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Funology Body : Funology와 '몸의 철학' 이론을 바탕으로 한 어플리케이션 분류 검색 체계 연구 (Funology Body : Classified Application System Based on Funology and Philosophy of the Human Body)

  • 길태숙;장준호;주현선;권지은
    • 감성과학
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    • 제13권4호
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    • pp.635-646
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    • 2010
  • 본 논문에서는 Funology(퍼놀로지)와 몸의 체험 통해 형성된 언어개념 및 사고를 바탕으로 새로운 어플리케이션 분류 체계를 연구하고, 이를 Funology Body로 명명하였다. Funology Body는 크게 몸, 세계(환경), 디바이스 툴의 구성을 가진 분류 및 검색 체계이다. 몸은 신체의 부위에 따라 Brain, Eyes, Ears, Nose, Mouth, Hand, Torso, Feet, Heat로 구분할 수 있는데, 몸 부분의 개념과 관련된 앱을 연결시켜 분류체계를 구성함으로써 쉽고 직관적이며, 체험적인 검색을 가능하게 하였다. 봄의 구성 중 Brain은 사고와 관련된 어플리케이션을 포함할 수 있도록 Book, Account, Business, Memory, Education, Search, Aphorism로 하위분류되어 있으며, Eyes는 시각과 관련된 Video, Photography, Broadcast로, Ears는 청각과 관련된 Music, Instrument, Audio, Radio로, Nose는 후각과 관련된 Perfume, Smell로, Mouth는 먹을 것 및 의사소통과 관련된 Food, SNS, Chatting, Email, Blog로 Hand는 조작하고 만들고 장난치는 것과 관련된 Games, Kits, Editing으로 Torso는 내장을 보호하고 몸의 중심을 이루는 개념과 관련된 Health, Medical, Dance, Sport, Fashion, Testyuorself로 Feet는 이동하여 영토를 넓히는 개념과 관련된 Travel, Transportation, Map, Outdoor로, Heat는 감정과 관련된 Fear, Anger, Joy, Sadness, Acceptance, Disgust, Expectation, Surprise로 이루어져 있다. 그밖에 세계(환경)는 News, Time, Weather, Map, Fortune, Shop으로 디바이스 툴은 Interface, Utilities로 구성되어 있다. 직관적이고, 감각적인 재미를 줄 수 있다는 것뿐만 아니라 변화하는 어플리케이션 사용자의 태도와 취향을 유연성 있게 반영할 수 있다는 점에서 기존 분류체계와는 다른 Funology Body의 특정을 찾을 수 있다.

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3차원 가상도시 모델에서 높이맵을 이용한 CNN 기반의 그림자 탐지방법 (CNN-based Shadow Detection Method using Height map in 3D Virtual City Model)

  • 윤희진;김주완;장인성;이병대;김남기
    • 인터넷정보학회논문지
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    • 제20권6호
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    • pp.55-63
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    • 2019
  • 최근 교육, 제조, 건설 등 다양한 응용 분야에서 사실적인 가상환경을 표현하기 위하여 실세계 영상데이터를 활용하는 사례가 증가하고 있다. 특히, 스마트 시티 등 디지털 트윈에 대한 관심이 높아지면서, 항공 영상 등 실제 촬영한 영상을 이용하여 현실감 있는 3D 도시 모델을 구축하고 있다. 그러나, 촬영된 항공 영상에는 태양에 의한 그림자가 포함되어 있으며, 그림자가 포함된 3D 도시 모델은 사용자에게 정보를 왜곡시켜 표현하는 문제를 안고 있다. 그림자를 제거하기 위하여 그동안 많은 연구가 진행되었지만, 아직까지 해결하기 어려운 도전적인 문제로 인식되고 있다. 본 논문에서는 VWorld에서 제공하는 3차원 공간정보를 이용하여 건물의 높이 맵을 포함한 가상환경 데이터 셋을 구축하고, 높이맵과 딥러닝을 이용한 새로운 그림자 탐지 방법을 제안한다. 실험 결과에 의하면, 높이맵을 사용했을 때 기존 방법보다 그림자 탐지 에러율이 감소한 것을 확인할 수 있다.

