• Title/Summary/Keyword: Young Learners

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An Adaptive Evaluation System Using Fuzzy Reasoning Rule (퍼지추론규칙을 이용한 적응형 평가시스템)

  • Um, Myoung-Yong;Jung, Soon-Young;Lee, Won-Gyu
    • The Journal of Korean Association of Computer Education
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    • v.6 no.4
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    • pp.95-113
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    • 2003
  • We introduce an AFES(Adaptive Fuzzy Evaluation System) that applies an evaluation system used to existing LCMS(Learning Contents Management System) to a fuzzy reasoning rule. The AFES confers a course level on the learner through a fuzzy diagnostic evaluation before the learner enters a learning course. After the learner completes a learning course through the tailored learning path that is suitable for the learner's level, the AFES confers a final grade on the learner by means of fuzzy final evaluation. The biggest characteristic of the AFES is a grade rule of the final grade. Although different learners get the same number of correct answers to the same number of Questions, AFES flexibly confers the different final grade on the learner by means of the number of 125's fuzzy reasoning rules.

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A Study of Standardization Model of Learner Information in e-Learning (이러닝에서의 학습자 정보 표준화 모형 연구)

  • Joung, Young-Ran;Kwak, Duk-Hoon
    • The Journal of Korean Association of Computer Education
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    • v.7 no.4
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    • pp.77-91
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    • 2004
  • The standardization of learner information is needed for exchanging learner information in e-learning system with another educational institution. And also it is needed for providing customized educational service to the learner's characteristics. The purpose of this study is to develop standardization model of learner information that is focused learner's characteristics and performance in higher educational situation. Earlier researches related to the standardization of learner information are analyzed and added some ideas from instructional theory for dealing with meaningful information about learners. The draft standardization model of learner information with 33 of items in 3 areas is proposed. For the validation of this model proposed, we surveyed from 26 of universities that have been experienced e-learning service. It was divided into mandatory and optional items to the result of the survey.

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A Comparative Study on e-Learning Satisfaction between Korea and China (한국과 중국의 이러닝 만족도에 관한 비교연구)

  • Bae, Jae-Hong;Shin, Ho-Young
    • Journal of Digital Convergence
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    • v.18 no.1
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    • pp.369-377
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    • 2020
  • The purpose of this study is to find out the effect of e-learning quality and learner's usage motivation on e-learning satisfaction in Korea and China. In addition, by comparing and analyzing the factors influencing the satisfaction of learners between the two countries, this study aims to suggest the effective use of e-learning. This study surveyed Korean university students at Y and K universities in Gyeongsangbuk-do and Chinese university students at A university in Henan, China. As a result, for Korean university students, it is showed that learning time, learning space, learning process, usefulness, e-learning information quality, and service quality affect e-learning satisfaction. For Chinese university students, learning time, learning process and e-learning system quality, information quality, and service quality were found to affect e-learning satisfaction. Among them, service quality was an important factor influencing e-learning satisfaction in both countries, but the average score of each factor was very low. In the future, we discussed ways to improve service quality.

Comparative Analysis on Three-Year Period Curriculum of Emergency Medical Technology of College (3년제 대학 응급구조과의 교육과정 비교 분석 - 2006학년도 시행 교육과정을 중심으로 -)

