• Title/Summary/Keyword: backpack

Search Result 67, Processing Time 0.025 seconds

A Study on the Backpack Healthcare App Content Using FSR Sensor (FSR 센서를 활용한 백팩 헬스케어 앱 콘텐츠 연구)

  • Nam, you-seon;Noh, hwang-woo
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2018.05a
    • /
    • pp.69-70
    • /
    • 2018
  • 최근 각종 IT제품을 사용하는 사람들이 증가하면서, 양손 사용의 자율성과 효율적인 수납공간을 가진 백팩의 수요가 증가하고 있다. 하지만 장시간 백팩 사용으로 인해 척추나 어깨, 목 등의 부담을 호소하는 사람도 늘어나는 추세이다. 이러한 점을 바탕으로 백팩 사용자의 양 어깨끈과 어깨 사이의 압력을 측정하고, 이 측정값을 통해 척추나 어깨의 부담에 대한 솔루션을 제공할 수 있는 사물인터넷 기반 백팩 헬스케어 앱을 제안하였다. 본 연구의 결과로 백팩 사용자들이 스스로 헬스케어를 할 수 있도록 도와 척추나 어깨의 부담으로 인한 질병 예방에 활용될 수 있을 것으로 기대한다.

  • PDF

Constructive Characteristics of Outdoor Jacket Depending on the Performance Level

  • Choi, Jinhee;Kyung, Moonsoo
    • Journal of Fashion Business
    • /
    • v.22 no.6
    • /
    • pp.105-114
    • /
    • 2018
  • The purpose of this study is to investigate the diverse constructive characteristics which significantly affects performance besides materials information provided to consumers on functional clothes. Outdoor jackets can classified them according to their performance level. In order to provide consumers with necessary information to choose functional outdoor jackets, 12 brands selling domestic outdoor jackets were investigated and the conclusion of this study was as follows; It was found that fit degree, backpack weight, arm-raise, and number of pockets vary differently depending on performance level of outdoor jacket. Considerable constructive difference was found between high performance jacket mainly worn by professional climbers in extreme environment and jacket that can be worn in daily life. It is found that different characteristic is related not only to each diverse & complex constructive aspect, but also to ability to stretch, resistance to water, venting system of materials depending on performance level of outdoor jacket.

Changes of Center of Pressure and Cadence Analysis According to the Carrying Type and Weight of a Bag in College Students (일부 대학생들의 가방 휴대 방법과 무게에 따른 압력중심점 변화와 보행률 분석)

  • Kim, Chang-Yong;Jeong, Hye-Won;Kim, Hyeong-Dong
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.16 no.3
    • /
    • pp.2012-2019
    • /
    • 2015
  • This study examined the changes in the center of pressure (COP) and cadence according to three types of bags carried and three different bag weights. The experimental period was from June 3, 2013 to January 20, 2014, and thirty eight healthy adults (mean age: $26.10{\pm}5.32$ years, age range: 22-30 years) volunteered under three conditions. In the first condition, the subjects wore a bag over one shoulder and they walked. In the second condition, they carried a bag across the shoulder and walked. With the third condition, they carried a backpack using both shoulders and walked. 3-Dimentional motion analysis system and a force plate were used to measure the kinematic parameters of gait and COP displacement during gait. Each subject walked 6 meters carrying a 3kg, 5kg and 7kg bag under all three conditions. The COP of the antero-posterior and medio-lateral, and cadence variable were significantly different according to the bag weight of 3kg, 5kg and 7kg. These findings suggest that walking while carrying a backpack using both shoulders is more effective on the changes in COP and gait of adults than the other conditions.

Design and Implementation of Mobile Vision-based Augmented Galaga using Real Objects (실제 물체를 이용한 모바일 비전 기술 기반의 실감형 갤러그의 설계 및 구현)

  • Park, An-Jin;Yang, Jong-Yeol;Jung, Kee-Chul
    • Journal of Korea Game Society
    • /
    • v.8 no.2
    • /
    • pp.85-96
    • /
    • 2008
  • Recently, research on augmented games as a new game genre has attracted a lot of attention. An augmented game overlaps virtual objects in an augmented reality(AR) environment, allowing game players to interact with the AR environment through manipulating real and virtual objects. However, it is difficult to release existing augmented games to ordinary game players, as the games generally use very expensive and inconvenient 'backpack' systems: To solve this problem, several augmented games have been proposed using mobile devices equipped with cameras, but it can be only enjoyed at a previously-installed location, as a ‘color marker' or 'pattern marker’ is used to overlap the virtual object with the real environment. Accordingly, this paper introduces an augmented game, called augmented galaga based on traditional well-known galaga, executed on mobile devices to make game players experience the game without any economic burdens. Augmented galaga uses real object in real environments, and uses scale-invariant features(SIFT), and Euclidean distance to recognize the real objects. The virtural aliens are randomly appeared around the specific objects, several specific objects are used to improve the interest aspect, andgame players attack the virtual aliens by moving the mobile devices towards specific objects and clicking a button of mobile devices. As a result, we expect that augmented galaga provides an exciting experience without any economic burdens for players based on the game paradigm, where the user interacts with both the physical world captured by a mobile camera and the virtual aliens automatically generated by a mobile devices.

