• 제목/요약/키워드: affect space

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예술과 테크놀러지를 활용한 유희적 공간에서의 미적 경험에 관한 연구 (A Study on the Aesthetic Experience in the Playful Space using Art and Technology)

  • 김세영
    • 한국실내디자인학회논문집
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    • 제22권3호
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    • pp.61-69
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    • 2013
  • The conventional boundaries between art and technology are being torn down by the development of science in the 21st century. It is fulfilling the convergence to emphasize two-way communication. This research is to study the aesthetic experience of the space design which appeared in the playful space of art and technology. The purpose of this study is to analyze the expression and characteristics of the art and technology applied for the playful space, to present the intrinsic value of aesthetic experience, and finally to focus on the necessity of aesthetic experience in modern society. In the Playful space of art and technology, research methods and settings of the range to study the aesthetic experience are as follows: First, establish a theoretical consideration about the concept and characteristics of the aesthetic experience, based on Philosophical theories. Second, analyze the meaning of art and the expression elements and characteristics by using technology. Third, discuss the concept of play and features of aesthetic experience in the playful space. Fourth, investigate analysis of the case studies, focused on the architecture and space design announced through the media recently. Finally, proposes the value for the applicability of aesthetic experience that appears playful space works affect us. I saw the aesthetic experience that appears playful space independent reaction and lead to behavioral changes and physical experience to maximize the effectiveness of participation. and it is to maximize a pleasurable experience, while increasing the commitment to participate in the space. Expressions using art and technology are activated by stimulation of the emotional experience, creating a new aesthetic experience. In the modern, the new environment is being created by the convergence of art and technology and it stimulates the imagination of art. Also, it has been newly regulated the meaning of human emotions and consciousness in the new space, surrounded by technology.

사용자 참여설계를 통한 교실공간계획에 관한 연구 - 인천광역시 학교공간 혁신사업 사례를 중심으로 - (A Study on the Classroom Space Planning through User Participation Design - Focusing on the case of School Space Innovation Project in Incheon -)

  • 손석의;김승제
    • 교육시설 논문지
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    • 제28권4호
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    • pp.11-17
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    • 2021
  • This study is aimed at presenting an efficient management plan of user participatory design in a situation where the School Space Innovation Project is in progress. 2 schools that were the targets of the Incheon School Space Innovation Project in 2019 were selected for this, and features such as the physical environment of that classroom, classroom usage plan, and the stepwise outcome of the user participatory design workshop were contemplated. Especially the workshop outcome was compared and analyzed quantitatively, focusing on the actual master plan and zoning plan, in order to identify the feature that opinions of various users are reflected on the actual plan. As a result, the following conclusion could be reached. Firstly, it was confirmed that the expression about the user preferential space influences the classroom usage plan of that classroom. Vague expressions about the whole space held a large majority of the objects for the linguistic expression of the preferential space. The expression mode as limited as the expression of the actions that users want to carry out in the space. On the other hand, when the usage purpose of the classroom was definite, it was confirmed that the demand for furniture·facility is relatively high. Secondly, according to the analysis of zoning for each function, it seems that the stereotype, which is arranged on the basis of the chalkboard at the front of existing classrooms, was applied in the case of the learning zone. However, in cases of other functions, a tendency was identified that the user carries out an image description that reflects the physical features of the space. Sufficient preparation will need to precede for the efficient management of the user participatory design workshop and the acceptance of various opinions. It seems that especially the classroom usage plan, number of workshops, consultation of each step, and the education about the space expression mode affect the master plan.

The Preliminary Design Guideline for Tall Building: Exploration of Planning Factors & Building Factors

  • Choi, Yong Sun
    • Architectural research
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    • 제4권1호
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    • pp.1-6
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    • 2002
  • Every year new tall buildings are being conceived, designed, and built with new schemes. Thus it is important to explore the factors that affect tall building design. Thus it is important to explore the tall building design factors. The planning and design of tall buildings require different criteria than those that exist in regular size buildings. Tall buildings are uniquely expressed by their structural systems where exterior esthetic and requirements of space drive the form and composition of the structural systems. Therefore the exploration of design factors is the key to achieve optimum building systems. Optimization as mentioned here is associated with the efficiency of the different building systems. To achieve an optimal system, there is a need for an understanding of the factors that affect on overall tall building design such as planning module, building function, lease span, floor-to-floor-height, building height (aspect ratio), structural system, environmental systems. In this paper a statistical approach will be used and will be based on data collected from the practice through a rigorous survey taken. This information is tabulated and analyzed. The major target of investigation will be lease span related to space requirement in the tall building planning. Factors related to lease spans, such as function, floor-to-floor height, planning module, building height, overall plan dimension, and plan ratio (building geometry), will be looked at carefully. IN conclusion, this approach of optimization can introduce a preliminary design guideline for tall building projects. The purpose of the paper should shed some light on the optimum tall building design criteria.

