• 제목/요약/키워드: addiction systems

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SNS 사용자 중독 형성 매커니즘과 중독 예방 전략 (Understanding the formation mechanism of SNS addiction and its prevention strategy)

  • 김병수
    • 한국정보시스템학회지:정보시스템연구
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    • 제28권4호
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    • pp.27-47
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    • 2019
  • Purpose The study examined the key factors influencing the formation mechanism of SNS addiction. Based on the use and gratification theory, we considered relationship maintenance, perceived enjoyment, and self-expression as main desires to induce SNS addiction. The characteristics of SNS users were also considered as major factors affecting SNS addiction. In particular, self-control and subjective well-beings were considered to be prevention factors that could reduce SNS addiction, while SNS relational intimacy was considered to be a facilitator that would increase SNS addiction. Design/Methodology/Approach A structural equation modeling (SEM) method was used to test the theoretical framework based on a sample of 224 Facebook users who have used it more than 6 months. Confirmation factor analysis was conducted to check the reliability, convergent validity, and discriminant validity. Findings Relationship maintenance had a significant effect on self-disclosure intention and SNS addiction, respectively. Perceived enjoyment was significantly related to self-disclosure intention, while it was insignificantly associated with SNS addiction. However, self-expression was not significantly related to both self-disclosure intention and SNS addiction. Consistent with our expectations, both self-control and subjective well-beings had negative effects on SNS addiction. The analysis results found that SNS relational intimacy was positively related to SNS addiction.

Chaotic Dynamics in Tobacco's Addiction Model

  • Bae, Youngchul
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제14권4호
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    • pp.322-331
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    • 2014
  • Chaotic dynamics is an active area of research in biology, physics, sociology, psychology, physiology, and engineering. This interest in chaos is also expanding to the social scientific fields such as politics, economics, and argument of prediction of societal events. In this paper, we propose a dynamic model for addiction of tobacco. A proposed dynamical model originates from the dynamics of tobacco use, recovery, and relapse. In order to make an addiction model of tobacco, we try to modify and rescale the existing tobacco and Lorenz models. Using these models, we can derive a new tobacco addiction model. Finally, we obtain periodic motion, quasi-periodic motion, quasi-chaotic motion, and chaotic motion from the addiction model of tobacco that we established. We say that periodic motion and quasi-periodic motion are related to the pre-addiction or recovery stage, respectively. Quasi-chaotic and chaotic motion are related to the addiction stage and relapse stage, respectively.

초등학생의 인터넷 중독이 충동성과 학교생활 적응에 미치는 영향 (The Effect of Internet Addiction of Elementary School Student on Impulsiveness and School Adjustment)

  • 박완석;김창석
    • 한국지능시스템학회논문지
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    • 제22권2호
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    • pp.232-238
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    • 2012
  • 본 연구는 초등학생을 대상으로 인터넷 중독 수준에 따라 충동성과 학교생활적응에 차이가 있는가와 인터넷 중독이 충동성과 학교생활적응에 어떠한 영향을 미치는 가를 조사하였다. 그 결과, 인터넷 중독 수준에 따라 충동성에 차이가 있는 것으로 나타났으며, 중독집단과 잠재집단의 충동성이 매우 높은 것으로 나타났다. 그리고 인터넷 중독집단이 비중독집단이나 잠재집단보다 학교생활적응 수준이 낮은 것으로 나타났다. 또한 초등학생이 인터넷을 중독적으로 사용할수록 충동성 수준이 커지고, 학교생활적응 수준이 낮아지는 것으로 나타났다.

Exploring the Causal Structure of Adolescent Media Addiction and Policy Intervention

  • Hwang, In Young;Park, Jeong Hun
    • International Journal of Contents
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    • 제12권4호
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    • pp.69-75
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    • 2016
  • Adolescent media addiction has emerged as an important social agenda in Korea. However, there has not been enough discussion on the causal structure of media addiction and policy interventions. The objective of this study is to identify and assess the mechanism of the existing and the revised Shutdown policy based on the systems thinking approach. To achieve this purpose, we establish the relationship between media usage, flow, and addiction, and develop a causal loop diagram. Based on the causal loop diagram, we explore the causal structure of two policy scenarios: shutdown policy and deregulation. Our study suggests that policy interventions inducing direct parental control on children's media usage time are ineffective since the time control reduces children's autonomy, which helps alleviate media addiction. Therefore, this study suggests that policy intervention should focus on alleviating addiction itself rather than on controlling media usage time.

