• Title/Summary/Keyword: augmented reality (AR)

Search Result 728, Processing Time 0.034 seconds

A Basic Study on Real Status of Total Smart Mirror(TSM) with IoT-based Augmented Reality(AR): Focused on Beauty Industry (IoT기반의 증강현실을 활용한 Total 스마트 미러 기초 실태조사 연구: 뷰티산업을 중심으로)

  • Hwang, Eunhui;Yoon, Chunsung
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.14 no.1
    • /
    • pp.1-14
    • /
    • 2018
  • The purpose of this study is to learn the current perception of Total Smart Mirror Display devised with IoT, focused on Hair beauty industry. In detail, this study is to analyze domestic and foreign precedented case studies and conditions of Smart Mirror in beauty industry, and to learn, through survey, the real condition of use of Hair Smart Mirror, which is devised and applied according to the actual state of our country. First, the mean comparison for Total Smart Mirror by gender showed that Function1, Technology 2 and 3 had differences. Second, the mean comparison each by age, external design, function, marketing and technologies showed that Function 4, Marketing 1 to 3, Technology 1 and 3 had differences.

The Emergency Evacuation System of Theater based on AR with BLE Beacon (BLE Beacon을 이용한 AR 기반 영화관 비상 대피 안내 시스템)

  • LEE, Se-Hoon;Kim, Sung-Su;Song, Eun-Bo
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2015.07a
    • /
    • pp.31-32
    • /
    • 2015
  • 본 연구는 안전불감증으로 인하여 발생되는 인명피해 재난사고를 예방하고자 증강현실(Augmented Reality)기반 BLE 비콘(Beacon)을 사용하여 영화관 내 비상대피로 안내를 수행하는 시스템을 제안한다. 기존에 GPS를 사용하여 위치기반 증강현실 서비스가 제공되었다면 Beacon 위치정보를 탐색하는 것이 실내 위치기반 증강현실 서비스에서 더 정밀한 결과를 얻을 수 있다. 영화관 내에서 발생할 수 있는 화재, 가스, 붕괴 등 다양한 사건을 그래픽처리 하여 화면에 출력시키고 그에 따른 이벤트를 발생시켜 사용자가 가장 가까운 비상구의 위치로 대피할 수 있도록 네비게이션 역할을 하도록 하며, 사전에 실제 대피로를 체험할 수 있는 방안을 제시한다.

  • PDF

Optical System Design and Evaluation for an Augmented Reality Head-up Display Using Aberration and Parallax Analysis

  • Kim, Kum-Ho;Park, Sung-Chan
    • Current Optics and Photonics
    • /
    • v.5 no.6
    • /
    • pp.660-671
    • /
    • 2021
  • We present a novel optical system for an augmented reality head-up display (AR HUD) with two virtual images at different conjugates by employing a confocal off-axis two-mirror and introducing the horopter circle. For a far virtual image with large asymmetrical aberrations, we initially obtain an off-axis two-mirror system corrected for these aberrations and compensated for the down angle by configuring its parameters to satisfy the confocal and Scheimpflug conditions, respectively. In addition, this system is designed to reduce the biocular parallax by matching Petzval surface into the longitudinal horopter circle in a near virtual image. This design approach enables us to easily balance the residual aberrations and biocular parallax when configuring the optical system with two different conjugates, which results in an AR HUD available for near and far virtual images together.

A Study on the Development of Government Emergency Preparedness Policy Priority Elicitation (정부 비상대비정책 우선순위 도출에 관한 연구)

  • Choi, Won Sang;Shin, Jin
    • Convergence Security Journal
    • /
    • v.20 no.2
    • /
    • pp.91-99
    • /
    • 2020
  • The purpose of this study is to present the application of Information and Communication Technology(ICT) during the 4th Industrial Revolution for the efficient implementation of government emergency preparedness policies. Brainstorming by experts categorized the government's emergency preparedness policies into 4 types and 12 detailed tasks. Classification results were used by AHP(Analytic Hierarchy Process) to analyze relative importance and priorities. The AHP survey found that strengthening crisis management responsiveness was the most important detailed task. Artificial Intelligence(AI), Internet of Things(IoT), Unmanned Autonomy System, Virtual Reality(VR), and Augmented Reality(AR) were presented as major information and communication technology(ICT) for the efficient execution of detailed tasks.

