• Title/Summary/Keyword: agent architecture

Search Result 430, Processing Time 0.03 seconds

A Healthcare Mobility Agent Module Architecture of Mobile Sensor Network for Healthcare Application Service (헬스케어 응용 서비스를 위한 이동 센서 네트워크의 Healthcare Mobility Agent 모듈 설계)

  • Nam, Jin-Woo;Chung, Yeong-Jee
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2007.10d
    • /
    • pp.488-493
    • /
    • 2007
  • 헬스케어 응용서비스를 위란 센서 네트워크를 구성하는 노드들은 주로 사람 또는 이동성을 가진 사물이며, 이들간의 상호작용을 통한 헬스케어 응용서비스를 지원하기 위해서는 노드의 동적 기능변경, 동적 자기구성, 에너지 효율성을 고려하여 개발되어야 한다. 이러한 요구사항들은 노드 상에 해당 기능을 수행하는 에이전트를 두어 대상의 이동에 따른 에이전트 전이를 통해 동적 기능변경을 수행 및 처리하고, 이동성을 지원하는 계층적 클러스터링 알고리즘을 적용하여 노드의 이동에 따른 동적 자기구성, 제한된 에너지의 효율성 등을 해결할 수 있다. 본 논문에서는 노드간 에이전트 전이를 통해 동적 기능 변경을 보장하는 Agilla모델 기반 Healthcare Mobility Agent Middleware를 설계하고, 정보 전달의 효율성과 노드의 이동성을 보장하기 위해 LEACH 프로토콜 기반 LEACH_Mobile 프로토콜을 제안한다. 또한 여기서 제안하는 LEACH_Mobile 프로토콜과 Healthcare Mobility Agent Middleware를 연동하기 위한 인터페이스와 LEACH_Mobile 프로토콜을 수행하기 위한 라우팅 모듈을 설계하였다.

  • PDF

Design of User Agent System for Internet Telephony Services (인터넷 전화 단말 서비스를 위한 User Agent 기능 설계)

  • 허미영;강신각
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2001.10a
    • /
    • pp.556-559
    • /
    • 2001
  • VoIP(Voice over IP) Technology, turn voice services over traditional telephone network into internet, is highlighted because of easy adopting the value added services related voice In this paper, we described the user agent system architecture for internet telephony services based on SIP (Session Initiation Protocol)

  • PDF

The Architecture of Mobile IPv6(I) - Home Agent (Mobile IPv6의 설계(I) - Home Agent)

  • 한규호;최재원;채동현;이지영;마영식;안순신
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2001.04a
    • /
    • pp.544-546
    • /
    • 2001
  • 인터넷의 확산과 All-IP망으로의 망의 진화에 대한 논의가 활발하게 이루어지고 있다. 더불어 IPv6[1]망에서의 이동성 지원을 위하여 IETF(Internet Engineering Task Force)에서 Mobile IPv6[5]를 제안했다. Mobile IPv6의 기본 발상은 Routing Table의 조작에 의해 다른 링크로 이동한 호스트에게 Packet를 전달 할 수 있게 하는 것이다.(Triangle Routing[4]. 본 논문에서는 Mobile IPv6을 구성하는 요소 중 Home Agent의 기본 구조를 제시했다. Home Agent는 크게 새로운 Message를 인식하고 만들어 보내는 Analyzer와 Sender 그리고 Logic이 들어 있는 Handler, 실제적인 Routing Table를 조작하는 System Manager로 구성된다.

KQML-based Multi-agent Structure for the Teleconferencing System on the Web (웹 화상회의 시스템을 위한 KQML 기반의 멀티 에이전트 구조)

  • Sung, Mee-Young;Yoo, Jae-Hong
    • The Transactions of the Korea Information Processing Society
    • /
    • v.6 no.12
    • /
    • pp.3477-3489
    • /
    • 1999
  • Our study is focused on a multi-agent system which provides the efficient teleconferencing facility with the help of the intelligent agents who allow the participants to minimize the effort to call meeting. Our system has multi-agent architecture and use the KQML to communicate among agents. Communicating through the KQML allows us to overcome the heterogeneity when we add new agents into the system. In this paper, we propose a multi-agent structure for the teleconferencing system based on the web and describe in detail the now or the KQML messages among agents.

