• Title/Summary/Keyword: audio device

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Effects of Modality and Smart Device on Learner's Interaction Experience in Online Learning (스마트 기기를 활용한 온라인 토론학습에서 모달리티가 학습자의 상호작용경험에 미치는 영향)

  • Park, Seyoung;Shin, Dong-Hee;Kim, Tae-Yang;Shin, Jae-Eun
    • The Journal of the Korea Contents Association
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    • v.15 no.2
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    • pp.507-519
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    • 2015
  • Along with the rapid diffusion of smart devices, smart learning has been taking place as a main pedagogy in education. Under these drastic changing circumstances, social presence and interaction between learners have been highlighted as key factors in educational research. In this light of rising importance, this study examined the effects of modality and smart device on users' perceived social presence and interaction experience in a smart learning environment. It conducted 2(text based interface vs. audio/video based interface) by 2(smartphone vs. tablet PC) between-subjects experiment. 80 participants were systematically recruited and randomly assigned to four conditions. The findings showed that social presence was higher in audio/video based interface condition than in text based interface condition. Modality also had a positive effect on learner's interaction experience. On the other hand, the effect of smart device is found to be statistically insignificant. Instead, interaction effect existed between modality and device on social presence. The result of this study suggests that the modality and characteristics of device should be considered seriously when designing interface of smart learning contents. The findings in this study provide future studies with heuristic implications by highlighting users' perceived cognition and experience.

Device Control System based on Brain Wave Data (뇌파데이터 기반의 디바이스 제어 시스템)

  • Lee, So-Hyun;Lee, Ye-Jeong;Lee, Seok-cheol;Seo, Jeongwook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.813-815
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    • 2016
  • This paper implements a device control system based on the brain wave data. Brain-Computer Interface (BCI) technology can pass directly to the system without going through the operation of the language or body. By controlling the device to detect brain waves in real time according to the change of status it helps to ease life for a variety of services, such as disabled people with limited mobility or students, people who need multi-tasking. In addition, it is possible to develop an application service such as the home device control system. A device control system implemented in the paper based on the data collected from the EEG Headset associated to control the power of the smart phone and audio. Control the power ON / OFF operation by the Attention, and support service functions to control the audio by the Meditation and Eye blink. It was confirmed that the device control using the brain wave data to be operated through a laboratory test successfully.

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Development of a Haptic Based Video and Audio Streaming Method (촉각기반 비디오 및 오디오 스트리밍 기술 개발)

  • You, Yong-Hee;Cho, Dong-Hyun;Lee, Hwan-Mun;Kim, Ki-Kwon;Jun, Kyung-Koo;Sung, Mee-Young
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.538-541
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    • 2009
  • In this paper, we explain a haptic based video and audio streaming method. The proposed method is to stream tactile and vibration information along with video and audio information. The video screen is divided into a grid, and each cell has tactile information which is corresponding to the content. At the same time, the sound stream is also analyzed and vibration information is applied. These data are streamed to clients and displayed through a haptic device and a vibration interface. So, a client will be more immersed into the video and audio by touching and getting vibrations.

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Development of Street Crossing Assistive Embedded System for the Visually-Impaired Using Machine Learning Algorithm (머신러닝을 이용한 시각장애인 도로 횡단 보조 임베디드 시스템 개발)

  • Oh, SeonTaek;Jeong, Kidong;Kim, Homin;Kim, Young-Keun
    • Journal of the HCI Society of Korea
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    • v.14 no.2
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    • pp.41-47
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    • 2019
  • In this study, a smart assistive device is designed to recognize pedestrian signal and to provide audio instructions for visually impaired people in crossing streets safely. Walking alone is one of the biggest challenges to the visually impaired and it deteriorates their life quality. The proposed device has a camera attached on a pair of glasses which can detect traffic lights, recognize pedestrian signals in real-time using a machine learning algorithm on GPU board and provide audio instructions to the user. For the portability, the dimension of the device is designed to be compact and light but with sufficient battery life. The embedded processor of device is wired to the small camera which is attached on a pair of glasses. Also, on inner part of the leg of the glasses, a bone-conduction speaker is installed which can give audio instructions without blocking external sounds for safety reason. The performance of the proposed device was validated with experiments and it showed 87.0% recall and 100% precision for detecting pedestrian green light, and 94.4% recall and 97.1% precision for detecting pedestrian red light.

IoT Based Performance Measurement of Car Audio Systems in Korean Recreation Vehicles (IoT 센서를 이용한 국산 RV차량 음향시스템의 음향특성에 관한 분석)

  • Park, Hyung Woo;Lee, Sangmin
    • Journal of Internet Computing and Services
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    • v.18 no.1
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    • pp.57-64
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    • 2017
  • Recent automobile manufacturing technology has improved not only the function and performance of cars, but also the audio systems in cars so as to increase their marketability. Automobile manufacturers always have the option of simply installing an expensive acoustic system to help customers enjoy a high-level sound quality car audio system. However, this also tends to increase the MSRP (Manufacturer's Suggested Retail Price) of the car. Therefore, it is desirable, where possible, to enhance the sound quality of plainer, less expensive audio devices to help customers feel as if they have a high-quality and expensive audio device in their car. In order to make this happen, the manufacturer must develop an optimal interior environment and audio system at a relatively lower cost. To this end, features of the car audio system can be enhanced by analyzing audio frequency response and using performance metrics to figure out the characteristics of the human auditory system. This study analyzed the sound field of Korean Recreation Vehicles (RVs) using the Internet of Things (IoT) sensor for the measurement of car audio system. As a result, high energy of sensitive bandwidth, one of the human auditory characteristics often makes annoying sound. This study also found that increasing the frequency response flatness is required by taking human auditory field into account when designing the car audio system for the future.

