• Title/Summary/Keyword: World Map

Search Result 494, Processing Time 0.022 seconds

A Study on Making Beginner Utilization Guide of the Spatial Information Open Platform (공간정보 오픈플랫폼 초급 활용 가이드 제작에 관한 연구)

  • Kang, Jin-A;Song, Ki-Sung
    • Journal of Cadastre & Land InformatiX
    • /
    • v.44 no.1
    • /
    • pp.151-164
    • /
    • 2014
  • This study research how beginner utilization guild is made of beginner utilization guild for expanding the V-World. We classified the subjects and investigated the purpose of the visit through satisfaction surveys, Depending on the purpose of the visit, we categorize a beginner, intermediate and advanced user of the V-World visit. This paper studies making beginner utilization guild in the majority of visitors of using map-based services. We carried out analyzing function of the V-World, configuration beginner utilization guild, creation contents, making guild. The V-World is a public service that the spatial information of having built of the country provide to Citizens.

The Evaluation of Technology Level on Korea‘s Mid & Long-term Strategic Technologies (우리나라 중장기 전략기술의 수준평가에 관한 연구)

  • Choi Moon-Jung;Chung Keun-Ha;Lee Sang-Youb;Seo Hye-Won
    • Journal of Korea Technology Innovation Society
    • /
    • v.8 no.2
    • /
    • pp.650-676
    • /
    • 2005
  • It is important to identify the mid and long-term strategic technologies and evaluate technology level for the establishment of national R&D policy to upgrade technology level in Korea. This paper summarizes the result of technology level evaluation for 99 key technologies of 'National Technology Road Map', which consists of 5 visions, of Korea. The technology level, the technological gap between Korea and world-top country, the role of government to upgrade technology level, etc. were investigated by the survey (total 1,067 respondents) and the interview with experts related to key technologies. The average technology level of Korea was $65.1\%$ of that of world-top country and average technological gap was 5.8 years. The technology level of vision I 'Building an Information-Knowledge-Intelligence Society' was $71.6\%$ and highest among 5 visions. The highest technology level among 99 key technologies was $85.6\%$ for 'Digital Broadcasting Technology' and the lowest was $20\%$ for 'weather Control Technology'. The major reasons of technological gap were investigated as the lack of R&D personnel ($23.8\%$), the shortage of R&D funds ($17.8\%$), and the insufficiency of basic research ($15.4\%$), in sequence. The average technology level of USA was evaluated to highest in the world. It was presented that the technological power of China increased rapidly in the expert interview. The result of technology level evaluation would be primary information for various national S&T planning, such as S&T basic plan, S&T foresight, technology road map, etc.

  • PDF

Efficient Controlling Trajectory of NPC with Accumulation Map based on Path of User and NavMesh in Unity3D

  • Kim, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
    • /
    • v.25 no.4
    • /
    • pp.55-61
    • /
    • 2020
  • In this paper, we present a novel approach to efficiently control the location of NPC(Non-playable characters) in the interactive virtual world such as game, virtual reality. To control the NPC's movement path, we first calculate the main trajectory based on the user's path, and then move the NPC based on the weight map. Our method constructs automatically a navigation mesh that provides new paths for NPC by referencing the user trajectories. Our method enables adaptive changes to the virtual world over time and provides user-preferred path weights for smartagent path planning. We have tested the usefulness of our algorithm with several example scenarios from interactive worlds such as video games, virtual reality. In practice, our framework can be applied easily to any type of navigation in an interactive world.

Calculated Damage of Italian Ryegrass in Abnormal Climate Based World Meteorological Organization Approach Using Machine Learning

