• Title/Summary/Keyword: android application

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Design and Implementation learning English words Smart-phone application for Elementary school students on Android platform by Focus on form (형태초점교수법 기반 초등학교 영어 단어 학습 스마트폰 어플리케이션 설계 및 구현)

  • Kim, Seung-Jun;Kim, Kap-Su
    • Journal of The Korean Association of Information Education
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    • v.16 no.2
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    • pp.223-231
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    • 2012
  • Recently, We need a change of our education, Owing to trend of smart phone, approaching Digital Natives. We need some Teaching-Learning method, materials, softwares which realize Student-centered, Customized education more than E-learning, U-learning. Thus, In demand of This, This study will suggest a creative idea that how to design and produce smart-phone application which refers to 800 English words in elementary school recommended The Ministry of Education, Science, and Technology in Android Platform.

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A Development of Android Application for Saving Mileage Point using QRCode under Android OS2.3 Environment (안드로이드 OS2.3 환경에서 QR코드를 활용한 마일리지 포인트 적립 어플리케이션 개발)

  • Kwon, Young-Ho;Park, In-Ho;Song, Teuk-Seob
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.696-697
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    • 2012
  • The usability of QRcode as a replacement of the Barcode has been increasing. As the QRcode can be saved much information than Barcode, the QRcode has various application areas. In these days we can see the quadrangular box in everywhere. In this paper we introduce an example of application areas of the QRcode, which the system save the mileage information on the Android smartphone. Our proposed system help the small markets or traditional markets which don't have enough fund to construct mileage system.

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A Development of Stroke Rehabilitation System Using MCU&Android (MCU와 안드로이드를 이용한 뇌졸중 환자 재활운동시스템)

  • Han, Kwan-Hee;Jung, Mi-Na;Kim, So-Yeon;Wang, Chang-Won;Min, Se-Dong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.01a
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    • pp.143-144
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    • 2014
  • 본 논문에서는 뇌졸중 환자의 독립적인 재활운동이 가능할 수 있는 시스템을 제안한다. 뇌졸중은 뇌기능의 부분적 또는 전체적으로 급속히 발생한 장애가 상당 기간 이상 지속되는 상태를 의미한다. 이러한 뇌졸중은 상지 운동을 통해 대뇌 운동피질을 활성화하여 재활 할 수 있어, 의학 분야에서는 운동기구를 이용하여 뇌졸중 환자의 재활을 돕고 있다. 하지만 병원이 아닌 가정에서 운동을 하기에는 운동기구에 비용, 작업치료사의 부재와 같은 환경적인 측면으로 무리가 있다. 따라서 본 논문에서는 가정에서 환자가 독립적인 운동을 할 수 있게 MCU와 Android Application을 이용하여 의료진이 환자의 옆에 없더라도 운동이 가능하고 가이드를 제공하는 스마트한 재활운동기기를 개발하였다. 또한 기존의 재활운동기기는 단순히 운동만 할 수 있었다면, 본 연구에서는 Android Application에서 게임을 제공함으로써 보다 즐겁게 운동이 가능하여 재활의지 증가를 기대해볼 수 있다. 뿐만 아니라 환자의 운동 데이터가 실시간으로 저장되어 병원에서 의료진이 환자의 운동 상태를 파악할 수 있도록 구성함으로 써 향후 뇌졸중 환자의 재활연구분야에 도움이 될 것이라 생각한다.

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A Test Case Generation Method Based on Activity for Android Application Testing (안드로이드 애플리케이션을 테스트하기 위한 액티비티 기반의 테스트 케이스 생성 방법)

  • Ko, Minhyuk;Seo, Yongjin;Yun, Sangpil;Kim, Hyeon Soo
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.10
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    • pp.679-690
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    • 2013
  • Smartphones have features that users feel free to install/delete the program they want. Their emergence makes many developers rush into the Smartphone application development market. Thus, developing good applications quickly is becoming even more intense competition in the market. Because, however, the application development and deployment procedures are simple in the Android environments and anyone can participate in the development easily, applications not validated thoroughly are likely to be deployed. Therefore, a systematic approach that can verify Android-based applications with fewer burdens is required. In this paper, we propose a method that generates automatically GUI-based testing scenarios for the Android applications. The automated test scenario generation can reduce the time which the developer spends on testing, thus it can improve the productivity of the development in the testing phase.

Design and Implementation of an Unified Cursor Considering Synchronization on the Android Mobile Platform (안드로이드 플랫폼 상에서 동기화가 고려된 통합 커서의 설계 및 구현)

  • Kim, Kyung-Hwan;Ha, Jo-Ho;Won, Jong-Pil;Lee, Uee-Song;Kim, Joo-Min;Son, Jin-Ho
    • IEMEK Journal of Embedded Systems and Applications
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    • v.6 no.3
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    • pp.190-200
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    • 2011
  • Android platform provides a content provider and a cursor mechanism to access the internal SQLite engine. Content providers not only store and retrieve data but also make it accessible to applications. Applications can only share data through content provider, since there's no common storage area that Android packages can access. Cursor is an interface that provides random read-write access to the result set returned by a database query. However, this cursor possesses two major limitations. First, a cursor does not support a join clause among cursors, since the cursor can only access a single table in the content provider. Second, the cursor is not capable of creating user-customized field in the predefined content providers. In this paper, we propose the unified cursor architecture that merges several cursors into a single virtual cursor. Cursor translation look-aside buffer (TLB), column windowing mechanism and virtual data management are the three major techniques we have adopted to implement our structure. And we also propose a delayed synchronization method between an application and a proposed unified cursor. An application can create a user-customized field and sort multiple tables using a unified cursor on Android platform.

