• Title/Summary/Keyword: agent modeling

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User modeling agent using natural language interface for information retrieval in WWW (자연언어 대화 Interface를 이용한 정보검색 (WWW)에 있어서 사용자 모델 에이젼트)

  • Kim, Do-Wan;Park, Jae-Deuk;Park, Dong-In
    • Annual Conference on Human and Language Technology
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    • 1996.10a
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    • pp.75-84
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    • 1996
  • 인간의 가장 자연스러운 통신 수단은 자연언어이다. 본 논문에서는 자연언어 대화체를 사용한 인터네트 상에서의 정보 검색에 있어서 사용자 모델링 에이젼트 (User modeling Agent or User modeling system)의 모델 형성 기술 및 그의 역할을 서술하고 있다. 사용자 모델은 인간의 심성 모델 (Mental model)에 해당하며, 심성 모델이 사용자가 시스템에 대한 지식과 자신의 문제상황 또는 주변환경에 대하여 가지는 모델임에 반하여, 사용자 모델은 시스템이 사용자의 지식 및 문제 상황을 표상(Representation)하여 형성한 사용자에 대한 모델이다. 따라서 사용자 모델은 시스템의 지능적인 Human Computer Interaction (HCI)의 지원을 위하여 필수적이다. 본 논문에서는 사용자 모델 형성 기술 및 지능형 대화 모델의 지원을 위한 시스템 실례로써 사용자 모델 형성 시스템 $BGP-MS^2$ 와 사용자 모델의 형성을 위하여 구축된 지식베이스 구조를 설명하고 있다.

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A New Dynamic Auction Mechanism in the Supply Chain: N-Bilateral Optimized Combinatorial Auction (N-BOCA)

  • Choi, Jin-Ho;Chang, Yong-Sik;Han, In-Goo
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2005.11a
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    • pp.379-390
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    • 2005
  • In this paper, we introduce a new combinatorial auction mechanism - N-Bilateral Optimized Combinatorial Auction (N-BOCA). N-BOCA is a flexible iterative combinatorial auction model that offers optimized trading for multi-suppliers and multi-purchasers in the supply chain. We design the N-BOCA system from the perspectives of architecture, protocol, and trading strategy. Under the given N-BOCA architecture and protocol, auctioneers and bidders have diverse decision strategies for winner determination. This needs flexible modeling environments. Hence, we propose an optimization modeling agent for bid and auctioneer selection. The agent has the capability to automatic model formulation for Integer Programming modeling. Finally, we show the viability of N-BOCA through prototype and experiments. The results say both higher allocation efficiency and effectiveness compared with I-to-N general combinatorial auction mechanisms.

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A Systolic Parallel Simulation System for Dynamic Traffic Assignment : SPSS-DTA

  • Park, Kwang-Ho;Kim, Won-Kyu
    • Journal of Intelligence and Information Systems
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    • v.6 no.1
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    • pp.113-128
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    • 2000
  • This paper presents a first year report of an ongoing multi-year project to develop a systolic parallel simulation system for dynamic traffic assignment. The fundamental approach to the simulation is systolic parallel processing based on autonomous agent modeling. Agents continuously act on their own initiatives and access to database to get the status of the simulation world. Various agents are defined in order to populate the simulation world. In particular existing modls and algorithm were incorporated in designing the behavior of relevant agents such as car-following model headway distribution Frank-Wolf algorithm and so on. Simulation is based on predetermined routes between centroids that are computed off-line by a conventional optimal path-finding algorithm. Iterating the cycles of optimization-then-simulation the proposed system will provide a realistic and valuable traffic assignment. Gangnum-Gu district in Seoul is selected for the target are for the modeling. It is expected that realtime traffic assignment services can be provided on the internet within 3 years.

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Design and Implementation of an Agent-Based Guidance System for Mask Dances (에이전트에 기반한 탈놀이 안내 시스템의 설계 및 구현)

  • 강오한
    • Journal of Korea Society of Industrial Information Systems
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    • v.7 no.2
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    • pp.40-45
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    • 2002
  • In this paper, we design and implement an agent-based mask dance guidance system which provides multimedia information on traditional masques through WWW. When the server receives a query from the client, it produces the multimedia data by connecting several real full-motion videos, and synthesizing adequate voice data for guiding announcement. To develop an agent-based guidance system, we designed and implemented four agents such as interface agent, user modeling agent coordinator agent and data management agent. The mask dance guidance system also provides the functions of searching using the keyword and learning.