사용자 경험을 위한 인터랙션 공간디자인 표현에 관한 연구 - 디지털 미디어를 중심으로 - (A Study on the Expression of Interaction Space Design for User Experience - Focusing on the Digital Media -)

  • 김세영
    • 한국실내디자인학회논문집
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    • 제21권4호
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    • pp.48-56
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    • 2012
  • Digital technology in modern society is entering the era of digital convergence and ubiquitous computing, and is playing an important role to overcome the limitation of time and space. Based on new media method's rapid application development, a wide range of forms as digital design is made possible. A large part of our living such as information sharing, collaboration, production, recreation, working and various social activities has been realized from the space that digital media offer. As we see a much broader range, the digital media's diverse expressions affect, in interactive ways, not only the relationship between humans and things, between each individual human, and between humans and the environment, but also even emotional purification and realm of educational, cultural, and social aspect. In this study, the aim is to discuss the user-centered design considered for integration into the interaction space design method and is to concentrate on research on. Focusing on digital media, user-friendly interface features of the space environment, construction and utilization of digital media have been applied to try to analyze the interaction effect of space that is created for the design and application of various applications and will seek ways. Thus, various case-studies have been explored where interface space is developed, creating virtual reality through cognitive basis and 3-D interface space. For example, emotional expressions are embedded for the space of commerce, education and exhibition, enabling intercommunication through haptic interface, with changing sound and visual effects which are caused by the movement of people in a certain space. With consideration of the relationship between physical environment and objects, interactive design should be achieved by providing a human oriented interface based on social, cultural and environmental aspects.

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안드레 푸트만의 디자인 호텔 공용공간에 나타난 실내공간 특성 (Characteristics of Interior Space Shown In Public Space of Andree Putman's Design Hotels)

  • 노현경;김문덕
    • 한국실내디자인학회논문집
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    • 제24권1호
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    • pp.72-81
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    • 2015
  • The change towards meeting diverse customer needs has started to affect the hotel industry as well. Design hotels emerged as customers demanded differentiated lodging experiences they could not fulfill at franchise hotels which were uniform in style everywhere in the world. Design hotels are meant to provide a new concept of space through unique design sensibility and work of designers, which highlighted the role of interior design. This research analyzes the characteristics of indoor space expressed in design hotel common spaces by the French designer Andree Putman, also known as the founder of boutique hotels and the concept of design hotels. As the original founder of the concept of design hotels, Putman's scope of work stretches wide, from interior design to product design. She is also one of the few French designers with a modernist inclination. The research runs a review on previous literature, characteristics of design hotels according to design tendency, and the association with characteristics of indoor space designed by Andree Putman, followed by case analyses extracted by analyses on design characteristics of common spaces she has designed. The analysis reveals that she creates comfortable yet elegant space, using contrast and fusion arising from negotiation of design styles to interpret space, the sense of spatial balance and understated expression of order through symmetrical structures, diverse creation of space through geometric structuring, highlighting indoor space by utilizing lights as objects, and the heterogeneous harmony achieved by contrasting juxtaposition, and understated formativeness. It is expected that study results would be utilized as methods of new designs of interior space in design hotels.

Progress Report on the Relationship Between the Bright and Faint Galaxies in Abell 3659

  • 이혜란;이준협;김민진;오슬희;이창희;정현진;경재만;김상철;이종철;고종완;박병곤;성언창;신윤경
    • 천문학회보
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    • 제38권1호
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    • pp.40.2-40.2
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    • 2013
  • The properties of bright galaxies are closely related to those of their nearby neighbors and satellite galaxies. In addition, the properties of galaxies in clusters are known to be strongly affected by the cluster environment. These two environmental effects raise a question: how significantly do nearby neighbors and satellite galaxies affect the properties of bright galaxies in a cluster? To address this issue, we reduce and analyze the deep and wide-field images of Abell 3659 (z ~ 0.0907) in the g' and r' bands obtained using IMACS on the Magellan (Baade) 6.5m telescope. The main goal of this study is to find out the relationship between the properties of bright galaxies and those of fainter companion galaxies in a cluster. This poster is a progress report, in which we present the sample selection and the preliminary results.