  • PDF

Effect of sowing italian ryegrass using unmanned helicopter under the established rice field on labour saving and rice growth

  • Kim, Young-Gwang;Seong, Deok-Gyeong;Nam, Jin-Woo;Choi, Young-Jo;Hong, Kwang-Pyo
    • Proceedings of the Korean Society of Crop Science Conference
    • /
    • 2017.06a
    • /
    • pp.268-268
    • /
    • 2017
  • Common sowing method of italian ryegrass (IRG) has been using the backpack seed sprayer (BSS) in Korea. It has weak point including a hard work and a little sowing area. This study was conducted to find out the effects of sowing IRG using unmanned helicopter (UH) under the established rice field. We checked the labour saving of sowing IRG and the growth and yield of rice after using IRG as forage crop. Two sowing implements(using by UH and backpack seed sprayer (BSS)) were tested for the ability of sowing IRG. For proper pretreatment of IRG seeds for aerial sowing using with UH, we tested one-day soaking seeds, iron-coated seeds, coated seeds sold in stores and untreated seeds. Aerial sowing of IRG seeds using UH was tested under the speed 10 km/h and flying altitude 3~4m. We tried to confirm the effects on rice growth in a paddy field after IRG had been used as forage in mid May. In 6 hours of seeding per day, UH had a seeding area of 21.8 hectares, three times wider than BSS. UH had a decrease of about 63 percent of sowing-seed cost in comparison with BSS. In the IRG aerial sowing using UH, coating seeds had the wider sowing width of 5~6 meter than 3~4 meter untreated seeds. Residual dry matter of IRG after using forage had 4.5 ton per hectare and 20 percent of top dry matter. The amount of nitrogen remaining in residual IRG in the soil was 12 kg per hectare, and the other nutrients such as calcium and potassium was incorporated into the soil with less than 10 kg/ha. The rice yield after the harvesting IRG was 5 percent higher than that of rice single cropping. Consequently, IRG sowing using UH was effective in reducing sowing time and sowing cost compared with conventional methods and, it is considered that there is a positive effect on the rice cultivation compared to rice single cropping.

  • PDF

A Study on Street Fashion of Korean Youth in the 1900s (1990년대 한국 청소년의 스트리트패션 연구)

  • 김정연
    • Journal of the Korean Home Economics Association
    • /
    • v.36 no.9
    • /
    • pp.13-33
    • /
    • 1998
  • The purpose of this study is to examine the styles of street fashion in youth sub-culture which has the leading power of 1990's Korean fashion flow. This topic has been explored in documentary studies about the youth sub-culture and the background of street fashion. Then, it also continued to classify street fashion styles in order to grasp the meaning as a young fashion. The results of this study are as follows. Street fashio of Korean youth are composed of four styles. ; The first is a hip-hop style. The hip-hop of Korea is started by 'Taiji Boys' and their representative apperances are the big-baggy pants, the reversed cap, the thrown backpack. The second is a reggae style. It is formed by the singer 'Kim Gun Mo'. It features the primary color and the use of ethnic fabrics. The third is a kitch style. The kitch is definitely represented by the old, the childish and the satire appearances. It came up with the rock band 'pipiband'. The forth is a sporty style. It comes from 'basketball' and 'skateboarding' which the young people prefer. Its designs are applied from the back-number of players, the names of the teams, the stripes of active-feeling. Based on this study, I designed cloths with 3 concepts to present a new design direction of Street Fashion. Work 1, 「JOY-RIDE」 represented the freedom and the release which are shown by pop music and dance. Work 2, 「GAMMA ENERGY」 represented the dynamic energy through sports games. Work 3, 「AROUND THE CORNER」 represented the form of street including comers, walls, roads etc.

  • PDF

Effect of the Body Alignment on Type and Weight of the Bag (가방의 형태와 무게가 신체정렬에 미치는 영향)

  • Im, In-Hyuk;Um, Ki-Mae;Kim, Hyun-Sook
    • Journal of Korean Physical Therapy Science
    • /
    • v.16 no.2
    • /
    • pp.11-17
    • /
    • 2009
  • Background: The purpose of this study was to investigate the effects of the body alignment on the type and weight of the bag. Methods: The Subjects(n=62) measured posture alignment and make out the questionnaire. The questionnaire item was type of the bag, weight of the bag, side which carries the bag, and time to carry the bag. The posture alignment measured by global posture system(GPS). GPS Measurement was ASIA, acromion process, medial malleolus on Frontal plane, ear, shoulder joint, knee joint, lateral malleolus on sagittal plane, and trunk rotation on transverse plane. Results: The backpack and shoulder bag was no significant. The width of the strap bag was not significant. The side which carries on shoulder bag was statistical significance(p<.05). The time to carry the bag was statistical significance on change of posture(p<.05). A bag weight was no significant. Conclusion: This research provides the direction and carry the bag in time for the posture. This study showed that type and weight of bag does affect body alignment. This indicates that there is an interaction that plays a crucial roles in the type and weight of bag and the body alignment.

