• 제목/요약/키워드: artistic methods

검색결과 213건 처리시간 0.03초

동양화의 예술적 스타일 탐구 (Exploring the Artistic Style of the Oriental Paintings)

  • 이소려;이효종
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2019년도 춘계학술발표대회
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    • pp.475-478
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    • 2019
  • Although the work of neural style transfer has shown successful applications in transferring the style of a certain type of artistic painting, it is less effective in transferring Oriental paintings. In this paper, we explore three methods which are effective in transferring Oriental paintings. Then, we take a typical network from each method to carry on the experiment, in view of three different methods to Oriental paintings style transfer effect has carried on the discussion.

The Research on Lighting Design of Parks

  • Zhang, Rui;Piao, Yong-Ji;Cao, Lin-Sen;Cho, Tae-Dong
    • 한국환경과학회지
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    • 제23권6호
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    • pp.1013-1020
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    • 2014
  • Based on the survey of the parks in Tai'an by questionnaire survey, on-the-spot investigation and in-depth interview, the paper analyzes the tendencies of visitors in modern landscape lighting design forms and methods from two terms: primary attributes and the preferences of artistic lighting design. To increase the safety of the parks is a pressing need for visitors. Visitors have a pressing need for increasing the safety of the parks' lighting and artistic quality. Most visitors think the parks' lighting has blind spots and the brightness is not enough. Visitors' night activities in the park will be insecure. As to artistry aspects, people prefer strong artistic style of lamps and lanterns to the common, such as ethnic style and animal image; Tourists prefer to use white light and yellow light to illuminate trees, because these colors make people feel more warm and amiable. This research provides basic data for lighting design of parks.

현대의상의 직물문양에 나타난 초현실주의의 무의식 개념에 관한 연구 (A Study on the concept of unconsciousness of Surrealism on the fabric of modern fashion)

  • 이효진
    • 복식
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    • 제22권
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    • pp.5-22
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    • 1994
  • This study was intended to analyze the con-cept of unconsciousness of Surrealism on the fabric of modern fashion. Surrealism had been searching for a new way of confronting a social and artistic en-vironment that was stifling and repugnant to them. Especially the surrealistic methodology was changed into various methods of surreal-istic painters, They explored the world of subconsciousness of uncosciousness in the world of human being. The highly developed material civilization resulted in human alienations environmental disruption. By this fact human being of the 20th century was sought a philosophical and artistic value to overcome social disease. That is their search for spiritual world was interested in surrealist's psychoanalytical method. The fashion in the 20th century is changing rapidly for the new century to come. Under such circumstances as these modern fashion is attempted to pursue new innovative and in-dividual ideas. recently the mental images through Surrealism was represented in the for-mative feature of modern fashion. To study the concept of unconsciousness of Surrealism on the fabric of modern fashion I selected and examined artistic books and fashion magazines. As a result of this review I found that some fabrics used in modern fashion are printed in a free shapes without any meaning or form.

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게임 그래픽의 예술적 표현을 위한 NPR기법 연구 (A Study of NPR Techniques for Artistic Expressions In Game Graphics)

  • 김종서;곽훈성
    • 한국게임학회 논문지
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    • 제8권1호
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    • pp.59-70
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    • 2008
  • 게임 그래픽은 컴퓨터 그래픽의 한 분야로서 비약적인 기술발전으로 끊임없는 시도와 연구를 통해 표현 기법의 다양성을 추구하고 있다. 게임 그래픽의 렌더링 방식도 크게 두 가지 분야로 구분된다. 사진과 같은 정확한 영상을 구현하는 사실적 렌더링(Photorealistic rendering)기법과, 사람의 감성과 예술성이 표현되는 비사실적 렌더링(꾜PR: Non-Photorealistic rendering)기법이다. 본 논문에서는 게임 그래픽에서 사용되는 비사실적 렌더링(NPR)기법에 대하여 각각의 제작사례에 대한 분석과 특징을 조사하였다. 그리고 게임 그래픽을 예술적인 측면으로 접근하여 다양한 효과들을 제안하였다. 이러한 연구를 통해 최근의 비사실적 렌더링(NPR)기법의 적용성과 장단점을 파악하여 좀 더 감성적이고 친근하며 예술적인 게임을 제작 할 수 있도록 하는데 목적이 있다.

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학습자의 경영예술 창작 체험이 제품-서비스 혁신 아이디어 생성에 미치는 영향에 대한 현상학적 연구 (A Phenomenological Study Defining the Fundamentals between Artistic Stimulation and the Creation of a Product-Service Innovation Idea)

  • 윤아영;김효근;서현주
    • 지식경영연구
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    • 제20권2호
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    • pp.105-135
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    • 2019
  • This study investigates cognitive and emotional changes in individuals to clarify the principle between artistic stimulation and business innovation idea generation based on phenomenological research methodology. We conducted in-depth interviews with six participants who participated in the artistic creation program of business art, and derived meanings from their experience. As a result, we presented 4 essential categories, 8 main subjects, and 20 sub-subjects; 1) Optimizing rational and creative thinking, 2) Projecting oneself to the artist, finding balance, 3) Having room in mind to view the surroundings, finding insight into the world, 4) Eureka moment, crossing the boundary between business and art. We also found out participants of the program 1) Gradually expanded the criteria, 2) In chaotic directions, and 3) Leaded business creativity through from a non-form to reality throughout the project experience, The attempt to identify business phenomena by using phenomenological qualitative research methods had an academic significance regarding the unfamiliarity of the method in the business administration area. Moreover, this study broadened the possibility of promoting creativity by art in business areas. The study verified the categories and subjects of the business art, paving the way towards application in the real business situation.

