• Title/Summary/Keyword: annotation technique

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Sketch Annotation Input Technique by using Sketch Box in Collaborative Environments (협업 환경에서 스케치 상자를 이용한 스케치 주석 입력 기법)

  • Sin, Eun-Joo;Choy, Yoon-Chul;Lim, Soon-Bum
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.6
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    • pp.450-453
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    • 2009
  • The sketch technique is being researched as the method of expressing intentions in 3D virtual space for cooperative work. The annotation which is necessary in 3D virtual space 1) not only enables the quick, easy and intuitive delivery of contents" but 2) must enable the input of sketch even on diverse and complicated surfaces and 3) must be expressed to recognize this in various angles in case of having the significance of 3D. Even if the sketch technique settles the precondition of 1), if 2) and 3) are not considered, the annotation is unable to deliver the contents accurately to the participant of cooperative work. Accordingly, a sketch annotation technique which enables the input of annotation even on complicated surfaces and also considers the contents of 3D is proposed using sketch-box technique.

A Voice-Annotation Technique in Mobile E-book for Reading-disabled People (독서장애인용 디지털음성도서를 위한 음성 어노테이션 기법)

  • Lee, Kyung-Hee;Lee, Jong-Woo;Lim, Soon-Bum
    • Journal of Digital Contents Society
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    • v.12 no.3
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    • pp.329-337
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    • 2011
  • Digital talking book has been developed to enhance reading experiences for reading-disabled people. In the existing digital talking book, however, annotations can be created only through the screen interfaces. Screen annotation interfaces is of no use for reading-disabled people because they need reader's eyesight. In this paper, we suggest a voice annotation technique can create notes and highlights at any playing time by using hearing sense and voice command. We design a location determination technique that pinpoints where a voice annotation should be placed in the playing sentences. To verify the effectiveness of our voice annotation technique, we implement a prototype in an android platform. We can find out by the black-blindfolded users testing that our system can perfectly locate the exact position that a voice annotation should be placed into.

A Study on Display Technique of Sketch Annotation in 3D Virtual Space for Collaboration (3D 가상공간에서 의사표현을 위한 Sketch Annotation 제시기법에 관한 연구)

  • Sin, Eun-Joo;Choy, Yoon-Chul;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.12 no.10
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    • pp.1466-1477
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    • 2009
  • With development of 3D virtual space technology, diverse studies on 3D virtual space are being conducted because virtual space is being recognized as an appropriate technology for the field of urban and architectural design. However, while the process of urban and architectural design is done based on collaboration of various interested parties, there is lack of studies that support such collaboration. Communication within the virtual space must be provided for 3D virtual space to support collaboration, and a quick and direct technique of expressing one's intentions is required. sketch technique is effective. Ambiguous lines of sketch are extremely effective in that the range of thoughts in the idea stage can be broadened. However, such traditional sketch technique alone is difficult to support collaboration in 3D virtual space. That is because diverse shapes of 3D space require input of sketch. Accordingly in this study, sketch annotation that can effectively deliver intentions in 3D space was studied. Annotation technique using sketch-box was examined.

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Towards Improved Performance on Plant Disease Recognition with Symptoms Specific Annotation

  • Dong, Jiuqing;Fuentes, Alvaro;Yoon, Sook;Kim, Taehyun;Park, Dong Sun
    • Smart Media Journal
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    • v.11 no.4
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    • pp.38-45
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    • 2022
  • Object detection models have become the current tool of choice for plant disease detection in precision agriculture. Most existing research improves the performance by ameliorating networks and optimizing the loss function. However, the data-centric part of a whole project also needs more investigation. In this paper, we proposed a systematic strategy with three different annotation methods for plant disease detection: local, semi-global, and global label. Experimental results on our paprika disease dataset show that a single class annotation with semi-global boxes may improve accuracy. In addition, we also studied the noise factor during the labeling process. An ablation study shows that annotation noise within 10% is acceptable for keeping good performance. Overall, this data-centric numerical analysis helps us to understand the significance of annotation methods, which provides practitioners a way to obtain higher performance and reduce annotation costs on plant disease detection tasks. Our work encourages researchers to pay more attention to label quality and the essential issues of labeling methods.

Annotation Technique Development based on Apparel Attributes for Visual Apparel Search Technology (비주얼 의류 검색기술을 위한 의류 속성 기반 Annotation 기법 개발)

  • Lee, Eun-Kyung;Kim, Yang-Weon;Kim, Seon-Sook
    • Fashion & Textile Research Journal
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    • v.17 no.5
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    • pp.731-740
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    • 2015
  • Mobile (smartphone) search engine marketing is increasingly important. Accordingly, the development of visual apparel search technology to obtain easier and faster access to visual information in the apparel field is urgently needed. This study helps establish a proper classifying system for an apparel search after an analysis of search techniques for apparel search applications and existing domestic and overseas apparel sites. An annotation technique is developed in accordance with visual attributes and apparel categories based on collected data obtained by web crawling and apparel images collecting. The categorical composition of apparel is divided into wearing, image and style. The web evaluation site traces the correlations of the apparel category and apparel factors as dependent upon visual attributes. An appraisal team of 10 individuals evaluated 2860 pieces of merchandise images. Data analysis consisted of correlations between apparel, sleeve length and apparel category (based on an average analysis), and correlation between fastener and apparel category (based on an average analysis). The study results can be considered as an epoch-making mobile apparel search system that can contribute to enhancing consumer convenience since it enables an effective search of type, price, distributor, and apparel image by a mobile photographing of the wearing state.