Flower of Digital Broadcasting DMB (디지털방송의 꽃 DMB(Digital Multimedia Broadcasting))

  • Cha, Hwan-Ju
    • Journal of the Korean Professional Engineers Association
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    • v.38 no.3
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    • pp.6-12
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    • 2005
  • DMB(Digital Multimedia Broadcasting) Service was started, DMB enables people on the move to enjoy seamless video streaming, theater-quality audio and data through a hand-held digital device much like a handset or an in-car terminal. Realization of any-time, any-where, any-device, any-one DMB Service is needed for the government effective policy, Technical R&D and Standization, Corporate investment.

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Imaging Device Identification using Sensor Pattern Noise Based on Wiener Filtering (Wiener 필터링에 기반하는 센서 패턴 노이즈를 활용한 영상 장치 식별 기술 연구)

  • Lee, Hae-Yeoun
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.65 no.12
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    • pp.2153-2158
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    • 2016
  • Multimedia such as image, audio, and video is easy to create and distribute with the advance of IT. Since novice uses them for illegal purposes, multimedia forensics are required to protect contents and block illegal usage. This paper presents a multimedia forensic algorithm for video to identify the device used for acquiring unknown video files. First, the way to calculate a sensor pattern noise using Wiener filter (W-SPN) is presented, which comes from the imperfection of photon detectors against light. Then, the way to identify the device is explained after estimating W-SPNs from the reference device and the unknown video. For the experiment, 30 devices including DSLR, compact camera, smartphone, and camcorder are tested and analyzed quantitatively. Based on the results, the presented algorithm can achieve the 96.0% identification accuracy.

An Audio Signal Wive Condition Test Device

  • Tanachaikhan, Lerdlekha;Sriratana, Witsarut;Pongswatd, Sawai
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.79.1-79
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    • 2002
  • $\textbullet$ Contents 1 Abstract $\textbullet$ Contents 2 Introduction $\textbullet$ Contents 3 Design of the system $\textbullet$ Contents 4 Creating product database $\textbullet$ Contents 5 Functionality testing $\textbullet$ Contents 6 Conclusion $\textbullet$ Contents 7 References

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Remediation Characteristics that Appear in the Change of MP3Player I : Re-mediation and Genealogical Change (MP3Player의 변화에서 나타나는 재매개적 특성 I : 계보적 변화와 재매개성)

  • Lee, Jin-Hyuk;Lee, Young-Chun;Koo, Yoon-Hee
    • The Journal of the Korea Contents Association
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    • v.13 no.11
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    • pp.59-68
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    • 2013
  • iPod Touch provided so various application software beyond the early music playback function, and enhanced its UI to the level of UX. Because of these, it was evaluated as innovative. In addition, even though various images were provided through the Internet, some people still classify MP3P as audio device in its product category. As for how audio device became video or image device and which factor contributed to such happening, there may be various factors, such as social, cultural, and technical change, other than fundamental change of medium itself. This study is regarding medium characteristics of MP3Player. In other words, this study classified genealogical changes, which can be categorized into 4 points. This study also analyzed the property of each point according to this classification. The result of analysis showed that there is a relation with technological as well as social context in such genealogical change in MP3player. Even though there are various elements in the change of a device, it can be suggested that the factors of genealogical change in MP3player are influenced by a totality of social needs and contexts and technical changes.

Implementation of the automatic switching device for the voice communications between heterogeneous devices (이종 기기 간 음성통신을 위한 자동전환장치의 구현)

  • Lew, Chang-Guk;Lee, Bae-Ho
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.12
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    • pp.1321-1328
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    • 2015
  • A radio is a half-duplex voice communication method using the PTT(: Push To Talk), occupy a single line calls during transmission. As an interface between the telephone and the radio, UHF and VHF, for voice communication between the different heterogeneous devices, A device automatically switches between the two devices is required. Therefore, in accordance with the performance of the voice switching apparatus for detecting a voice to be transmitted from an input signal, loss of the audio signal to be transmitted is subjected to Significant influence. Conventional method has the problem responding to noise by setting the level through simple means of amplitude of input signal, in other words, the energy level of the input signal. This paper, by using the audio signal processing techniques, this discriminated what the voice is among the input signal and substantiated a device for the automatic voice transmission between heterogeneous devices. With this proposal, I was confirmed of improvement of performance in the automatic voice switching device, could perform loss-less transmission of voice between heterogeneous devices.