• Title/Summary/Keyword: World model approach

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Point-level deep learning approach for 3D acoustic source localization

  • Lee, Soo Young;Chang, Jiho;Lee, Seungchul
    • Smart Structures and Systems
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    • v.29 no.6
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    • pp.777-783
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    • 2022
  • Even though several deep learning-based methods have been applied in the field of acoustic source localization, the previous works have only been conducted using the two-dimensional representation of the beamforming maps, particularly with the planar array system. While the acoustic sources are more required to be localized in a spherical microphone array system considering that we live and hear in the 3D world, the conventional 2D equirectangular map of the spherical beamforming map is highly vulnerable to the distortion that occurs when the 3D map is projected to the 2D space. In this study, a 3D deep learning approach is proposed to fulfill accurate source localization via distortion-free 3D representation. A target function is first proposed to obtain 3D source distribution maps that can represent multiple sources' positional and strength information. While the proposed target map expands the source localization task into a point-wise prediction task, a PointNet-based deep neural network is developed to precisely estimate the multiple sources' positions and strength information. While the proposed model's localization performance is evaluated, it is shown that the proposed method can achieve improved localization results from both quantitative and qualitative perspectives.

Keywords and Spatial Based Indexing for Searching the Things on Web

  • Faheem, Muhammad R.;Anees, Tayyaba;Hussain, Muzammil
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.5
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    • pp.1489-1515
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    • 2022
  • The number of interconnected real-world devices such as sensors, actuators, and physical devices has increased with the advancement of technology. Due to this advancement, users face difficulties searching for the location of these devices, and the central issue is the findability of Things. In the WoT environment, keyword-based and geospatial searching approaches are used to locate these devices anywhere and on the web interface. A few static methods of indexing and ranking are discussed in the literature, but they are not suitable for finding devices dynamically. The authors have proposed a mechanism for dynamic and efficient searching of the devices in this paper. Indexing and ranking approaches can improve dynamic searching in different ways. The present paper has focused on indexing for improving dynamic searching and has indexed the Things Description in Solr. This paper presents the Things Description according to the model of W3C JSON-LD along with the open-access APIs. Search efficiency can be analyzed with query response timings, and the accuracy of response timings is critical for search results. Therefore, in this paper, the authors have evaluated their approach by analyzing the search query response timings and the accuracy of their search results. This study utilized different indexing approaches such as key-words-based, spatial, and hybrid. Results indicate that response time and accuracy are better with the hybrid approach than with keyword-based and spatial indexing approaches.

Exploratory Approach of Social Gameplay Behavior Pattern : Case Study of World of Warcrafts (소셜 게임플레이 행동패턴의 탐색적 접근 : World of Warcrafts를 중심으로)

  • Song, Seung-Keun
    • The Journal of the Korea Contents Association
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    • v.13 no.5
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    • pp.37-47
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    • 2013
  • The objective of this research is to discover the rule of gameplay related to the task interdependence to analyse the behavior pattern of social gameplay. Previous literatures related to the gameplay were reviewed and game which was suitable for the gameplay of the task interdependence was selected. A party-play includes a team of five people in the experiment during the gameplay with think-aloud method and video/audio data about action protocol and verbal report were collected. The video observation and protocol analysis were conducted to analyse data. The objective coding scheme were developed from consolidated sequence model task analysis. The player's behavior was analysed. The result was revealed that four rules and four modified rules were included into the total eight behavior pattern. A behavior graph integrated with five gameplay was written. The excellent cooperative spot and error and failure place could be identified. The social gameplay behavior graph is expected to be the key practical design guideline on whether the level design and balance design are proper.