A Study of Age Rating Criteria for Outdoor Augmented Reality Game (실외형 증강현실 게임의 등급분류기준에 관한 연구)

  • Kang, Ju-young;Lee, Hwan-soo
    • Journal of Digital Convergence
    • /
    • v.14 no.10
    • /
    • pp.439-447
    • /
    • 2016
  • Interest in Augmented Reality (AR) game $Pok{\acute{e}}mon$ GO is getting heightened. However, based on its characteristic, various direct and indirect problems are highlighted, thus increasing concerns. Although the game is not formally released domestically, there are limits in national game classification to apply on such outdoor Augmented Reality game. This paper will examine the problematic cases regarding Pokemon GO and analyze internal and external game classification system to discuss safe gaming measures for domestic users. In result of examining cases, need for adding 'physical danger' in current game classification system for user's safety was shown. As the government's game regulation is being eased, appearance of a variety of games using Augmented Reality technology in near future is predicable. Therefore it is important to prepare improvement of game classification system as a pre-safety measure, and it is expected to bring positive effect on game usage and industrial growth through safe game usage.

The Analysis on Effects of Applying the Contents of Augmented Reality - Focused on the English Class in Elementary - (증강현실 콘텐츠 활용수업의 효과성 분석 - 초등학교 영어과목을 중심으로-)

  • Kim, Kyung-Hyun
    • Journal of The Korean Association of Information Education
    • /
    • v.13 no.3
    • /
    • pp.359-370
    • /
    • 2009
  • This study analyzed the effects of augmented reality contents in the elementary school English curriculum. The study revealed the differences between study focus rate, study participation activeness, study activities consuming variables and instructional climate of a group that used augmented reality contents of the English curriculum produced by KERIS and ETRI in 2008, and a group that did not use the contents. As a result, there was no significant difference between the group that studied with augmented reality contents and the group that studied in a traditional method in terms of study focus rate. For study participation activeness, the traditional class had higher scores. On the other hand, the augmented reality contents class had an even spread of study activities consuming variables overall. In terms of instructional climate, the traditional class had higher scores in the amiable field. These results show that in English classes, the student's focusing skills and motivation for studies and stimulation of students' concentration are more related to results than the type of contents.

  • PDF

Development of Guide and Facility Management App by using Augmented Reality and QR Code (증강 현실과 QR 코드를 이용한 안내 및 설비 관리 앱 개발)

  • Cho, Kwangmoon
    • Journal of Digital Convergence
    • /
    • v.12 no.4
    • /
    • pp.245-249
    • /
    • 2014
  • An app based on the augmented reality and QR codes is developed in this paper. This app is for guidance to the harbor and management the facilities in ships. Using the smart device app people could receive guidance the course to visit Mokpo harbor and information for the port and ship's facilities. Through the utilization of smart devices, the app is easy to find the desired destination to and provide the convenience of tourists. In addition, by using the QR code people could see an explanation of the ship's facilities and write the inspection reports for the facilities.

3D Pottery Modeling in Augmented Reality (증강현실 기반의 3차원 도자기 모델링 시스템)

  • Han, Gab-Jong;Hwang, Jane;Choi, Seung-Moon;Kim, Gerard Joung-Hyun
    • Journal of the HCI Society of Korea
    • /
    • v.2 no.2
    • /
    • pp.19-26
    • /
    • 2007
  • This paper presents an augmented reality based modeling system that can provide pottery design experiences to the user. Augmented reality offers natural 3D interaction, a tangible interface, and integration into the real environment. In addition, six modeling techniques that mimics the hand movements in real world deformation process and an occlusion based interaction technique is provided for pottery modeling. The developed interface facilitates fast and intuitive pottery design. The AR pottery system can be used for pottery prototyping/design and educational purposes.

