• Title/Summary/Keyword: addiction systems

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Understanding the formation mechanism of SNS addiction and its prevention strategy (SNS 사용자 중독 형성 매커니즘과 중독 예방 전략)

  • Kim, Byoungsoo
    • The Journal of Information Systems
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    • v.28 no.4
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    • pp.27-47
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    • 2019
  • Purpose The study examined the key factors influencing the formation mechanism of SNS addiction. Based on the use and gratification theory, we considered relationship maintenance, perceived enjoyment, and self-expression as main desires to induce SNS addiction. The characteristics of SNS users were also considered as major factors affecting SNS addiction. In particular, self-control and subjective well-beings were considered to be prevention factors that could reduce SNS addiction, while SNS relational intimacy was considered to be a facilitator that would increase SNS addiction. Design/Methodology/Approach A structural equation modeling (SEM) method was used to test the theoretical framework based on a sample of 224 Facebook users who have used it more than 6 months. Confirmation factor analysis was conducted to check the reliability, convergent validity, and discriminant validity. Findings Relationship maintenance had a significant effect on self-disclosure intention and SNS addiction, respectively. Perceived enjoyment was significantly related to self-disclosure intention, while it was insignificantly associated with SNS addiction. However, self-expression was not significantly related to both self-disclosure intention and SNS addiction. Consistent with our expectations, both self-control and subjective well-beings had negative effects on SNS addiction. The analysis results found that SNS relational intimacy was positively related to SNS addiction.

Chaotic Dynamics in Tobacco's Addiction Model

  • Bae, Youngchul
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.14 no.4
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    • pp.322-331
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    • 2014
  • Chaotic dynamics is an active area of research in biology, physics, sociology, psychology, physiology, and engineering. This interest in chaos is also expanding to the social scientific fields such as politics, economics, and argument of prediction of societal events. In this paper, we propose a dynamic model for addiction of tobacco. A proposed dynamical model originates from the dynamics of tobacco use, recovery, and relapse. In order to make an addiction model of tobacco, we try to modify and rescale the existing tobacco and Lorenz models. Using these models, we can derive a new tobacco addiction model. Finally, we obtain periodic motion, quasi-periodic motion, quasi-chaotic motion, and chaotic motion from the addiction model of tobacco that we established. We say that periodic motion and quasi-periodic motion are related to the pre-addiction or recovery stage, respectively. Quasi-chaotic and chaotic motion are related to the addiction stage and relapse stage, respectively.

The Effect of Internet Addiction of Elementary School Student on Impulsiveness and School Adjustment (초등학생의 인터넷 중독이 충동성과 학교생활 적응에 미치는 영향)

  • Park, Wan-Seok;Kim, Chang-Suk
    • Journal of the Korean Institute of Intelligent Systems
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    • v.22 no.2
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    • pp.232-238
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    • 2012
  • This study investigated whether there is the difference of the level of impulsiveness school adjustment according to the internet addiction level of elementary school students or not. Also, this study examined the effect of internet addiction of elementary school students on impulsiveness and school adjustment. The result suggested that there was the difference of impulsiveness according to internet addiction level and the impulsiveness level of addiction and addiction potential groups were the highest. And, the school adjustment level of the addiction group was lower than the non-addiction and addiction potential group's. The more elementary school students are addictive, the more their impulsiveness level are higher and their school adjustment level are lower.

Exploring the Causal Structure of Adolescent Media Addiction and Policy Intervention

  • Hwang, In Young;Park, Jeong Hun
    • International Journal of Contents
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    • v.12 no.4
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    • pp.69-75
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    • 2016
  • Adolescent media addiction has emerged as an important social agenda in Korea. However, there has not been enough discussion on the causal structure of media addiction and policy interventions. The objective of this study is to identify and assess the mechanism of the existing and the revised Shutdown policy based on the systems thinking approach. To achieve this purpose, we establish the relationship between media usage, flow, and addiction, and develop a causal loop diagram. Based on the causal loop diagram, we explore the causal structure of two policy scenarios: shutdown policy and deregulation. Our study suggests that policy interventions inducing direct parental control on children's media usage time are ineffective since the time control reduces children's autonomy, which helps alleviate media addiction. Therefore, this study suggests that policy intervention should focus on alleviating addiction itself rather than on controlling media usage time.

Parents, peer, and teachers relations as predictor of adolescent adult media addiction and depression (부모의 양육 방식, 또래 및 교사 관계가 청소년 성인 매체 중독과 우울에 미치는 영향)

  • Kim, Hyo-Jung;Rha, Jong-Youn
    • Human Ecology Research
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    • v.55 no.6
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    • pp.567-580
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    • 2017
  • This study explored the influence of adolescent depression on adult media addiction by examining Bronfenbrenner's ecological perspective. The ecological perspective is a useful framework to identify the link between youths' interacting subjects in the ecological environment. It can also be used to understand adolescent problems and addiction behaviors. The current study examined the influence of parents, peers, and teachers on adult media addiction and depression with a focus on micro-systems that have the greatest influence on adolescents among various environmental systems. We analyzed 568 participants who reported exposure to adult media. SPSS 20.0 was used to conduct a descriptive analysis of the data; AMOS 19.0 was used to conduct a confirmatory factor analysis and structural equation model. The results of study are as follows. First, parental abuse and peer alienation significantly increases depression. Second, peer communication significantly decreases depression. Third, parental monitoring and parental affection significantly decreased adult media addiction. Fourth, parental abuse, peer alienation, and depression significantly increased adult media addiction. This study is meaningful in that it examines the influence of parent, peer, and teacher relationships among adolescents on adult media addiction and depression. This study can be helpful to understand adult media addiction and depression among Korean adolescents.

