• Title/Summary/Keyword: augmented reality (AR)

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Case Study on AR Technology Use in the Fashion Industry: Focusing on Classification of Use Types (패션산업에서의 AR기술 활용 사례 연구: 활용 유형을 중심으로 )

  • Mi Young Son
    • Science of Emotion and Sensibility
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    • v.27 no.1
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    • pp.81-92
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    • 2024
  • This study analyzed augmented reality (AR) technology use in the fashion industry by classifying them based on product, wearer, space, purpose, and use. In this study, 76 cases of AR technology use in the fashion industry that were analyzed in domestic and foreign portals (Google, Naver, etc.) and research articles were collected and analyzed. The study found that in AR technology cases, the dimensions of the product, wearer, and space were utilized in various ways, including real, virtual, and their combination. AR technology was used diversely and creatively in design and product development, marketing and publicity, fashion shows, try-ons, online and offline sales and distribution, etc. Through AR technology, the categories of fashion products, concept of fashion shows, try-on methods, marketing and promotional tools, and sales tools are expanded more creatively from the existing framework. For inclusive growth within the fashion industry in the future, the national government, local governments, and large corporations should develop measures in bridging the digital gap, such as the use of AR technology according to technological readiness, capital, and age.

E-textbook contents planning study applying Augmented Reality design technology (증강현실(AR) 디자인 기술을 적용한 E-교과서 콘텐츠 기획 연구)

  • Yoo, young-mi;Jo, seong-hwan
    • Proceedings of the Korea Contents Association Conference
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    • 2017.05a
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    • pp.7-8
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    • 2017
  • 증강현실(AR)의 기술력은 우리들의 생활속에 깊숙이 침투하여 혁신적인 변화를 가져오고 있다. 증강현실(AR)의 기술동향을 살펴보고, E-교과서 분야에 증강현실(AR)이 적용됐을 때 교육적 효과가 극대화 될 것으로 기대를 모으게 된다. 이에 증강현실(AR) 기술동향과 E-교과서 사례를 분석하여 증강현실(AR) 디자인 기술을 적용한 E-교과서 콘텐츠 기획에 관해 연구하고자 한다.

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A technique of collision detection between virtual objects and real objects for increasing immersion of Augmented Reality system (증강현실 시스템에서 몰입감 증대를 위한 가상 및 실물 객체간의 충돌 처리 기법 개발)

  • Cho, In-Kyeong;Park, Hwa-Jin
    • Journal of Digital Contents Society
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    • v.10 no.4
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    • pp.521-527
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    • 2009
  • This paper suggests a collision techniques for a higher reality in augmented reality by processing collision between a real object obtained through video frame input and a marker-based virtual object or a virtual object from Opengl. Augmented reality system is providing the visual information containing a virtual object added to the real environment and interactive interface between objects and between user and objects becomes a more concerning interest. But the collision problem is essential to the interactive interface and has to be solved first. Therefore, the proposed system suggests a solution for it to increase the realism and the immersion by validating the collision among a marker-based object, a virtual object from Opengl, and a real object obtained through web camera, that is, video frame.

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The Development on 3D Geographical Information Guide System using Augmented Reality (증강현실을 이용한 3차원 지리정보안내시스템 개발)

  • Kim, Hae-Dong;Kim, Ju-Wan;Kim, Dong-Hyun
    • Journal of Korean Society for Geospatial Information Science
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    • v.6 no.1 s.11
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    • pp.19-26
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    • 1998
  • In general, GIS provides a user with geographical information according to his requirements after a computer stores digitized spatial data from real scenes. Geographical information from digitized spatial data lacks of reality due to the exclusion of real scenes. However, Augmented Reality(AR) allows a user to see the real world with virtual objects superimposed upon or composited with the real world. Therefore it enhances a user's perception of the real world. In this paper, we present the development on 3D geographical information guide system using augmented reality that displays the real world with virtual objects such as building name, road name, etc., in real time.

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A Study on HMD-AR based Industrial Training System for Live Machinery Operation

  • Lee, Beomhee;Choi, Jinyeong;Choi, Byunghoon;Lee, Jisung;Min, Byungjun;Cho, Juphil
    • International Journal of Internet, Broadcasting and Communication
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    • v.10 no.1
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    • pp.65-70
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    • 2018
  • As technological development is progressing recently, various technologies are actively being studied in the course of the 4th industrial revolution. So, even in the educational field, virtual reality and augmented reality technology are used in educational environments, but specialized additional equipment is required and the price is very expensive. Also, since a plurality of equipment are required for a large number of people, it is urgent to study the technology that can be effectively applied to the industrial education field. So in this paper, we propose an industrial training system for HMD-AR, MPEG-DASH and SOAP based HTTP based Live Machinery Operation using Smartphone to solve the problems of existing system.

AR Study of applying for indoor wireless sensor network monitoring (실내 무선센서네트워크 모니터링을 위한 AR적용 방안 연구)

  • Park, Jin Gwan;Kim, Yeong Ju;Lee, Jeong Hun;Ko, Sung Ho;Sharma, Ronesh;Jeong, Min A;Lee, Seong Ro
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.394-397
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    • 2012
  • Wireless sensor network is configured to be able to collect information collected from the various sensors, real-world environment wireless network. In this paper, the information collected from the wireless sensor networks in the real world using AR (Augmented Reality) data by projecting, in a variety of ways, the information collected from the wireless sensor network is utilized, which more intuitive is intended to provide to users. In this paper, stored in the DB table and the information collected from the wireless sensor network, wireless LAN (Access Point) that are placed in the sensor field and the terminal attached to the geomagnetic sensor, terminal position, after correction using acceleration sensors and augmented reality the aim is to visualize the data stored in the DB table using.

