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Operation and Current Issues of Asia-Pacific Regional Standardization Organization (APT의 지역 표준화기구 운영과 현안 이슈)

  • Kim, Young-Tae;Sohn, Hong;Park, Ki-Shik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.4 no.4
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    • pp.853-859
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    • 2000
  • The APT(Asia Pacific Telecommunity) Standardization Program(ASTAP) as means of regional cooperation in standardization was launched on February 1998. Its major functions are to study standardization-related issues and make contributions to the international standardization organizations like ITU, to bring about harmonization of telecommunications standards for the region and to disseminate information on regional and international standardization activities .In addition, through the third ASTAP Forum of the APT which held at Seoul on June 2000, its organizational structure was changed and focused on the creation of more productive outputs and the more active participation of industry-related organization, for the pursuit of regional common interests and the enhancement of regional positions toward international standardization arena. Bearing in mind the consideration outlined above, this paper aims to analyze telecommunications standardization policy and current issues intended by Asia-Pacific regional standardization organization and accordingly, to suggest a strategy for strengthening telecommunications standardization activities in Asia-Pacific region.

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Group Behavior Pattern Analysis with respect to Playing Loyalty among Blade & Sole Game Users (충성도에 따른 블레이드 앤 소울 게임의 사용자 그룹 행동 패턴 분석)

  • Chung, Ji-in;Song, Doo Heon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.10
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    • pp.1340-1346
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    • 2018
  • There have been researches on game continuance intention based on consumer behaviour theory of management science. Such macro access of computer game analysis might be insufficient to draw valuable results due to complex subsystem structure of recent computer games. In this paper, we choose 'Blade and Soul' game that was first published in 2012 and has been within top 20 MMORPG in Korea but known as a 'long time users' only game'among game players recently. Three user groups - long loyalty, concentrated, casual - are classified based on their play history and play time per day of Blade and Soul. The first survey with 222 subjects revealed that the real strength of the game was not the combat - Dungeon, Arena, Battleground competition - but very cohesive game community Blade and Soul has. Thus, we conduct another survey on the game community issues among 148 long time users (over 3 years playing history) and analyze their traits and behaviour patterns.

Establishment of a Strategy for the Promotion of an Active Participation in the IAEA Program related to Applications of Radioisotopes and Ionizing Radiation (방사선동위원소.방사선 응용을 위한 IAEA 프로그램의 참여 제고 방안)

  • Kim, Kyeong-Pyo;Lee, Jun-S.;Jung, Sung-Hee
    • Journal of radiological science and technology
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    • v.28 no.2
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    • pp.79-89
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    • 2005
  • This paper presents the overall attributes of the current IAEA programs and their future prospects in the arena of applications of radioisotopes and ionizing radiation, thus dealing with the demand to achieve a condensed understanding of the Agency's programs for an effective and efficient deployment of the respective national R&D projects in Korea. The considerable and beneficial advantages of a participation in the IAEA programs have been reviewed and their immediate relevance has been emphasized. A strategic approach for the enhancement of an active participation in the program and its efficient implementation has also been established. It is anticipated that the proposed recommendations such as the long term strategy and the applicable guidelines will be useful in formulating a nuclear policy for the further development of the international cooperative projects in the future.

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A Personalized Retrieval System Based on Classification and User Query (분류와 사용자 질의어 정보에 기반한 개인화 검색 시스템)

  • Kim, Kwang-Young;Shim, Kang-Seop;Kwak, Seung-Jin
    • Journal of the Korean Society for Library and Information Science
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    • v.43 no.3
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    • pp.163-180
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    • 2009
  • In this paper, we describe a developmental system for establishing personal information tendency based on user queries. For each query, the system classified it based on the category information using a kNN classifier. As category information, we used DDC field which is already assigned to each record in the database. The system accumulates category information for all user queries and the user's personalized feature for the target database. We then developed a personalized retrieval system reflecting the personalized feature to produce search result. Our system re-ranks the result documents by adding more weights to the documents for which categories match with the user's personalized feature. By using user's tendency information, the ambiguity problem of the word could be solved. In this paper, we conducted experiments for personalized search and word sense disambiguation (WSD) on a collection of Korean journal articles of science and technology arena. Our experimental result and user's evaluation show that the performance of the personalized search system and WSD is proved to be useful for actual field services.