부모의 양육 방식, 또래 및 교사 관계가 청소년 성인 매체 중독과 우울에 미치는 영향 (Parents, peer, and teachers relations as predictor of adolescent adult media addiction and depression)

  • 김효정;나종연
    • Human Ecology Research
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    • 제55권6호
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    • pp.567-580
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    • 2017
  • This study explored the influence of adolescent depression on adult media addiction by examining Bronfenbrenner's ecological perspective. The ecological perspective is a useful framework to identify the link between youths' interacting subjects in the ecological environment. It can also be used to understand adolescent problems and addiction behaviors. The current study examined the influence of parents, peers, and teachers on adult media addiction and depression with a focus on micro-systems that have the greatest influence on adolescents among various environmental systems. We analyzed 568 participants who reported exposure to adult media. SPSS 20.0 was used to conduct a descriptive analysis of the data; AMOS 19.0 was used to conduct a confirmatory factor analysis and structural equation model. The results of study are as follows. First, parental abuse and peer alienation significantly increases depression. Second, peer communication significantly decreases depression. Third, parental monitoring and parental affection significantly decreased adult media addiction. Fourth, parental abuse, peer alienation, and depression significantly increased adult media addiction. This study is meaningful in that it examines the influence of parent, peer, and teacher relationships among adolescents on adult media addiction and depression. This study can be helpful to understand adult media addiction and depression among Korean adolescents.

문제행동이론을 기반으로 한 SNS 중독과 게임 중독의 비교 (Comparison between SNS Addiction and Gaming Addiction-Based on the Problem Behavior Theory)

  • 서동백;김성재
    • 경영정보학연구
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    • 제19권1호
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    • pp.25-48
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    • 2017
  • 인터넷 사용자 수가 급증하면서, 인터넷 기반의 애플리케이션 중 가장 많이 사용되는 SNS(Social Network Sites)이나 게임 이용은 성별과 연령대에 크게 좌우되지 않는 대중적인 성격을 띠게 되었다. 인터넷의 폭넓은 보급과 사용은 사회에 도움이 되어온 반면, 이와 함께 과도한 인터넷 사용을 통제하지 못하는 인터넷 중독과 같은 부작용 현상도 나타나고 있어 이에 따른 사회적 비용 또한 우려할 만한 수준이다. 인터넷 중독, SNS 중독 그리고 게임 중독은 중독자 개인들의 일상생활 속에서 매우 큰 위치를 차지하고 부정적인 영향을 주고 있으며, 심각한 사회 문제까지도 야기할 수 있다. 본 연구에서는 중독의 원인을 설명할 수 있는 문제행동이론을 도입하여, 인터넷, SNS 그리고 게임에 대한 접촉이 상대적으로 높은 연령대인 20대 대학생들을 주 대상으로 하여 개인적 특성인 자존감과 인지적 가정환경이 인터넷 중독, SNS 중독 그리고 게임 중독에 미치는 영향을 알아보고자 한다. 또한 인터넷 중독, SNS 중독 그리고 게임 중독 사이의 관계를 규명하고자 한다.

Chaotic Phenomena in Addiction Model for Digital Leisure

  • Bae, Youngchul
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제13권4호
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    • pp.291-297
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    • 2013
  • Chaotic dynamics have been studied by many researchers in the fields of biology, physics, and engineering. Interest in chaos is also expanding to the social sciences such as politics, economics, and others, including the prediction of societal events. The concept of leisure has developed from a passive concept correlated with relaxation, entertainment, and ideology formation into a positive concept that assumes a more active role. As information and communications technology develops, digital leisure activity is expected to continue spreading. This expansion of digital leisure function correctly, as well as. Traditional leisure activity functions correctly more, whereas digital leisure activity is predicted to function incorrectly more often. In this paper, we propose a mathematical addiction model of digital leisure that deals with its dysfunctions such as addiction to digital leisure, including computer games, internet search, internet chatting, and social media. Herein, to solve addiction to digital leisure, we propose a model derived from a nicotine addiction.