A Study of Android Launcher based on Application Virtualization (어플리케이션 가상화를 적용한 안드로이드 런처 연구)

  • Lim, Seung-Cheol
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.2
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    • pp.115-120
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    • 2013
  • Recently, Virtualization technology is moving the desktop environment from its place a mobile platform environment, personal and businesses, academia, and lacked security and in a team environment brought about many changes are coming. In this environment, a representative of VMware's MVP solution and Enterporid Divide. But, another issue is that these mobile virtualization technologies in an environment of limited resources and performance constraints, have become its application virtualization technology to improve the weaknesses of the mobile platform. In this paper, proposed for client-based desktop application virtualization infrastructure, bring it to the Android environment, weaknesses of the existing paper was user area limitations of the desktop environment with application virtualization, program execution android application virtualization launcher was improved through increased resource allocation.

Implementation of multi-touching and application based touch interface using Infrared (적외선을 이용한 멀티 터치와 터치 인터페이스의 구현)

  • Yoo, Ki-Sun;Hong, Rok-Ji;Moon, Il-Young
    • Journal of Advanced Navigation Technology
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    • v.14 no.6
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    • pp.928-934
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    • 2010
  • In this paper, the method introduce for touching signals and run the application on the multi touch environment using infrared light. When the user touches the screen, the infrared camera make a movie the light and the light which made through image processing communicate from TUIO(Tangble User Interface Object) protocol to Application. this Program is using the delivery informations which are occurred the event to Application. The Application which use the touch can exchange the Andoroid Phone between Mobile picture supervision Application also this equipment introduces about the musical entertainment Application which play a music many users at the same time.

LSTM Android Malicious Behavior Analysis Based on Feature Weighting

  • Yang, Qing;Wang, Xiaoliang;Zheng, Jing;Ge, Wenqi;Bai, Ming;Jiang, Frank
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.6
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    • pp.2188-2203
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    • 2021
  • With the rapid development of mobile Internet, smart phones have been widely popularized, among which Android platform dominates. Due to it is open source, malware on the Android platform is rampant. In order to improve the efficiency of malware detection, this paper proposes deep learning Android malicious detection system based on behavior features. First of all, the detection system adopts the static analysis method to extract different types of behavior features from Android applications, and extract sensitive behavior features through Term frequency-inverse Document Frequency algorithm for each extracted behavior feature to construct detection features through unified abstract expression. Secondly, Long Short-Term Memory neural network model is established to select and learn from the extracted attributes and the learned attributes are used to detect Android malicious applications, Analysis and further optimization of the application behavior parameters, so as to build a deep learning Android malicious detection method based on feature analysis. We use different types of features to evaluate our method and compare it with various machine learning-based methods. Study shows that it outperforms most existing machine learning based approaches and detects 95.31% of the malware.

Asynchronous Message Pushing Framework between Android Devices using Remote Intent (Remote Intent를 이용한 안드로이드 장치 간 비동기식 메시지 푸싱 프레임워크)

  • Baek, Jihun;Nam, Yongwoo;Park, Sangwon
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.8
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    • pp.517-526
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    • 2013
  • When developing an android mobile application the androids intent is used as a mechanism to send messages between local equipment of androids application inner part and other applications. But the androids intent does not support sending messages via each android products intent. If there is a way to support each androids equipments to send messages, it will be easier to make non-stopping services. Non-stopping service is used when the user is using the android to do word or searching services and suddenly changes to a different android product but still maintains the progress what was currently being done without waiting the programs to be loaded. It is possible to send messages to each android products by using the socket, but the connection must be maintained stably which is the weak point. In this paper, I am suggesting a BRIF(Broadcasting Remote Intent Framework) framework to send messages to different android products. BRIF is a framework that uses the Googles C2DM service which services asynchronous transmissions to different android products. This is organized with the C2DM server, RemoteContext Api, web server and RISP(Remote Intent Service Provider) which is will be easy to be used for the developers since there are no big changes for coding compared to the intent code.

Porting and Implementation of a 3D Cube Game using Android NDK(Native Development Kit) (안드로이드 NDK(Native Development Kit)를 이용한 3D 큐브 게임 이식 및 구현)

  • Koh, Eunbyul;Kim, Nokhee;Hwang, Sungmi;Lee, Jongwoo
    • Journal of Digital Contents Society
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    • v.14 no.3
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    • pp.381-390
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    • 2013
  • Almost all the mobile phone users already moved or are now moving away to smartphones for their various applications like games. If we are to speak about game applications, due to the performance limits of smartphones, 2D games are predominant over 3D games in every app. store. In this paper, we implement a 3D cube game application by porting an existing visual c++ irrlicht cube application to android platform library using the android Native Development Kit. After the porting is done, we add a few new features for more fun. Because the android NDK makes the existing C/C++ codes run directly on the android operating systems, we found by real execution tests that our 3D cube app. is well executed on a low-end android smartphone without any performance problem.