영상 융합 품질 개선정도 평가 (Evaluation of Quality Improvement Achieved by Deterministic Image Restoration methods on the Pan-Sharpening of High Resolution Satellite Image)

  • 변영기;채태병
    • 한국측량학회지
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    • 제29권5호
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    • pp.471-478
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    • 2011
  • 고해상도 위성영상융합은 다중분광영상의 공간해상도를 향상시키기 위한 영상처리과정으로서 원격탐사 영상분석에서 그 중요성이 날로 커지고 있다. 고해상도 위성영상의 융합과정은 크게 다중분광영상의 크기 조절을 위한 업샘플링 과정과 흑백영상을 이용한 고주파 정보 주입과정으로 나눌 수 있다. 하지만 다중분광영상의 공간해상도를 강제적으로 키우는 업샘플링 과정에서 영상열화 현상이 수반되고 이는 이후 융합과정에서 분광정보를 왜곡시키는 하나의 원인이 된다. 이러한 문제를 해결하기 위해 본 연구에서는 최적화 기법에 근간을 둔 영상복원기법들을 위성영상 융합과정에 도입하여 이들의 효용성과 활용가능성을 평가하고자 하였다. 영상복원 기법들이 미치는 영향을 평가하기 위해 기존에 위성영상융합에 많이 사용된 공삼차 보간법을 이용한 방법과의 시각적/정량적 비교평가를 수행하였다. 정량적 비교평가 방법으로는 동일한 조건하에서 생성된 융합영상에 대한 분광왜곡 측정치를 이용하였다.

의복추구이미지 집단에 따른 화장추구이미지의 차이 (Make-up Preference Image Differences Depending on Clothing Preference Image Group)

  • 이현정;김미영
    • 한국의류학회지
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    • 제30권4호
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    • pp.655-661
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    • 2006
  • The purpose of this study was to investigate the make-up preference images influenced by the clothing preference images group, and importance orders among the make-up preference images. The questionnaires were given to female residents in the ages between $20{\sim}45$ in Seoul and Kyung-gi province during October 2004. 322 questionnaires were used for data analysis. The collected data were analyzed by using SPSS 10.0 software with various techniques such as ANOVA test, Duncan test and paired t-test. The results of this study as follows; 1. It was found out that the graceful, chic, and modern make-up image had significant differences. The graceful make-up preference image was preferred by the graceful clothing preference image group. The chic and modern make-up preference image were preferred by modern clothing preference image group. It was confirmed that the categories with significant differences were those with the same clothing and make-up preference image groups, which indicate people prefer unified image coordination. 2. As the results of the analysis of the difference in importance of make-up preference images, it was found out that the natural make-up preference image was the most preferred by people, and followed by the youthful make-up preference image. On the other hand, the romantic make-up preference was preferred the least. This study on relationships between clothing images and make-up images found that the costume culture is becoming more of 'total fashion' and that it would be beneficial for clothing brands to incorporate cosmetics in their business strategies and expand their businesses.

Research on the Detection of Image Tampering

  • Kim, Hye-jin
    • 한국컴퓨터정보학회논문지
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    • 제26권12호
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    • pp.111-121
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    • 2021
  • 정보의 주요 전달체로서 디지털 이미지는 점점 더 중요해지고 있다. 그러나 이미지 획득 장비의 대중화와 이미지 편집 소프트웨어의 급속한 발전으로 인해, 최근 몇 년간 디지털 이미지 위조 사건이 잇따라 발생해 이미지의 신뢰도를 떨어뜨릴 뿐만 아니라 사회와 개인에게도 큰 악영향을 미치고 있다. 이미지 복사-붙여넣기 변조(image copy-paste tampering)는 가장 일반적인 유형의 이미지 변조 중 하나이며, 조작이 쉽고 효과적이기 때문에 디지털 이미지 의미 정보 변경에 자주 사용된다. 본 논문에서는 이미지 복사 및 붙여넣기의 변조 탐지 방법을 연구하여 이미지 콘텐츠의 진정성과 무결성을 보호하는 방법이 제안되었다. 딥러닝의 우수한 학습과 분석능력을 감안해 영상처리작업이 남긴 흔적을 활용해 영상 속 원본 영역과 변조된 영역을 구분하는 딥러닝 기반 변조 검출법 2가지가 제안되었다. 또한 실험을 통해 이론적 근거의 합리성, 변조 탐지, 위치 및 분류의 정확성을 검증하였다.

현대 패션쇼에 나타나는 인형과 인형이미지의 내적 의미 (The Internal Meanings of Dolls and Dolls' Images Expressed in Modern Fashion Show)

  • 유주연;권기영
    • Human Ecology Research
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    • 제52권1호
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    • pp.33-42
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    • 2014
  • The purpose of this study is to analyze the internal meanings of dolls and dolls' images expressed in modern fashion show. Dolls are used as sacred object, decoration object, playing object, personified object or cherished object. The expression types of doll image in modern fashion are as following; substitutes of multi-ego, object of sexual desire, objectified creature, and medium of transcending fantasy. First, dolls image as substitutes of multi-ego had been expressed in magical expression, disgusting mask, transparent mannequin, expressionless, horror, conflict, loss of identity, exaggeration or escapism. Second, as object of sexual desire, dolls image are expressed as naked baby, ambiguous expression, naked body, voluminous body, emphasized specific bodypart, heavy makeup or wax doll of sexy actresses. Third, as objectified creature, dolls are human body in passive form. Human bodies are disassembled and reassembled as dolls. Such dolls reflect serious reality. They wrap up human like product and objectify it. Fourth, dolls image expressed as medium of transcending fantasy recollects youth age or expresses imagination on ambiguous virtual reality. Like this, dolls have value as creatures in various fields of modern fashion. Dolls contribute a lot in creating important inspiration. Dolls also expose internal mentality and represent ego. Externally, dolls express human shape becoming more and more materialized and objectified by advancing scientific technology in digital capitalistic society.

대학생의 감성과 선호하는 주거 실내공간이미지 특성에 관한 연구 (A Study on the Characteristics of Preferred Housing Interior Image and Sensibility of University Students)

  • 박지민;윤정숙;박은선
    • 한국주거학회논문집
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    • 제22권6호
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    • pp.97-106
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    • 2011
  • Due to the belief that housing for university students is uniform materialistic and non-human, a variety of needs and preferences of the residents is becoming more important. In order to more positively identify the user's emotional needs, a design that meets the needs of the resident's living space is absolutely necessary. The purpose of this study is to group the sensibility types of university students, to analyze the preferred interior image and interior design elements, and then to understand the preferred characteristics according to sensibility type. To collect the data, a survey method was used for 224 university students in Seoul and the metropolitan area. The data analysis used SPSS PC 14.0 to find the frequency, t-test, chi-square, factor analysis, and cluster analysis. The results of the analysis are as follows: First, sensibility types were segmented into four groups including 'Unique & Elegant', 'Static & Tidy', 'Warm & Comfortable', and 'Characteristic & Free'. Second, the preferred interior image was the Minimal-Dandy-Natural Image, the preferred floor_material was wood, and the preferred wall_material was marble. Third, there were different interior preferences according to each type of gender & sensibility.