A Research of Ink and Wash Elements on the 3D Animation Film <Deep Sea>

  • Biying Guo;Xinyi Shan;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권3호
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    • pp.82-87
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    • 2023
  • <Deep Sea> is an 3D animated film that stands out for its exceptional special effects and distinctive artistic style. The film employs a multitude of dazzling and vibrant ink particles, creating a strong sense of three-dimensionality and weightlessness, while simultaneously portraying a dreamlike and elegant representation of a deep sea ink painting. Furthermore, through the utilization of fragmented stream of consciousness narrative technique, the film establishes a unique artistic effect infused with a Chinese atmosphere. This paper by analyzing the unique particle ink art style and color and stream of consciousness narrative methods in film, this paper discusses the innovative art style generated by traditional ink art style combined with three-dimensional technology, and the integration of traditional ink art ideas and artistic conception in animated films. The objective is to cultivate a new ink art style and prove the importance of traditional cultural expression in animated films, while providing new perspectives for the future application of traditional art in animation.

Impact of Artificial Intelligence on the Development of Art Projects: Opportunities and Limitations

  • Zheng, Xiang;Xiong, Jinghao;Cao, Xiaoming;Nazarov, Y.V.
    • International Journal of Computer Science & Network Security
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    • 제22권9호
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    • pp.343-347
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    • 2022
  • To date, the use of artificial intelligence has already brought certain results in such areas of art as poetry, painting, and music. The development of AI and its application in the creative process opens up new perspectives, expanding the capabilities of authors and attracting a new audience. The purpose of the article is to analyze the essential, artistic, and technological limitations of AI art. The article discusses the methods of attracting AI to artistic practices, carried out a comparative analysis of the methods of using AI in visual art and in the process of writing music, identified typical features in the creative interaction of the author of a work of art with AI. The basic principles of working with AI have been determined based on the analysis of ways of using AI in visual art and music. The importance of neurobiology mechanisms in the course of working with AI has been determined. The authors conclude that art remains an area in which AI still cannot replace humans, but AI contributes to the further formation of methods for modifying and rethinking the data obtained into innovative art projects.

3D 조각가공 시스템을 위한 3 차원 복원 방법 (3D Reconstruction Method for 3D Engraving Systems)

  • 이원석;정성종
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2008년도 추계학술대회A
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    • pp.1204-1209
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    • 2008
  • Design is important in the IT, digital appliance, and auto industries. Aesthetic and art images are being applied for better design satisfaction of the products. Various artistic image patterns are used to satisfy demand of design, but it takes much lead-time and effort to implement them for making dies and molds. In this paper, a hybrid reverse engineering method generating accurate 3D engraving models from 2D art images is proposed through image processing, 3D reconstruction, and NURBS interpolation methods. In order to generate the 3D model from the 2D artistic image, cloud points with z-depth are extracted according to intensity values of the image. An adaptive median filter and harmonic filter are used to obtain the intensity values accurately. NURBS surfaces are generated through the interpolation of the cloud points. Performance of the developed system is to be confirmed through the realization of Mona Lisa and Golden Gate Bridge.

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패션페인팅(Fashion Painting)을 이용한 의상디자인 연구 (A Study on Fashion Design by Application of Fashion Painting)

  • 정경복;이정희
    • 복식문화연구
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    • 제18권1호
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    • pp.205-215
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    • 2010
  • In modern society as people adapt to social and cultural changes, people prefer high-scarcity designed products rather than standardized ones. Consequently, this adaptation lays a foundation in art and cultural domains to express uniqueness and individuality. The purpose of this study is to develop fashion designs by fusing fashion painting and handicraft techniques through creative and various artistic expressions. The researchers studied the sociocultural background of modern handicraft fashion using document-based research methods. Based on the characteristics of modern handicraft, we produced six garments that applied fashion painting techniques. In this study, the origin of fashion painting was found in ornaments such as tattoo or body-painting. We determined that modern designers were using various fashion painting techniques and motives as unique and advanced ornamentary skills. Harmonizing various handicraft techniques(dyeing, embroidery, quilt, patchwork, beads, fashion painting, etc.) centered on fashion painting enabled creation of unique fashion design through varieties of artistic expressions.

신길${\sim}$여의도간 샛강 인도교 디자인 (Design of the Footbridge over the Branch between Singil and Yoido Analogy and Analysis)

  • 박선우;송태섭
    • 한국공간구조학회:학술대회논문집
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    • 한국공간구조학회 2006년도 춘계 학술발표회 논문집 제3권1호(통권3호)
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    • pp.132-141
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    • 2006
  • This paper deals with the design process of the footbridge over the branch between Singil and Yoido. For the design of a resonable and beautiful footbridge, it is required to consider technical methods and artistic geometry. The design approach to this footbridge is related with both the field of science and art, therefore from starting the process is made in cooperation with engineers and architects. It results in not only reasonable but economical structural master piece to close the gap between a technology-oriented tendency and a artistic inclination toward structural design.

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