  • PDF

Behavior Generation System of Context-aware Augmented Reality Agent for Realistic Activation of agent's behavior (사실적 행동 활성화를 위한 컨텍스트 인식 증강현실 에이전트의 행동생성 시스템)

  • Shin, Hun-Yong;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
    • /
    • 2009.02a
    • /
    • pp.579-582
    • /
    • 2009
  • With the aid of the increasing interests of Context-aware Augmented Reality Agent (AR Agent), various researches of AR Agent have been performed to explore the possibility of the agent as novel interface and the entity responding autonomously by user's input. However, in previous works, AR Agents are lack of specific method for using various contextual information. To revolve around those problems, we propose the Behavior Generation System for Context-aware AR Agent using layered architecture. Based on Belief-Desire-Intention (BDI) model and Hierarchical Task Network (HTN) searching, the sequence of agent behavior has been selected in behavior planning layer. Then, the agent evaluates appropriateness of behaviors using previous behavior and the type of input before activation. This behavior generation system can be applied for edutainment, game, and assistant agent, which need intuitive and effective behaviors to convey information. Through this research, we expect that the Context-aware AR Agent could support for not only information delivery, but also the capability of effective communication for user.

  • PDF

Knowledge- Evolutionary Intelligent Machine-Tools - Part 1 : Design of Dialogue Agent based on Standard Platform

  • Kim, Dong-Hoon;Song, Jun-Yeob
    • Journal of Mechanical Science and Technology
    • /
    • v.20 no.11
    • /
    • pp.1863-1872
    • /
    • 2006
  • In FMS (Flexible Manufacturing System) and CIM (Computer Integrated Manufacturing), machine-tools have been the target of integration in the last three decades. The conventional concept of integration is being changed into the autonomous manufacturing device based on the knowledge evolution by applying advanced information technology in which an open architecture controller, high-speed network and internet technology are included. In the advanced environment, the machine-tools is not the target of integration anymore, but has been the key subject of cooperation. In the near future, machine-tools will be more improved in the form of a knowledge-evolutionary intelligent device. The final goal of this study is to develop an intelligent machine having knowledge-evolution capability and a management system based on internet operability. The knowledge-evolutionary intelligent machine-tools is expected to gather knowledge autonomically, by producing knowledge, understanding knowledge, reasoning knowledge, making a new decision, dialoguing with other machines, etc. The concept of the knowledge-evolutionary intelligent machine is originated from the machine control being operated by human experts' sense, dialogue and decision. The structure of knowledge evolution in M2M (Machine to Machine) and the scheme for a dialogue agent among agent-based modules such as a sensory agent, a dialogue agent and an expert system (decision support agent) are presented in this paper, with intent to develop the knowledge-evolutionary machine-tools. The dialogue agent functions as an interface for inter-machine cooperation. To design the dialogue agent module in an M2M environment, FIPA (Foundation of Intelligent Physical Agent) standard platform and the ping agent based on FIPA are analyzed in this study. In addition, the dialogue agent is designed and applied to recommend cutting conditions and thermal error compensation in a tapping machine. The knowledge-evolutionary machine-tools are expected easily implemented on the basis of this study and shows a good assistance to sensory and decision support agents.

