• Title/Summary/Keyword: amplitude panning

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Enhanced Amplitude Panning for Virtual Source Imaging (가상 음원 이미징을 위한 향상된 진폭 패닝 기법)

  • Hyun, Dong-Il;Park, Young-Cheol;Youn, Dae Hee
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.3
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    • pp.139-145
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    • 2013
  • In this paper, the problems of the conventional amplitude panning method for a stereophonic panning system are analyzed. We observed that the distortion showed a feedforward comb filter response. As a remedy to this distortion, we propose a stereophonic panning system using a feedback comb filter. The comb filter is designed to minimize the difference between interaural level difference(ILD) of the proposed system and that of HRTF because ILD is most salient cue for the perception of the source direction. The proposed system is configured to operate selectively for the frequency band related to the source direction. The performance of the proposed system is verified by subjective listening tests.

Vector Base Amplitude Panning Based Noise Control Method for Improving the Amenity in Building Environment (실내 환경에서 쾌적성 향상을 위한 Vector Base Amplitude Panning 기반의 소음제어)

  • Kwon, Byoung-Ho;Park, Young-Jin;Park, Youn-Sik
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.21 no.6
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    • pp.521-528
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    • 2011
  • A variety of noise control methods have been developed as an interest on noise issues increases. Among them, noise control methods using masking effect, a phenomenon to reduce the ability to notice the unwanted sound by proper sound, to implement a pleasant sound environment have been studied under the name of soundscape. We proposed a novel vector base amplitude panning(VBAP) based noise control method to apply to the building environment. The proposed method could improve the amenity inside the building to reproduce the sounds with excellent masking effect on the incoming path of noise using the control speakers, considering the direction of noise source. The directional masking sounds can be generated by using VBPA technique. To verify the performance of the proposed method, we carried out the subjective test for the degree of amenity according to direction of the masking sound. Subjective test results showed that it is possible to improve the amenity inside the building by controlling the direction of masking sound considering the human's auditory characteristic.

Perceptual Localization of a phantom sound image for Ultrahigh-Definition TV (UHD TV를 위한 가상 음상의 인지 위치)

  • Lee, Young-Woo;Kim, Sun-Min
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.5
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    • pp.9-17
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    • 2010
  • This paper presents a localization perception of a phantom sound image for ultrahigh-definition TV with respect to various loudspeaker configurations; two-horizontal, two-vertical and triplet loudspeakers. Vector base amplitude panning algorithm with modification for non-equidistant loudspeaker setup is applied to create the phantom sound image. In order to practically study the localization performance in real situation, the listening tests were conducted at the on-axis and off-axis positions of TV in normal listening room. A method of adjustment which can reduce the ambiguity of a perceived angle is exploited to evaluate the angles of octave-band signals. The subjects changed the panning angle until the real sound source and virtually panned source were coincident. A spatial blurring can be measured by examining the differences of the panning angles perceived with respect to each band. The listening tests show that the triplet panning method has better performance than vertical panning in view of perceptual localization and spatial blurring at both on-axis and off-axis positions.

Amplitude Panning Algorithm for Virtual Sound Source Rendering in the Multichannel Loudspeaker System (다채널 스피커 환경에서 가상 음원을 생성하기 위한 레벨 패닝 알고리즘)

  • Jeon, Se-Woon;Park, Young-Cheol;Lee, Seok-Pil;Youn, Dae-Hee
    • The Journal of the Acoustical Society of Korea
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    • v.30 no.4
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    • pp.197-206
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    • 2011
  • In this paper, we proposes the virtual sound source panning algorithm in the multichannel system. Recently, High-definition (HD) and Ultrahigh-definition (UHD) video formats are accepted for the multimedia applications and they provide the high-quality resolution pixels and the wider view angle. The audio format also needs to generate the wider sound field and more immersive sound effects. However, the conventional stereo system cannot satisfy the desired sound quality in the latest multimedia system. Therefore, the various multichannel systems that can make more improved sound field generation are proposed. In the mutichannel system, the conventional panning algorithms have acoustic problems about directivity and timbre of the virtual sound source. To solve these problems in the arbitrary positioned multichannel loudspeaker system, we proposed the virtual sound source panning algorithm using multiple vectors base nonnegative amplitude panning gains. The proposed algorithm can be easily controlled by the gain control function to generate an accurate localization of the virtual sound source and also it is available for the both symmetric and asymmetric loudspeakers format. Its performance of sound localization is evaluated by subjective tests comparing with conventional amplitude panning algorithms, e.g. VBAP and MDAP, in the symmetric and asymmetric formats.

A Source Separation Algorithm for Stereo Panning Sources (스테레오 패닝 음원을 위한 음원 분리 알고리즘)

  • Baek, Yong-Hyun;Park, Young-Cheol
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.4 no.2
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    • pp.77-82
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    • 2011
  • In this paper, we investigate source separation algorithms for stereo audio mixed using amplitude panning method. This source separation algorithms can be used in various applications such as up-mixing, speech enhancement, and high quality sound source separation. The methods in this paper estimate the panning angles of individual signals using the principal component analysis being applied in time-frequency tiles of the input signal and independently extract each signal through directional filtering. Performances of the methods were evaluated through computer simulations.

