• Title/Summary/Keyword: banner advertisement

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A Content Analysis of Internet Banner Advertisement Between Korea and China (한국과 중국의 인터넷 배너광고 내용비교분석)

  • Feng, Jin Liang;Lee, Hong-Il;Park, Cheol
    • 한국IT서비스학회:학술대회논문집
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    • 2008.11a
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    • pp.135-138
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    • 2008
  • 본 연구에서는 한국과 중국의 인터넷 광고 내용에 대한 내용분석 연구로서 문헌연구를 통해 주요변수항목에 관한 선행연구를 통해 측정항목을 도출하였으며 한-중간 인터넷 광고의 내용 차이를 분석하였다. 구체적으로 인터넷 광고 상품유형, 개인주의/집단주의, 광고소구, 소비가치, 광고컬러, 광고모델, 광고 글자 수 및 광고 컷(cut)의 길이 총 8개의 주요변수항목을 통한 분석으로 두 나라 간 인터넷 광고에 나타난 내용적 차이를 분석하였다. 그 결과 양국 간 인터넷 배너광고의 특성에는 많은 차이가 발견되었으며, 그 이유는 문화적 차이, IT인프라의 차이, 산업발전단계의 차이, 그리고 소비확산단계의 차이로 해석될 수 있었다. 마지막으로 중국으로 진출하는 한국기업들이 인터넷 광고 전략을 위한 시사점을 제시하였다.

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A design and implement of internet banner advertisement analysis system (인터넷 배너 광고분석 시스템의 설계 및 구현)

  • Yoon, Jong-Joon;Lee, Hyun-Soo;Park, Keun-Hyo;Lee, Young-Ran;Lee, Jeong-Bae;Lee, Sam-Ryong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2000.10b
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    • pp.1235-1238
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    • 2000
  • 본 논문에서는 인터넷 웹 페이지에 게재된 배너광고를 직접 등록 및 관리하며, 배너광고의 가치뿐만 아니라 광고가 게재된 사이트의 광고 효용가치까지도 쉽게 분석할 수 있도록 설계, 구현하였다. 인터넷 배너 광고 분석 시스템은 크게 광고 관리 기능과 분석 기능으로 구성되어 있으며 이를 토대로, 향후에는 데이터 베이스화 된 분석자료를 바탕으로 사용자가 적절한 정책을 세울 수 있는 의사결정 지원 시스템을 갖춘 시스템을 개발한다.

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An Analysis of Consumer Instantly Impulse Purchasing Propensity in Cyber Market (사이버 마아켓에서의 소비자 충동구매성향 분석)

  • 김영숙
    • Journal of the Korean Home Economics Association
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    • v.38 no.12
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    • pp.111-129
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    • 2000
  • The purpose of this study is to investigate the level of consumer instantly impulse buying in cuber market user. Also this study analyzes causal effect on consumer instantly impulse purchasing by demographic and social, place and promotion, consumer emotion state, and consumer internal and psychological variables. The data had been collected from on-line research method with 1,034, as using cuber market. The major statistical methods used for data analysis are frequency, percentile, mean, factor analysis, multiple regression analysis, Pearson's correlation analysis, and path analysis. The result of causal effect analysis were as follows; First, the variables affecting possession oriented materialism were sex and age. Second, the variables affecting self-control were sex, income, account of credit card, and instantly state of mind. Third, variables directly affecting instantly impulse purchasing were serif employed, banner advertisement, experience of cuber shopping, shopping mall pattern, instantly state of mind, purpose of shopping, happiness and success oriented materialism, and self-control. Also sex, income account of credit card, and instantly state of mind emerge to indirectly effect via self-control. Especially, the variables of success oriented materialism and instantly state of mind influenced on the highest of relative variables in consumer instantly impulse purchasing.

