• Title/Summary/Keyword: batting game

Search Result 6, Processing Time 0.023 seconds

Big Data Analysis of the Correlation between Average Daily Temperature and Batting Power (빅데이터를 활용한 타자의 장타력과 일일 평균 기온 간의 상관관계 분석)

  • Kim, Semin;Shin, Chwacheol
    • Journal of Digital Convergence
    • /
    • v.18 no.8
    • /
    • pp.225-230
    • /
    • 2020
  • The KBO League is held over a long period of time due to the large number of games. Also, Korea has a diverse and distinct climate. Therefore, this study analyzed the relationship between the daily average temperature and the record of batting power such as home runs, triples, doubles, number of bases, batting percentage, and net batting percentage, and a third baseball record was defined. For this study, the correlation between the daily average temperature data and the batter who entered the standard at-bat in the KBO League in 2019 was analyzed through the SEMMA method. From the results of this study, it was found that the average daily temperature had an effect on a batter's hitting power. In particular, it was found that a batter's hitting power decreased on the day of temperatures recorded between 20.0 degrees and 24.9 degrees, and it was discussed that this may have been related to the physical condition of the pitcher the batter was facing. Therefore, it can be expected that players, coaching staff, and the front desk can use them in the game through conditions outside the game. In addition, it is expected that it will be a more useful analysis model by analyzing the records of pitching, base running, and defense as well as subsequent batting records.

Development of virtual reality baseball batting game contents (가상현실 야구 배팅 게임 개발)

  • Yun, Tae-Jin;Lee, Min-Gyo;Jeon, Jin-Woo;Woo, Hyeon-Gu;Go, Il-Nam
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2019.07a
    • /
    • pp.441-442
    • /
    • 2019
  • 본 논문에서는 VR(Virtual Reality)라는 가상 현실 시스템 개발 툴인 Unreal Engine4을 사용하여 블루 프린트(Blue Print)로 야구 배팅 게임과 장애물 격파 피칭 게임을 개발하였다. 배팅 게임은 가상의 투수로부터 공 속도와 공이 랜덤하게 자동으로 투구된다. 이 때 사용자가 게임 콘트롤러(Controller)로 가상 배트를 이용하여 공을 타격하면 점수를 획득하는 게임이다. 장애물 격파 피칭 게임은 사용자가 게임 콘트롤러에 그립버튼을 눌러 데미지가 다른 공이 랜덤하게 바로 앞에 생성하여 이 공을 콘트롤러로 잡아서 장애물에 던져 격파하면 점수를 획득하는 게임이다.

  • PDF

Visual Representation and Applications of Hitting Direction in Korean Baseball Records

  • Hong, Chong-Sun;Park, Ha-Soo
    • Journal of the Korean Data and Information Science Society
    • /
    • v.19 no.2
    • /
    • pp.539-549
    • /
    • 2008
  • Most important thing in professional baseball game among all kinds of sports is the winning. Both coaches and players collected and analyzed lots of game data to get a victory. In this paper, batting data are analyzed so as to represent informations of hitting direction visually. This method could be provided a lot of useful information about hitting direction of a specific batter or a team to not only coaches, players but also the audience.

  • PDF

Bayesian estimation of the Korea professional baseball players' hitting ability based on the batting average (한국프로야구 선수들의 타율에 기반된 타격 능력의 베이지안 추정)

  • Cho, Yong Ju;Lee, Kwang Ho
    • Journal of the Korean Data and Information Science Society
    • /
    • v.26 no.1
    • /
    • pp.197-207
    • /
    • 2015
  • In baseball game, the hitting ability of batter is frequently assessed by a batting average, a run batted in, a home run, a run scored, an on-base percentage, etc. Recently, more comprehensive indicators such as OPS, ISO, SECA, TA, RC and XR are often used. But, these measures generally shows large deviations since they are calculated from the data for a certain period of time, and they are not an estimate of a population parameter, either. In this paper, we will presume the pure hitting ability of the korea professional baseball players as a parameter which is depend upon at bat. We will estimate the parameter by using the Bayesian method.

Effects of on-base and slugging ability on run productivity in Korean professional baseball (한국 프로야구에서 출루 능력과 장타력이 득점 생산성에 미치는 영향)

  • Kim, Hyuk Joo
    • Journal of the Korean Data and Information Science Society
    • /
    • v.23 no.6
    • /
    • pp.1065-1074
    • /
    • 2012
  • The purpose of this paper is to statistically analyze the effects of on-base and slugging ability on the run productivity in Korean professional baseball. In Section 2, we have investigated the OPS (On-base percentage Plus Slugging average) and introduced new indices of batting ability by modifying the OPS. In Section 3, we have examined the correlation which the batting average, on-base percentage, slugging average, IsoP (Isolated Power), OPS and the indices introduced in Section 2 have with the average runs per game, using the data from all the games of the regular seasons in 2007~2011. In addition, by generalizing the OPS and the indices introduced in Section 2, we have analyzed the correlation of the indices with various weights between the average runs per game. As a result, the weighted OPS consisting of on-base percentage (with weight 57%) and slugging average (with weight 43%) has been found to give the best explanation of the run productivity.

Explanation of Runs Lost Using Combined Fielding Indices in Korean Professional Baseball (결합된 수비지표들을 이용한 한국 프로야구의 실점 설명)

  • Kim, Hyuk Joo;Kim, Yea Hyoung
    • The Korean Journal of Applied Statistics
    • /
    • v.28 no.5
    • /
    • pp.1003-1011
    • /
    • 2015
  • We studied indices to explain runs lost for Korean professional baseball teams. Kim and Kim (2014) studied batting indices to explain run productivity of teams; subsequently, we studied fielding indices to explain runs lost. We considered several combined indices made by combining fielding indices closely connected with the runs lost of teams. Data analysis from all games in the regular seasons of 1982~2014 show that weighted WPH (defined as weighted average of WHIP and number of home runs allowed per game) best explain runs lost. Weighted WPH consisting of WHIP (with weight 81%) and number of home runs allowed per game (with weight 19%) was found optimal weighted WPH having correlation coefficient 0.95033 with average runs lost per game. Analysis by chronological periods gave results not much different.