  • Kim, Hyo-Sik;Lee, Young-A
    • The Korean Journal of Emergency Medical Services
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    • v.11 no.2
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    • pp.29-50
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    • 2007
  • Purpose: This study was carried out in order to provide the basic data for the curriculum standardization of emergency medical technology by analyzing the three-year period curriculum of 9 colleges. Method: This is the descriptive analysis of the curricular of 9 colleges. The analyzed variables were the distribution, credit, mean, frequency of the liberal arts, majors, clinical and on-the-job(OJT) training courses, and teaching profession subject. Results: 1. The number of whole subjects was 61.0, the number of liberal arts was 10.3, and the number of majors was 50.7. The completion credit was 128.3, credits of liberal arts were 15.5(12.2%), and credits of majors were 112.8(87.8%). 2. The range of credits of liberal arts was 8 to 21, and most of the liberal arts were done in the first year of college. 3. The distribution of the credits of the national examination for the license was as follows; the itemized emergency care subjects were 27.9 credits, the general emergency care was 18.5 credits, basic sciences were 17.7 credits, emergency patient care was 9.5 credits, and emergency medicine law was 3.2 credits. 4. The number of other major subjects were 10.0 and showed even distribution in each semester. 5. The clinical and on-the-job(OJT) training were 4.5 subjects, the credits of completion were 14.9 and these subjects were not in the first year of college. Conclusion: This results will be helpful data for the advanced development and standardization of the new curriculum by keeping pace with the environmental change, competency improvement and the need of the learners of emergency medical technology.

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Effects of Collaborative Learning on Problem-solving Processes according to the Level of Metacognition in Clinical Practice of Nursing Management (간호관리학 임상실습에서 협력학습이 메타인지 수준에 따라 문제해결과정에 미치는 영향)

  • Jang, Keum-Seong;Ryu, Se-Ang;Kim, Yun-Min;Chung, Kyung-Hee;Kim, Nam-Young
    • Journal of Korean Academy of Nursing Administration
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    • v.13 no.2
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    • pp.191-198
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    • 2007
  • Purpose: The aim of this study was to find the effect of collaborative learning on problem-solving processes according to the level of metacognition, after adopting collaborative learning to clinical practice of nursing management. Method: Senior college students participated in this study. 90 students who was involveled in high level metacognitive group and another 88 students in low level metacognitive group. The data was collected from 2003 to 2005. The process of collaborative learning was categorised in 4 steps. The data were analyzed using t-test, ANCOVA, paired t-test. Results: 'There will be a distinction between the low and high metacognition groups after application of collaborative learning' was rejected. 'In the high level metacognitive group, the problem-solving ability will also increase after application of collaborative learning than before application' was supported. 'In the low level metacognitive group, the problem-solving ability will increase after application of collaborative learning than before application' was supported. Conclusion: The results showed that with collaborative learning, the problem-solving ability of learners with different levels of metacognition is improved.

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Case Study on Science Classroom Analysis (과학과 수업 분석에 대한 사례 연구)

  • Kwak, Young-Sun
    • Journal of The Korean Association For Science Education
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    • v.23 no.5
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    • pp.484-493
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    • 2003
  • This case study exemplifies science classroom observation and analysis. Data from two-day classroom observation, pre- and post-instruction interviews with the teacher and instructional materials were used to analyse the features of a science classroom. A teacher's classroom practices were examined in terms of the following six categories: (1)curriculum and science content, (2)teaching and learning methods, (3) teacher' s knowledge about learners, (4)classroom environment, (5)assessment, and (6)teacher's efforts for professional development. The teacher in this case study not only improved his own classroom practices, but also took an active role in teachers' in-service education to share his practical knowledge with others. Implications that valid evaluation(or observation) frameworks of classroom practices have on teacher education and teachers' inservice education are also discussed. These evaluation frameworks should provide teachers with a vision of highly accomplished practices.

Design and Implementation of Oracle Web Courseware for Problem Solving Learning (문제 해결 학습을 위한 오라클 웹 코스웨어 설계 및 구현)

  • Cho, Do-Eun;Lee, Jie-Young
    • The Journal of Information Technology
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    • v.5 no.2
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    • pp.95-106
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    • 2002
  • This study attempts to construct and manage the distance learning system by focusing on education institutins. However, they lack not only web-based courseware for information literacy but also the contents for the management technology. This study tried to design and implement the web-based courseware by using OCP(Oracle Certified Profession) based on the initial Oracle in distance learning. Learners' individual variations were considered based on problem solving learning. Also, the practical contents that could be applied in the educational field were selected. The learning type web-based courseware, using the technology of ASP, DHTML, JAVAscript, VBA, was designed and implemented into the framework that could be updated easily. The result of the study shows: first of all, this courseware induced a greater understanding of the Oracle language and the student's interests. Secondly, the student's had more control over the process of individual learning and achieved the goal more effectively through immediate feedback, finally, the students could learn wherever they have on-line connections to the web server.

