• Title/Summary/Keyword: activity spaces

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Design Learning Environment based on Affordance Concept for Convergent Design Education

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • v.8 no.1
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    • pp.199-206
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    • 2020
  • I suggested the design learning environment based on affordance concept approach for supporting and improving learners' behavior and outcome for convergent design education in this study. The design learning space should be applied teaching and learning activity, especially learners' behavior, physical space condition to support the design thinking process. The design learning space needs openness, individuality and connectivity to support the learners' behavioral to immerse, participate, cooperate, understand, think and fulfill the design thinking process. The composition principles of the learning environment for convergent design education supports communication and collaboration among members for independence and interaction. The spaces for design research and teaching needs high privacy while facilitating visual communications through special materials and wall structure design. Also, for connectivity to improve the learners' physical and visual contact, the environment of the classrooms requires flexibility and mobility by providing an open space integrating unit cells for realizing learning purpose. These are provided by formed of an open structure for inducing visual communication and physical contact to involve the design activities and the mutual interchange.

Structural Design of Interactive Storytelling (인터렉티브 스토리텔링의 구조적 디자인)

  • 이준희
    • Archives of design research
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    • v.16 no.4
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    • pp.375-384
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    • 2003
  • Interactive storytelling is a scenario created "on the fly" with digital content through user interaction. Every time interaction occurs between the user and content, a brand new story is created. Interaction intrigues people because it provides different story from same content. Through conventional media, people shared same content and experience. However through interactive media, people encounter unique experience, over same content possibly everytime they use it. People we, by their nature, very interactive being. However, interacting with media is not an activity that people are accustomed to. Hence, designing content has been all migrating experience from existing media to an unfamiliar ground. Unique and adoptive ways of designing content for digital interactive media is being sought out from the need as the result of the evolution of integrated society and emerging information technology. People are already used to some of interactive storytelling through hyper text in CD-ROM and web sites. More complicated and different structured models were born through games that offered graphics, virtual spaces and interactivity. When drawn onto a structural graph, few attributes and similarities seem to occur. This paper will try to outline and discuss structural graphs of interactive storytelling methods and suggest some ways for better storytelling design.

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A Study on Analyzing the Plan of the Elementary Schools in Japan - focusing on the learning spaces of schools that were prized as excellent facilities - (일본 초등학교의 평면구성에 관한 건축 계획적 연구 - 우량시설 표창 학교의 학습 공간을 중심으로 -)

  • Rieu, Ho-Seop
    • Journal of the Korean Institute of Educational Facilities
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    • v.14 no.2
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    • pp.25-34
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    • 2007
  • This study analyzed the type of the teaming space of 84 elementary schools which were prized as excellent schools on architectural planning and design in Japan from 1985 to 2005. As a result of the study, more types of learning space appeared at different elementary schools, and there was a tendency to plan as one unit space which include class room, multipurpose space, and others, on the planning of learning space. They intended to be uses for the teaming and living activity as a group of a school year.

A Study on Evaluation Index for Remodeling of Elementary School (초등학교(初等學校) 리모델링을 위한 건축계획적(建築計劃的) 평가지표(平價指標)의 연구(硏究))

  • Oh, Byeong-Uk;Lee, Jae-Hoon
    • Journal of the Korean Institute of Educational Facilities
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    • v.11 no.4
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    • pp.5-14
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    • 2004
  • The elementary schools constructed before 1990's are old fashioned and have limitation in corresponding to 7th education curriculum and social demands. So remodelling of existing elementary schools is increasingly popular to satisfy the new need, but it is true that the decision of remodelling has been made by the authority of the administrative and the most of remodelling results have shown the simple increasing of spaces. So this research is trying to suggest an evaluation index model for judging whether school buildings should be remodelled or not, and what parts should be remodelled in the aspects of architectural planning by extracting 4 space planning elements; function, requirement, activity, arrangement and grading rates on these elements.

Impacts of Urban-Rural Residence on Later Life (도시-농촌 거주에 따른 노후 생활특성의 차이)

  • 이인수
    • Journal of the Korean housing association
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    • v.10 no.4
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    • pp.23-30
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    • 1999
  • This study has been performed to analyze impacts of urban vs rural residence on later life. In this study, 329 Koreans aged 60 or more were interviewed for their current sociodemographic status and daily life styles. The results are drawn as follows: 1. There is no regional impact on birth order; rate of those born as the first child was not significantly different over regions. 2. For the household composition, the rate of three generations was significantly higher in rural areas than in urban areas. 3. More than 85% of the subjects lived in owned homes in rural areas, while 77% did in urban areas. 4. More than 89% of the subjects lived in single-structured homes in rural areas, while only 45% did in urban areas. The results indicate that in planning public housing for the aged, more social spaces accommodating grandchildren and ownership units need to be allocated for rural facilities. In addition, it is recommended that daily activity schedules need to be differentiated so that rural residents have meals and houseworks earlier than urban residents.

