• Title/Summary/Keyword: a computer simulation

Search Result 10,763, Processing Time 0.038 seconds

A Symbolic Computation Method for Automatic Generation of a Full Vehicle Model Simulation Code for a Driving Simulator

  • Lee Ji-Young;Lee Woon-Sung
    • Journal of Mechanical Science and Technology
    • /
    • v.19 no.spc1
    • /
    • pp.395-402
    • /
    • 2005
  • This paper deals with modeling and computer simulation of a full multibody vehicle model for a driving simulator. The multibody vehicle model is based on the recursive formulation and a corresponding simulation code is generated automatically from AUTOCODE, which is a symbolic computation package developed by the authors using MAPLE. The paper describes a procedure for automatically generating a highly efficient simulation code for the full vehicle model, while incorporating realistically modeled components. The following issues have been accounted for in the procedure, including software design for representing a mechanical system in symbolic form as a set of computer data objects, a multibody formulation for systems with various types of connections between bodies, automatic manipulation of symbolic expressions in the multibody formulation, interface design for allowing users to describe unconventional force-and torque-producing components, and a method for accommodating external computer subroutines that may have already been developed. The effectiveness and efficiency of the proposed method have been demonstrated by the simulation code developed and implemented for driving simulation.

Development of a Distributed Road Traffic Simulation System

  • Keawmanee, T.;Seubpradit, K.;Tandayya, P.
    • Proceedings of the IEEK Conference
    • /
    • 2002.07b
    • /
    • pp.1324-1326
    • /
    • 2002
  • This paper concerns the development of distributed interactive simulation of a road traffic system. The simulation involved models of multiple and distributed road vehicles running on different locations. The simulation system represented a traffic system as if the distributed simulation models were in the same environment. The development of the distributed road traffic simulation was based on High Level Architecture (HLA), a state-of-the-art IEEE standard for the distributed and real-time simulation. Other work concerned modeling and simulating the road vehicles and building the map database for the virtual distributed shared environment. The information used in the simulation system was only in X-axis and Y-axis as the insignificant data in the Z-axis was omitted to simplify the simulation. However, the traffic system has visualized a 3-D coordinate system. The road vehicle models were able to avoid collision. The next direction of a vehicle can be chosen from the provided choices of further paths.

  • PDF

Evaluating Service System Alternatives via a Computer Simulation-enabled MCDM Framework

  • Deng, Wei-Jaw;Pei, Wen;Tsai, Chih-Hung
    • International Journal of Quality Innovation
    • /
    • v.8 no.2
    • /
    • pp.100-114
    • /
    • 2007
  • Decision makers in the service industry must effectively cope with queuing problems, service capacity optimization, service efficiency and service quality problems. This study proposes a computer simulation-enabled MCDM framework that integrates computer simulation analysis, Taguchi method, expert opinion and multiple criteria decision making (MCDM) to assist decision makers in coping with decision problems. In this framework, Taguchi method is adopted to reduce the time required for the simulation experiment. Computer simulation analysis is adopted to obtain useful information for rapid decision-making without interrupting actual production. MCDM is used to select the optimal alternative. The illustrative result is extremely promising.

Ensuring Sound Numerical Simulation of Hybrid Automata

  • Hur, Yerang;Sim, Jae-Hwan;Kim, Je-Sung;Chai, Jin-Young
    • Journal of Computing Science and Engineering
    • /
    • v.3 no.2
    • /
    • pp.73-87
    • /
    • 2009
  • A hybrid system is a dynamical system in which states can be changed continuously and discretely. Simulation based on numerical methods is the widely used technique for analyzing complicated hybrid systems. Numerical simulation of hybrid systems, however, is subject to two types of numerical errors: truncation error and round-off error. The effect of such errors can make an impossible transition step to become possible during simulation, and thus, to generate a simulation behavior that is not allowed by the model. The possibility of an incorrect simulation behavior reduces con.dence in simulation-based analysis since it is impossible to know whether a particular simulation trace is allowed by the model or not. To address this problem, we define the notion of Instrumented Hybrid Automata (IHA), which considers the effect of accumulated numerical errors on discrete transition steps. We then show how to convert Hybrid Automata (HA) to IRA and prove that every simulation behavior of IHA preserves the discrete transition steps of some behavior in HA; that is, simulation of IHA is sound with respect to HA.