Annotation Method for Reliable Video Data (신뢰성 영상자료를 위한 어노테이션 기법)

  • Yun-Hee Kang;Taeun Kwon
    • Journal of Platform Technology
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    • v.12 no.1
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    • pp.77-84
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    • 2024
  • With the recent increase in the use of artificial intelligence, AI TRiSM data management within organizations has become important, and thus securing data reliability has emerged as an essential requirement for data-based decision-making. Digital content is transmitted through the unreliable Internet to the cloud where the digital content storage is located, then used in various applications. When detecting anomaly of data, it is difficult to provide a function to check content modification due to its damage in digital content systems. In this paper, we design a technique to guarantee the reliability of video data by expanding the function of data annotation. The designed annotation technique constitutes a prototype based on gRPC to handle a request and a response in a webUI that generates classification label and Merkle tree of given video data.

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A Voice Annotation Browsing Technique in Digital Talking Book for Reading-disabled People (독서장애인을 위한 음성 도서 어노테이션 검색 기법)

  • Park, Joo Hyun;Lim, Soon-Bum;Lee, Jongwoo
    • Journal of Korea Multimedia Society
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    • v.16 no.4
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    • pp.510-519
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    • 2013
  • In this paper, we propose a voice-annotation browsing system that make the reading-disabled people to be able to find and play the existing voice-annotations. The proposed system consists of 4 steps: input, ranking & recommendation, search, and output. For the reading-disabled people depending only on the auditory sense, all steps can accept voice commands. To evaluate the effectiveness of our system, we design and implement an android-based mobile e-book application supporting the voice-annotation browsing ability. The implemented system is tested by a number of blind-folded users. As a result, we can see almost all the reading-disabled people can successfully and easily reach the existing voice-annotations they want to find.

Process Annotation for Recording the Manipulation of 3D Structured Models (3D 구조물의 조작과정 기록을 위한 어노테이션 기법)

  • Lee, Gui-Hyun;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.10 no.3
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    • pp.381-390
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    • 2007
  • 3D object contents are used for various applications in the Web virtual space, where the main concerns are to navigate the 3D virtual space and visualize 3D objects. The techniques to manipulate 3D objects like disassembling and assembling and to record the manipulation process are the very first step. Until now, we can record only the result of 3D object manipulation. Thus, we have tried to study the representation technique to record meaningfully and replay the manipulation process of 3D structured objects. We analyzed the structures and their relations between components to construct 3D objects that are described in XML or VRML. Compared to the previous method, we studied a XML based annotation technique to record and store selectively by user. This technique makes 3D structured objects be used in the various applications by the selective recording and also selective replaying.

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Caution and Curation for Complete Mitochondrial Genome from Next-Generation Sequencing: A Case Study from Dermatobranchus otome (Gastropoda, Nudibranchia)

  • Do, Thinh Dinh;Choi, Yisoo;Jung, Dae-Wui;Kim, Chang-Bae
    • Animal Systematics, Evolution and Diversity
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    • v.36 no.4
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    • pp.336-346
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    • 2020
  • Mitochondrial genome is an important molecule for systematic and evolutionary studies in metazoans. The development of next-generation sequencing (NGS) technique has rapidly increased the number of mitogenome sequences. The process of generating mitochondrial genome based on NGS includes different steps, from DNA preparation, sequencing, assembly, and annotation. Despite the effort to improve sequencing, assembly, and annotation methods of mitogenome, the low quality and/or quantity sequence in the final map can still be generated through the work. Therefore, it is necessary to check and curate mitochondrial genome sequence after annotation for proofreading and feedback. In this study, we introduce the pipeline for sequencing and curation for mitogenome based on NGS. For this purpose, two mitogenome sequences of Dermatobranchus otome were sequenced by Illumina Miseq system with different amount of raw read data. Generated reads were targeted for assembly and annotation with commonly used programs. As abnormal repeat regions present in the mitogenomes after annotation, primers covering these regions were designed and conventional PCR followed by Sanger sequencing were performed to curate the mitogenome sequences. The obtained sequences were used to replace the abnormal region. Following the replacement, each mitochondrial genome was compared with the other as well as the sequences of close species available on the Genbank for confirmation. After curation, two mitogenomes of D. otome showed a typically circular molecule with 14,559 bp in size and contained 13 protein-coding genes, 22 tRNA genes, two rRNA genes. The phylogenetic tree revealed a close relationship between D. otome and Tritonia diomea. The finding of this study indicated the importance of caution and curation for the generation of mitogenome from NGS.

Social Annotation and Navigation Support for Electronic Textbooks (전자책 환경을 위한 사회적 어노테이션 및 탐색 지원 기법)

  • Kim, Jae-Kyung;Sohn, Won-Sung
    • Journal of Korea Multimedia Society
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    • v.12 no.10
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    • pp.1486-1498
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    • 2009
  • Modem efforts on digitizing electronic books focus on preserving authentic image representation of the original sources. Unlike the text-based format, it is difficult to recognize the information in the image, so the new format requires new tools to help users to access, process, and make sense of digital information. This paper presents an approach which assists users of these image sources by giving them a combination of annotation and social navigation support. Especially in the education domain, the proposed technique improves the usability of online education system. This approach is currently fully implemented and under evaluation in a classroom study.

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