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A Study on Residence S (언제나 쉼이 있는 주거)

  • Yeon, Sook-Hwang
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2004.11a
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    • pp.175-176
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    • 2004
  • Housing culture has rapidly changed since apartments were first introduced in the 1970's. Among our living spaces, particularly, the kitchen reflects our lifestyle and its changes are more remarkable. Activities in kitchen areas include a diverse range of behaviors such as greeting guests, conversation, and family gathering besides cooking and dining. kitchen areas would not be the dedicated housewives' area, but rather a space for all family members. Kitchen areas become a 'living center' where all family members get together and have various family activity. This housing project was designed for the double income family who is consisted of 4 persons. The total area of Apt was 237.6M2. A residence is always comfortable, resting, and consistent for the family. Intimacy image, functional equipments and space, healthy materials were used for this project.

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A Study on the Changes of Space Program in Korean General Hospital (국내 종합병원 스페이스 프로그램 변화에 관한 연구)

  • Cho, Jun-Young;Chae, Jong-Hyoung;Yang, Nae-Won
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.14 no.4
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    • pp.3-10
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    • 2008
  • Space program is not only meaning of area distribution on the planning of hospital architecture. The environment of health care such as medical examination, the level of service and construction on hospital. And also space program implies the composition of space and plan of size in which are activity, required manpower and rooms, and mutual relation between spaces in hospital by quantitative analysis of the requered rooms and unit area. Accordingly space program is the data at the beginning of plan which can understand the pursuing direction of hospital at the beginning of plan. This study analyze how to express the role and function of hospital in space program by research of it in korean general hospital. Through those research, the purpose of this study is to sight the position of present hospital and produce the basic data for precise space program.

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GIS-based Ocean Informatics for Integrated Coastal Management (연안역통합관리를 위한 GIS 기반 해양정보학)

  • Kim, Jong-Kyu
    • Journal of Fisheries and Marine Sciences Education
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    • v.16 no.2
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    • pp.227-237
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    • 2004
  • Recently development trends in information technology expand the activity boundaries for human living beyond coastal zones. These rapid changes of paradigm are stimulating scientists and strategists to be encouraged in making adequate model for marine geographic information system (MGIS) and their applications. Coastal zones are places which are affected by many factors, such as water quality, tide, wave, atmosphere, population, industry, etc. Therefore information related to the coast has to be integrated and analyzed for managing it efficiently. GIS-based Ocean Informatics is suited for those purposes and used in the study for establishing and managing coastal geographic and environmental information system. This paper reviews the properties of ocean and coastal spaces, then defines some MGIS related terminologies for clarifying the scope of MGIS boundaries. In this study, coastal geographic information is established by digital geographic information and digital terrain information. Digital coast chart having information on digital chart and map can merge and analyze various coastal information and can be a useful tool for the coastal integrated management.

Design Principles for Learning Environment based on STEAM Education

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • v.9 no.3
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    • pp.55-61
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    • 2021
  • In this study, a learning environment based on STEAM theory was proposed to support and improve learners' activities and achievements for convergent design education. The learning environment design influence STEAM education with intentional design and schedule coordination, schools can create informal environments that are crucial to STEAM education. The physical surroundings of the learning space should be applied to teaching methods and learning activity, especially for STEAM-based education, physical space conditions should support the learner's design thinking and process. Furthermore, STEAM-based education environment should support a vast array of experiences that allow students to learn the context around ideas and skills. For spaces for learning environment based on STEAM, common design principles should be considered such as technology integration, safety and security, transparency, multipurpose space, and outdoor learning. Therefore, the learning environment based on STEAM needs flexible and mobile, connected, integrated, organized, flipped, and team-focused surroundings to support the learners understand, participate, cooperate, and accomplish the design process.

Analysis of Trend on the Planning Characteristics for Publicity of the Low Level Area in the Headquarter Office Buildings (기업사옥 저층부의 공공성을 위한 계획특성 경향 분석)

  • Kang, Seon-Gyung;Song, Byung-Joon;Chu, Beom
    • Korean Institute of Interior Design Journal
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    • v.23 no.6
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    • pp.178-186
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    • 2014
  • Recently, a lower levels space has turned into a mediating space where people can experience urban spaces directly and it has revitalized communication between the city and company and also it has changed itself newly. In addition, this space which is connecting interior and exterior spaces of company's buildings can attract people living in the downtown as shock-absorbing and transitional space and it is getting more important part in urban context these days. Through case studies of corporate office space planning characteristics derived lower levels and to provide direction for the lower levels of the corporate office space planning purposes of the present study. Therefore, I establish the concept of the public good corporate office space and transition space, the concept of transition through the first Theoretical Methods. I investigate the properties of the transition area is used as the target for completion of the current construction culture destination since 2000, winning the corporate office, I have been talking about the characteristics of the corporate office along the lower part of the last PPS assessment criteria to apply to the building. PPS by applying an assessment factor can be derived for building enterprise case studies and analysis of the results the following conclusions about the use of publicity and transition space. First, lower levels of corporate office space had been applied to the use and activity in a very important project characteristics. Second, corporate office space, lower levels of access and linkages are important. Finally, in terms of public characteristics transition space is a important characteristic for low-rise space of headquarter buildings.