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Development of New Internet Advertising Method based on Text Keyword in Web Page (웹 페이지내의 텍스트 키워드를 기반으로 한 새로운 인터넷광고기법 개발)

  • 진교홍;이혜원
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.6
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    • pp.1202-1209
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    • 2003
  • With explosive growth of Internet users, the market share of electronic commerce becomes wider. Therefore the Internet is standing in the spotlight of a new medium of advertisement, and several Internet advertising methods have been implemented. However the banner advertising that is the typical internet advertising method is showing low click rate because of user's unconcern. Accordingly we propose a new Internet advertising method that makes expose advertising content on the background of web browser when user puts mouse pointer over a specified text. Internet users are willing to click a interesting text, just at that moment the advertising content is appeared on the background of web browser. Therefore we could expect high effectiveness of advertising and moreover after clicking the text, the advertising content is shown continually on the web browser. The proposed method, unlike banner advertising, various shapes of image can be applied and makes use of whole background of web page.

Pragmatics and Translation in the Use of English Words in Banner Advertising on Portal Sites

  • Ban, Hyun;Noh, Bo Kyung
    • International Journal of Advanced Culture Technology
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    • v.9 no.3
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    • pp.259-264
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    • 2021
  • In modern socity, online communication plays a vital role in social interaction of communicities. It is so common for online users to see display advertisements online while surting the Net. Specifically, most web banners diaplayed on portral sites consist of words, phrase, and sentences. Considering that the primary purpose of adversiting is persuation, the advertisement such as web banners is an examplary case to show the interaction among pragmatics, translation and advertising because the linguistic expressions employed in the banners represent its pragmatic use, leading to persuation and functioning as a communicative tool for the smooth communication between source text producers (adversisers) and target audience (online users). This can be part of the so-called translation process. In particular, we can easily witness the use of English words in web banners. Thus, this paper looks at web banners displayed on major four portal sites-Naver, Daum, Nate, and Zum, giving a special attention to the content contained in the web banners as well as the use of English words. As s result, we found that the frequencies of English words in each portal site were higher when the advertised products were targeting young online users, whereas the frequencies were lower when the users are older group than young people. The finding supports the prgramatic perspective that linguistic expressions are understood in social contexts and shows the so-called translation process which involves a shift from semantic meaning of words to their pragmatic use. Finally, we can conclude that the interaction is possible when we have the framework where translation, pragmatics, and advertising are all communitative components for social interaction within social contexts.

Development of the Real-Time Multiplex Channel Media Player to Heighten the Dramatic Effect of an Advertisement (광고 효과 증대를 위한 실시간 다중 채널 미디어 재생기의 개발)

  • Kim, Sung-Ho
    • The Journal of the Korea Contents Association
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    • v.11 no.1
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    • pp.50-55
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    • 2011
  • This paper describes methodology which enables user in order to play multiplex channel media at realtime to augment a various advertisement effect efficiently. This method implemented from the computer environment where DirectX SDK, DirectShow and MS Visual Studio 2008 etc. are established. This media player have or hide the menu interface for reads the media. The experimental data which are used in the media player is mostly video. We added the area where has the function of Banner Ticker and GIF Animation in the media player in order augmenting an advertisement effect. All medias come to separate with video and audio by Splitter. Then that respectively execute Decoder and Render. Also the media player are possible video mixing using an alpha channel. This paper used VMR-9 of DirectShow for this. The player which sees to use multiplex channel, to remake the various medias simultaneously. Therefore, this player which sees advertisement effect of the form which is various positively in the users, has the advantage which is the possibility to recognize. This paper use tried the media player using experimental data and compare the existing media player and the media player which proposes from functional differences for an advertisement effect.

