• Title/Summary/Keyword: artificial space objects

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A Study on the Borrowed Landscape of Arbors and Temples in Jeonbuk Province (전북지역 樓亭 및 寺刹의 借景에 관한 연구)

  • Heo, Jun;No, Jae-Hyun;Jang, Hye-Hwa
    • Journal of Environmental Science International
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    • v.12 no.9
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    • pp.921-934
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    • 2003
  • The purpose of this study is to identify the characteristics and differences of borrowed landscape in traditional arbors and temples in Jeonbuk province. And this study is attempted to widespread the width of understanding the traditional landscape borrowing method for contributing in modem reception and creation of landscape architectural culture. For this, 30 traditional arbors and 30 traditional temples in Jeonbuk province were selected. The orientation of the place of view point, distance, vertical and horizontal angle were surveyed for identifying the structure of borrowed landscape. Furthermore main element, auxiliary element and a media of borrowed landscape were surveyed also. Two hypothesis were established for verifying the feasibility and real effectiveness of research results. First, the willingness of borrowed landscape shall be being in establishing traditional arbors and temples. Second, this willingness of borrowed landscape shall be accomplished in arbor space more positively than in temple space. The results of this study are as follows; 1. In temples, the surrounding landscape adapted in Buddhism principles are principally expressed, whereas in arbors, congregating landscape, variety landscape, background landscape for establishing good view point and enframed landscape are induced for making authoritative landscape as various borrowed landscape techniques. 2. The distance to borrowed landscape in temples is involved in far landscape region, whereas that in arbors is in middle and near. In comparative with temples, the arbors shows variety in distance to the borrowed landscape objects. 3. Down view borrowing is used generally in arbors, whereas upper view borrowing is used in temples at the view angle to the borrowed landscape objects. 4. Borrowed landscape objects are more considered factors than view scope in arbors. Main elements for borrowing landscape are very various arbors, but those are simple as mountains and peaks in temples. And natural elements are much more than artificial things in arbors as a media of borrowing landscape in comparative with temples.

A Study on the Base Material Specific and Processing Methods of Recycled New Materials in Space (실내공간에 사용되는 재활용 신재료의 소재 및 가공방법 연구)

  • Seo, Ji-Eun;Jeong, Hee-Jeong
    • Korean Institute of Interior Design Journal
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    • v.21 no.3
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    • pp.22-30
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    • 2012
  • Nowadays the issue of environmental pollution and ecological destruction is not a simple issue but an important issue to be continuously considered. It is deemed that a study for recycled new materials is immediately required and this study is to analyze features and processing methods of new materials which can be used to interior space. We found the recycled new materials used for space through researching various web sits. And then we analyzed what the base materials are and classified that base materials are whether natural or artificial of the recycled materials. We classified processing methods of the recycled new materials after researching general processing methods. The result of this study would be an important material to the research and development of new finishing materials with consideration of environment and to the research for a guideline of applicable new materials. The results of this study are as follows : First, we could classify widely 2 categories into natural material and artificial material and then 10 subcategories into metal, glass, wood, rubber, stone, plastic, leather or fabric, ceramic, concrete and so on, and analyzed that which material is mostly used and whether it is single material or multiple material. In order to analyze the feature of processing method. Second, we could classify into 4 categories such as junction, surface process, molding, and insert, and found out which processing method is applied based on objects of research. Third, as an analysis result of the recycled new material feature, in order to develop various new materials, it is required to study on combination and application of 2 materials or more rather than single material. Four, as a analysis result of the processing method feature, I would like to suggest that development and application of various processing methods are required. Especially, it is necessary to grope for a way to develop new functional materials for interior space through a systemic research and analysis of processing method of other fields. Furthermore, a way to reuse recycled new materials should be considered in a stage of selection and application of processing method.

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On the Formative Feature Characteristics of Cyber Character's Fashion in the Cyber-space Game (가상공간 게임에 나타난 사이버 캐릭터 의상의 조형성)

  • 서정립;진경옥
    • Journal of the Korean Society of Costume
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    • v.54 no.3
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    • pp.99-112
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    • 2004
  • The purpose of this research is to examine the relation between the cyber environment and the contemporary fashion design by studying the formative feature characteristics of cyber character's fashion in the on-line game from the point of the contemporary fashion design. The research method is to understand the general concept of the cyber-space and characters and then is to contemplate characteristics and formative features of game character's fashion of the cyber-space mainly with cyber characters that were closely linked with features of the contemporary fashion design. As a result, the formative feature of game character's fashion of the cyber-space was to be classified into four categories; reactionism, mechanism, futurism, sensualism. First, reactionism takes traditional elements with symbolical and compromising form. Second, mechanism has a tendency of deconstruction due to its vitality and sense of velocity for objects through employing geometrical forms and new materials. Third, futurism deviates from the established framework. It makes use of high-tech materials and has surrealistic and futuristic features. Fourth, sensualism does emphasize sensual parts of the body and intends to convey aesthetic atmosphere through association of ideas. Character's fashion of the cyber on-line game is unnatural and artificial in its forms and wear for the lack of knowledge for costume's structure, and it shows just simplified design that accept extremely partial fragment of features in the contemporary fashion design.