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A Hedonic Model Effects for Consumer-oriented Retargeting Advertising Based on Internet of Things

  • Kim, Bo-Ram;Yoon, Yong-Ik;Chung, Man-Soo
    • 한국컴퓨터정보학회논문지
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    • 제22권2호
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    • pp.75-80
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    • 2017
  • In this study, we developed a Hedonic Model for Retargeting Advertising Based on Consumer-centerd IoT space for offering useful, interest, and interactive information to consumer. And most existing relative researches about Internet of Things but, this paper focusing on the Type of information, humor, and interactive and analyze the attitude and clicks intention to Retargeting Advertising Based on Consumer-centerd Internet of Things. According to the results, humor Advertising is positively related to attitude and click intention toward Internet of Things Advertising. But information Ad and interactive Ad affect positive to click intention. This is mean that click intention is more immediate reaction of consumers in the IoT space. Therefore Future research will be designed in a more interactive elements that can lead to positive reaction of consumers on the Internet of Things be more effective if you advertise advertising.

공간곡선 벡터에 의한 원통 코일 스프링의 동적 거동 해석 (Dynamic Behavior Analysis of a Helical Coil Spring Using Space Curve Vector)

  • 김대원;김종수
    • 소음진동
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    • 제8권6호
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    • pp.1015-1022
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    • 1998
  • This paper addresses the results of an experimental and analytical research of a helical coil spring subjected to dynamic behavior using space curve vector after considering elongation rate. Vibrations in helical coil spring can be divided into 3 modes such as vibrations of coil spring center axis' vertical direction. axis' horizontal direction, direction about center axis. However. these 3 modes are dependent one another and are characterized as coupled. The dependency was proved through both theoretically and experimentally analyzing the results of dynamic characteristics of coil spring center axis' vertical direction vibration by transfer matrix method using the governing equation of static equilibrium. Also this paper shows that pitch angle and active coils in coil spring affect the dynamic spring characteristics of the above 3 modes and are especially sensitive to the mode for vibration of axis' horizontal direction which most affects especially on dynamo stability of helical coil spring.

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실내공간에서의 장소성 구현 요소에 관한 연구 -주거공간을 중심으로- (A Study on the Embodiment -Factors of the Sense of Place in Interior Space -Focused on residential environment)

  • 류호창
    • 한국실내디자인학회논문집
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    • 제7호
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    • pp.56-63
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    • 1996
  • Architectural works build with a modernistic viewpoint led to standardization and low of peculiarity , and which resulted in isolation of people from their environment. In that context, the sense of place can be a new paradigm replacing modernism and reflect the fundamental value and meaning of architecture. Interior space as a place can be analyzed from the viewpoint of existentialism. The purpose of this research is to define the concept of place based on C. N. Schulz's theory of space, and aims at embodiment of the sense of place in interior, especially residential , environment through applying emotional and psychological factors. Spatial characteristics that help to form and enhance the sense of place are center, axis and direction, and boundary and enclosure. Some psychological factors, in other words, people's psychological needs, affect the continuation of the sense of place, especially in residential environment where we reside comparatively for a long period and use the same place repeatedly , security, hierarchy/order, aesthetics, variety, and sociability. The sense of place is embodied and lasted mainly by personalization through the process of visualization , symbolization , and complementation of above mentioned properties and elements.

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TV프로그램 제작관련 소요공간의 배치계획에 대한 연구 - 지상파TV 지방방송사의 자체TV프로그램 제작 운영체계를 중심으로 - (A Study on System of Local TV Broadcasting Station - Focusing on the Program Production System of the Local Terrestrial TV Broadcasters -)

  • 황대영;이상호
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2007년도 춘계학술대회 논문집
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    • pp.114-118
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    • 2007
  • The space for production, such as studios and control rooms, is a space for TV program production, which is the main function of broadcast. A block planning for such space should be carefully designed, because it can significantly affect the efficiency of production, as well as future productivity and the development and expandability of production. From the results of comparative analysis of 7 local terrestrial broadcasters built since the late 1990s, this study will. propose an ideal block planning for the future construction of local terrestrial broadcasters. Also, the results can be used a basic data when constructing new buildings for local broadcasters.

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