Development of a Knowledge Discovery System using Hierarchical Self-Organizing Map and Fuzzy Rule Generation

  • Koo, Taehoon;Rhee, Jongtae
    • 한국지능정보시스템학회:학술대회논문집
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    • 한국지능정보시스템학회 2001년도 The Pacific Aisan Confrence On Intelligent Systems 2001
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    • pp.431-434
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    • 2001
  • Knowledge discovery in databases(KDD) is the process for extracting valid, novel, potentially useful and understandable knowledge form real data. There are many academic and industrial activities with new technologies and application areas. Particularly, data mining is the core step in the KDD process, consisting of many algorithms to perform clustering, pattern recognition and rule induction functions. The main goal of these algorithms is prediction and description. Prediction means the assessment of unknown variables. Description is concerned with providing understandable results in a compatible format to human users. We introduce an efficient data mining algorithm considering predictive and descriptive capability. Reasonable pattern is derived from real world data by a revised neural network model and a proposed fuzzy rule extraction technique is applied to obtain understandable knowledge. The proposed neural network model is a hierarchical self-organizing system. The rule base is compatible to decision makers perception because the generated fuzzy rule set reflects the human information process. Results from real world application are analyzed to evaluate the system\`s performance.

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Human-Computer Natur al User Inter face Based on Hand Motion Detection and Tracking

  • Xu, Wenkai;Lee, Eung-Joo
    • 한국멀티미디어학회논문지
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    • 제15권4호
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    • pp.501-507
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    • 2012
  • Human body motion is a non-verbal part for interaction or movement that can be used to involves real world and virtual world. In this paper, we explain a study on natural user interface (NUI) in human hand motion recognition using RGB color information and depth information by Kinect camera from Microsoft Corporation. To achieve the goal, hand tracking and gesture recognition have no major dependencies of the work environment, lighting or users' skin color, libraries of particular use for natural interaction and Kinect device, which serves to provide RGB images of the environment and the depth map of the scene were used. An improved Camshift tracking algorithm is used to tracking hand motion, the experimental results show out it has better performance than Camshift algorithm, and it has higher stability and accuracy as well.

REPRESENTATION OF NAVIGATION INFORMATION FOR VISUAL CAR NAVIGATION SYSTEM

  • Joo, In-Hak;Lee, Seung-Yong;Cho, Seong-Ik
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2007년도 Proceedings of ISRS 2007
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    • pp.508-511
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    • 2007
  • Car navigation system is one of the most important applications in telematics. A newest trend of car navigation system is using real video captured by camera equipped on the vehicle, because video can overcome the semantic gap between map and real world. In this paper, we suggest a visual car navigation system that visually represents navigation information or route guidance. It can improve drivers' understanding about real world by capturing real-time video and displaying navigation information overlaid on it. Main services of the visual car navigation system are graphical turn guidance and lane change guidance. We suggest the system architecture that implements the services by integrating conventional route finding and guidance, computer vision functions, and augmented reality display functions. What we designed as a core part of the system is visual navigation controller, which controls other modules and dynamically determines visual representation methods of navigation information according to a determination rule based on current location and driving circumstances. We briefly show the implementation of system.

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국가 지하수 정보 종합관리 체계의 구축과 활용(II) - 두레박 프로그램과 지하수세상 홈페이지 -

  • 손영철;김규범;최영진
    • 한국지하수토양환경학회:학술대회논문집
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    • 한국지하수토양환경학회 2000년도 추계학술대회
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    • pp.270-274
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    • 2000
  • We have developed the computer system with MOCT which is called "The Integrated National Groundwater Information system" since 1995 and now begin to supply the database and related informations for ground water by internet homepage. The integrated system is composed of four sub systems which are "Groundwater Information System", "DUREBAK", "Hydrogeologic Map Management System" and "Groundwater World Homepage". The local government offices use the "DUREBAK" program to manage the well development and maintenance. About 1,000,000 wells are managed in "DUREBAK" program and they submit the well database to MOCT every year. And now everyone can obtain the well data and other informations through internet homepage. We have set the standard process of data acquisition and management for ground water last four years.s of data acquisition and management for ground water last four years.

