• Title/Summary/Keyword: analysis of multimedia

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Comparative and analysis of multimedia author tools (멀티미디어 저작도구의 비교.분석)

  • Kwon Oh-Tack;Hong Dong-Heon
    • Management & Information Systems Review
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    • v.2
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    • pp.23-46
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    • 1998
  • In this paper, comparative and analysis of multimedia author tools for to proper compatible multimedia author tools on multimedia author tools function and usage, and which breach of contract each author tools specific property prepare to forecast future multimedia expansion trend on information technology expansion. Multimedia essential element is hardware(storage, digital video, CD), software, sound, hypertext and hypermedia etc. Analysis criteria of multimedia author tools is programming environment, which are card, script, icon, time method.

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An Analysis of Multimedia Materials in E-works (E-book) of Elementary Science Textbook (초등과학교과서 전자저작물에 탑재된 멀티미디어 자료 분석)

  • Ha, Ji-hoon;Shin, Youngjoon
    • Journal of Korean Elementary Science Education
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    • v.35 no.1
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    • pp.65-77
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    • 2016
  • The purpose of this paper was to analyze the kinds and roles of multimedia materials in E-works that are distributed with elementary textbooks (3~6 grade) of the 2009 revised science curriculum. Five criteria (forms, goals, key competencies, inquiry process, running time) were set for this. The sample of the paper was the 784 multimedia materials in E-works of elementary science textbooks (3~6 grade) of the 2009 revised science curriculum. The results of the multimedia materials analysis are as follows: The result of the material forms of multimedia is that the form of highest ratio is text type. But all forms were used evenly in E-work. 56.2% of the multimedia materials are for "inquiry" in the goal criteria, and 65.0% of the multimedia materials are related to "science inquiry" in the key competencies criteria. Two facts indicate many multimedia is used to develop students' inquiry ability. However the ratio of multimedia materials in motivation step is higher than that in inquiry activity step. In analysis of running time, the ratio of "under 5 min" multimedia materials is the highest. But, the ratio of 5~10 min multimedia materials in inquiry part is higher than that in motivation part in The Chi-square test between "running time" and "parts" that consist of motivation part and inquiry part. Through the analysis of module and the categorizing the multimedia materials, we found that the multimedia materials play eleven roles in E-works that are distributed with elementary textbooks.

Streaming Media and Multimedia Conferencing Traffic Analysis Using Payload Examination

  • Kang, Hun-Jeong;Kim, Myung-Sup;Hong, James W.
    • ETRI Journal
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    • v.26 no.3
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    • pp.203-217
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    • 2004
  • This paper presents a method and architecture to analyze streaming media and multimedia conferencing traffic. Our method is based on detecting the transport protocol and port numbers that are dynamically assigned during the setup between communicating parties. We then apply such information to analyze traffic generated by the most popular streaming media and multimedia conferencing applications, namely, Windows Media, Real Networks, QuickTime, SIP and H.323. We also describe a prototype implementation of a traffic monitoring and analysis system that uses our method and architecture.

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Development of the Multimedia Contents for the Clothing & Textiles -Understanding h Analysis of Textile Materials- (멀티미디어를 활용한 의류학관련 교과목 콘텐츠의 개발 -의류소재 이해 및 분석-)

  • 이정순
    • Journal of the Korean Society of Clothing and Textiles
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    • v.27 no.1
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    • pp.162-168
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    • 2003
  • The purpose of this research is to develop the multimedia contents for the subject . is the subject to understand and analyze the characteristics of the textile materials and to be putting the key point to utilize the textile materials as the fashion materials. 1 developed the contents using multimedia system standing on the basis of Internet. The developed contents were organized to induce the interest. The sounds, pictures. computer graphics, animations, text, AOD and AOD etc. were utilized in these contents. These contents were consisted of preview, restudy, and the feedback through question. These contents can be executed directly in Web browser through Internet. Address is http://web.cnu.ac.kr/-fabric. Ⅰ applied this multimedia contents to actual class. It was utilized much more than textbook and it was turned out to be efficient in the experiment class. It was inspected that the most of students were satisfied with the utilizing these multimedia contents.

Effect of Career Barrier on Occupational Engagement of College Student Majoring in Multimedia Content (멀티미디어콘텐츠 전공 대학생의 진로장벽이 진로관여행동에 미치는 영향)

  • Lee, Jung Hee;Kim, Cheeyong
    • Journal of Korea Multimedia Society
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    • v.20 no.3
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    • pp.543-550
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    • 2017
  • The purpose of this study is to investigate the influence of career barriers on college students majoring in multimedia content on occupational engagement. Data was collected through a questionnaire survey from 446 students majoring in Multimedia content at D University in Pusan. The data were analyzed by using reliability analysis, t-test, correlations, multiple regression analysis, and hierarchical analysis with SPSS 24.0. The results are as follows. Among the career barriers, external barriers had a significant positive influence on occupational engagement, although indecisive personality, lack of job information, lack of self clarification had a significant negative influence on occupational engagement. In addition, the implications of the study on the basis of these results and the limitations and future research directions are discussed.

