• 제목/요약/키워드: application development education

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Integrating ICT in the Sudanese Kindergartens by Means of Developing a Computerized Application for The Pre-School Education, In Order to Improve Cognitive Development:

  • MOHAMMED, AMGAD ATTA ABDELMAGEED;DRAR, SUHANDA SAFALDEEN MOHAMMED;HILAL, ANWER MUSTAFA;CHRISTENSEN, LARS RUNE
    • International Journal of Computer Science & Network Security
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    • 제21권12spc호
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    • pp.597-603
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    • 2021
  • The current Sudanese preschool system depends on limited methods of education, children's education needs to be equipped to keep pace with technological development, also, the large gap that exists between the families and the Kindergartens, where many parents have no idea on how their child progresses in the KG context. The aim of this research is to integrate ICT in the preschool education to enhance and improve the preschool education, by building an Integrated Educational Application (Computerized Application for Preschool Education CAPE) which will help to improve the learning outcomes. The researchers used the Experimental Research Methodology, the characteristic of CAPE application is; suitable for children's age, the application style is more attractive to the children and contains a different way to help children get learning. Alawaeel and the Smart Child Kindergartens in Republic of Sudan were selected as a sample of the study, with sample size specifically, 50 children's. Also, the Central Bank of Sudan Kindergarten was selected as one of the institutional Kindergartens for easy communication with parents of children with a sample size 21 children. The study found that; using CAPE application in KG enables children to increase general learning effects and developing child's cognitive skills. Also, the children who were allowed to use CAPE by their parents are performed better in the overall evaluation of KG lessons. Also, using the CAPE in the Pre-School education helps the parents following their children's progress better and more reliable. The researcher recommends that to apply the computerized application and includes the second level. Also, converting the computerized program into an application to be used by children by their self, without the intervention of parents.

부모교육 프로그램의 개발 및 실시에 관한 연구 (The Development and Practical Application of a Parent Education Program)

  • 김정원;이기숙
    • 아동학회지
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    • 제20권3호
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    • pp.183-197
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    • 1999
  • A pilot education program was developed, applied in a practical setting, and evaluated. The program was designed on the basis of various educational philosophies and characteristics of parents as learners in various developmental stages. Specialists in the fields of parent education, early childhood education and child development were consulted. The comparative results between the pre- and post-tests of parent behaviors demonstrate that this program has a positive influence on the behaviors of participating patents. It was concluded that this program can be applied usefully in the development of and application to various parent education programs in Korea.

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Development and Application of Educational Programs to Provide New Opportunities to Engineering Students: Focus on CNU Engineering Fair

  • Park, Ki-Moon;Kim, Young-Min;Hong, Jun-Hee;Lew, Jae-Moon
    • 공학교육연구
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    • 제15권5호
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    • pp.78-81
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    • 2012
  • This article presents the development and application of educational programs at Chungnam National University(CNU). College of engineering in CNU developed the engineering education program, CNU Engineering Fair, in 2009, and it is annually holding in September or October. The purposes of the fair are to show superiority of the college of engineering students of CNU, to strengthen the industry-university cooperation and to motivate students to lead their engineering interests. As a result of the fair, the opportunity to understand the college of engineering has been increased for students in the college of engineering as well as the public. As the development of human resources has been concerned, it gives us a chance for individual development and career development. Finally, the fair causes interests in engineering to high school students.

초등학생의 창의성 신장을 위한 예술 영역 교과 중심의 STEAM 교육 프로그램 개발 및 적용: 스크래치 프로그래밍 언어를 활용하여 (Development and Application of Education Program Art Area Subject-based STEAM for Improvement of Elementary Students' Creativity: With a Scratch Programming Language)

  • 서영호;정승범;김종훈
    • 수산해양교육연구
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    • 제28권1호
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    • pp.69-82
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    • 2016
  • In this study, Art area -based STEAM education programs that take advantage of the Scratch was to analyze the effect of the development of elementary school students' creativity. The winter break of ${\bigcirc}{\bigcirc}$ university education donation application students 3, 4, 5th grader was verified two research hypothesis to the target. First, Art area -based STEAM education programs will be effective on the development of elementary school students' creativity. Second, Art area -based STEAM education programs will be more effective on the development of the elementary school girls' creativity than the elementary school boys' creativity. Art area -based STEAM education programs is to show a significant difference on the development of elementary school students' creativity, mean change of elementary school girls were remarkable than boys.