  • Jae Seong Choi;Ji Yung Kim;Moonju Kim;Kyung Il Sung;Byong Wan Kim
    • Journal of The Korean Society of Grassland and Forage Science
    • /
    • v.43 no.3
    • /
    • pp.190-198
    • /
    • 2023
  • This study was conducted to calculate the damage of Italian ryegrass (IRG) by abnormal climate using machine learning and present the damage through the map. The IRG data collected 1,384. The climate data was collected from the Korea Meteorological Administration Meteorological data open portal.The machine learning model called xDeepFM was used to detect IRG damage. The damage was calculated using climate data from the Automated Synoptic Observing System (95 sites) by machine learning. The calculation of damage was the difference between the Dry matter yield (DMY)normal and DMYabnormal. The normal climate was set as the 40-year of climate data according to the year of IRG data (1986~2020). The level of abnormal climate was set as a multiple of the standard deviation applying the World Meteorological Organization (WMO) standard. The DMYnormal was ranged from 5,678 to 15,188 kg/ha. The damage of IRG differed according to region and level of abnormal climate with abnormal temperature, precipitation, and wind speed from -1,380 to 1,176, -3 to 2,465, and -830 to 962 kg/ha, respectively. The maximum damage was 1,176 kg/ha when the abnormal temperature was -2 level (+1.04℃), 2,465 kg/ha when the abnormal precipitation was all level and 962 kg/ha when the abnormal wind speed was -2 level (+1.60 ㎧). The damage calculated through the WMO method was presented as an map using QGIS. There was some blank area because there was no climate data. In order to calculate the damage of blank area, it would be possible to use the automatic weather system (AWS), which provides data from more sites than the automated synoptic observing system (ASOS).

A Proposition of Incorporating Time and Space in a Virtual World (다차원 가상세계 모델 개발을 위한 연구 -시간축이 부여된 가상세계 모델을 중심으로-)

  • Kihl, Tae-Suk;Chang, Ju-No;Baek, Hyoung-Mok;Rhee, Dae-Woong
    • Journal of Korea Game Society
    • /
    • v.9 no.4
    • /
    • pp.21-32
    • /
    • 2009
  • In this paper, we present a model of a virtual world that incorporates different time periods, in contrast to current popular virtual worlds like Second Life, to utilize the digital space fully. The construction of a virtual world in which we include historical information in the virtual life simulation utilizing the world map and current space information is proposed. The reason for incorporating time is that the virtual world varies according to the politics, economics, society, and culture of a particular time period, so users are able to play in a distinct virtual world as a resident and make their communities of their own free will. Like the online encyclopedia Wikipedia, the model proposed in this paper is a project designed to be maintained by and expanded through the interactivity of users, but unlike Wikipedia, users of this virtual world will be able to live and interact in a world of their own creation in addition to contributing real information.

  • PDF

Organizing Korean International Broadcasting's Programming Strategy and Channel Positioning map (한국 해외홍보방송의 편성전략과 채널 포지셔닝 설정)

  • Yoon, Hong Keun
    • The Journal of the Korea Contents Association
    • /
    • v.13 no.4
    • /
    • pp.97-103
    • /
    • 2013
  • The research is centered towards analyzing the differentiation of the characteristics and organization of programming strategy and channel positioning by selecting Korean International Public Relations Broadcasting Stations Arirang TV and KBS World. According to the results, Arirang TV positions Korean culture content-implied educational programs as their strategy while KBS World places the main programs of KBS1, 2TV with many entertainment programs such as dramas and entertainment shows. Arirang TV's programming strategy is well-fulfilling the purpose of promoting Korea's culture contents by organizing their programming with documentaries, tourist information, and daily living information. On the other hand, KBS World works as the agent of the spread of the Korean Wave by filling their program with dramas and K-pop programs such as . Due to the difference in programming strategy of these two broadcasting stations, Arirang TV has positioned itself as a diplomatic channel to spread Korean culture and KBS World a channel representing the Korean Wave. However, there are problems of inefficiency due to recurrent investments because of the fact that both broadcasting stations' programming strategy is to promote Korean culture and spread the Korean Wave by aiming similar targets such as foreigners or overseas Koreans.

A Study on Designing of Metadata for Constructing the Library Map Information System (도서관지도정보시스템 구축을 위한 메타데이터 개발 연구)

  • Noh, Young-Hee
    • Journal of the Korean Society for information Management
    • /
    • v.27 no.3
    • /
    • pp.241-264
    • /
    • 2010
  • This study aimed to construct the Library Map Information System(LMIS) based on the Wiki theory of Web 2.0. We built this system because there was no collective source of information about every library in the world. Also, this system was developed to provide a library location information service by mashing-up with the Google Map. Through this study, the metadata applied to the newly constructed system was developed by using the Delphi method. A total of 13 experts including librarians of schools, public, academic, special, and national libraries as well as LIS faculty members and researchers, were commissioned as Delphi experts. Through three rounds of a Delphi survey analysis, the addition, modification, and deletion of the initial metadata elements was accomplished, and then the library contact/location information, library information, collection information, and event information was proposed. The metadata for LMIS was organized into four sectors and then 49 elements, each assigned to a sector.

