• Title/Summary/Keyword: World Map

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Gamma Correction for Local Brightness and Detail Enhancement of HDR Images (HDR 영상의 지역적 밝기 및 디테일 향상을 위한 감마 보정 기법)

  • Lee, Seung-Yun;Ha, Ho-Gun;Song, Kun-Woen;Ha, Yeong-Ho
    • Journal of Korea Multimedia Society
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    • v.19 no.5
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    • pp.837-847
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    • 2016
  • Tone mapping for High Dynamic Range(HDR) image provides matching human visual perception between real world scene and displayable devices. Recently, a tone mapping algorithm based on localized gamma correction is proposed. This algorithm is using human visual properties of contrast and colorfulness with background intensity, generating a weight map for gamma correction. However, this method have limitations of controlling enhancement region as well as generating halo artifacts caused by the weight map construction. To overcome aforementioned limitations, proposed algorithm in this paper modifies previous weight map, considering base layer intensity of input luminance channel. By determining enhancement region locally and globally based on base layer intensity, gamma values are corrected accordingly. Therefore, proposed algorithm selectively enhances local brightness and controls strength of edges. Subjective evaluation using z-score shows that our proposed algorithm outperforms the conventional methods.

A Method to Manage the Map for On-Line RPG Supporting Full 3D (완전한 3차원을 지원하는 온라인 RPG를 위한 맵 관리 방법)

  • Lee, Nam-Jae;Kwak, Hoon-Sung
    • The KIPS Transactions:PartB
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    • v.9B no.6
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    • pp.863-868
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    • 2002
  • In this paper we suggested a map management method for on line RPG supporting full 3D. In general, it is possible to support full 3D with client engine. Rut the online game server cannot show the expected performance under normal price constrains with current hardware technology, since the amount of data for management of 3D on-line game server increase exponentially with respect to the size of game world. To solve this problem. we introduced the "special object" which makes it possible for on-line game server with low performance hardware. This suggested method gave concrete from to manage full 3D for server as well as clients.s clients.

The Mid-long Range R&D Planning of Railway Technology and Policy Recommendations (철도기술 연구개발 중장기계획수립($2008{\sim}2012$)결과와 정책적 시사점)

  • Park, Man-Soo;Park, Su-Dong;Yu, Sung-Yun;Kim, Jong-Wook
    • Proceedings of the KSR Conference
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    • 2007.11a
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    • pp.1796-1816
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    • 2007
  • Recently, started to apply a strategy of selection and concentration in the construction and transportation R&D for the effective utilization of limited R&D resources. The department of construction and transportation planned the construction and transportation R&D innovative road map by the future 10 years technical requirement under the first year on the innovation of the construction and transportation technology from last year. The innovative road map which is a strategic and long term master plan integrated a construction and transportation suggested a vision as value createar for a improvement of living quality in the future. And made a specific goal that is the seventh construction technology level and the fifth transportation technology level in the world. The department of construction and transportation is planning a mid- long range planing of the construction and transportation R&D as following measurement of innovative road map. KICTEP and KISTEP planned a mid- long range R&D planing of the transportation system, logistics, aviation, railway for the last year. Introducing a methodology used a mid- long range plan and main results of the future railway R&D plan. And suggesting a politic comments for the effectively propelling railway R&D projects.

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GENERATION OF GEO-SPATIAL INFORMATION USING KOMPSAT-2 IMAGERY

  • Lee, Hyun-Jik;Ru, Ji-Ho;Yu, Young-Geol;Lee, Kyu-Man
    • Proceedings of the KSRS Conference
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    • 2008.10a
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    • pp.14-17
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    • 2008
  • KOMPSAT-2 is the seventh high-resolution satellite in the world that provides both 1m panchromatic images and 4m multispectral images of the GSD. It is expected to be used across many different fields including digital mapping, territorial and environmental monitoring. However, due to the complexity and security concern involved with the use of the MSC, the use of KOMPSAT-2 images are limited in terms of geometric data, such as satellite orbits and detailed mapping information. This study aims to generate the DEM and orthoimage by using the stereo images of KOMPSAT-2 and to explore the applicability of geo-spatial information with KOMPSAT-2. In order to ensure generation of DEMs of optimal accuracy, the RPCs data and a suitable number of GCPs were used. The accuracy of DEM generated in this research compared with DEM generated from 1:5,000 digital map. The mean differences between horizontal position of the orthoimage and the digital map data are found to be ${\pm}$3.1m, which is in the range of ${\pm}$3.5m, within the permitted limit of a 1:5,000 digital map. The results suggest that DEM can be adequately used to produce digital maps under 1:5,000 scale.

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Slope and Roughness Extraction Method from Terrain Elevation Maps (지형 고도 맵으로부터 기울기와 거칠기 추출 방법)

  • Jin, Gang-Gyoo;Lee, Hyun-Sik;Lee, Yun-Hyung;So, Myung-Ok;Shin, Ok-Keun;Chae, Jeong-Sook;Lee, Young-Il
    • Journal of Institute of Control, Robotics and Systems
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    • v.14 no.9
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    • pp.909-915
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    • 2008
  • Recently, the interests in the development and application of unmaned robots are increasing in various fields including surveillance and reconnaissance, planet exploration, and disaster relief. Unmaned robots are usually controlled from distance using radio communications but they should be equipped with an autonomous travelling function to cope with unexpected terrains and obstacles. This means that they should be able to evaluate terrain's characteristics quantitatively using mounted sensors so as to traverse harsh natural terrains autonomously. For this purpose, this paper presents a method for extracting terrain information, that is, slope and roughness from elevation maps as a prior step of traversability analysis. Slope is extracted using the curve fitting based on the least squares method and roughness using three metrics and their weighted average. The effectiveness of the proposed method is verified on both a fractal map and the world model map of a real terrain.

