• 제목/요약/키워드: auditory experience

검색결과 66건 처리시간 0.021초

가청화를 이용한 G예술회관의 대공연장 음향 성능평가에 관한 연구 (A Study on Valuation about Acoustic Performance utilizing Auditory-Evocation for Grand Performance Hall of G Art Hall)

  • 김남돈;윤재현;김재수
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2007년도 춘계학술대회논문집
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    • pp.623-627
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    • 2007
  • In case of the Grand Performance Hall, in view of its distinctiveness, since various Assembly Activity as well as Lecture together with the use for Music are important besides the purpose of Performance itself, the consideration with regard to the sound environment which enables to minimize the acoustic defect has appeared on the stage as an essential factor. On this viewpoint, this Study has attempted to examine the acoustic satisfaction degree and its response regarding to the grand performance hall by means of the measurement and valuation about the psychological volume of human-being using the auditory-evoked technology that possible to experience the Virtual Sound Field at the designing stage, after practice of the optimized acoustic design for the object of the grand performance hall on the step of construction. As the result of auditory-evocation, it was known that the valuation about the acoustic performance after reformation has been improved affirmatively than before reformation. It is considered that such outcome of the study could be utilized as the useful material that enables to improve the curtailment effect of construction cost and the acoustic performance, by means of the presupposition control about the acoustic problem from the stage of design, for the occasion when the similar Performance Hall is planning to build, hereafter.

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모음의 포먼트 변형에 따른 인공와우 이식 아동의 청각적 인지변화 (Perception Ability of Synthetic Vowels in Cochlear Implanted Children)

  • 허명진
    • 대한음성학회지:말소리
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    • 제64호
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    • pp.1-14
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    • 2007
  • The purpose of this study was to examine the acoustic perception different by formants change for profoundly hearing impaired children with cochlear implants. The subjects were 10 children after 15 months of experience with the implant and mean of their chronological age was 8.4 years and Standard deviation was 2.9 years. The ability of auditory perception was assessed using acoustic-synthetic vowels. The acoustic-synthetic vowel was combined with F1, F2, and F3 into a vowel and produced 42 synthetic sound, using Speech GUI(Graphic User Interface) program. The data was deal with clustering analysis and on-line analytical processing for perception ability of acoustic synthetic vowel. The results showed that auditory perception scores of acoustic-synthetic vowels for cochlear implanted children were increased in F2 synthetic vowels compaire to those of F1. And it was found that they perceived the differences of vowels in terms of distance rates between F1 and F2 in specific vowel.

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Functional Analysis of Music Used in Film

가상현실 점포의 특성에 관한 연구 -현대백화점 VR 스토어와 eBay VR 백화점 사례를 중심으로- (A Research on the Characteristics of Virtual Reality Stores -Focused on Hyundai VR Store and eBay VR Department Store-)

  • 장주연;전재훈
    • 한국의류학회지
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    • 제42권4호
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    • pp.671-688
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    • 2018
  • This study investigates the characteristics of VR stores that emerged as new fashion communication media. Two case studies on Hyundai and eBay VR Department stores were conducted along with a discussion of the function and meaning of the fashion VR store. The results showed that both stores provide novel shopping experiences; however, the two were differentiated in terms of production method and technology implementation level. Functional aspects such as providing shopping efficiency and purchasing service was insufficient in both stores. Instead, they were complementing by means of product rotation, recommendation system, voice guidance, or linkage with an online shopping mall. In experiential aspects, both stores provided a strong sense of immersion. Hyundai VR store enhanced immersion with a high resolution image of a real offline store; however, it lacked in the ability to provide multisensory stimulation such as kinetic sense or auditory stimulation. The eBay VR Department store intensified the immersion experience by providing auditory stimulation as well as visual stimulation that enhanced the speed and distance sense through the utilization of animation. However, the extent of experience was limited in terms of agency and transformation because of the low interactivity found in both store systems.