A Study on Website Analysis of apparel Brand through Marketing Mix -Focusing on Unisex Brand- (마케팅 믹스를 활용(活用)한 의류(衣類)브랜드 웹사이트 분석(分析) -유니섹스 브랜드를 중심(中心)으로-)

  • Lee, Min-Gyung;Rha, Soo-Im
    • Journal of Fashion Business
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    • v.11 no.4
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    • pp.69-81
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    • 2007
  • This study, for the purpose of comparing and analyzing 23ea of national unisex apparel brands website consists of product, price, promotion and place divided by marketin gmix. Based of theoretical study and pre-research about the marketing mix, we made the classification standard for the marketing mix and analyzed the unisex apparel brand website according to 4P's individual item and the result was appeared like this. First of all, in the product section, this study provide information about product introduction/guidance, a product figure for item, introduction for new items, propose for coordination and brand introduction/information. Secondly, in the price part, almost apparel brands are provide their product's image, or present their goods photo with price, or displayed through the banner advertisement of discount or special price. Thirdly, For the marketing promotion part, compare to the other component in the most of apparel brand's website, marketing promotion has more section than the other marketing mix. And, especially, various events and customer service space has more weight than the others. Forth, in the place section, it's focused on the information of shopping mall location, contact number, address, and on-line shopping mall. In Conclusion, when the most of apparel brands are doing internet marketing, they're concern to product and promotion, but price and place needs more supplement in the unisex apparel brand's marketing mix.

A Study on the Effective Maintenance Method of the Stair Passage Leading Light installed In the Shopping Building (상가건물 계단통로유도등의 유지관리 효율화 방안에 관한 연구)

  • Lee, Young-Sam
    • Journal of the Korea Safety Management & Science
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    • v.18 no.1
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    • pp.1-8
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    • 2016
  • This study was conducted by survey and inspection of stair passage leading lights in shopping buildings which are more than 5 stories and have an underground parking lot located at Pyeongtaek-si and Seongnam-si. Number of shopping building for this study is 30 and of stair passage leading light inspected by two lights in each shopping building is 60. The result of this study is that the type of installed leading lights is LED(77%), and 60% of leading lights has problem such as no cleaning, scratch and discoloration, etc. The height of installed leading lights meets the fire law which is less than 1m from the floor. Visible condition of leading lights is good except some leading lights which have a little visible problem due to banner advertisement. 37% of standby power has flickered and went out. 93% of total leading lights meets the fire law which is more than 1lux from 0.5m distance, but cold cathode fluorescent lamps(CCFLs) have the problem which not meets proper brightness level based on fire law. In additional measurement result, zero lux of leading lights is 32%(from 1m distance), 68%(from 1.5m distance) and 98%(from 2m distance). Leading light is very important facility because it is eyes and guide when emergency. Therefore, proper fire facility operating function inspection and total detailed inspection are important to keep the good condition of leading light except simple visual check, and also improvement in law system of type approval, fire construction inspection and illumination level will be needed.

Expansion of the Scope of Electronic Commerce by Standardization: An Analysis a Secondhand Clothing Market (표준화를 통한 전자상거래의 영역 확장: 중고의류 시장 사례 분석)

  • Kim, Iljoo
    • The Journal of Society for e-Business Studies
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    • v.27 no.1
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    • pp.29-41
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    • 2022
  • Since the first sale of a banner advertisement in 1995, electronic commerce has become a new transaction channel for consumers. With more than 20 years of its history, electronic commerce has become an important consumption channel for everyone and inexperience is no more a reason that discourages the consumption through this channel. The great expansion of this channel is now a formidable thereat to traditional channels. However, products with high asset specificity and complexity are still having difficulty to be traded over the online channel where the experience of the products for a consumer is limited. Especially, variations of the same product's quality depending on how pre-owners used the product and high complexity to describe the quality of the products prevent used goods from being traded over e-channels. Added to that, the information asymmetry between sellers and buyers for used goods makes the establishment of market transaction difficult. Considering the challenges, the current case study discusses thredUP, a clothing resale platform company. In this paper, we study how the company could overcome those limitations in this toughest resale market through the use of AI for dynamic pricing and standarized product quality ratings. In addition, we also hope to provide readers with the opportunity to understand the secondhand industries and its market, and see where it is heading for in the future.