Development of an Integrated Design System Using Service-Oriented Architecture Concept (서비스 지향 구조 개념을 적용한 통합 설계 시스템 개발에 관한 연구)

  • Lee J.K.;Park S.W.;Bang J.S.;Lee H.M.
    • Proceedings of the Korean Society of Precision Engineering Conference
    • /
    • 2005.10a
    • /
    • pp.958-961
    • /
    • 2005
  • This paper introduces the development of an integrated design system using Service-Oriented Architecture. The system is proposed and being developed based on several advanced technologies, such as multi-agents, Internet/web Service, workflow, database and is aiming to provide the successful fulfill our target of integrating personnel, design activities and engineering resources along a predefined engineering design project (workflow) during product development process. By using SOA concept, the system tries to separates the engineering process into the engineering knowledge and the usage of engineering tool. Consequently, the computing resources in organization can be fully utilized and thus the cost can be reduced. The system is being designed and developed on the base of JADE (Java Agent DEvelopment Framework).

  • PDF

An Agent Architecture for Behavior-Based Reinforcement Learning (행위 기반 강화 학습 에이전트 구조)

  • Hwang, Jong-Geun;Kim, In-Cheol
    • Proceedings of the Korea Inteligent Information System Society Conference
    • /
    • 2007.11a
    • /
    • pp.284-293
    • /
    • 2007
  • 본 논문에서는 실시간 동정 환경에 효과적인 L-CAA 에이전트 구조를 제안한다. L-CAA 에이전트 구조는 변화하는 환경에 대한 적응성을 높이기 위해, 선행 연구를 통해 개발된 행위 기반 에이전트 구조인 CAA에 강화 학습 기능을 추가하여 확장한 것이다. 안정적인 성능을 위해 L-CAA에서 행위 선택 메커니즘은 크게 두 단계로 나뉜다. 첫 번째 단계에서는 사용자가 미리 정의한 각 행위의 수행 가능 조건과 효용성을 검사함으로써 행위 라이브러리로부터 실행할 행위들을 추출한다. 하지만 첫 번째 단계에서 다수의 행위가 추출되면, 두 번째 단계에서는 강화 학습의 도움을 받아 이들 중에서 실행할 하나의 행위를 선택한다. 즉, 강화 학습을 통해 갱신된 각 행위들의 Q 함수 값을 서로 비교함으로써, 가장 큰 기대 보상 값을 가진 행위를 선택하여 실행한다. 또한 L-CAA에서는 실행 중인 행위의 유지 가능 조건을 지속적으로 검사하여 환경의 동적 변화로 인해 일부 조건이 만족되지 않는 경우가 발생하면 현재 행위의 실행을 즉시 종료할 수 있다. 그 뿐 아니라, L-CAA는 행위 실행 중에도 효용성이 더 높은 다른 행위가 발생하면 현재의 행위를 일시 정지하였다가 복귀하는 기능도 제공한다. 본 논문에서는 L-CAA 구조의 효과를 분석하기 위해, 대표적인 동적 가상환경인 Unreal Tournament 게임에서 자율적을 동작하는 L-CAA기반의 UTBot 들을 구현하고, 이들을 이용하여 성능실험을 전개해본다.

  • PDF

Development of Agent-based Platform for Coordinated Scheduling in Global Supply Chain (글로벌 공급사슬에서 경쟁협력 스케줄링을 위한 에이전트 기반 플랫폼 구축)