Measuring Return and Volatility Spillovers across Major Virtual Currency Market (주요 가상화폐 시장간 수익률 및 변동성 전이효과에 관한 연구)

  • Yoo, Ju-Hyun;Kang, Ju-Young;Park, Sang-Un
    • The Journal of Information Systems
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    • v.27 no.3
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    • pp.43-62
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    • 2018
  • Purpose Since the Bitcoin, which was the first virtual currency, was made at 2009, almost 1,000 virtual currencies appeared onstage in the world. Even though virtual currencies have the function of money as a medium of exchange or contract, any of those has not yet entered the commercialization stage. Instead, some of the virtual currencies show the nature of investment assets. In the case of virtual money investment, users tend to use all the information of the world because information transfer is very easy and capital movement is almost free between different countries. In addition, as the transaction sizes of virtual currencies increase, a virtual currency price is no longer independent and is likely to be affected by the prices of other virtual currencies. Therefore, it is necessary to understand the influence among virtual currency markets, which helps successful implementation of investment strategies. Design/methodology/approach This study focuses on the investment product function of virtual money and conducts the analysis using the time series model used in the financial and economic areas. In this paper, we try to analyze the return and volatility transfer effect of virtual money markets through GJR-GARCH model. Findings This study is expected to find out whether we can make market forecasts through reflecting changes in other markets. In addition, we can reduce the trial and error of user decision making by using the information on the yield and volatility transition effect derived from the research results, and it is expected to reduce the opportunity cost of users.

The impact of Rene Descartes′s Mind-Body Theory on Medicin (데카르트의 심신론이 의학에 미친 영향)

  • 반덕진
    • Health Policy and Management
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    • v.10 no.1
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    • pp.31-56
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    • 2000
  • A purpose of this study is to study on Rene Descartes's mind-body theory in medical aspect. Though Rene Descartes was not so much a doctor as a philosopher, he had health and medical science at heart. When he came into the world in 1596, he was in poor health. Therefore, he suffered from his bad health. Descartes's ideas absolutely colored Western thought for three hundred years, especially, his mind-body theory, mechanistic life-view, and reductionism had important effect on medical study and science of public health. As a rule, we know that his mind-body theory was applicable to mind-body dualism, and his mind-body dualism was connected with biomedical model of medicine. But by this study, his mind-body theory was not only mind-body dualism but also mind-body monoism. And he asserted mind-body interaction too. In other words, he advocated mind-body dualism in scientific aspect, but he knew mind-body monoism from his experence. He confessed this fact to Princess Elizabeth of Bohemia, he wrote mind-body interaction in $\boxDr$Discours de la methode$\boxUl$, $\boxDr$Meditationes de prima philosophia$\boxUl$, and $\boxDr$Traite des passions de 1'ame$\boxUl$ etc. However, only mind-body dualism of his mind-body theories was written in our medical text book, morever mental realm was excluded from the persuit of learning Descartes advocated a mechanistic world-view and mechanistic life-view, he regarded human body as a machine part. And a paticent corresponds to a troubled machine, a doctor deserves a repairman. But this point of view made holistic understanding of man impossible. Descartes divide the whole into basic building blocks, we named the approach Reductionism. Reductionism led to ontological concept in medical science, bacteriology established 'specific cause-specific disease-specific therapy'. We examined medical influence of Descartes's thought, we need to draw out a philosophic basis of medical science and science of public health by a close study of his records.

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A Best Effort Classification Model For Sars-Cov-2 Carriers Using Random Forest

  • Mallick, Shrabani;Verma, Ashish Kumar;Kushwaha, Dharmender Singh
    • International Journal of Computer Science & Network Security
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    • v.21 no.1
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    • pp.27-33
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    • 2021
  • The whole world now is dealing with Coronavirus, and it has turned to be one of the most widespread and long-lived pandemics of our times. Reports reveal that the infectious disease has taken toll of the almost 80% of the world's population. Amidst a lot of research going on with regards to the prediction on growth and transmission through Symptomatic carriers of the virus, it can't be ignored that pre-symptomatic and asymptomatic carriers also play a crucial role in spreading the reach of the virus. Classification Algorithm has been widely used to classify different types of COVID-19 carriers ranging from simple feature-based classification to Convolutional Neural Networks (CNNs). This research paper aims to present a novel technique using a Random Forest Machine learning algorithm with hyper-parameter tuning to classify different types COVID-19-carriers such that these carriers can be accurately characterized and hence dealt timely to contain the spread of the virus. The main idea for selecting Random Forest is that it works on the powerful concept of "the wisdom of crowd" which produces ensemble prediction. The results are quite convincing and the model records an accuracy score of 99.72 %. The results have been compared with the same dataset being subjected to K-Nearest Neighbour, logistic regression, support vector machine (SVM), and Decision Tree algorithms where the accuracy score has been recorded as 78.58%, 70.11%, 70.385,99% respectively, thus establishing the concreteness and suitability of our approach.