Perception and action: Approach to convergence on embodied cognition (지각과 행위: 체화된 인지와의 융복합적 접근)

  • Lee, Young-Lim
    • Journal of Digital Convergence
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    • v.14 no.8
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    • pp.555-564
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    • 2016
  • Space perception is generally treated as a problem relevant to the ability to recognize objects. Alternatively, the data from shape perception studies contributes to discussions about the geometry of visual space. This geometry is generally acknowledged not to be Euclidian, but instead, elliptical, hyperbolic or affine, which is to say, something that admits the distortions found in so many shape perception studies. The purpose of this review article is to understand perceived shape and the geometry of visual space in the context of visually guided action. Thus, two prominent approaches that explain the relation between perception and action were compared. It is important to understand the fundamental information of how human perceive visual space and perform visually guided action for the convergence on embodied cognition, and further on artificial intelligence researches.

Sensory Evaluation of Friction and Viscosity Rendering with a Wearable 4 Degrees of Freedom Force Feedback Device Composed of Pneumatic Artificial Muscles and Magnetorheological Fluid Clutches

  • Okui, Manabu;Tanaka, Toshinari;Onozuka, Yuki;Nakamura, Taro
    • Journal of Drive and Control
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    • v.18 no.4
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    • pp.77-83
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    • 2021
  • With the progress in virtual reality technology, various virtual objects can be displayed using head-mounted displays (HMD). However, force feedback sensations such as pushing against a virtual object are not possible with an HMD only. Focusing on force feedback, desktop-type devices are generally used, but the user cannot move in a virtual space because such devices are fixed on a desk. With a wearable force feedback device, users can move around while experiencing force feedback. Therefore, the authors have developed a wearable force feedback device using a magnetorheological fluid clutch and pneumatic rubber artificial muscle, aiming at presenting the elasticity, friction, and viscosity of an object. To date, we have developed a wearable four-degree-of-freedom (4-DOF) force feedback device and have quantitatively evaluated that it can present commanded elastic, frictional, and viscous forces to the end effector. However, sensory evaluation with a human has not been performed. In this paper, therefore, we conduct a sensory evaluation of the proposed method. In the experiment, frictional and viscous forces are rendered in a virtual space using a 4-DOF force feedback device. Subjects are asked to answer questions on a 1- to 7-point scale, from 1 (not at all) to 4 (neither) to 7 (strongly). The Wilcoxon signed rank test was used for all data, and answer 4 (neither) was used as compared standard data. The experimental results confirmed that the user could feel the presence or absence of viscous and frictional forces. However, the magnitude of those forces was not sensed correctly.

A Study on Environment-friendly Expressional Characteristics; As Shown in Interior Design of Public Facilities in Ulsan (울산광역시 공공시설 실내디자인의 환경친화적인 표현특성에 관한 연구)

  • 정지향;이규백
    • Archives of design research
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    • v.16 no.4
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    • pp.395-404
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    • 2003
  • Contemporary human beings have tendency to orient themselves to a natural environment while they have adapted themselves to artificial surroundings, which implies that a development of interior space where man, nature and space are in a sympathetic harmony with one another through overcoming non-naturalness and non-humanization is seriously needed. There are two methods in that; one concerns an introduction of environment-friendly expressions into the interior space as its natural factor, and the other involves expressing natural objects or beauties with orderly change commonly seen around in form of artificial design. On this study, the definition of ″Environment-friendliness″ and how it has evolved itself with time are first considered to search out for environment-friendly characteristics in the interior design. And then, among the characteristics of environment$.$friendly expressions widely observed in the interior space, the two aspects are studied for our purpose; an introduction of natural factors and an expression with artificial design. For the study, public facilities located in Ulsan were proposed since they accommodated lots of people. To meet the needs of the times that the development of environment-friendly space should reflect the factors of beauty and comfort enough to live in, relevant studies should be more activated and specialized. When there are a wide understanding of and a profound work upon introducing natural factors as well as ones of sound design into the interior space, a desirable environment-friendly expression could be created.