Implementation of Stereophonic Sound System Using Multiple Smartphones (여러 대의 스마트폰을 이용한 입체 음향 시스템 구현)

  • Kim, Ki-Jun;Myeong, Chang-Ho;Park, Hochong
    • Journal of Broadcast Engineering
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    • v.19 no.6
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    • pp.810-818
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    • 2014
  • In this paper, we propose a stereophonic sound system using multiple smartphones. In the conventional sound systems using smartphones, all devices play the same signal so that it is difficult to provide true stereophonic effect. In order to solve this problem, we propose a novel sound system which can generate a virtual sound source at any location in such a way that smartphones at different locations play different signals with amplitude panning. By using the proposed system, we can generate more realistic stereophonic effect than the conventional system, and can control the sound effect by user's command. We developed the proposed system using commercial smartphones and verified that the developed sound system effectively provides the desired stereophonic effect.

Driving method of multiple loudspeakers for virtual sound localization system (다채널 입체음향 시스템의 스피커 구동 기법)

  • Kim Sunmin;Park Youngjin
    • Proceedings of the Acoustical Society of Korea Conference
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    • spring
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    • pp.121-126
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    • 2004
  • 다채널 입체음향 시스템은 다수의 스피커를 사용하여 입체음향을 재현하므로 바이너럴 사운드 시스템에 비해 정확한 정위감과 넓은 sweet spot를 얻을 수 있다. 다채널 입체음향 시스템의 스피커 구동 기법은 각 스피커들 사이의 크기를 조절하는 amplitude panning 방법이 주로 사용된다. 그러나 이 방법은 각 스피커들 사이의 거리가 다르게 배치될 경우 성능이 저하되므로 본 논문에서는 각 스피커들의 위치가 다를 경우에도 손쉽게 설계가 가능한 스피커 구동방법을 제안한다.

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Interpolation method of head-related transfer function based on the least squares method and an acoustic modeling with a small number of measurement points (최소자승법과 음향학적 모델링 기반의 적은 개수의 측정점에 대한 머리전달함수 보간 기법)

  • Lee, Seokjin
    • The Journal of the Acoustical Society of Korea
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    • v.36 no.5
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    • pp.338-344
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    • 2017
  • In this paper, an interpolation method of HRTF (Head-Related Transfer Function) is proposed for small-sized measurement data set, especially. The proposed algorithm is based on acoustic modeling of HRTFs, and the algorithm tries to interpolate the HRTFs via estimation the model coefficients. However, the estimation of the model coefficients is hard if there is lack of measurement points, so the algorithm solves the problem by a data augmentation using the VBAP (Vector Based Amplitude Panning). Therefore, the proposed algorithm consists of two steps, which are data augmentation step based on VBAP and model coefficients estimation step by least squares method. The proposed algorithm was evaluated by a simulation with a measured data from CIPIC (Center for Image Processing and Integrated Computing) HRTF database, and the simulation results show that the proposed algorithm reduces mean-squared error by 1.5 dB ~ 4 dB than the conventional algorithms.

Effectiveness of Active Noise Control through Three-Dimensional Sound (입체음향 제작기법을 통한 능동소음제어 방법의 효율성)

  • Park, Junhong;Kim, Junejong;Min, Dongki
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2014.10a
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    • pp.955-956
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    • 2014
  • Active noise control is noise reduction method by generate anti-phase control signal for destructive interference of through control speaker. purpose of this paper is create a virtual control source at a using the DBAP(Distance Based Amplitude Panning) algorithm which is one of the three-dimensional sound reproduction method, and verified through the experimentally for noise control method through the virtual control source. We compared active noise method by using one control speaker with active noise control method by using DBAP algorithm.

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Robust Primary-ambient Signal Decomposition Method using Principal Component Analysis with Phase Alignment (위상 정렬을 이용한 주성분 분석법의 강인한 스테레오 음원 분리 성능유지 기법)

  • Baek, Yong-Hyun;Hyun, Dong-Il;Park, Young-Cheol
    • Journal of Broadcast Engineering
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    • v.19 no.1
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    • pp.64-74
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    • 2014
  • The primary and ambient signal decomposition of a stereo sound is a key step to the stereo upmix. The principal component analysis (PCA) is one of the most widely used methods of primary-ambient signal decomposition. However, previous PCA-based decomposition algorithms assume that stereo sound sources are only amplitude-panned without any consideration of phase difference. So it occurs some performance degradation in case of live recorded stereo sound. In this paper, we propose a new PCA-based stereo decomposition algorithm that can consider the phase difference between the channel signals. The proposed algorithm overcomes limitation of conventional signal model using PCA with phase alignment. The phase alignment is realized by using inter-channel phase difference (IPD) which is widely used in parametric stereo coding. Moreover, Enhanced Modified PCA(EMPCA) is combined to solve the problem of conventional PCA caused by Primary to Ambient energy Ratio(PAR) and panning angle dependency. The simulation results are presented to show the improvements of the proposed algorithm.