A Research on Designing an Autonomic Control System Towards High-Reliable Cyber-Physical Systems (고신뢰 CPS를 위한 자율제어 시스템에 관한 연구)

  • Park, Jeongmin;Kang, Sungjoo;Chun, Ingeol;Kim, Wontae
    • IEMEK Journal of Embedded Systems and Applications
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    • v.8 no.6
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    • pp.347-357
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    • 2013
  • Cyber-Physical system(CPS) is characterized by collaborating computational elements controlling physical entities. In CPS, human desire to acquire useful information and control devices anytime and anywhere automatically has increased the necessity of a high reliable system. However, the physical world where CPS is deployed has management complexity and maintenance cost of 'CPS', so that it is impossible to make reliable systems. Thus, this paper presents an 'Autonomic Control System towards High-reliable Cyber-Physical Systems' that comprise 8-steps including 'fault analysis', 'fault event analysis', 'fault modeling', 'fault state interpretation', 'fault strategy decision', 'fault detection', 'diagnosis&reasoning' and 'maneuver execution'. Through these activities, we fascinate to design and implement 'Autonomic control system' than before. As a proof of the approach, we used a ISR(Intelligent Service Robot) for case study. The experimental results show that it achieves to detect a fault event for autonomic control of 'CPS'.

Online-Based Local Government Image Typology: A Case Study on Jakarta Provincial Government Official YouTube Videos

  • Pratama, Arif Budy
    • Journal of Contemporary Eastern Asia
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    • v.16 no.1
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    • pp.1-21
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    • 2017
  • The Jakarta Provincial Government utilizes the YouTube channel to interact with citizens and enhance transparency. The purpose of this study is to explore online perceptions of local government image perceived by online audiences through the YouTube platform. The concepts of organizational image and credibility in the political image are adapted to analyze online public perceptions on the Jakarta Provincial Government image. Using the video summarization approach on Three hundred and forty-six official YouTube videos, which were uploaded from 1 March 2016 to 31 May 2016, and content analysis of Eight thousand two hundred and thirty-seven comments, this study shows both political and bureaucratic image emerge concurrently in the Jakarta Provincial Government case. The typology model is proposed to describe and explain the four image variations that occurred in the case study. Practical recommendations are suggested to manage YouTube channel as one of the social media used in the local government context.

Moral Hazard for the Available Capacity in Electricity Capacity Markets (용량시장의 발전가능용량 전략적 입찰 분석)

  • Kim, Jin-Ho;Park, Jong-Bae
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.59 no.12
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    • pp.2150-2156
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    • 2010
  • In this paper, we investigate how an electricity capacity market design may encourage generators to exaggerate their available capacity. In order for an analytical approach, a two player game model is introduced. We focus on two pure strategy Nash equilibria: an equilibrium at which generators offer their true capacities, and an equilibrium at which generators offer exaggerated capacities. The latter case is caused by asymmetries of information between players and so called 'moral hazard' in terms of the economics literature. This paper shows that, considering practical electricity markets, the moral hazard case is highly probable. Moreover, it is shown that, with the considered capacity market design in the real world, the better the electricity energy market performs, the higher the risk of moral hazard becomes.

An Extended Mutual Reinforcement Model for Finding Hubs and Authorities from Link Structures on the WWW (웹의 연결구조로부터 Hub와 Authority를 효과적으로 도출하기 위한 상호강화모델의 확장)

  • Hwang Insoo
    • Journal of the Korean Operations Research and Management Science Society
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    • v.30 no.2
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    • pp.1-11
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    • 2005
  • The network structures of a hyperlinked environment can be a rich source of information about the contents of the environment and it provides effective means for understanding it. Recently, there have been a number of algorithms proposed analyzing hypertext link structure so as to determine the best authorities for a given topic or query. In this paper, we review the algorithm of mutual reinforcement relationship for finding hubs and authorities from World Wide Web, and suggest SHA, a new approach for link-structure analysis, which uses the relationships among a set of relative authoritative pages, a set of hub pages, and a set of super hub pages.