Imaginary Soundscape 기반의 딥러닝을 활용한 회화와 음악의 매칭 및 다중 감각을 이용한 융합적 평가 방법 (Convergence evaluation method using multisensory and matching painting and music using deep learning based on imaginary soundscape)

  • 정하영;김영준;조준동
    • 한국융합학회논문지
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    • 제11권11호
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    • pp.175-182
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    • 2020
  • 본 연구에서는 회화 감상에 도움이 되는 사운드스케이프를 구성하기 위해 딥러닝 기술을 활용하여 클래식 음악을 매칭하는 기술을 소개하고 회화와 음악 매칭이 얼마나 잘 되었는지에 대해 평가할 수 있는 평가 지표를 제안한다. 평가 지표는 리커드 5점 척도를 통한 적합도 평가와 멀티모달 측면의 평가로 진행하였다. 회화와 음악 매칭에 대해 13명의 실험 참가자의 적합도 평가의 점수는 3.74/5.0 이었고, 또한 13명의 실험 참가자의 멀티모달 평가에서 회화와 음악 매칭의 코사인 유사도의 평균은 0.79였다. 멀티모달적 평가는 새로운 사용자 경험을 측정할 수 있는 평가 지표가 될 것으로 기대된다. 또한 본 연구를 통해 시각과 청각의 인터랙션을 제안함으로써 다중감각 예술작품 경험을 향상시키고자 하였다. 본 연구에서 제안된 회화와 음악 매칭이 다중감각 예술작품 전시에서 활용되며 더 나아가 이는 시각 장애인들의 예술작품 감상에 대한 접근성을 높일 수 있을 것이라 기대한다.

가상 현실 기반의 교육 목적 콘텐츠에 대한 연구 - VR 키오스크 시뮬레이션 (A Study on Educational Content Based on Virtual Reality)

  • 이준섭;임병일;한지영;이택희
    • 한국컴퓨터그래픽스학회논문지
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    • 제30권3호
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    • pp.179-188
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    • 2024
  • 최근 무인 단말기(키오스크)는 기존의 인력을 대체하면서도 효율적으로 주문이나 결제가 이루어질 수 있도록 해주어 그 활용 범위가 크게 증가하고 있다. 결과로 디지털 전환이 가속화되면서 키오스크 설치 비율이 급증하여 모든 연령층이 손쉽게 키오스크를 사용할 수 있도록 돕는 것이 중요한 과제가 되고 있다. 본 연구에서는 게임엔진의 기능과 Hand Tracking 기술을 기반으로 가상의 세계에서 키오스크 교육이 진행될 수 있는 콘텐츠를 개발하였다. 키오스크에 익숙하지 않은 사용자가 가상 현실에서 대기 손님으로 인한 시각적, 청각적 스트레스를 미리 체험함으로써 실제 상황에서 자신감 있게 대처할 수 있도록 돕는 것이다. 이를 위해 두 가지 VR 콘텐츠를 개발하였다. 하나는 단순 키오스크 체험 콘텐츠이고, 다른 하나는 시각적, 청각적 스트레스를 유발하는 특화 콘텐츠이다. 실험은 두 그룹으로 나뉘어 진행되었으며, 한 그룹은 일반 VR 콘텐츠를, 다른 그룹은 특화 VR 콘텐츠를 체험하였다. 체험 후, 두 그룹 모두 실제 매장에서 주문을 진행하였고, 설문조사 결과 실험군의 85%, 대조군의 95%가 교육에 만족한다고 응답하였다. 이를 통해 본 논문의 특화된 체험이 키오스크 교육에 효과적임을 확인할 수 있었다.

아이웨어 플래그십 스토어의 만족도 및 브랜드 경험 공간 표현방법 - 아이웨어 브랜드 '젠틀몬스터'를 중심으로 - (Satisfaction with an Eyewear Flagship Store and the Expression Methods of the Brand Experience Space - Based on Eyewear Brand 'Gentle Monster' -)