사이버 중독의 수학적 모델링과 비선형 거동 해석 (Mathematical Modelling and Chaotic Behavior Analysis of Cyber Addiction)

  • 김명미;배영철
    • 한국지능시스템학회논문지
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    • 제24권3호
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    • pp.245-250
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    • 2014
  • 중독은 크게 매개체 자체가 중독성을 가진 매개성 중독과 매개체 자체가 중독성을 가진 것이 아니라 예민한 개인과 잠재된 어떤 행동과 결합하여 중독을 유발하는 유발성 중독으로 나눌 수 있다. 매개성 중독은 약물 중독, 알코올 중독과 주로 화학물질의 직접 적인 원인이 되어 중독현상을 일으킨다. 유발성 중독은 쇼핑 중독, 일 중독, 게임 중독, 인터넷 중독, TV중독, 도박 중독 등의 사이버 중독이 있다. 유발성 중독은 개인의 감수성의 문제로서 개인에 따른 편차가 존재한다. 본 논문에서는 전기 시스템의 R-L-C 직렬 회로와 기계 시스템의 Spring-Damper-Mass를 이용하여 등가적으로 동일한 2차원의 중독 모델을 제안한다. 제안한 중독 모델에 비선형 항을 추가하여 Duffing을 구성한 후 파라미터 변화에 의해 주기운동과 카오스 운동을 시계열과 위상공간으로 나타내었다. 또한 파라미터 중 통제계수의 변화에 의해 주기 운동은 중독 되기 전의 상태를 카오스 운동은 중독된 상태임을 확인하였다.

심리적 유인과 사이트 품질, 공동체의식이 온라인게임에 미치는 영향 (The Effect of Psychological Temptation, Site Quality and Sense of Community upon Online Game)

  • 이상철;김남희;문재영;서영호
    • Asia pacific journal of information systems
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    • 제13권4호
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    • pp.207-227
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    • 2003
  • The purpose of this research is to identify if psychological temptation, site quality and sense of community influence user's flow and addiction and to identify causalities among flow, addiction, customer satisfaction and customer loyalty in online industry. Many previous researches in the area of online games have been carried out about addiction by psychologist and about the development of related technologies by scientists. There are only a few studies about the customer satisfaction from the online business perspective. However, this research is different from the previous ones in the sense that both flow and addiction are considered in the study of the relationship between customer satisfaction/loyalty and flow/addiction in the area of online industry. The empirical results of high-order factor analysis indicate that six independent variables such as design, information, feedback, impulsiveness and motivation have converge three second-order variables such psychological temptation, site quality and sense of community. Consequently, site quality and sense of community have impacts on the flow, while on the other hand, psychological temptation has impacts on the addiction. Conclusively, customer satisfaction and loyalty are positively related not with the addiction but with the flow. Besides, customer loyalty is significantly influenced by the flow and the customer satisfaction. This indicates that companies in the online game industry have to develop a strategy for the flow which is more socially and ethically allowable than the addiction.

AHP 및 통계분석을 이용한 인터넷 게임 중독 영향 연구 (A Study on the Influence of Internet Game Addiction using the AHP and Statistical Analysis)

  • 김태성;김종호;문상덕
    • 대한안전경영과학회지
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    • 제10권2호
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    • pp.33-41
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    • 2008
  • Rapid spread of the internet has made our everyday life more convenient, however it has brought some problems along with it. Especially, undergraduate student are losing their social ability as they become absorbed in the internet game, act selfishly in the cyber space and lose interest in studying. As a result, they become isolated from their friends and experience difficulty in the relationship with their parents. In this paper, the influence factors of internet game addiction is investigated using the Analytic Hierarchy Process (AHP) and statistics techniques. This study is to define the influence an important factors of internet game addiction using a questionnaire to internet game player and expert group. It is believed that this study will be more receptive to results that include the priority weights of internet game addiction among the addiction group, non-addiction group and expert group.