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The Periplus of the Erythraean Sea : A Network Approach

  • SELAND, Eivind Heldaas
    • Asian review of World Histories
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    • 제4권2호
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    • pp.191-205
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    • 2016
  • The Periplus of the Erythraean Sea is a Roman period guide to trade and navigation in the Indian Ocean. Justly famous for offering a contemporary and descriptive account of early Indian Ocean trade, the work has been subject to and a point of departure for numerous studies. Its extensive influence on scholarship is, however, also problematic, as it reflects the limited information and cultural and personal bias of its unknown author. Arguably this might have led scholars to overemphasise so-called western or Roman participation in early Indian Ocean trade. Network analysis allows us to map, visualize and measure interconnectedness in the Periplus Maris Erythraei. Many of these connections are not explicitly mentioned in the text, but by connecting not only places with places, but also products with places that export and import them, we get a partly different impression of Indian Ocean trade from that conventionally gathered from the Periplus. It allows us to ask questions about the relationship between coastal cabotage and transoceanic shipping, to identify regional trading circuits, and unexpected centres of long-distance exchange.

Effective Population Size of Korean Populations

  • Park, Leeyoung
    • Genomics & Informatics
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    • 제12권4호
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    • pp.208-215
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    • 2014
  • Recently, new methods have been developed for estimating the current and recent changes in effective population sizes. Based on the methods, the effective population sizes of Korean populations were estimated using data from the Korean Association Resource (KARE) project. The overall changes in the population sizes of the total populations were similar to CHB (Han Chinese in Beijing, China) and JPT (Japanese in Tokyo, Japan) of the HapMap project. There were no differences in past changes in population sizes with a comparison between an urban area and a rural area. Age-dependent current and recent effective population sizes represent the modern history of Korean populations, including the effects of World War II, the Korean War, and urbanization. The oldest age group showed that the population growth of Koreans had already been substantial at least since the end of the 19th century.

U-Eco City내 체계적인 방재를 위한 3D-Web GIS기반의 가상도시 시스템 방안 연구 (A study on Virtual-City system based on 3D-Web GIS for the disaster prevention of U-Eco city)

  • 조병완;김도근;노승현;윤광원
    • 한국방재학회:학술대회논문집
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    • 한국방재학회 2008년도 정기총회 및 학술발표대회
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    • pp.661-664
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    • 2008
  • U-Eco City is promoted nation-wide by development of recent IT technology, method of effective countermeasure disasters, which real-time wire/wireless communication network, and 3D-Web GIS shall be connected that massive database, intelligent service be perceived. U&V-City is the four-dimensional future city that actualizes an intelligent daily ubiquitous computing service by embodying 3D-Virtual City, the reproduction of real world U-City while using Digital map, satellite image, VRML(Virtual Reality Modeling Language), which are presentation tool to describe city components and by efficiently catch and cope about nature and human disasters while employing EAI(External Authoring Interface) that provides HTML&JAVA, and interface for efficient removal/process of massive information/service and also by employing GPS/LBS/Navigation in support of the world-wide orientation concept, and RTLS(Real Time Location System).

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조선시대의 지도책 (Old Atlases Made in Chosen Dynasty)

  • 이찬
    • 한국측량학회지
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    • 제7권2호
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    • pp.69-84
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    • 1989
  • 조선시대에는 많은 지도책이 만들어졌고 또 널리 보급되었다. 특히 17세기 이후의 인쇄술의 보급과 사회 경제적인 발전은 지도책의 발달을 촉진시켰다. 지도책에는 행정상의 필요에 의해서 읍지의 편찬과 그 시기를 같이하는 부군현지도집과 일반 선비들의 지리적 지식을 돕기 위한 천하도 또는 여지도라고 제목을 붙인 지도책이 발달되었다. 이 논문에서는 부군현지도집의 개요를 살피고 일반용으로 발달한 천하도지도책에 대하여 그 유형, 작성년대, 내용에 대하여 고찰하기로 한다.

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