• Title/Summary/Keyword: approaching angles

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The Characteristics of Waves on the Steep Sloping Sea Bottom (급경사 해저면에 대한 파랑의 반응특성)

  • Yeom, W.G.;Lee, J.W.
    • Journal of Korean Port Research
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    • v.6 no.2
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    • pp.43-64
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    • 1992
  • This study discusses the interacting with deep water waves approaching from deep water based on the linear wave theory and steep sloping sea bottom floor by the numerical procedure. The results of particular interest are particle velocity and acceleration in x, y, z direction wave height amplification factor reflection coefficient and dimensionless pressure distribution on the steep sloping bottom with respect to the various incident wave angle. The wave loads relative to various bottom slopes, incident wave angles and wave periods on submerged breakwater and pipe are represented in comparison with mild sloping bottom the wave load parameters on the steep sloping bottom seemed to be influenced by variation of incident wave angle. In general the particle velocities and accelerations in x, y, z directions on the steep sloping bottom represented larger value or about two than those on the mild sloping bottom according to incident wave angle. However, the wave height amplification factors did not show distinct difference, but the slight variation with respect to the various incident angle showed on mild sloping bottom. The reflection coefficient increased with respect to increase of the incident angle on the steep sloping bottom the results also indicate that the very steep sloping beach produces a rather substantial amount of reflection as we expected. No significant variation of wave pressure was shown on the steep sloping bottom but it represented a certain amount of variation on the mild sloping bottom according to the various incident wave angle. The analysis at the OTEC site also showed similar results.

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Interpreting the Urban Forest in the Genre Paintings of Joseon Dynasty (조선시대 풍속화에 나타난 도시숲의 현대적 해석)

  • Ahn, Myung June;Pae, Jeong-Hann
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.11 no.6
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    • pp.11-25
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    • 2008
  • In broad agreement on the need for forests in the city, researches on the urban forest are being actively carried out. Nonetheless, since these researches focus on functional usage within living spaces, finding methods for creation of urban forests and technical solutions have remained chief issues as a consequence. This paper, which attempts to historically examine the properties of the urban forest within living space, has the characteristics of researching basic angles for approaching the creation of contemporary urban forests. For this purpose Joseon Dynasty genre paintings, which represent living conditions of Joseon era, have been decided as theme of the paper. Particularly the focus was limited to genre paintings depicting trees, giving phenomenal observations. As a result, some remarkable characteristics emerged as functional urban forest, symbolic urban forest, topological urban forest, and appreciative urban forest. Urban forest within living space mainly appear as functional, showing an even distribution in small numbers rather than gathering in large groups. The following can be inferred regarding this and related to the setting up of the scope of, and creating of, contemporary urban forest : First, from the viewpoint of urban forest creation there is a need to study more subdivided and refined types of the urban forest and to actually realize these types. Second, from the viewpoint of urban forest usage, one needs to approach existing forests, ranging from small-scale including invididual trees, to mid-, large-, and super scale, as urban forests. In this, a network of major trees, and thereby a matrix of all trees formed by that network, will be formed. Third, from the viewpoint of urban forest improvement, approaches need to be based on planting trees in even distribution across the whole city.

Overview of the Bioethanol and Gasohol as a Fuel for Vehicle (차량용 연료로 사용되는 바이오에탄올과 가소홀)

  • Lee, Jin-Hui;Rheem, Hwa-Jun
    • Journal of the Korean Applied Science and Technology
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    • v.29 no.3
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    • pp.516-530
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    • 2012
  • Gasohol which is the mixture of gasoline and ethanol, is used to gasoline vehicles worldwide currently. This study is performed by the methods of the review of references, and includes the background introduced, manufacturing processes, amounts produced, original properties, specifications, ways of applied currently, regulations and policies as a fuel for gasoline vehicles on individual countries through the scope of worldwide, especially focused on bioethanol and gasoline. By the reason above, it is prepared by focused on multiple angles for the person who want to getting information and searching desired ways in the future regarding to bioethanol and gasohol. It is concluded that gasohol is one of the useful renewable energies, and must to take a step forward by the approaching of multiple points, and finally showed some directions by the way of comparing of the situations and references nowaday.

Experimental Study of Shape and Pressure Characteristics of Solitary Wave generated by Sluice Gate for Various Conditions (Sluice Gate를 이용한 고립파 발생조건에 따른 형상 및 압력 특성에 관한 실험적 연구)

  • Cho, Jae Nam;Kim, Dong Hyun;Lee, Seung Oh
    • Journal of the Korean Society of Safety
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    • v.31 no.2
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    • pp.70-75
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    • 2016
  • Recently, coastal erosion has been widely in progress and the erosion level becomes also serious in the world wide, espeically in East Sea in Korea. Since it would threaten the life, economics and security risk, it is necessary to much comprehend the reason why coastal erosion has occurred according to the geographical characteristics. Meanwhile, analysis about hydrodynamics of the solitary wave such as tunami in swash zone is needed for the best management practice of coastal erosion. Solitary wave is nonlinear wave and can be reproduced in the laboratoy scale by openning suddenly a sluice gate with water head difference, of which methodology was found in the literature, since it could be simply determined by a significant wave height. Thus, in this sutdy the generation of solitary wave was experimentalized using the sluice gate. Experimental conditions were classified by angles of a beach slope, a water level in a beach slope and a difference of water level between in a headtank and a channel bed. Two kinds of dimensionless analyses based from experimental results in this study were presented; the first analysis indicates nondimensionalization between the wave height and the water level in a beach slope in order to investigate characteristics of solitary wave approaching the beach. The second shows the other nondimensionalization between dynamic pressure and static pressure on a beach slope to investigate the relationship between wave breaking and wave pressure. Under the same conditions as laboratory experiments, the numerical results computed with a SWAN model embedded in FLOW 3D were compared in terms of wave height, and pressure on the beach slope, which shows good agreement with each other. Overall results from this study could provide fundamental hydraulic data for the reliabile verification of numerical simulation results about coastal erosion in swash zone caused by solitary waves.