Draft Characteristics of Korea Paddy Field by Computer Simulation (시뮬레이션에 의한 한국 논 토양의 경운저항 특성)

  • 이규승;박원엽;우상하
    • Journal of Biosystems Engineering
    • /
    • v.24 no.3
    • /
    • pp.195-208
    • /
    • 1999
  • A computer simulation was carried out to investigate draft characteristics of Korean paddy field for obtaining the basic reference to the selection of optimum moldboard type suitable for Korean paddy field conditions. Cylindrical, cylindroidal, semihelical moldboard plows, and one type of oriental Janggi were used for simulation. A series of soil bin experiments was conducted to compare the experimental results with the predicted drafts from computer simulation using the cylindroidal moldboard plow. The computer model predicted draft force with 1~12% error at 12~16cm plowing depth which is the most conventional plowing depth in the rural area in Korea. Thus, the computer model was considered to be good enough for simulation. Due to the different plowing width of experimental plows, specific draft was selected for comparison by computer simulations. Specific draft of cylindrical moldboard plow was ranged from 3 to 6 N/$\textrm{cm}^2$ according to the soil conditions, plowing speed and plowing depth, 2.5~3.0 N/$\textrm{cm}^2$ for semihelical moldboard plow.

  • PDF

A Computer Method for GT Plant Layout and Its Simulation Analysis (컴퓨터를 이용한 GT설비배치(設備配置)와 시뮬레이션에 의한 평가(評價))

  • Sin, Hyeon-Pyo
    • Journal of Korean Society for Quality Management
    • /
    • v.12 no.1
    • /
    • pp.17-30
    • /
    • 1984
  • A computer method is developed for group technology layout and its simulation analysis. The method is composed of three phases: Phase I sorts the parts by its similar production routes and forms part families. Phase II plots the layout by machine cell and evaluates the group layout alternatives by the total process time analysis and the part travel distance evaluation analysis. Phase III also evaluates the alternatives by simulation analysis using SIMAN simulation software. All the computer programs are developed with BASIC except SIMAN simulation.

  • PDF

Development of Micro-Computer Simulation Programs for the Various Vibratory Systems (Micro-Computer를 이용한 진동 시스템 Simulation에 관한 연구)

  • Joo, Hae-Ho
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.1 no.3
    • /
    • pp.52-70
    • /
    • 1984
  • This paper presents a micro-computer simulation package for the various vibratory systems. The Package consists of 10 programs which describe the dynamical characteristics of the vibratory system. The programs have been written in BASIC (Appoesoft) language and programmed on the 6502 CPU with 48 KRAM. This simulation package is stored in 5 $^1/_4$ inch floppy disk. The user requires no simulation expertise on the part of designer. Through a process of disk operation, the user can easily under- stand how to use this package.

  • PDF

Interface Scheme for Simulation Software with FMS Design & Operation (FMS 설계/운용을 위한 상용 시뮬레이션 패키지 인터페이스)

  • 이승우
    • Journal of the Korea Society for Simulation
    • /
    • v.3 no.1
    • /
    • pp.55-63
    • /
    • 1994
  • FMS is two or more computer controlled units interconnected with automated workhandling equipment and supervised by an executive computer having random scheduling capabilities. The complex nature of a FMS, coupled with the need to maximize its performance, means that such a system can be effectly designed only by iterative computer simulation methods. At the operational level, simulation had a reduced role to evaluate the performance of planned FMS under a variety of operating strategies. This is probably due to the fact that few simulation models are able to access the current status data of the system. This study reviews the role of simulation for design/operation of FMS and suggests an interface scheme for incorporating a simulation package with a FMS operational database. This scheme can be used for reducing the performance gap between design and real operation of a FMS.

  • PDF

Computer-assisted Virtual Surgery and Splint Fabrication for Paediatric Mandible Fracture

  • Lee, Jung-woo
    • Journal of International Society for Simulation Surgery
    • /
    • v.2 no.2
    • /
    • pp.87-89
    • /
    • 2015
  • Closed reduction using acrylic splints with circummandibular fixation has been known to be useful techniques in pediatric mandibular fractures. However, this technique has some shortcomings, including needs for impression taking or additional laboratory process, which can increase the exposure time of general anesthesia or make an additional sedation visit. Recently, the advancement of computer-aided maxillofacial surgery offers to clinicians to expansion of its application. This case report represents a technique of computer-assisted virtual reconstruction and computer-aided designed splint fabrication in a 2-year-old boy with mandibular body fracture.

FIRE DISASTER SIMULATION BASED ON PARTICLE SYSTEM

  • Shin, Zen-Chung;Chen, Yean-Liang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 1999.06a
    • /
    • pp.195-200
    • /
    • 1999
  • In computer graphics, the modeling and simulation of flames is a challenging problem. In this paper, we propose an approach for the simulation of a fire disaster. We use particle systems to describe the dynamic behavior fire. The illumination of dynamic flame is rendered by progressive radiosity algorithm.