  • 홍설아;한혜련
    • 한국실내디자인학회논문집
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    • 제26권5호
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    • pp.152-160
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    • 2017
  • The purpose of this study is to propose a space design plan for brand experience that can enhance consumer satisfaction and brand awareness by conducting a survey on the consumer satisfaction with space expression methods in an eyewear flagship store. Through theoretical review, brand experience was defined as the 'process and outcome of experiences caused by stimulations associated with the brand in a series of processes. After reviewing previous studies, 5 elements of brand experience such as the sensory, emotional, behavioral, cognitive and relational experiences were extracted. Upon deriving a checklist through these elements, a survey was conducted. The analysis of the survey showed that the process composed of cognitive experiences that promoted to remember the brand was intensively expressed in spaces. Thus, the results of this study are as follows. First, the process composed of cognitive experience should be applied with a higher priority to increase brand awareness, and such a process accompanied by the behavioral and sensory experiences. Second, beyond a simple visual experience, various senses such as olfactory and auditory senses should be stimulated, and behavioral experience provided as an experience factor. Third, brand image and sales spaces should be composed under a single theme with a connectivity. Fourth, in external spaces, the curiosity of consumers should be stimulated with a theme matching the brand image. Fifth, it was found that the visitor satisfaction was higher when formative elements consisted of not only static but also dynamic features. Sixth, among the elements of brand experience, emotional experience should be improved to complete the 'process and outcome of experiences'. It is considered that further studies are needed, which expand the cases of eyewear flagship stores not only in Korea but also overseas, and propose more specific plans and design strategies through in-depth interview methods in the future.

옥외여가공간의 다중감각 선호 및 이미지 영향력 연구 (A Study on the Multi-sensory Preferences and Image Influences of Outdoor Leisure Spaces)

  • 윤희정;임승빈
    • 한국조경학회지
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    • 제34권3호
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    • pp.23-31
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    • 2006
  • Multi-sensory design results from sensory design paradigm and image centricism, which stimulates 5 sensation; visual, auditory, haptic, smell and taste sensation when we experience environment. This is helpful for designing outdoor space considering integrated sensation not only visual and auditory sensation as well as for improving visitor's satisfaction. Therefore, this study mainly intended to analyse the multi-sensory preference and the image influence of outdoor leisure space. For these purpose, this study selected 3 leisure spaces around Seoul city; Gwan-ak mountain(the type oriented natural resource), Insa-dong(the type oriented cultural resource) and Seoul land as theme park(the type oriented facility) and a survey was performed with a total of 204 visitors at the above spaces in winter and summer. The results of this study indicate that visual sensation was evaluated most high at 3 outdoor leisure spaces in both winter and summer. Visitors at Gwan-ak mountain and Seoul land prefer visual and haptic sensation, but visitors at Insa-dong prefer visual and haptic sensation in summer, visual and taste sensation in winter. Above all, this study led the designer to consider diverse sensation to access leisure space, especially haptic sense, which can be an effective design strategy to satisfy visitors.

국제정서사진체계 ( IAPS ) 를 이용한 정서 및 자율신경계 반응 연구 : 1/f 음악 및 white noise가 스트레스 회복단계에서의 피부전기반응 및 심박호흡계 반응에 미치는 영향 (Emotional and autonomic responses to IAPS-based stimulation : Effects of 1/f music and white noise on electrodermal and cardiorespiratory variables during the post-stress recovery)

  • 손진훈;;김지은;이경화;이임갑
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 1997년도 한국감성과학회 연차학술대회논문집
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    • pp.228-232
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    • 1997
  • The special interest should be paid to the analysis of the influences of positive emotions in terms of their possible effects on the dyanmics of autonomic. recovery after the negative affective stimualtion. Taking into account emotion-specific autonomic response patterning and dissociation of parameters of autonomic arousal during experience of both positive and negative emotional states, this problem seems a challenging one. In present study several autonomic parameters were analyzed altogether, namely inedices of electrodermal activity, heart rate and respitation rate during consecutive combination or both IAPS-based visual affective and auditory stimulation. The aim of the study was analysis of patterns of electrodermal and cardiorespiratory responses during emotional states evoked by negative affective visual stimulation followed by positive or neutral auditory one with intention to identify if the latter is able to facilitate post-stress recovery and enhance restoration of pre-arousal levels. The main orientation was dirdcted towards the further application of experimentally induced comfort emotions for dampening the negative consequences of exposure to stressful stimuli.

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