Obstacle avoidance of Mobile Robot with Virtual Impedance (가상임피던스를 이용한 원격 이동로봇의 장애물회피)

  • Jin, Tae-Seok
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.4
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    • pp.451-456
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    • 2009
  • In this paper, a virtual force is generated and fed back to the operator to make the teleoperation more reliable, which reflects the relationship between a slave robot and an uncertain remote environment as a form of an impedance. In general, for the teleoperation, the teleoperated mobile robot takes pictures of the remote environment and sends the visual information back to the operator over the Internet. Because of the limitations of communication bandwidth and narrow view-angles of camera, it is not possible to watch certain regions, for examples, the shadow and curved areas. To overcome this problem, a virtual force is generated according to both the distance between the obstacle and the robot and the approaching velocity of the obstacle w.r.t the collision vector based on the ultrasonic sensor data. This virtual force is transferred back to the master (two degrees of freedom joystick) over the Internet to enable a human operator to estimate the position of obstacle at the remote site. By holding this master, in spite of limited visual information, the operator can feel the spatial sense against the remote environment. It is demonstrated by experiments that this collision vector based haptic reflection improves the performance of teleoperated mobile robot significantly.

Overview of the Biomass as a Renewable Energy (신 재생에너지로서 바이오매스에 대한 현황 고찰)

  • Lee, Jin-Hui;Kim, Jae-Kon;Yim, Eui-Soon;Chung, Choong-Sub;Rheem, Hwa-Jun
    • Journal of the Korean Applied Science and Technology
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    • v.29 no.4
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    • pp.638-652
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    • 2012
  • This study is written by the methods of investigation of references be attached, and includes the background introduced, manufacturing processes, original properties, standards, amounts produced, market situation, ways of applied currently, and policies as a fuel manufactured by biomass on individual countries through the scope of worldwide, especially focused on bioethanol, biodiesel and biogas. It is prepared over multiple angles for the references, who want to getting information and searching desired ways in the future regarding to bioenergy. It is concluded that bioenergy is one of the useful renewable energy, and must to take a step forward by the approaching of multiple points, and finally showed some directions by the way of comparing of the situations and references nowaday.

Pier Scour Prediction in Pressure Flow (압력 변화를 고려한 교각 주위에서의 세굴현상 연구)

  • 안상진;최계운;김종섭;안창진
    • Water for future
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    • v.27 no.2
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    • pp.111-120
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    • 1994
  • In this experimental research, the maximum scour depth at pier was studied. The model of the pier of San Gye bridge in the Bocheong stream was set for experimental pier scour studies. Several model verification processes were conducted through the roughness comparisons between model and prototype, pursuring scour depth variations with time depending upon channel bed variation, the comparison of the ratio between falling velocities and shear velocities in the model and prototype, and the comparison of pier scour between experimental data and field measuring data. The experiments were conducted in the free flow conditions and pressure flow conditions. The maximum scour depth at piers in the pressure flow conditions is twice as much as compared to the free flow conditions. Also, the maximum scour depth variations are indicated in the figures based on the Froude numbers, opening ratios, water depths and approaching angles in the free surface flow conditions.

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Empty Time, Empty Space, and Non(非)-Place in World of Warcraft: The Accumulated Experience and the Recovery in Reality (<월드 오브 워크레프트>(World of Warcraft)의 빈 시간, 빈 공간, 비(非) 장소: 축적된 체험과 실감의 회복)

  • Song, Kyong-Won
    • Cartoon and Animation Studies
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    • s.19
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    • pp.127-143
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    • 2010
  • The purpose of this study is to aesthetically approach a game, which was popular at home, through microscopic analysis on World of Warcraft. World of Warcraft(hereunder called WOW), which improved a game method of MMORPG that had been popular conventionally at home, from several angles, is suggesting new paradigm of MMORPG game. This study aims to propose new vision on game analysis by approaching this new method from the perspective of player. For this, it divided WOW into shift method, instruction implementation method, and communication configuration method, and analyzed this, respectively, by introducing a concept of empty time, empty space, and non-place, which was borrowed from Zygmunt Bauman's "Liquid Modernity". WOW's shifting method rather extends empty time, that is, the waiting time, contrary to the conventional MMORPG, which used a method of removing. Instead of maximally reducing boring, which becomes disturbance of a game, it is what overwhelmingly enlarges time that needs to be waited, thereby being what induces a sense of time, which a player experiences daily life, to the inside of a game. WOW's instruction implementation method offers one of hugely single map instead of zone-system necessary for map loading in the discontinued form. This minutely implements even a greatly insignificant place in playing a game, thereby stirring up a sense of travel, which explores there in reality. Finally, WOW's community configuration method makes a hunting-targeted group clear, which added a concept of hunting called the raid to the existing gild system. The raid, which is a large party of being bound to the inside of Instant Dungeon, clearly gives a performance role to each of party members, thereby allowing the identity in character to be connected directly to the identity of player. Through this, the player filled the suggested 'space' with experience, thereby being able to change it into 'place' that is significant to an individual.

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