New In-service Education Program on Science Experiments to Develop Professionality of Science Teachers

  • Han, Jae-young;Sim, Jae-Ho;Ryu, Sung-Chul;Ihm, Hyuk;Choi, Jung-Hoon;Shin, Young-Joon;Son, Jeong-Woo;Hong, Jun-Euy;Hwang, Book-Kee
    • 한국과학교육학회지
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    • 제28권7호
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    • pp.768-778
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    • 2008
  • The most important factor in students' growth and development is the teacher. Therefore in-service science teacher education to develop the professionality is important as well as the selection of new excellence teachers. Our research is on the development and application of new education program on science experiments where in-service teachers become the lecturers in the program and provide information that is bound to the context of real lessons. This program is consisted of following 10 steps of work, which was implemented in 5 months: sharing the philosophy of the program, selecting science experiments, first application of the experiments, discussion on the first application, learning how to edit the movie clips of the lesson, second application of the experiments, in depth discussion on the second application, developing the experiment package, giving lecture to other science teachers, and evaluating the program. We describe the process of the program developed and implemented in detail to suggest a model of science teacher education program on science experiments and discuss educational implications. This program is characterized by the emphasis of the context closely linked to the real lessons, the problem solving in a real situation, and the collaboration of teachers, professors and science education researcher in a teacher education.

교사의 앱 개발 교육에 대한 관심도 분석: 관심중심수용모형(CBAM)을 중심으로 (An Analysis of the Stages of Teachers' Concerns Regarding Education on Mobile Application Development: An Application of CBAM)

  • 윤성혜;강우리
    • 정보교육학회논문지
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    • 제22권5호
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    • pp.509-517
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    • 2018
  • 최근 메이커 교육의 필요성이 강조되고, 앱 세대를 학습자로 맞이한 교육 현장에서 앱 개발 교육의 교육적 효과에 대한 기대감이 고조되고 있다. 이와 같은 새로운 교육을 현장에 도입하고 확산하는 것은 실천의 주체인 교사의 인식 변화를 필요로 한다. 이에 본 연구는 현장 교사의 앱 개발 교육에 대한 관심도를 Hall과 Hord(2015)의 관심중심수용모형(CBAM)을 중심으로 실증적으로 파악함으로써, 앱 개발 교육의 확산에 기여하기 위한 시사점을 얻고자 하였다. 이를 위해 앱 개발 교육을 소개하는 교사교육 프로그램에 참여한 교사 23명을 대상으로 설문을 실시하였다. 수집된 자료는 상대적 강도로 변환하였으며, 관심도 프로파일로 나타내었다. 또한 개방형 설문을 실시하여, 그 응답을 분석하였다. 연구결과, 예비교사의 앱개발 교육에 대한 관심도는 0단계(지각)에서 가장 높고, 4단계(결과)에서 가장 낮은 것으로 나타나, 앱 개발 교육에 대해 지각은 하고 있으나, 이와 관련하여 충분한 정보를 갖고 있지는 않은 것으로 나타났다. 질적 결과 또한 교사들이 앱 개발 교육의 교육적 가능성에는 공감하고 있었으나, 현장에서 활용하는 데 예상되는 어려움을 우려하고 있음을 시사하였다. 이러한 결과를 바탕으로 교사들의 관심도를 향상시키기 위해 교사교육을 통해 앱 개발 교육에 대한 보다 구체적인 정보가 제공되어야 함을 제안하였다.

The Practical Research of Mixed Reality for Photographic Darkroom Education

  • Li, Wei;Cho, Dong-Min
    • 한국멀티미디어학회논문지
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    • 제24권1호
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    • pp.155-165
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    • 2021
  • With the continuous development and progress of science and technology, the field of mixed reality applications has involved scientific research, medicine, entertainment, education, information dissemination, and people's daily lives; This paper will focus on the application of mixed reality in the field of education and teaching, relying on the characteristics of mixed reality technology. This article will use the combination of mixed reality and smart glasses to fully consider the characteristics of photography darkroom teaching, design and produce a mixed reality photography darkroom teaching software, and explore the feasibility of the application of mixed reality in teaching. This paper will use literature research methods, practical research methods, and survey methods as the main methods of research topics to determine the importance, feasibility, and necessity of the relevant theories studied in this paper. The application of mixed reality technology in photography darkroom teaching can not only solve many problems in the existing darkroom teaching methods, but also develop and expand students' Independent learning ability. It is concluded from this that mixed reality teaching software has the feasibility of sustainable development, which brings particular application value to the development and research of other education and art discipline software.

