• Title/Summary/Keyword: background map

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The Background Segmentation of the Target Object for the Stereo Vision System (스테레오 비젼 시스템을 위한 표적물체의 배경 분리)

  • Ko, Jung Hwan
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.4 no.1
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    • pp.25-31
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    • 2008
  • In this paper, we propose a new method that separates background and foreground from stereo images. This method can be improved automatic target tracking system by using disparity map of the stereo vision system and background-separating mask, which can be obtained camera configuration parameters. We use disparity map and camera configuration parameters to separate object from background. Disparity map is made with block matching algorithm from stereo images. A morphology filter is used to compensate disparity error that can be caused by occlusion area. We could obtain a separated object from background when the proposed method was applied to real stereo cameras system.

The Development Plan of Salt Contamination Map Using GIS (지리정보 시스템을 이용한 전국 염해 오손도 구축 방안)

  • Kang, Yeon-Woog;Kwak, Joo-Sik;Shim, Eung-Bo;Yoo, Chol-Hwan
    • Proceedings of the KIEE Conference
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    • 2001.11b
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    • pp.377-379
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    • 2001
  • Contamination flashover is responsible for insulator electrical failures. Particularly, in Korea, with its perennially dry spring, the first spring rain often cause serious line outages by forming a conductive liquid film on the insulator surface. Rainwater and fog are not normally conductive but unfortunately atmospheric dust deposited on the insulator surface contains soluble salts which may lead to bad condition of insulation by combining watery and salts. Transmission design engineers have used a contamination map drawn on the traditional paper map. But it is not convenient because it does not include the information of Geographic Information accurately. This paper explains the newly developed salt contamination map program using Geographic Information System, which provide accurate geographic information. The program is designed to use four parts of datum, salt contamination levels, 345kV & 154 kV transmission lines, power plants & substations and background map. The digital background map is composed of raster files, the others are done by vector map.

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Bokeh Effect Algorithm using Defocus Map in Single Image (단일 영상에서 디포커스 맵을 활용한 보케 효과 알고리즘)

  • Lee, Yong-Hwan;Kim, Heung Jun
    • Journal of the Semiconductor & Display Technology
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    • v.21 no.3
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    • pp.87-91
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    • 2022
  • Bokeh effect is a stylistic technique that can produce blurring the background of photos. This paper implements to produce a bokeh effect with a single image by post processing. Generating depth map is a key process of bokeh effect, and depth map is an image that contains information relating to the distance of the surfaces of scene objects from a viewpoint. First, this work presents algorithms to determine the depth map from a single input image. Then, we obtain a sparse defocus map with gradient ratio from input image and blurred image. Defocus map is obtained by propagating threshold values from edges using matting Laplacian. Finally, we obtain the blurred image on foreground and background segmentation with bokeh effect achieved. With the experimental results, an efficient image processing method with bokeh effect applied using a single image is presented.

3-DTIP: 3-D Stereoscopic Tour-Into-Picture Based on Depth Map (3-DTIP: 깊이 데이터 기반 3차원 입체 TIP)

  • Jo, Cheol-Yong;Kim, Je-Dong;Jeong, Da-Un;Gil, Jong-In;Lee, Kwang-Hoon;Kim, Man-Bae
    • Proceedings of the IEEK Conference
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    • 2009.05a
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    • pp.28-30
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    • 2009
  • This paper describes a 3-DTIP(3-D Tour Into Picture) using depth map for a Korean classical painting being composed of persons and landscape. Unlike conventional TIP methods providing 2-D image or video, our proposed TIP can provide users with 3-D stereoscopic contents. Navigating inside a picture provides more realistic and immersive perception. The method firstly makes depth map. Input data consists of foreground object, background image, depth map, foreground mask. Firstly we separate foreground object and background, make each of their depth map. Background is decomposed into polygons and assigned depth value to each vertexes. Then a polygon is decomposed into many triangles. Gouraud shading is used to make a final depth map. Navigating into a picture uses OpenGL library. Our proposed method was tested on "Danopungjun" and "Muyigido" that are famous paintings made in Chosun Dynasty. The stereoscopic video was proved to deliver new 3-D perception better than 2-D video.

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Clutter Rejection Method using Background Adaptive Threshold Map (배경 적응적 문턱치 맵(Threshold Map)을 이용한 클러터 제거 기법)

  • Kim, Jieun;Yang, Yu Kyung;Lee, Boo Hwan;Kim, Yeon Soo
    • Journal of the Korea Institute of Military Science and Technology
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    • v.17 no.2
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    • pp.175-181
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    • 2014
  • In this paper, we propose a robust clutter pre-thresholding method using background adaptive Threshold Map for the clutter rejection in the complex coastal environment. The proposed algorithm is composed of the use of Threshold Map's and method of its calculation. Additionally we also suggest an automatic decision method of Thresold Map's update. Experimental results on some sets of real infrared image sequence show that the proposed method could remove clutters effectively without any loss of detection rate for the aim target and reduce processing time dramatically.

Model of Game Environment Design for Adanced Game Background Graphic and Map Design (게임 배경그래픽과 배경맵 설계를 위한 게임 환경디자인 모델 연구)

  • Joo, Jung-Kyu
    • Journal of Korea Game Society
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    • v.4 no.3
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    • pp.77-84
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    • 2004
  • Game environment, game map and background graphic design is very important elements and factors that support fun, look & feel, immersion and player's acting fields. In this paper we defined elements of game background environment. And then make an investigation and refer to sundry records and books, we described elements of periodic environments, historic environments, natural environments, artificial environments, cultural environments, virtual environments, weather environments. Especially, the study suggests the model of game environment desgin to apply game map and game background graphic design.