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Analyzing the Online Game User's Game Item Transacting Behaviors by Using Fuzzy Logic Agent-Based Modeling Simulation (온라인 게임 사용자의 게임 아이템 거래 행동 특성 분석을 위한 퍼지논리 에이전트 기반 모델링 시뮬레이션)

  • Min Kyeong Kim;Kun Chang Lee
    • Information Systems Review
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    • v.23 no.1
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    • pp.1-22
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    • 2021
  • This study aims to analyze online game user's game items transacting behaviors for the two game genres such as MMORPG and sports game. For the sake of conducting the analysis, we adopted a fuzzy logic agent-based modeling. In the online game fields, game items transactions are crucial to game company's profitability. However, there are lack of previous studies investigating the online game user's game items transacting activities. Since many factors need to be addressed in a complicated way, ABM (agent-based modeling) simulation mechanism is adopted. Besides, a fuzzy logic is also considered due to the fact that a number of uncertainties and ambiguities exist with respect to online game user's complex behaviors in transacting game items. Simulation results from applying the fuzzy logic ABM method revealed that MMORPG game users are motivated to pay expensive price for high-performance game items, while sports game users tend to transact game items within a reasonable price range. We could conclude that the proposed fuzzy logic ABM simulation mechanism proved to be very useful in organizing an effective strategy for online game items management and customers retention.

A Study on Availability Agent from UML Products (I) (UML 산출물로부터의 Agent 사용가능성에 관한 연구 (1))

  • Han, Hyun-Gaun;Yun, Young-Woo
    • Journal of the Korea Computer Industry Society
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    • v.5 no.9
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    • pp.1055-1062
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    • 2004
  • Unified Modeling Language (UML) is a standard language for specifying, visualizing, constructing, and documenting the artifacts of software systems. On the other hand, XML, which is a meta-language, provides meta-data types for representing and string objects. It make software development easy because it can represent various information and share information about the software analysis and design between developers, In this paper, we apply BitWiz, one of automated software generation systems, to a bid application and analyse this in UML point of view. Also, we briefly introduce an XML documentation from UML products and a verification method of XML documents from UML products.

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Multi-agent Control for Wind Hybrid Power Systems (풍력 복합발전 시스템을 위한 멀티에이전트 제어)

  • Kang, Seung-Jin;Ko, Hee-Sang;Boo, Chang-Jin;Kim, Ho-Chan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.12
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    • pp.7451-7458
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    • 2014
  • In this paper, the system modeling and multi-agent control algorithm in isolated wind hybrid power systems are proposed. The multi-agent control is a new type of the hybrid control method that is made up of wind turbine, diesel generator, battery, and dumpload. Fourteen different modes of operations of the wind hybrid power system are performed by wind speed changes and the SOC of battery. Simulation results show that the efficient operations under various wind variations in isolated wind hybrid power systems can be obtained using proposed algorithms.

An Agent-Based Framework for Investigating Safety-Productivity Tradeoff of Construction Laborers Considering Risk-taking Behavioral Heterogeneity

  • Khodabandelu, Ali;Park, JeeWoong;Kheyrandish, Seyedmohsen
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.1114-1121
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    • 2022
  • Construction laborers and crews play a critical role in achieving a safe and productive construction site. Many past research studies used top-down approaches/perspectives for studying the impact of laborers' performance on overall construction site outputs with limited flexibility in accounting for laborers' various characteristics. However, the recent reap in computational advances allowed applications of bottom-up architectures, which can potentially incorporate heterogeneous characteristics of laborers' individual behavioral and decision-making features effectively. Accordingly, agent-based modeling (ABM), as a tool to leverage a bottom-up methodological approach, has been widely adopted by recent research. Existing literature investigated the influence of changes in laborers' behaviors and interactions on either construction sites' safety performance or productivity performance individually, leaving the tradeoff between safety and productivity in this context relatively unexplored. Accordingly, this study aims to develop an agent-based framework to study the tradeoff between project safety and productivity performances resulting from changes in laborers' behaviors after attending safety trainings. Our findings via simulations indicate that proper safety trainings can improve safety performance without negatively impacting productivity performance.

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Adaptive and optimized agent placement scheme for parallel agent-based simulation

  • Jin, Ki-Sung;Lee, Sang-Min;Kim, Young-Chul
    • ETRI Journal
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    • v.44 no.2
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    • pp.313-326
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    • 2022
  • This study presents a noble scheme for distributed and parallel simulations with optimized agent placement for simulation instances. The traditional parallel simulation has some limitations in that it does not provide sufficient performance even though using multiple resources. The main reason for this discrepancy is that supporting parallelism inevitably requires additional costs in addition to the base simulation cost. We present a comprehensive study of parallel simulation architectures, execution flows, and characteristics. Then, we identify critical challenges for optimizing large simulations for parallel instances. Based on our cost-benefit analysis, we propose a novel approach to overcome the performance constraints of agent-based parallel simulations. We also propose a solution for eliminating the synchronizing cost among local instances. Our method ensures balanced performance through optimal deployment of agents to local instances and an adaptive agent placement scheme according to the simulation load. Additionally, our empirical evaluation reveals that the proposed model achieves better performance than conventional methods under several conditions.