• Title/Summary/Keyword: Worldview

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Comparison between in situ Survey and Satellite Imagery with Regard to Coastal Habitat Distribution Patterns in Weno, Micronesia (마이크로네시아 웨노섬 연안 서식지 분포의 현장조사와 위성영상 분석법 비교)

  • Kim, Taihun;Choi, Young-Ung;Choi, Jong-Kuk;Kwon, Moon-Sang;Park, Heung-Sik
    • Ocean and Polar Research
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    • v.35 no.4
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    • pp.395-405
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    • 2013
  • The aim of this study is to suggest an optimal survey method for coastal habitat monitoring around Weno Island in Chuuk Atoll, Federated States of Micronesia (FSM). This study was carried out to compare and analyze differences between in situ survey (PHOTS) and high spatial satellite imagery (Worldview-2) with regard to the coastal habitat distribution patterns of Weno Island. The in situ field data showed the following coverage of habitat types: sand 42.4%, seagrass 26.1%, algae 14.9%, rubble 8.9%, hard coral 3.5%, soft coral 2.6%, dead coral 1.5%, others 0.1%. The satellite imagery showed the following coverage of habitat types: sand 26.5%, seagrass 23.3%, sand + seagrass 12.3%, coral 18.1%, rubble 19.0%, rock 0.8% (Accuracy 65.2%). According to the visual interpretation of the habitat map by in situ survey, seagrass, sand, coral and rubble distribution were misaligned compared with the satellite imagery. While, the satellite imagery appear to be a plausible results to identify habitat types, it could not classify habitat types under one pixel in images, which in turn overestimated coral and rubble coverage, underestimated algae and sand. The differences appear to arise primarily because of habitat classification scheme, sampling scale and remote sensing reflectance. The implication of these results is that satellite imagery analysis needs to incorporate in situ survey data to accurately identify habitat. We suggest that satellite imagery must correspond with in situ survey in habitat classification and sampling scale. Subsequently habitat sub-segmentation based on the in situ survey data should be applied to satellite imagery.

The Important Attributes of Foodservice Encounters According to Life-style Types as Offered by Young Metropolitan Customers (대도시 젊은이들의 라이프스타일 유형별 외식서비스 인카운터 중요 속성 연구)

  • Yoon, Hie-Ryeo;Cho, Mi-Sook
    • Korean journal of food and cookery science
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    • v.23 no.3 s.99
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    • pp.327-336
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    • 2007
  • Life-style factors often include social relationships as well as consumption, entertainment and dress patterns. They also typically reflect an individual's attitudes, values and worldview. Life-style types have become and an important factor for segmenting customer markets ever since significant relationships between life-style and customers' behavior was proven. This study examined the relationships between the life-styles of young customers' and the important attributes of foodservice encounters. Factors analysis with VARIMAX and K-means cluster analysis were conducted to group the subjects by life-style. According to the factors analysis, four underlying dimensions were identified and labeled: (1) 'actively fashioned', (2) 'luxury picky', (3) 'healthy toward', and (4) 'utilitarian leisure'. Based on the factor scores derived from the factors analysis, the K-means cluster analysis classified three groups as statistically significant using ANOVA(p<0.05). The overall mean score for the 3rd cluster 'trendy-active picky' was higher than the other two clusters, and represented very picky attitudes about foodservice attributes. The 3rd cluster also seemed to apply higher standards to all of the foodservice attributes. By order of importance, the most important attributes of the 2nd cluster 'pursue-utilitarian leisure' were food serving time, automation systems, server's hygienes, employee kindness, time in line, and menu variety. In spite of low concerns for the life-style attributes, the first cluster 'passively indifferent' recognized menu variety, food sanitation, food serving time, server's hygiene, menu price, air circulation, and room temperature as important. These results suggest that young diners in Korea could be classified by their diverse life-styles that are represented as trendy, utilitarian, and indifferent and will hopefully contribute to the foodservice industry's ability to segment customer characteristics by different life-styles in Korea.

Secondary School Students' Epistemological View and Ontological View about Nature (중등학생들의 자연에 대한 인식론적 관점과 존재론적 관점)

  • Won, Jeong-Ae;Paik, Seoung-Hey
    • Journal of The Korean Association For Science Education
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    • v.24 no.6
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    • pp.1158-1172
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    • 2004
  • This study searched secondary school students' epistemological views and ontological views about nature and the root causes of such their views. The subjects were 156 secondary school students and data were gathered by the questionnaire developed based on preceding researches. As a result, many secondary school students had epistemological views of unknowable nature. There were various root causes of their epistemological views such as regularity and harmony of nature, predictable and circular natural phenomenon, causation, the relation between human and nature. On the other hand, a lot of secondary school students had ontological view of supernatural nature. Their religious beliefs were very powerful influence their supernatural ontological views. The nature is the object of science and the physical world. Because those views supply science educators basic backgrounds how leaners understand science class, secondary school students' epistemological views and ontological views are precious information. From now on, it is necessary to study relations between students' epistemological views and ontological views and their science class processes.