"American" Ideas and South Korean Nation-Building: U.S. Influence on South Korean Education

  • Lee, Jooyoung
    • Cross-Cultural Studies
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    • v.20
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    • pp.113-148
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    • 2010
  • This paper examines the American role in shaping South Korean nation-building during the early Cold War by considering how the United States attempted to form South Korea's education and how Koreans responded to these efforts. It looks at education as an arena where "American" ideas such as democracy and liberalism were received, transformed, and utilized by Koreans. This study pays particular attention to the gap between American intentions and Korean expectations, as well as to the competition between American and Japanese systems, which explains the contradictory role America played in South Korean nation-building. In order to better assess the role of the United States in shaping South Korean education, this article considers the complex dynamics between the Japanese legacies, American influence, and Korean actors. Americans had exerted a great effect on Korean education since the beginning of their relationship. American missionaries, U.S. military government, and educational mission teams had all contributed to the expansion of educational opportunities for Koreans. Through the educational institutions that they established or helped establish, Americans tried to spread "their" ideas. In this process, Americans had to struggle with two obstacles: Korean nationalism and the legacies of Japanese colonialism. Many Koreans used American missionary schools for their own purposes and resisted U.S. military government's policies which ignored their desire for self-determination. American education missions had limited effect on Korean education due to the heterogeneous Japanese system that was still influencing South Korea even after liberation. The ways in which Americans have influenced the democratization of South Korea have not been simple. Although "American" democratic ideas reached Koreans through various routes, Koreans understood the "American" idea within their own historical context and in a way that fit their existing socio-political relations. Oftentimes suspicious of "American" democracy, Koreans developed their own concept of democracy. The overall American influence on Korean democratization, as well as on Korean education, was important but limited. While Americans helped Koreans build educational infrastructure and tried to transfer democratic ideas through it, Koreans actors and Japanese colonial legacies limited its impact.

Explaining One Less Nuclear Energy Policy from Governance Perspective: Energy Transition and Effectiveness of Urban Energy Policy (대안적 에너지 정책에 대한 탐색: 서울시 원전하나 줄이기 정책과 거버넌스의 역할)

  • Lee, Joo Hun
    • Korean Journal of Legislative Studies
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    • v.23 no.1
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    • pp.151-185
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    • 2017
  • Seoul's One Less Nuclear Power Plant is the major urban energy policy launched in April 2012. Its effort to respond to climate change and energy crisis in the aftermath of the Fukushima nuclear accident turned out very successful, considering huge decrease of energy consumption. However, the question of how the cut of energy consumption was possible remains unanswered. This paper introduces the concept of urban governance capacity as the cause of the success. It is the managing and governing capability to maintain the logical consistency policy system, comprising of policy perception, goals, policy tools and evaluation. Without this logical correspondence between the policy factors, any system including energy regime easily falls apart during the systemic transitional period. Governance capacity provides the integrating framework, so that the system as a whole maintains the internal homeostasis.