반도체 설비 maintenance 기술력 확보를 위한 실무 교육 프로그램 개발 및 적용 (The Development and Application of Practical Education Program for the Acquisition of Semiconductor Equipments Maintenance Technology)

  • 채수;최은선
    • 한국실천공학교육학회논문지
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    • 제1권1호
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    • pp.30-37
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    • 2009
  • 본 논문의 목적은 반도체 설비 maintenance 기술력 확보를 위한 실무 교육 프로그램 개발 및 적용하는데 있다. 반도체 설비 maintenance 기술력을 확보하기 위하여 HRD의 주요 분야인 교육훈련(Training & Development, T&D) 에 관하여 연구하였다. 교육훈련을 실시하기 위하여 교육설계 시 ADDIE모형을 적용하여 실무 중심의 교육 프로그램을 개발하였다. 개발된 프로그램은 반도체 제조업체인 삼성전자(주) 재직자를 대상으로 교육훈련을 실시하여 적용해봄으로써 체계적이고 효과적인 기업체 실무중심의 기술교육 프로그램을 제공하는데 그 목적이 있다.

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영어 말하기 능력 신장을 위한 스마트 앱 개발 (Development of Smart Application for English Speaking)

  • 류미영;한선관
    • 정보교육학회논문지
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    • 제20권4호
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    • pp.367-374
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    • 2016
  • 본 연구는 초등학생의 영어 말하기 능력 신장을 위한 스마트 앱의 개발을 목적으로 한다. 영어 학습 앱을 개발하기 위해 말하기 듣기의 기초가 되는 반복말하기와 자신의 소리를 녹음하여 듣는 TTS기능을 적용하였다. 개발된 앱의 효과성을 분석하기 위하여 4개월간 수업에 적용하고 말하기 능력 검사와 정의적 영역을 검사를 하였다. 검사결과, 말하기 능력에 있어 4-6학년 초등학생 모두 능력이 신장된 것을 볼 수 있었다. 정의적 영역에서도 대부분의 학생들이 긍정적인 반응을 보였다.

고등학생 대상 저작도구 활용 앱 개발 교육의 정의적·인지적 효과 분석 (Analysis on affective and cognitive effects of application development education using authoring tool for high-school students)

  • 윤성혜;강우리;이명우
    • 정보교육학회논문지
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    • 제21권4호
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    • pp.415-424
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    • 2017
  • 최근 4차 산업혁명의 영향으로 메이커 교육이 관심의 대상이 되고 있다. 이에 본 연구는 저작도구를 활용한 앱 개발 교육의 효과성을 정의적 인지적 차원에서 실증적으로 확인함으로써, 메이커 교육으로서 앱 개발 교육의 가능성을 제시하고자 하였다. 이를 위해 서울 소재 D고등학교에서 8차시에 걸친 앱 개발 교육을 실시하였으며, 이에 참여한 학습자 41명을 대상으로 자료를 수집하였다. SW교육에 대한 태도, 창의적 문제해결력 변인은 대응표본 t-검정을 통해 교육 전후의 변화를 분석하였고, 만족도와 인지된 성취도는 기술통계 분석을 통해 그 수준을 파악하였다. 또한 개방형 설문을 통해 수집된 학습자의 응답을 질적으로 분석하였다. 연구결과, SW교육에 대한 태도 및 창의적 문제해결력은 저작도구를 활용한 앱 개발 교육 후에 통계적으로 유의한 향상을 보였으며, 학습자의 진술문 또한 이를 뒷받침하였다. 또한 교육 이후 만족도 및 인지된 성취도가 비교적 높은 수준으로 나타났다. 이를 통해 고등학생 대상 저작도구를 활용한 앱 개발 교육의 효과를 실증적으로 확인하였으며, 이론적 실천적 시사점을 도출하였다.