The Part and the Whole : The Ontological Assumptions of Modern Geographical Thought about the Regional Geography (부분과 전체 : 근대 지역지리 방법론의 고찰)

  • Kwon, Jung-Hwa
    • Journal of the Korean association of regional geographers
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    • v.7 no.4
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    • pp.81-92
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    • 2001
  • Main debates in the modern geographical thoughts had been developed around the regional geography. Because regional geography had been regarded as a raison d'etre of geography, it remains solid status in geography curriculum. But unscientific nature of regional geography was the main problem of modern geography. Modern geography has developed the logical legitimation of regional geography, instead of research procedures. We examine the logic of modern geographical thoughts from 3 worldview. Here we represented the part - the whole relationship as the primary category, and classify these into three type according to the implicit proposition about the relationship. One is the organic view, which assume that the whole is greater than the sum of the parts. This view was the primary proposition held by the modem geographers. This view regarded the region as organic complex, and presume the unit region which is irreducible to the elements. The other is mechanic view, which presuppose that the whole is the sum of the parts. This view comprehend region by means of spatial order, in order to simplify the complex reality. Then we compare real condition with assumption. These two view held static assumption. Now, the third view regarded the part- the whole relationship as being dynamic. Most geographers held the organic view, although someone suggests the idea of harmony, the others suggests the idea of complex. But these view presumes the pre-industrial society in which the genre de vie was main principle of social order. Therefore It could not comprehend the regional concept in the context of the urbanization and industrialization.

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High Spatial Resolution Satellite Image Simulation Based on 3D Data and Existing Images

  • La, Phu Hien;Jeon, Min Cheol;Eo, Yang Dam;Nguyen, Quang Minh;Lee, Mi Hee;Pyeon, Mu Wook
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.34 no.2
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    • pp.121-132
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    • 2016
  • This study proposes an approach for simulating high spatial resolution satellite images acquired under arbitrary sun-sensor geometry using existing images and 3D (three-dimensional) data. First, satellite images, having significant differences in spectral regions compared with those in the simulated image were transformed to the same spectral regions as those in simulated image by using the UPDM (Universal Pattern Decomposition Method). Simultaneously, shadows cast by buildings or high features under the new sun position were modeled. Then, pixels that changed from shadow into non-shadow areas and vice versa were simulated on the basis of existing images. Finally, buildings that were viewed under the new sensor position were modeled on the basis of open library-based 3D reconstruction program. An experiment was conducted to simulate WV-3 (WorldView-3) images acquired under two different sun-sensor geometries based on a Pleiades 1A image, an additional WV-3 image, a Landsat image, and 3D building models. The results show that the shapes of the buildings were modeled effectively, although some problems were noted in the simulation of pixels changing from shadows cast by buildings into non-shadow. Additionally, the mean reflectance of the simulated image was quite similar to that of actual images in vegetation and water areas. However, significant gaps between the mean reflectance of simulated and actual images in soil and road areas were noted, which could be attributed to differences in the moisture content.

The Impact of Latent Attitudinal Variables on Stated Preferences : What Attitudinal Variables Can Do for Choice Modelling (진술선호에 미치는 잠재 심리변수의 영향: 초이스모델링에서 심리변수의 역할)

  • Choi, Andy S.
    • Environmental and Resource Economics Review
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    • v.16 no.3
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    • pp.701-721
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    • 2007
  • A key issue in the development and application of stated preference nonmarket valuation is the incorporation of unobserved heterogeneity in utility models. Two approaches to this task have dominated. The first is to include individual-specific characteristics into the estimated indirect utility functions. These characteristics are usually socioeconomic or demographic variables. The second employs generalized models such as random parameter logit or probit models to allow model parameters to vary across individuals. This paper examines a third approach: the inclusion of psychological or 'latent' variables such as general attitudes and behaviour-specific attitudes to account for heterogeneity in models of stated preferences. Attitudinal indicators are used as explanatory variables and as segmentation criteria in a choice modelling application. Results show that both the model significance and parameter estimates are influenced by the inclusion of the latent variables, and that attitudinal variables are significant factors for WTP estimates.