A Study on the Realization of a Map Simulator Reflecting Propensities of Gamers (Focused on Korean Style MMORPG) (게이머의 성향을 반영한 맵 시뮬레이터 구현에 관한 연구 (한국형 MMORPG게임을 중심으로))

  • Kim, Jung-Hyun;Kim, Kyung-Sik
    • Journal of Korea Game Society
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    • v.7 no.1
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    • pp.3-10
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    • 2007
  • The maps in the world of the role playing games provide not only areas for motions and actions of player characters, but also worlds of totally included monsters and NPC(Non Player Character). However, the design of maps and monsters in them could not be tested for their balances until the games had been developed quite a bit. So they need additional expense of extension period of developments. In this paper, we have designed and developed a map simulator to expect the popularities of the maps in the early stage of the game planning in order to prevent inefficient concentration of users on some maps by expecting the popularities of the maps in the early stage of game planning and by setting the parameters of monster arrangements in the map.

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A Study on the Development of Causal Knowledge Base Based on Data Mining and Fuzzy Cognitive Map (데이터 마이닝과 퍼지인식도 기반의 인과관계 지식베이스 구축에 관한 연구)

  • Kim, Jin-Sung
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.05a
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    • pp.247-250
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    • 2003
  • Due to the increasing use of very large databases, mining useful information and implicit knowledge from databases is evolving. However, most conventional data mining algorithms identify the relationship among features using binary values (TRUE/FALSE or 0/1) and find simple If-THEN rules at a single concept level. Therefore, implicit knowledge and causal relationships among features are commonly seen in real-world database and applications. In this paper, we thus introduce the mechanism of mining fuzzy association rules and constructing causal knowledge base form database. Acausal knowledge base construction algorithm based on Fuzzy Cognitive Map(FCM) and Srikant and Agrawal's association rule extraction method were proposed for extracting implicit causal knowledge from database. Fuzzy association rules are well suited for the thinking of human subjects and will help to increase the flexibility for supporting users in making decisions or designing the fuzzy systems. It integrates fuzzy set concept and causal knowledge-based data mining technologies to achieve this purpose. The proposed mechanism consists of three phases: First, adaptation of the fuzzy membership function to the database. Second, extraction of the fuzzy association rules using fuzzy input values. Third, building the causal knowledge base. A credit example is presented to illustrate a detailed process for finding the fuzzy association rules from a specified database, demonstration the effectiveness of the proposed algorithm.

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Simulation of Events Using Contour Map in the Virtual Environment (등고선을 이용한 가상환경 시뮬레이션에서의 이벤트 표현)

  • Park Jong-Hee;Oh Kyu-Yol
    • The Journal of the Korea Contents Association
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    • v.6 no.5
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    • pp.42-55
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    • 2006
  • In most multimedia systems, the environment is considered as a passive background. In virtual environment simulating real world, however, terrain affects many events such as wind, rain, cloud. Therefore, it is necessary to model terrain and meteorological phenomenon in order to simulate realistic virtual environment. In those modeling, not only height and location information but also environmental factors such as temperature and humidity are important. An event is composed of many activities and subevents based on causality and consists of precondition , procedure and effects. Each part of an event is formulated in terms of a number of parameter variables, which correspond to its associated factors on existence or states of entities and relation. This paper represents terrain and environmental factor using contour map. Moreover, we define various events and their procedures in terms of causality in virtual environment.

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Summarized Reviews on Geodetic Coordinate System and Map Projection for Practitioners in Exploration Geophysics (물리탐사 실무자를 위한 측지 좌표계와 지도 투영의 이해)

  • Lee, Seong Kon
    • Geophysics and Geophysical Exploration
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    • v.19 no.4
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    • pp.236-248
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    • 2016
  • In this review, the basic concepts of geodetic coordinate system and map projection are explained to practitioners in exploration geophysicists to enhance the understanding of geographic and projected coordinate system. The fundamental elements such as earth ellipsoid, geoid, geocentric and geodetic latitudes, rhumb line, and great circle are dealt with in detail. The geocentric and geodetic coordinate systems are also summarized neatly, together with coordinate conversion formulae. In addition, the concept and technique for datum transforms between local and world datum are presented, with special emphasis on Korean Geodetic System.

The Problem of East Asia Notation and Location in the World Geography Textbook (세계지리 교과서에서 동아시아의 지명 표기와 위치의 문제)

  • Kang, Chang-Sook
    • Journal of the Korean association of regional geographers
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    • v.16 no.2
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    • pp.182-200
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    • 2010
  • This study aims to review the problem of East Asia notation and location in the world geography textbook. Major findings from this study are follows. First, Eastern Asia is used to denote the area where the Korea, China and Japan are located in world geography textbook, while Eastern Asia area covers Korea, China, Japan, Taiwan, and Mongolia on the map. Second, East Asia is appeared in textbook from the 2th national curriculum, as a cultural region shares same cultural tradition. It is recommended that East Asia might be the suitable place name to designate Northeast Asia and Southeast Asia, Northeast Asia can be use for the area where Korea, China, Japan, Taiwan and Mongolia are located.

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