Comparison between SNS Addiction and Gaming Addiction-Based on the Problem Behavior Theory (문제행동이론을 기반으로 한 SNS 중독과 게임 중독의 비교)

  • DongBack Seo;SeongJae Kim
    • Information Systems Review
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    • v.19 no.1
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    • pp.25-48
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    • 2017
  • As the number of Internet users has increased, the uses of social networking sites (SNSs) and online games have become universal activities across gender and ages. The extensive distribution and the usage of the Internet are beneficial to our society, but its adverse effects, such as Internet addiction, which refers to uncontrollable excessive Internet use, are becoming prevalent. Relevant social costs are also becoming troublesome. SNS and gaming addictions have negative effects on one's life, causing significant social problems. To illustrate different facets of these addictions, Problem Behavior Theory is adopted in the study. How self-esteem and perceived family environment affect SNS addiction and gaming addiction is addressed. The main subjects are Korean university students in their 20s who use SNS and play online games. The relationship between SNS addiction and gaming addiction is also addressed.

Chaotic Phenomena in Addiction Model for Digital Leisure

  • Bae, Youngchul
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.13 no.4
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    • pp.291-297
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    • 2013
  • Chaotic dynamics have been studied by many researchers in the fields of biology, physics, and engineering. Interest in chaos is also expanding to the social sciences such as politics, economics, and others, including the prediction of societal events. The concept of leisure has developed from a passive concept correlated with relaxation, entertainment, and ideology formation into a positive concept that assumes a more active role. As information and communications technology develops, digital leisure activity is expected to continue spreading. This expansion of digital leisure function correctly, as well as. Traditional leisure activity functions correctly more, whereas digital leisure activity is predicted to function incorrectly more often. In this paper, we propose a mathematical addiction model of digital leisure that deals with its dysfunctions such as addiction to digital leisure, including computer games, internet search, internet chatting, and social media. Herein, to solve addiction to digital leisure, we propose a model derived from a nicotine addiction.

Mathematical Modelling and Chaotic Behavior Analysis of Cyber Addiction (사이버 중독의 수학적 모델링과 비선형 거동 해석)

  • Kim, Myung-Mi;Bae, Young-Chul
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.3
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    • pp.245-250
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    • 2014
  • Addiction can be largely divided into two categories. One is called medium addiction in which medium itself causes an addiction. Another is called cause addiction that brings addiction through combination of sensitive self and latent personal action. The medium addiction involves addiction phenomena directly caused by illegal drugs, alcohol and various other chemicals. The cause addiction is dependent on personal sensitivities as a sensitive problem of personal and includes cyber addictions such as shopping, work, game, internet, TV, and gambling. In this paper we propose two-dimensional addiction model that are equivalent to using an R-L-C series circuit of Electrical circuit and a Spring-Damper-mass of mechanical system. We also organize a Duffing equation that is added a nonlinear term in the proposed two-dimensional addiction model. We represent periodic motion and chaotic motion as time series and phase portrait according to parameter's variation. We confirm that among parameters chaotic motion had addicted state and periodic motion caused by change in control coefficient had pre-addiction state.

The Effect of Psychological Temptation, Site Quality and Sense of Community upon Online Game (심리적 유인과 사이트 품질, 공동체의식이 온라인게임에 미치는 영향)

  • Lee, Sang-Chul;Kim, Nam-Hee;Moon, Jae-Young;Suh, Young-Ho
    • Asia pacific journal of information systems
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    • v.13 no.4
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    • pp.207-227
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    • 2003
  • The purpose of this research is to identify if psychological temptation, site quality and sense of community influence user's flow and addiction and to identify causalities among flow, addiction, customer satisfaction and customer loyalty in online industry. Many previous researches in the area of online games have been carried out about addiction by psychologist and about the development of related technologies by scientists. There are only a few studies about the customer satisfaction from the online business perspective. However, this research is different from the previous ones in the sense that both flow and addiction are considered in the study of the relationship between customer satisfaction/loyalty and flow/addiction in the area of online industry. The empirical results of high-order factor analysis indicate that six independent variables such as design, information, feedback, impulsiveness and motivation have converge three second-order variables such psychological temptation, site quality and sense of community. Consequently, site quality and sense of community have impacts on the flow, while on the other hand, psychological temptation has impacts on the addiction. Conclusively, customer satisfaction and loyalty are positively related not with the addiction but with the flow. Besides, customer loyalty is significantly influenced by the flow and the customer satisfaction. This indicates that companies in the online game industry have to develop a strategy for the flow which is more socially and ethically allowable than the addiction.

A Study on the Influence of Internet Game Addiction using the AHP and Statistical Analysis (AHP 및 통계분석을 이용한 인터넷 게임 중독 영향 연구)

  • Kim, Tae-Sung;Kim, Jong-Ho;Moon, Sang-Duk
    • Journal of the Korea Safety Management & Science
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    • v.10 no.2
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    • pp.33-41
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    • 2008
  • Rapid spread of the internet has made our everyday life more convenient, however it has brought some problems along with it. Especially, undergraduate student are losing their social ability as they become absorbed in the internet game, act selfishly in the cyber space and lose interest in studying. As a result, they become isolated from their friends and experience difficulty in the relationship with their parents. In this paper, the influence factors of internet game addiction is investigated using the Analytic Hierarchy Process (AHP) and statistics techniques. This study is to define the influence an important factors of internet game addiction using a questionnaire to internet game player and expert group. It is believed that this study will be more receptive to results that include the priority weights of internet game addiction among the addiction group, non-addiction group and expert group.