  • PDF

Relationship between Leg Stiffness and Kinematic Variables According to the Load while Running

  • Hyun, Seung Hyun;Ryew, Che Cheong
    • Korean Journal of Applied Biomechanics
    • /
    • v.27 no.2
    • /
    • pp.109-116
    • /
    • 2017
  • Objective: This study aimed to investigate the relationship between leg stiffness and kinematic variables according to load while running. Method: Participants included eight healthy men (mean age, $22.75{\pm}1.16years$; mean height: $1.73{\pm}0.01m$; mean body weight, $71.37{\pm}5.50kg$) who ran with no load or a backpack loaded with 14.08% or 28.17% of their body weight. The analyzed variables included leg stiffness, ground contact time, center of gravity (COG) displacement and Y-axis velocity, lower-extremity joint angle (hip, knee, ankle), peak vertical force (PVF), and change in stance phase leg length. Results: Dimensionless leg stiffness increased significantly with increasing load during running, which was the result of increased PVF and contact time due to decreased leg lengths and COG displacement and velocity. Leg length and leg stiffness showed a negative correlation (r = -.902, $R^2=0.814$). COG velocity showed a similar correlation with COG displacement (r = .408, $R^2=.166$) and contact time (r = -.455, $R^2=.207$). Conclusion: Dimensionless leg stiffness increased during running with a load. In this investigation, leg stiffness due to load increased was most closely related to the PVF, knee joint angle, and change in stance phase leg length. However, leg stiffness was unaffected by change in contact time, COG velocity, and COG displacement.

A Study on Wearing Sensations and Satisfaction of High School Girls Uniforms' Jacket - A Comparision between Jacket of Stretch- and Nonstretch-woven Fabric - (여고생 교복 재킷 착용감과 만족도에 관한 연구 -신축성 재킷과 비신축성 재킷의 비교-)

  • Kim, Jeam-Hae;Lee, Young-Ju
    • Korean Journal of Human Ecology
    • /
    • v.13 no.1
    • /
    • pp.135-144
    • /
    • 2004
  • The purpose of this study was to investigate the wearing sensation and satisfaction of high school girls winter uniform' jacket. The subject participated in the study were 599 high school girls attending four different schools. The fabrics were divided into two parts of stretch and non-stretch woven fabrics. The results were as follows: 1. The high school girls showed body image distortion that she recognized herself as fatter than her real body type. Especially, this was severe in the slim body type. 2. In the aspect of the satisfaction for uniforms' jacket made with stretch fabric and non-stretch woven fabric. the elastic fabric was more satisfied than the non-stretch one because its width and length was shorter and fitter than non-stretch one. 3. When they wore the school uniform jacket, the wearing sensation of one made with stretch and non-stretch woven fabrics showed significant differences in arms hole when raising hands, front bust when carrying backpack on their back, backs while studying at desks, the upper arms and the elbows. 4. As for the alteration of school uniform jacket, the non-stretch woven fabric was appeared to be altered more than the stretch one.

  • PDF

Optimizing Bit Rate Control for Realtime TV Broadcasting Transmission using LTE Network (LTE 무선통신을 활용한 TV 생방송 중계화면 안정화 비트레이트 조정 연구)

  • Kwon, Mahnwoo;Lim, Hyunchan
    • Journal of Korea Multimedia Society
    • /
    • v.21 no.3
    • /
    • pp.415-422
    • /
    • 2018
  • Advances of telecommunication technology bring various changes in journalism field. Reporters started to gather, edit, and transmit content to main server in media company using hand-held smart media and notebook computer. This paper tried to testify valid bit-rate of visual news content using LTE network and mobile phone. Field news like natural disasters need real-time transmission of video content. But broadcasting company normally use heavy ENG system and transmission satellite trucks. We prepared and experimented different types of visual content that has different bit-rates. Transmission tool was LU-60HD mobile system of LiveU Corporation. Transmission result shows that bit-rate of 2Mbps news content is not suitable for broadcasting and VBR (Variable Bit Rate) transmission has better definition quality than CBR (Constant Bit Rate) method. Three different bit-rate of VBR transmission result shows that 5Mbps clip has better quality than 1Mbps and 3Mbps. The higher bit-rate, the better video quality. But if the content has much movements, that cause delay and abnormal quality of video. So optimizing the balance between stability of signal and quality of bit-rate is crucial factor of real-time broadcasting news gathering business.