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Production of Digital Fashion Contents based on Augmented Reality Using CLO 3D and Vuforia (CLO 3D와 Vuforia를 활용한 증강현실 기반 디지털 패션 콘텐츠 제작)

  • Kang, Tae-Seok;Lee, Dong-Yeon;Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.21-29
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    • 2020
  • This study defines the pipeline for digital fashion contents production using CLO 3D, a 3D fashion design software that supports virtual clothing visualization as a cutting-edge simulation technology for fashion, and vuforia, a mobile platform augmented reality (AR) development kit for creating AR applications. The proposed production pipeline is organized in a method to produce a virtual clothing model through CLO 3D software through works of patterns, sewing lines, textures, etc., and AR contents based on computer vision techniques using the functions and properties of vuforia development kits in the Unity engine development environment. In addition, we present application method that can be practically utilized from the perspective of practical users, such as fashion designers and directors, by creating a new type of AR digital fashion contents directly as a flow of the defined production pipeline.

DEVELOPMENT AND EVALUATION OF A TEMPORARY PLACEMENT AND CONVEYANCE OPERATION SIMULATION SYSTEM USING AUGMENTED REALITY

  • Yan, Weida;Aoyama, Shuhei;Ishii, Hirotake;Shimoda, Hiroshi;Sang, Tran T.;Inge, Solhaug Lars;Lygren, Toppe Aleksander;Terje, Johnsen;Izumi, Masanori
    • Nuclear Engineering and Technology
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    • v.44 no.5
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    • pp.507-522
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    • 2012
  • When decommissioning a nuclear power plant, it is difficult to make an appropriate plan to ensure sufficient space for temporary placement and conveyance operations of dismantling targets. This paper describes a system to support temporary placement and conveyance operations using augmented reality (AR). The system employs a laser range scanner to measure the three-dimensional (3D) information of the environment and a dismantling target to produce 3D surface polygon models. Then, the operator simulates temporary placement and conveyance operations using the system by manipulating the obtained 3D model of the dismantling target in the work field. Referring to the obtained 3D model of the environment, a possible collision between the dismantling target and the environment is detectable. Using AR, the collision position is presented intuitively. After field workers evaluated this system, the authors concluded that the system is feasible and acceptable to verify whether spaces for passage and temporary storage are sufficient for temporary placement and conveyance operations. For practical use in the future, some new functions must be added to improve the system. For example, it must be possible for multiple workers to use the system simultaneously by sharing the view of dismantling work.

A Method to Enhance the Recognition Rate of Marker Images in Augmented Reality (증강현실 마커 이미지의 인식률 개선 방안)

  • Park, Chan;Lee, Wan-Bok
    • Journal of Convergence for Information Technology
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    • v.12 no.1
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    • pp.1-6
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    • 2022
  • As augmented reality technology becomes more common and prevelant, marker-based AR contents are applied in various ways. However AR contents are still hardly utilized due to the low recognition rate of marker images. In order to increase the recognition rate of AR marker images, this paper experiment and analyzed how much the recognition rate of markers could be improved when image correction and design changes was applied. The experimental result shows that the image correction task could significantly improve the number of image characteristics and the recognition grade if the image was modified in a way its saturation value is increased. Moreover, the recognition rate was improved even more when regular pattern design was added to the original marker image. In conclusion, it was possible to make the marker well recognized through proper correction of the image and additional process of pattern design in the process of producing the marker image.

Analysis of 3D Building Construction Applications in Augmented Reality

  • Khan, Humera Mehfooz;Waseemullah, Waseemullah;Bhutto, Muhammad Aslam;Khan, Shariq Mahmood;Baig, Mirza Adnan
    • International Journal of Computer Science & Network Security
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    • v.22 no.10
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    • pp.340-346
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    • 2022
  • Construction industry is considered as one of the oldest industries in the world since human came into being and the need of their own space is realized. All this led to make the world a space of many beautiful constructive ventures. As per the requirements of today's world, every industry is recognizing the need for use and adoption of modern as well as innovative technologies due to their benefits and timely production. Now construction industry has also started adopting the use of modern and innovative technologies during their projects but still the rate of adoption is so slow. From design to completion, construction projects take a lot to manage for which technology based solutions have continuously been proposed. These include Computer Aided Design (CAD), building information modeling (BIM) and cloud computing have been proved to be much successful until now. The construction projects are high budgeted, and direly require timely and successful completion with quality, resource and other constraints. So, the researchers observe the need of more clear and technology based communication between the construction projects and its constructors and other stakeholders is required before and during the construction to take timely precautions for expected issues. This study has analyzed the use of Augmented Reality (AR) technology adopting GammaAR, and ARki applications in construction industry. It has been found that both applications are light-weighted, upgradable, provide offline availability and collaborative environment as well as fulfil most of the requirements of the construction industry except the cost. These applications also support different screen size for better visualization and deep understanding. Both applications are analyzed, based on construction's application requirements, usability of AR and ratings of applications user collected from application's platform. The purpose of this research is to provide a detail insight of construction applications which are using AR to facilitate both the future developers and consumers.