• Title/Summary/Keyword: art area

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Development and Application of Education Program Art Area Subject-based STEAM for Improvement of Elementary Students' Creativity: With a Scratch Programming Language (초등학생의 창의성 신장을 위한 예술 영역 교과 중심의 STEAM 교육 프로그램 개발 및 적용: 스크래치 프로그래밍 언어를 활용하여)

  • SEO, Youngho;JUNG, Seungbum;KIM, Jonghoon
    • Journal of Fisheries and Marine Sciences Education
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    • v.28 no.1
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    • pp.69-82
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    • 2016
  • In this study, Art area -based STEAM education programs that take advantage of the Scratch was to analyze the effect of the development of elementary school students' creativity. The winter break of ${\bigcirc}{\bigcirc}$ university education donation application students 3, 4, 5th grader was verified two research hypothesis to the target. First, Art area -based STEAM education programs will be effective on the development of elementary school students' creativity. Second, Art area -based STEAM education programs will be more effective on the development of the elementary school girls' creativity than the elementary school boys' creativity. Art area -based STEAM education programs is to show a significant difference on the development of elementary school students' creativity, mean change of elementary school girls were remarkable than boys.

A Study on the Recognition of Car Plate using an Enhanced Fuzzy ART Algorithm (개선된 퍼지 ART 알고리즘을 이용한 차량 번호판 인식에 관한 연구)

  • 임은경;김광백
    • Journal of Korea Multimedia Society
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    • v.3 no.5
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    • pp.433-444
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    • 2000
  • The recognition of car plate was investigated by means of the enhanced fuzzy ART algorithm. The morphological information of horizontal and vertical edges was used to extract a plate area from a car image. In addition, the contour tracking algorithm by utilizing the SOFM was applied to extract the specific area which includes characters from an extracted plate area. The extracted characteristic area was recognized by using the enhanced fuzzy ART algorithm. In this study we propose the novel fuzzy ART algorithm different from the conventional fuzzy ART algorithm by the dynamical establishment of the vigilance threshold which shows a tolerance limit of unbalance between voluntary and saved patterns for clustering. The extraction rate obtained by using the morphological information of horizontal and vertical edges showed better results than that from the color information of RGB and HSI. Furthermore, the recognition rate of the enhanced fuzzy ART algorithm was improved much more than that of the conventional fuzzy ART and SOFM algorithms.

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A Research on Architectural Features of performing art halls of Culture & Arts Centers (지방 문예회관 대공연장 건축특성에 관한 연구)

  • Lee, Eul-Gyu;Jang, Ki-Ho;Park, In-Kyu
    • Journal of the Korean Institute of Rural Architecture
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    • v.5 no.1
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    • pp.32-41
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    • 2003
  • After the 1988 Seoul Olympics, a lot of Culture & Arts Centers have been built in Korea. There have been raised questions on the frequency of room use and the occupancy of seats, but there are not enough architectural data for the Culture & Arts Centers in Korea. This paper focuses on the investigation of the architectural features of the Culture & Art Centers, such as the spatial sizes, the composition ratio of the performing art hall area to the overall facility area, the sizes and proportions of seat zone to stage zone, the average area per one person at the seat zone, the wide and the height of the procenium, the height of fly loft, and the number of users per one program. We could find out some meaning results. The composition ratios of the performing art hall area to the overall area of the facilities distribute with a wide range. The floor areas of 1500 through 2000 seat performing art halls are larger than $13,000m^2$. The average area per one person for seat zone and stage zone is approximately $0.8m^2$. All facilities we investigated have the types of the procenium stage. Almost all of the facilities have high quality stage conditions and equipments, but few programs use the various stage equipments and all of the main, side, and rear stages. To resolve this problems, various programs have to be developed for encouraging more people to use the Culture & Art Centers.

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A Study on Establishment and Development of Concept for Art Furniture (현대 아트퍼니처의 개념정립 및 전개에 관한 연구)

  • 최병훈
    • Journal of the Korea Furniture Society
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    • v.12 no.2
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    • pp.91-103
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    • 2001
  • Modern Art Furniture has been represented new idea and energy for futuristic furniture design by interacting and confronting with 3 points of view, which are; the idea and emotion of art, the form and concept of design, and the technique and materials of craft. Besides, meanings of modern Art Furniture are also can be described as followed. First, offend of concept of furniture design area to art, second, help to raise the social status of people by making art to be popularized, third, present a new direction of futuristic furniture design culture. Art Furniture design area, which has been trying to make a constant approach to human consideration and sensibility, leads new furniture design culture as an independent art genre in this 21st Century.

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A Case Study on the Regional Regeneration through Public Art - Focused on the Maeulmisul Art Project - (공공미술을 통한 지역재생 연구 - 마을미술 프로젝트를 중심으로 -)

  • Kim, Sora;Lee, Byungmin
    • International Area Studies Review
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    • v.20 no.4
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    • pp.205-225
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    • 2016
  • Many cities have instituted public art projects for the purpose of urban regeneration. The main objective of these projects is to revitalize an abandoned area through the culture of art. This endeavor however, seems to have become standardized, a one-time event, as institutionalized Public Art. The Maeulmisul Art Project has served as a complement to these problems, strengthening local identity and restoring community through use of local assets and artistic contributions of residents. There have also been areas in which the Maeulmisul Art Projects was taken as an opportunity to revitalize an area through linkage with other projects. This study examines the process of the formation of local identity and recovery of community through site-specific art of the Maeulmisul Art Projects. I would like to explore the possibility of implementing regional regeneration through use of the Public Art Project.