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Hole-Filling Method Using Extrapolated Spatio-temporal Background Information (추정된 시공간 배경 정보를 이용한 홀채움 방식)

  • Kim, Beomsu;Nguyen, Tien Dat;Hong, Min-Cheol
    • Journal of the Institute of Electronics and Information Engineers
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    • v.54 no.8
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    • pp.67-80
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    • 2017
  • This paper presents a hole-filling method using extrapolated spatio-temporal background information to obtain a synthesized view. A new temporal background model using non-overlapped patch based background codebook is introduced to extrapolate temporal background information In addition, a depth-map driven spatial local background estimation is addressed to define spatial background constraints that represent the lower and upper bounds of a background candidate. Background holes are filled by comparing the similarities between the temporal background information and the spatial background constraints. Additionally, a depth map-based ghost removal filter is described to solve the problem of the non-fit between a color image and the corresponding depth map of a virtual view after 3-D warping. Finally, an inpainting is applied to fill in the remaining holes with the priority function that includes a new depth term. The experimental results demonstrated that the proposed method led to results that promised subjective and objective improvement over the state-of-the-art methods.

Development of an Edge-Based Algorithm for Moving-Object Detection Using Background Modeling

  • Shin, Won-Yong;Kabir, M. Humayun;Hoque, M. Robiul;Yang, Sung-Hyun
    • Journal of information and communication convergence engineering
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    • v.12 no.3
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    • pp.193-197
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    • 2014
  • Edges are a robust feature for object detection. In this paper, we present an edge-based background modeling method for the detection of moving objects. The edges in the image frames were mapped using robust Canny edge detector. Two edge maps were created and combined to calculate the ultimate moving-edge map. By selecting all the edge pixels of the current frame above the defined threshold of the ultimate moving edges, a temporary background-edge map was created. If the frequencies of the temporary background edge pixels for several frames were above the threshold, then those edge pixels were treated as background edge pixels. We conducted a performance comparison with previous works. The existing edge-based moving-object detection algorithms pose some difficulty due to the changes in background motion, object shape, illumination variation, and noises. The result of the performance evaluation shows that the proposed algorithm can detect moving objects efficiently in real-world scenarios.

Unconstrained Object Segmentation Using GrabCut Based on Automatic Generation of Initial Boundary

  • Na, In-Seop;Oh, Kang-Han;Kim, Soo-Hyung
    • International Journal of Contents
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    • v.9 no.1
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    • pp.6-10
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    • 2013
  • Foreground estimation in object segmentation has been an important issue for last few decades. In this paper we propose a GrabCut based automatic foreground estimation method using block clustering. GrabCut is one of popular algorithms for image segmentation in 2D image. However GrabCut is semi-automatic algorithm. So it requires the user input a rough boundary for foreground and background. Typically, the user draws a rectangle around the object of interest manually. The goal of proposed method is to generate an initial rectangle automatically. In order to create initial rectangle, we use Gabor filter and Saliency map and then we use 4 features (amount of area, variance, amount of class with boundary area, amount of class with saliency map) to categorize foreground and background. From the experimental results, our proposed algorithm can achieve satisfactory accuracy in object segmentation without any prior information by the user.

Depth-Map Generation using Fusion of Foreground Depth Map and Background Depth Map (전경 깊이 지도와 배경 깊이 지도의 결합을 이용한 깊이 지도 생성)

  • Kim, Jin-Hyun;Baek, Yeul-Min;Kim, Whoi-Yul
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.07a
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    • pp.275-278
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    • 2012
  • 본 논문에서 2D-3D 자동 영상 변환을 위하여 2D 상으로부터 깊이 지도(depth map)을 생성하는 방법을 제안한다. 제안하는 방법은 보다 정확한 깊이 지도 생성을 위해 영상의 전경 깊이 지도(foreground depth map)와 배경 깊이 지도(background depth map)를 각각 생성 한 후 결합함으로써 보다 정확한 깊이 지도를 생성한다. 먼저, 전경 깊이 지도를 생성하기 위해서 라플라시안 피라미드(laplacian pyramid)를 이용하여 포커스/디포커스 깊이 지도(focus/defocus depth map)를 생성한다. 그리고 블록정합(block matching)을 통해 획득한 움직임 시차(motion parallax)를 이용하여 움직임 시차 깊이 지도를 생성한다. 포커스/디포커스 깊이 지도는 평탄영역(homogeneous region)에서 깊이 정보를 추출하지 못하고, 움직임 시차 깊이 지도는 움직임 시차가 발생하지 않는 영상에서 깊이 정보를 추출하지 못한다. 이들 깊이 지도를 결합함으로써 각 깊이 지도가 가지는 문제점을 해결하였다. 선형 원근감(linear perspective)와 선 추적(line tracing) 방법을 적용하여 배경깊이 지도를 생성한다. 이렇게 생성된 전경 깊이 지도와 배경 깊이 지도를 결합하여 보다 정확한 깊이 지도를 생성한다. 실험 결과, 제안하는 방법은 기존의 방법들에 비해 더 정확한 깊이 지도를 생성하는 것을 확인할 수 있었다.

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