  • PDF

An Image-based Augmented Reality System for Multiple Users using Multiple Markers (다수 마커를 활용한 영상 기반 다중 사용자 증강현실 시스템)

  • Moon, Ji won;Park, Dong woo;Jung, Hyun suk;Kim, Young hun;Hwang, Sung Soo
    • Journal of Korea Multimedia Society
    • /
    • v.21 no.10
    • /
    • pp.1162-1170
    • /
    • 2018
  • This paper presents an augmented reality system for multiple users. The proposed system performs ar image-based pose estimation of users and pose of each user is shared with other uses via a network server. For camera-based pose estimation, we install multiple markers in a pre-determined space and select the marker with the best appearance. The marker is detected by corner point detection and for robust pose estimation. the marker's corner points are tracked by optical flow tracking algorithm. Experimental results show that the proposed system successfully provides an augmented reality application to multiple users even when users are rapidly moving and some of markers are occluded by users.

$PMP^2$: Portable Multimedia Player Using Projection-Based Augmented Reality ($PMP^2$: 프로젝션 기반의 증강현실 기술을 이용한 휴대형 멀티미디어 플레이어)

  • Oh, Ji-Hyun;Lee, Moon-Hyun;Park, Han-Hoon;Park, Jong-Il
    • 한국HCI학회:학술대회논문집
    • /
    • 2007.02a
    • /
    • pp.700-705
    • /
    • 2007
  • 프로젝션 기반의 증강현실(AR, augmented reality) 시스템이란, 고화질의 가상 정보를 프로젝터를 통하여 정해진 공간에 정확하게 표시해 주는 시스템을 말한다. 대부분의 증강현실 시스템은 사용자의 몰입감을 높이기 위해 고화질, 대 화면을 제공하기 위한 디스플레이 장치를 사용하며, 영상처리의 복잡도에 따른 고성능의 프로세스 장치를 요구하기 때문에 데스크탑 환경에서 이루어졌다. 그러나, 데스크탑 환경에서의 증강현실 시스템은 휴대가 불편하다는 단점을 가진다. 최근 프로젝터의 소형화와 모바일 프로세서의 성능 향상은 휴대가 편리한 모바일 증강현실 시스템의 등장을 가능하게 하였다. 그러나, 모바일 증강현실 시스템은 작은 디스플레이를 이용하여 영상 정보를 표시해 주기 때문에 높은 해상도를 지원할 수 없으며, 사용자의 몰입감을 감소시킨다는 단점을 가지고 있다. 본 논문에서는 기존의 증강현실 시스템의 단점을 보완하기 위하여 PDA와 소형 프로젝터를 결합하여 프로젝션 기반의 휴대용 멀티미디어 플레이어($PMP^2$ : Portable Multimedia Player using Projection-Based augmented reality)라는 모바일 증강현실 시스템을 제안한다. $PMP^2$는 모바일 프로세서의 대표격이라 할 수 있는 PDA와 휴대용 소형 프로젝터를 이용함으로써 고화질, 대화면의 증강현실 영상을 다수의 사용자가 원하는 장소와 시간에 즐길 수 있도록 해 준다. $PMP^2$는 스크린의 기하 및 컬러에 따른 왜곡을 보상해 줌으로써, 특정한 스크린 없이도 언제 어디서나 사용자에게 정확한 영상을 제공해 준다. 본 논문에서는 다양한 시나리오에 대해 $PMP^2$의 유용성을 검증함으로써 모바일 환경에서의 프로젝션 기반의 증강 현실 시스템의 활용 가능성을 제시한다.

  • PDF