Recognition of Car License Plates Using Difference Operator and ART2 Algorithm (차 연산과 ART2 알고리즘을 이용한 차량 번호판 통합 인식)

  • Kim, Kwang-Baek;Kim, Seong-Hoon;Woo, Young-Woon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.11
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    • pp.2277-2282
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    • 2009
  • In this paper, we proposed a new recognition method can be used in application systems using morphological features, difference operators and ART2 algorithm. At first, edges are extracted from an acquired car image by a camera using difference operators and the image of extracted edges is binarized by a block binarization method. In order to extract license plate area, noise areas are eliminated by applying morphological features of new and existing types of license plate to the 8-directional edge tracking algorithm in the binarized image. After the extraction of license plate area, mean binarization and mini-max binarization methods are applied to the extracted license plate area in order to eliminated noises by morphological features of individual elements in the license plate area, and then each character is extracted and combined by Labeling algorithm. The extracted and combined characters(letter and number symbols) are recognized after the learning by ART2 algorithm. In order to evaluate the extraction and recognition performances of the proposed method, 200 vehicle license plate images (100 for green type and 100 for white type) are used for experiment, and the experimental results show the proposed method is effective.

A Study of Fashion Images related to the Placeness of Hong-Dae Area (홍대지역의 장소성과 패션 이미지 연구)

  • Kim, So-Young;Hahn, Soo-Yeon
    • Journal of the Korea Fashion and Costume Design Association
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    • v.14 no.3
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    • pp.217-233
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    • 2012
  • Placeness forms the traits unique to certain areas inducing people to visit there and purchase goods related to the place. The purpose of this study is to survey fashion images linked with placeness, by examining on-line and off-line fashion goods which claim the placeness. Hong-dae area in Seoul is selected for the case study, and the fashion goods claiming Hong-dae style or Hong-dae fashion are selected in order to analyze the fashion images. Hong-dae area, which was known for its art scenes and small restaurants in the 1980s, has been flourished its postmodern style cafes formed as yuppies-style consumer space in the 1990s. Foreign influenced subcultures were adopted, mimicked and mixed. Afterwards, dance clubs and live clubs gathered around this area. Recently, various local events to enhance the place identity such as "freemarket" and festivals are hosted by the local community. Based on the historical and regional background, the placeness of Hong-dae area is characterized with its artistry, counter-culturalism, and commercialism. The fashion images related of Hong-dae area fashion can be characterized as avant-garde image, art & craft image, kitsch image, vintage image, sexy casual image, and pop art image. The avant-garde image and the art & craft image are related with altistry and counter-culturalism. Kitsch image is related with the artistry, counter-culturalism, and the commercialism. Vintage image is related with artistry, counter-culturalism and commercialism. Sexy casual image is known to have commercialism of Hong-dae area, while Pop art image has its artistry and commercialism.

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A study on the communication expression of space for characteristics of digital art (디지털아트 특성에 의한 공간소통 표현방법에 관한 연구)

  • 옥창수;신홍경
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2003.05a
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    • pp.192-195
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    • 2003
  • Digital art brought about first in 19s6s by Laposky Ben and became a area of new art. Also, digital art gives new possibility to systematize concept and actions in whole art and to invent some media which can carry the sense experience with space. However, reason that has often cynical meaning is appearing in preconception which technology falls off humanity. Because of digital technology, space production can become dreary, so it is necessary to sensuous production that connects digital with space which contains meaning of interior space. The purpose of this study is to find out spare which can be communicated from viewpoint of interaction through spatial substitution and characteristics of various expression production which have been involved newly in digital art area.

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A Study on Applying the Concepts of the Interaction Design Concept on Local Performance-art Space (지역 공연문화시설 활성화를 위한 인터랙션디자인 개념 적용 연구)

  • Hong, Sung-Woo;Kang, Hae-Gyoung;Son, Kwang-Ho
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2006.11a
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    • pp.146-150
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    • 2006
  • The purposed of this study is to analyze the performance-art facilities. Research methods were reference study (interaction, local performance-art facilities) and research on the actual condition (on 4 local performance-art facilities for field investigation). Consequently emotional interractive space design makes people satisfied with their five senses, communication with people increase and enable people to experience something new that they haven't experienced before transcending time and space. Interaction design is designing experience of user through the interaction for human, thing, system, and space. The result of this research is to found out the possibility of emotional interaction design concept applied in public service area as a plan to revitalize the performance-art facilities.

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Design-Art: Focusing on the Concept-Forming Process of Design-Art (디자인아트: 개념 형성 과정을 중심으로)

  • Kang, Hyun-Dae;Kim, So-Hyun
    • The Journal of the Korea Contents Association
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    • v.12 no.8
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    • pp.178-186
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    • 2012
  • This study examined the concept-forming process of Design-Art and based on it, drew the significance of Design-Art. Design-Art is generated by the policy cultivating star artists and star designers so as to pioneer new art-market in 1990s in the foundation of anti-area formed by Postmodernism in 1960s. It started to be vitalized while designers were born as author. At the same time, because of the information's popularity by internet's propagation, users started to manufacture and propagate contents volunteerly. Meanwhile, designers accepted artistic value so as to guarantee independent position, so the area of Design-Art became more strengthened. Therefore, Design-Art means 'design as an art' and Design-Artist obtained general meaning, 'designer as an author'. In 2000s, it secured variety because of the acceptance of existing art galleries' Design-Art works and forming of new Design-Art market such as Design-Art fair, and vitalization of the market played its own roles with the movement to create new-concept of design in design ecology. Based on the contents, this paper analyzed Design-Art works by Design-Artists working actively in actual field and examined the possibility of future development of Design-Art.