A Gene Cluster for the Biosynthesis of Dibenzodioxocinons in the Endophyte Pestalotiopsis microspora, a Taxol Producer

  • Liu, Yanjie;Chen, Longfei;Xie, Qiaohong;Yu, Xi;Duan, Anqing;Lin, Yamin;Xiang, Biyun;Hao, Xiaoran;Chen, Wanwan;Zhu, Xudong
    • Journal of Microbiology and Biotechnology
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    • v.29 no.10
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    • pp.1570-1579
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    • 2019
  • The fungal products dibenzodioxocinones promise a novel class of inhibitors against cholesterol ester transfer protein (CEPT). Knowledge as to their biosynthesis is scarce. In this report, we characterized four more dibenzodioxocinones, which along with a previously described member pestalotiollide B, delimit the dominant spectrum of secondary metabolites in P. microspora. Through mRNA-seq profiling in $g{\alpha}1{\Delta}$, a process that halts the production of the dibenzodioxocinones, a gene cluster harboring 21 genes including a polyketide synthase, designated as pks8, was defined. Disruption of genes in the cluster led to loss of the compounds, concluding the anticipated role in the biosynthesis of the chemicals. The biosynthetic route to dibenzodioxocinones was temporarily speculated. This study reveals the genetic basis underlying the biosynthesis of dibenzodioxocinone in fungi, and may facilitate the practice for yield improvement in the drug development arena.

The Impact of Psychological Factors, Game Efficacy and Game Motivation and on Adolescent's Game Leadership : Focus on MOBA Genre Players (심리적 요인, 게임 효능감 그리고 게임 동기가 청소년의 게임 리더십에 미치는 영향 : MOBA 장르 플레이어를 중심으로)

  • Lee, Seung Je;Jeong, Eui Jun
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.6
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    • pp.341-352
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    • 2019
  • Recently, e-sports has been receiving social attention. Game leadership is a necessary skill to perform effective game tasks, and it is very important to e-sports game and improve teamwork. As a result, there is a need to identify psychosocial factor that promote game leadership. This study tried to examine how game motivation, game efficacy, and psychological factors(self-control, social intelligence, self-esteem) reported to have an important effect on leadership have relation with game leadership to MOBA genre users who were known to consider role of game leadership as important factor. We used data from 196 adolescents using MOBA games for surveys. As a result of analysis, internet game time, game efficacy, and social intelligence had a positive relationship with game leadership. And game motivation(social, exploration and escape) also had a positive effect on game leadership. But self-control, self-esteem and some game motivations(acquisition, achievement) was not significant.

Performance Evaluation of a Machine Learning Model Based on Data Feature Using Network Data Normalization Technique (네트워크 데이터 정형화 기법을 통한 데이터 특성 기반 기계학습 모델 성능평가)

  • Lee, Wooho;Noh, BongNam;Jeong, Kimoon
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.29 no.4
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    • pp.785-794
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    • 2019
  • Recently Deep Learning technology, one of the fourth industrial revolution technologies, is used to identify the hidden meaning of network data that is difficult to detect in the security arena and to predict attacks. Property and quality analysis of data sources are required before selecting the deep learning algorithm to be used for intrusion detection. This is because it affects the detection method depending on the contamination of the data used for learning. Therefore, the characteristics of the data should be identified and the characteristics selected. In this paper, the characteristics of malware were analyzed using network data set and the effect of each feature on performance was analyzed when the deep learning model was applied. The traffic classification experiment was conducted on the comparison of characteristics according to network characteristics and 96.52% accuracy was classified based on the selected characteristics.

Analysis of IT Technology through the Trends in Home Video Game Console (가정용 게임기 동향을 통해 본 IT 기술 분석)

  • Bae, Jung-Min;Bae, Yu-Mi;Jung, Sung-Jae;Jang, Rea-Young;Sung, Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.675-678
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    • 2014
  • One time, Home video game console's penetration was as comparable to the personal computer's penetration, growth has slowed since the advent of smartphones, tablets and moblie devices. But game console actively introducing new IT technologies not available in the pc games and mobile games, still keeping a firm position in the relevent market. In this paper Home video game console's history, contemporary trends, and learn about trends in the company, New IT technologies applied to gaming was analyzed. Home video console market become the arena of New IT technologies according to the introduction of New IT technologies such as gesture recognition technology, speech recognition technology, media facade technology, virtual reality technology.

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