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An Analysis of Artificial Intelligence Algorithms Applied to Rock Engineering (암반공학분야에 적용된 인공지능 알고리즘 분석)

  • Kim, Yangkyun
    • Tunnel and Underground Space
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    • v.31 no.1
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    • pp.25-40
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    • 2021
  • As the era of Industry 4.0 arrives, the researches using artificial intelligence in the field of rock engineering as well have increased. For a better understanding and availability of AI, this paper analyzed the types of algorithms and how to apply them to the research papers where AI is applied among domestic and international studies related to tunnels, blasting and mines that are major objects in which rock engineering techniques are applied. The analysis results show that the main specific fields in which AI is applied are rock mass classification and prediction of TBM advance rate as well as geological condition ahead of TBM in a tunnel field, prediction of fragmentation and flyrock in a blasting field, and the evaluation of subsidence risk in abandoned mines. Of various AI algorithms, an artificial neural network is overwhelmingly applied among investigated fields. To enhance the credibility and accuracy of a study result, an accurate and thorough understanding on AI algorithms that a researcher wants to use is essential, and it is expected that to solve various problems in the rock engineering fields which have difficulty in approaching or analyzing at present, research ideas using not only machine learning but also deep learning such as CNN or RNN will increase.

Tension Based 7 DOEs Force Feedback Device: SPIDAR-G

  • Kim, Seahak;Yasuharu Koike;Makoto Sato
    • Transactions on Control, Automation and Systems Engineering
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    • v.4 no.1
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    • pp.9-16
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    • 2002
  • In this paper, we intend to demonstrate a new intuitive force-feedback device for advanced VR applications. Force feed-back for the device is tension based and is characterized by 7 degrees of freedom (DOF); 3 DOF for translation, 3 DOF for rotation, and 1 DOF for grasp). The SPIDAR-G (Space Interface Device for Artificial Reality with Grip) will allow users to interact with virtual objects naturally by manipulating two hemispherical grips located in the center of the device frame. We will show how to connect the strings between each vertex of grip and each extremity of the frame in order to achieve force feedback. In addition, methodologies will be discussed for calculating translation, orientation and grasp using the length of 8 strings connected to the motors and encoders on the frame. The SPIDAR-G exhibits smooth force feedback, minimized inertia, no backlash, scalability and safety. Such features are attributed to strategic string arrangement and control that results in stable haptic rendering. The design and control of the SPIDAR-G will be described in detail and the Space Graphic User Interface system based on the proposed SPIDAR-G system will be demonstrated. Experimental results validate the feasibility of the proposed device and reveal its application to virtual reality.

Development of Drag Augmentation Device for Post Mission Disposal of Nanosatellite (초소형위성의 폐기 기동을 위한 항력 증대 장치 개발)

  • Kim, Ji-Seok;Kim, Hae-Dong
    • Journal of Space Technology and Applications
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    • v.2 no.1
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    • pp.1-12
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    • 2022
  • In this paper, we described the development of a drag augmentation device for nanosatellite. Recently, space industry has entered the New Space era, and barriers to entry into Low Earth Orbit (LEO) for artificial objects such as small rockets and nanosatellite mega constellations have been significantly lowered. As a result, the number of space debris is increasing exponentially, and it is approaching as a major threat to satellite currently in operation as well as satellites to be launched in near future. To prevent this, international organizations like Inter-Agency Space Debris Coordination Committee (IADC) have been proposed space debris mitigation guidelines. The Korea Aerospace Research Institute (KARI) conducted KARI Rendezvous & Docking demonstration SATellite (KARDSAT) project, the first nanosatellites for rendezvous and docking technology demonstration in Korea, and we also developed drag augmentation device for KARDSAT Target nanosatellite that complied with the international guideline of post-mission disposal.

A Study on Effects of the Artificial Structures by the Blast Pressure Simulation (폭풍압 시뮬레이션에 의한 지형지물의 영향에 관한 연구)

  • Kang, Dae-Woo;Lee, Sin;Jung, Byung-Ho;Sim, Dong-Soo
    • Explosives and Blasting
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    • v.28 no.2
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    • pp.17-27
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    • 2010
  • With the development of modern society, there have been great technical advances, and the meaning, shape, and type of preservation objects have also become diverse. However, the legislation of executives established in 1961 has nt yet been revised realistically. Thatses administrative problems related to the usge and storage of explosives. In this study, the cases of civilian's question and thought that had been submitted to the government agency were surveyed. In order to analyze the effects of preservation object, ENPro3.1, which is a simulation program to analyze the sound pressure, was used to estimate the blast pressure when a magazine containing preservation objects exploded. With the damage due to the blast pressure, the problem with the safe distance depending on the preservation object levels was investigated. From the investigation, the blast pressures in the two cases with the artificial structures at the real distance 309 m and without the artificial structures at the legitimate standard space distance 440 m, were found to be 123 dB(L) and 138 dB(L), respectively. That means the influence of blast pressure in shorter distance with artificial structures is 15 dB(L) lower than longer distance without them. Therefore, it is recommended to apply the preservation distance based on the engineering analysis with a consideration of surrounding environment.