Customer Preference Analysis System using Bluetooth Low Energy (저전력 블루투스를 사용한 사용자 성향 분석 시스템)

  • Nguyen, Hieu Trong;Park, Jisun;Xi, Yulong;Park, San;Jang, Hyeonjun;Hong, Sungbin;Kim, Junoh;Cho, Kyungeun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.04a
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    • pp.1073-1074
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    • 2017
  • In this paper, we present a customer preference analysis system using the Bluetooth Low Energy technology. Compared to Classic Bluetooth, Bluetooth Low Energy provides considerably reduced power consumption, and cost, as well as some unique characteristics while maintaining a similar communication range. The customer preference analysis system collects nearby Bluetooth Low Energy devices using an Android mobile device via Bluetooth Low Energy. In addition, the system is capable of suggesting, and advertising products that are related to these Bluetooth Low Energy devices based on the name of their manufacturer. This feature aims to attract potential customers to purchase these products.

Petri Nets Modelling and Performance Analysis of Multimedia Mobile Communication Systems for Channel Allocations (멀티미디어 이동 통신 시스템의 채널 할당을 위한 페트리 네트 모델링과 성능분석)

  • 노철우;최재승
    • Journal of Korea Multimedia Society
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    • v.5 no.6
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    • pp.704-711
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    • 2002
  • Multimedia communication systems are characterized by supporting three different typer of services such as circuit switched services, and packet switched real Lime and non real time services. The wireless channels in a cell ate allocated by calls of these different service classes and the different service requirements have to be met. SRN is an extension of stochastic Petri nets and provides compact Modeling facilities for system analysis. To get the performance index, appropriate reward rates are assigned to its SRN. In this paper, we present a SRN model for performance analysis of channel allocation of multimedia mobile communication systems. The key contribution of this paper constitutes the Petri nets modeling techniques instead of complicate numerical analysis of Markov chains and easy way of performance analysis for channel allocations under SRN rewards concepts.

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Hypermedia Tools and Digital Media on English Writing (하이퍼미디어 도구와 디지털 미디어 활용 영어 쓰기)

  • Lee, Il Seok
    • Journal of Digital Contents Society
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    • v.15 no.6
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    • pp.729-736
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    • 2014
  • Integrated multimedia education in English language education shifts instructor-orientated education to be more learner-orientated. The goal of this research is to analyze the effects of multimedia such as software, power point, flash animation and video in English language education. Experimental research with student subjects and multimedia in English education were used for this study and divided into the following categories: instructor-focused analysis, student-focused analysis, and response-based analysis. Teacher-focused analysis is comprised of prediction analysis and backward induction methods. This study aims to analyze whether multimedia tools achieves its intended effects, and to describe what sort of effects are achieved by the tools. This research intends to confirm the effectiveness and helpfulness of multimedia tools in school classrooms.

A screening study of human factors variables in designing multimedia information retrieval systems (정보습득용 멀티미디어 시스템의 인간공학적 설계변수 선별)

  • 김미정;한성호
    • Proceedings of the ESK Conference
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    • 1995.10a
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    • pp.56-61
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    • 1995
  • Multimedia systems present information by using various media, for example, video, sound, music, animation, movie, etc., in addition to the text which has long been used for conveying the information. Among many multimedia applications, the multimedia information retrieval systems commercialized in the form of multimedia encyclopedia CD-ROMs, benefit by using various media for their ability to present information in an efficient and complete way. But using various media may cause end users' confusion and furthermore, poor user-interface design often exacerbates the systems. For appropriate design of the user interface of multimedia information retrieval systems, we investigated the characteristics of the multimedia information retrieval systems and listed 35 variables that might affect the usability of the user interface. And we selected 10 variables through some procedures such as brainstorming, literature survey, expert opinion, relevance analysis and feasibility analysis, in order to perform a screening study which will remarkably reduce the cost and time in conducting subsequent human factors experiments.

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A Video Analysis Method based on Deep Learning for Multiple Event Analysis (복수 이벤트 분석을 위한 딥러닝 기반 영상 분석 기법)

  • Park, Jisun;Wen, Mingyun;Xi, Yulong;Han, Woochul;Jang, Hyeonjun;Xu, Jiajia;He, Yanmin;Cho, Seoungjae;Cho, Kyungeun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.10a
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    • pp.694-695
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    • 2018
  • 최근 딥러닝을 활용한 이미지 분석 기술 향상에 힘입어 동영상 분석 연구들이 활발히 진행되고 있다. 하지만 기존 연구들의 경우 특정 영상을 입력으로 단일 이벤트로만 분류한다. 본 논문에서는 복수 이벤트를 분석할 수 있는 딥러닝 기반 영상 분석 기법을 설계하고 실험 및 분석하였다.