  • Lee, Jung-Seung;Choi, Seong-Woo
    • Journal of Intelligence and Information Systems
    • /
    • v.17 no.4
    • /
    • pp.213-226
    • /
    • 2011
  • In global supply chain, the scheduling problems of large products such as ships, airplanes, space shuttles, assembled constructions, and/or automobiles are complicated by nature. New scheduling systems are often developed in order to reduce inherent computational complexity. As a result, a problem can be decomposed into small sub-problems, problems that contain independently small scheduling systems integrating into the initial problem. As one of the authors experienced, DAS (Daewoo Shipbuilding Scheduling System) has adopted a two-layered hierarchical architecture. In the hierarchical architecture, individual scheduling systems composed of a high-level dock scheduler, DAS-ERECT and low-level assembly plant schedulers, DAS-PBS, DAS-3DS, DAS-NPS, and DAS-A7 try to search the best schedules under their own constraints. Moreover, the steep growth of communication technology and logistics enables it to introduce distributed multi-nation production plants by which different parts are produced by designated plants. Therefore vertical and lateral coordination among decomposed scheduling systems is necessary. No standard coordination mechanism of multiple scheduling systems exists, even though there are various scheduling systems existing in the area of scheduling research. Previous research regarding the coordination mechanism has mainly focused on external conversation without capacity model. Prior research has heavily focuses on agent-based coordination in the area of agent research. Yet, no scheduling domain has been developed. Previous research regarding the agent-based scheduling has paid its ample attention to internal coordination of scheduling process, a process that has not been efficient. In this study, we suggest a general framework for agent-based coordination of multiple scheduling systems in global supply chain. The purpose of this study was to design a standard coordination mechanism. To do so, we first define an individual scheduling agent responsible for their own plants and a meta-level coordination agent involved with each individual scheduling agent. We then suggest variables and values describing the individual scheduling agent and meta-level coordination agent. These variables and values are represented by Backus-Naur Form. Second, we suggest scheduling agent communication protocols for each scheduling agent topology classified into the system architectures, existence or nonexistence of coordinator, and directions of coordination. If there was a coordinating agent, an individual scheduling agent could communicate with another individual agent indirectly through the coordinator. On the other hand, if there was not any coordinating agent existing, an individual scheduling agent should communicate with another individual agent directly. To apply agent communication language specifically to the scheduling coordination domain, we had to additionally define an inner language, a language that suitably expresses scheduling coordination. A scheduling agent communication language is devised for the communication among agents independent of domain. We adopt three message layers which are ACL layer, scheduling coordination layer, and industry-specific layer. The ACL layer is a domain independent outer language layer. The scheduling coordination layer has terms necessary for scheduling coordination. The industry-specific layer expresses the industry specification. Third, in order to improve the efficiency of communication among scheduling agents and avoid possible infinite loops, we suggest a look-ahead load balancing model which supports to monitor participating agents and to analyze the status of the agents. To build the look-ahead load balancing model, the status of participating agents should be monitored. Most of all, the amount of sharing information should be considered. If complete information is collected, updating and maintenance cost of sharing information will be increasing although the frequency of communication will be decreasing. Therefore the level of detail and updating period of sharing information should be decided contingently. By means of this standard coordination mechanism, we can easily model coordination processes of multiple scheduling systems into supply chain. Finally, we apply this mechanism to shipbuilding domain and develop a prototype system which consists of a dock-scheduling agent, four assembly- plant-scheduling agents, and a meta-level coordination agent. A series of experiments using the real world data are used to empirically examine this mechanism. The results of this study show that the effect of agent-based platform on coordinated scheduling is evident in terms of the number of tardy jobs, tardiness, and makespan.

Architecture Oesign for an Agent-based GIS (에이전트 기반 지리정보시스템 구조 설계)

  • 박경모
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2002.04b
    • /
    • pp.544-546
    • /
    • 2002
  • 본 논문에서는 에이전트 기반 지리정보시스템(Geographic Information System) 구조 설계 개념에 대해 기술한다. 본 구조의 본체론 관련 GIS 분야 에이전트들 사이에 정보 교환에 필요한 세 가지 구성요소가 있는데 첫째는, 벡터, 래스터, 이미지를 포함하는 데이터이며 둘째로, 이름, 입력, 출력 및 요구 파라미터를 포함하는 알고리즘 명세이고 셋째로, 질의 및 결과 정보가 그 마지막이다. 에이전트 통신 언어(Agent Communication Language)는 에이전트들 간의 통신의 기반으로 제공된 본체론을 사용한다. 본체론과 ACL은 분산 다중-에이전트 GIS 시스템의 에이전트 통신에 있어 중심적 역할을 하고 extensible Markup Language(XML)를 이용한 Resource Description Framiework(RDF)로 인코딩 되며 공동작업과 재사용을 지원할 수 있다

  • PDF