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Direction for Improving the Educational Environment of Rural School Students in Korea (농촌학교학생의 교육환경조성 개선방향)

  • Cheong, Ji Woong
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.3 no.1
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    • pp.1-14
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    • 2003
  • This study attempts to review the present situations of rural schools in South Korea, to analyze problems regarding the educational environments for their students, and to present direction for improving toward better educational environments. All the data and information are based on using avaiable documents and personal macro observation and insights. The sharp decrease of rural population for recent decades has made lots of public schools unexceptionall much smaller by school number and students' number. Nearly five thousands of rural small schools have already been abolished and the rest are also endangered to be dosed. In order to tackIe such problem, the Government has been trying to provide rural students with better educational environment, but failed to attract them to stay in rural schools. Most of rural school students have poorer family environment, underprivilged school learning environment, and less civilized community environment. Those normal parents living in rural areas are likely to send their kids to urban schools for prior opportunities to enter better quality of higher level of schools and then the remained attending rural schools are those who live with grand parents or whose parents are very disadvantaged. The rural school teachers are teaching much less number of students compared to urban teachers, but their students are less achieved learners. Notwithstanding their abudant natural community learning environments, the rural school students are less making use of those resources and less benefited from more civilized life due to their underdeveloped community conditions. In order to improve such educational environments, incentives for young couples to safely reside in rural communities, incentives for better qualified teachers to preferably work for rural schools, better learning facilities for rural school students and for better vocational experiences, lifelong learning opportunities for all community people, and increased public support to rural development for rural people not to worry about their rural lives, need to be guarantyed.

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A Study on the Factors Affecting the Drop-out in Corporate E-learning (기업 이러닝 강좌의 중도탈락 영향변인에 관한 연구)

  • Joo, Young-Ju;Shim, Woo-Jin;Kim, Su-Mi;Park, Su-Yeong;Kim, Eun-Kyung
    • Journal of The Korean Association of Information Education
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    • v.13 no.1
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    • pp.9-22
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    • 2009
  • As information technology(IT) has been rapidly developed, e-learning is also growing to meet the need of lifelong education using internet. However, with the growth of e-learning has come the big problem of high dropout rates. The purpose of this present study was to identify the major factors influencing drop-out in corporate e-learning. 250 employees(persistence: n=157, dropout: n=93) who enrolled an e-learning course in S company were participated in this study. A logistic regression analysis was performed to identify predictors of dropout. It was determined that individual background(marriage, amount of study time, difficult to combine work and family), learners' characteristics and value of the course were able to predict dropout with nearly 75 percent accuracy.

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Development of story-based growth type content using 3D printing (3D프린팅을 활용한 스토리 기반 성장형 콘텐츠 개발)

  • Lee, Young cheon
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.1
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    • pp.27-32
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    • 2018
  • Recently, diverse bio-growth and object production experience learning contents have been developed for AR-based storytelling. In this paper, we will develop a storytelling-based growth type content using 3D printer which can add interest in and motivation of experiential learning. It is possible to increase the value of the characters produced by 3D printer as they can be used as personal collections. The bio-growth type content enables the learners and users to experience the local culture, history, and tourism ecology, which can enhance the educational effect by promoting their understanding in a fun way. The purpose of this study is to develop an application for experiential learning contents which creates a virtual environment in an object smart device where you can experience the culture and ecology of a learning community, and then produce the output using the 3D printer to keep as a personal souvenir. The developed contents application for experiential learning can be utilized not only for students but also for tourists. It is expected to serve as a source for further development of various contents through 3D printing technology.