Strategies for Minimizing Forest Disturbance During the Construction of Power Transmission Towers (송전선로 건설에 따른 산림훼손의 최소화 관리방안)

  • 이동근;강현경
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.30 no.6
    • /
    • pp.66-78
    • /
    • 2003
  • The purpose of this study was to minimize the forest disturbance around an entry road of a power transmission tower construction site between Taean and Sinsesan, Chungnam. The main study field was classified into existing materials and a GIS, remote sensing analysis, and a field examination. This information was used to identify the most suitable entry road using a degree of green naturality map, eco-naturality map, actual vegetation map, and a forest state map as the existing materials. Also, the study used an normalized difference vegetation index, altitude and slope map in order to make the evaluation materials which used an remote sensing image, and GIS. This data was used to choose an optimum area, and diagnosed the current condition of the vegetation with a field survey of the area. It analyzed vegetation structure, species diversity, the age of trees in a field examination. Subsequently, we proposed four area types based on the analysis results--preservation area, transplantation area, restoration area and development area. As a result, the preservation area was categorized into 8 grades, according to the degree of green naturality, large area of breast diameter at Pinus densiflora community, competition area of Pinus densiflora and Quercus spp. and Quercus spp. community of over 20 years old. A transplantation area established 46 optimum areas according to the GIS analysis and vegetation investigation results. Vegetation restoration plan for disturbance area should be made based on ecological value of existing vegetation to worthwhile area as Quercus spp. mixing forest proposed. The development area selected a ecological worthless place as an artificial forest where Pinus densiflora and Pinus thunbergii growth is poor. This research results suggest that restoration of vegetation will be possible in the real world. Also, ecological restoration guidelines will be made through building and analyzing data base and routine monitoring of transplantation and restoration area.

Function Approximation for Reinforcement Learning using Fuzzy Clustering (퍼지 클러스터링을 이용한 강화학습의 함수근사)

  • Lee, Young-Ah;Jung, Kyoung-Sook;Chung, Tae-Choong
    • The KIPS Transactions:PartB
    • /
    • v.10B no.6
    • /
    • pp.587-592
    • /
    • 2003
  • Many real world control problems have continuous states and actions. When the state space is continuous, the reinforcement learning problems involve very large state space and suffer from memory and time for learning all individual state-action values. These problems need function approximators that reason action about new state from previously experienced states. We introduce Fuzzy Q-Map that is a function approximators for 1 - step Q-learning and is based on fuzzy clustering. Fuzzy Q-Map groups similar states and chooses an action and refers Q value according to membership degree. The centroid and Q value of winner cluster is updated using membership degree and TD(Temporal Difference) error. We applied Fuzzy Q-Map to the mountain car problem and acquired accelerated learning speed.

A Dynamic Map Partition for Load Balancing of MMORPG based on Virtual Area Information (MMORPG에서의 부하 분산을 위한 가상 영역 정보 기반 동적 지역 분할)

  • Kim Beob-Kyun;An Dong-Un;Chung Seung-Jong
    • The KIPS Transactions:PartA
    • /
    • v.13A no.3 s.100
    • /
    • pp.223-230
    • /
    • 2006
  • A MMORPG(Massively Multiplayer Online Role-Playing Game) is an online role-playing game in which a large number of players can interact with each other in the same world at the same time. Most of them require significant hardware requirements(e.g., servers and bandwidth), and dedicated support staff. Despite the efforts of developers, users often cite overpopulation, lag, and poor support as problems of games. In this paper, a dynamic load balancing method for MMORPGS is proposed. It tries to adapt to dynamic change of population by using dynamic map-partition method with VML(Virtual Map Layer) which consists of fields, sector groups, sectors, and cells. From the experimental results, our approach achieves about $23^{\sim}67%$ lower loads for each field server. By the modification to Virtual Area Layer, we can easily manage problems that come from changes of map data, resources' status, and users' behavior pattern.