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A Study on the Idea of Materiality of New Media Art through Rethinking Kinetic Art (키네틱아트의 재조명을 통한 뉴미디어아트의 물질성에 대한 고찰)

  • Song, Min Jeong
    • Journal of Digital Convergence
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    • v.13 no.3
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    • pp.263-270
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    • 2015
  • The development of technology has always been influencing the worldview of the time, and this has been embodied through artistic media and contents throughout history. This paper begins with an overview on how the notion of movement in art has developed with the juxtaposition of materiality and immateriality or the conversion between the two by rethinking Kinetic Art which was popularized in the mid-twentieth century in America and Europe. Then, this is compared with New Media Art which employs advanced digital media techniques to generate virtual images. New Media Art requires some kinds of physical mechanisms and space for the embodiment of virtual images to some extent. The coexistence of material and immaterial aspects of New Media art is investigated through the contextualization with certain aspects of Kinetic Art.

A Study on the Characters and Costumes in Fantasy Movies - With a Focus on the Mythic Characters - (판타지영화 캐릭터와 의상에 관한 연구 - 신화적 캐릭터를 중심으로 -)

  • Kim, Soo-Kyong;Lee, In-Seung
    • The Research Journal of the Costume Culture
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    • v.18 no.5
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    • pp.1031-1047
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    • 2010
  • This study examines the conceptual characteristics of fantasy movies. It also studies the process of socio-cultural changes of the mythical images such as heroes, goddesses and the devil that have often become the centre of fantasy movie characters. This study further examines the features of each character that correspond to specific mythical images. The purpose of this research is to suggest the conceptual and aesthetic characteristics of fantasy reflected in the characters and the costumes of fantasy movies, which were released since the year 2000. The followings are the results of the research: The conceptual characteristics of fantasy reflected in the characters and the costumes of fantasy movies are summarized as representation of reality, allegory and symbols, horror, desire, deconstruction and metamorphosis, otherness and counter-cultural sentiments. The aesthetic characteristics of the costumes of fantasy movies are defined as typicality and symbolism, grotesqueness, sensuality, hybridization, and otherness. These characteristics are very interconnected. The costumes of heroic characters appearing in fantasy movies show strong side of standard while the costumes of the evil characters revealed the limit of dualistic point of worldview centered on West. Heroic characters show realistic and human side that reflects the ethos of the time. Negative characters such as the devil or witches, which were created in human imagination and emotion, become the dynamic force of fantasy movies through their deviant actions. Their clothes, with variety and hybridization, become the source of creativity expected in present society.

A study on the combination of transmedia and gamification and the structure of game design (트랜스미디어와 게이미피케이션의 결합과 게임 디자인의 구조에 대한 고찰)

  • CHO, Il-hyun
    • Journal of Digital Convergence
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    • v.18 no.4
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    • pp.433-438
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    • 2020
  • With the rapid development of media environment and contents production technology, the era of multi-platform convergence transmedia has emerged, and communication method through trans media contents has attracted attention. Transmedia content refers to the concept of translating individual content into multi-platforms, which creates an expanded worldview of convergence. In addition, the interaction generated in this process is very important and difficult to control in the progress of the content. In this paper, we focused on the combination of transmedia content and gamification concept as a solution, and based on the 'MDA framework' which is a theoretical system of analysis and approach for implementing game design, We looked at the structure. It is expected that a review of the fundamental game design structure, which establishes a prediction system of value and fun experiences through the balance of technology and emotions, will be helpful as a basis for designing trans media contents.

Young Tolstoy's View of the World in His Short Story (중편 『네흘류도프 공작의 수기 중에서. 루체른』에 나타난 청년 톨스토이의 세계인식의 문제)

  • Kim, Sung IL
    • Cross-Cultural Studies
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    • v.21
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    • pp.7-29
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    • 2010
  • Young Tolstoy, when he was an already well-known writer, accomplished his first overseas travel in 1857, which gave him imaginable opportunities to compare his country's social strata with others such as serfdom, monarchical Russia and industrial and capital Europe. The present story is, indeed, the work which is influenced by those experiences by young Tolstoy during his first journey into Europe. Written in the form of booklet-like-small-piece, rather than an artistic work, the text presents the writer's severe criticism on the world of nature and civilization. Close to the nature itself, narod are those common people for Tolstoy, and they represent love, while the nature creates a necessity to love, hope and bottomless happiness of life. On the contrary, the civilized or civilization itself is considered artificial, willy, reasonal, and erotic congruity among people. For the writer, the most unsafe and ugly, seamy side of the westernized society is a lack of necessity to unify people to people. Though in its early embryonic stage, young Tolstoy's worldview is reflected in this work, especially his sharp tongue on the western people and their society is also detected when the write imposes his message under the mask of a gypsy singer. In addition, the narrator who seems an obvious Tolstoy's mouthpiece delivers his own ideas and impression on the western world, history, art, and literature. For this very reason, the present work contains numerous signs from which the reader is able to interpret, understand, and figure out what young Tolstoy imposes for his work.