• Title/Summary/Keyword: Work Platforms

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A Study on the Blockchain based Knowledge Sharing Platform (블록체인 기반의 지식공유 플랫폼 연구)

  • Kim, Hyeob
    • The Journal of Society for e-Business Studies
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    • v.27 no.1
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    • pp.95-109
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    • 2022
  • A blockchain based platform can ensure data integrity, reliability, and security by applying distributed processing and encryption technology for transaction records. In the existing knowledge sharing platform, the created knowledge could not be shared or utilized sufficiently due to information asymmetry and centralization. However little research has been done so far on this area. In this study, we will examine case studies and development potentials for blockchain based knowledge sharing platforms based on previous studies of blockchain technology, token economy, knowledge sharing, motivation theory, and social exchange theory. Blockchain based platforms can contribute to the activation of knowledge sharing, by resolving information asymmetry, simplifying unnecessary work procedures through unified knowledge sharing flow and excluded centralization of authority by decentralization, and strengthening access and utilization of the knowledge produced by the platform.

Collaborative filtering by graph convolution network in location-based recommendation system

  • Tin T. Tran;Vaclav Snasel;Thuan Q. Nguyen
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.18 no.7
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    • pp.1868-1887
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    • 2024
  • Recommendation systems research is a subfield of information retrieval, as these systems recommend appropriate items to users during their visits. Appropriate recommendation results will help users save time searching while increasing productivity at work, travel, or shopping. The problem becomes more difficult when the items are geographical locations on the ground, as they are associated with a wealth of contextual information, such as geographical location, opening time, and sequence of related locations. Furthermore, on social networking platforms that allow users to check in or express interest when visiting a specific location, their friends receive this signal by spreading the word on that online social network. Consideration should be given to relationship data extracted from online social networking platforms, as well as their impact on the geolocation recommendation process. In this study, we compare the similarity of geographic locations based on their distance on the ground and their correlation with users who have checked in at those locations. When calculating feature embeddings for users and locations, social relationships are also considered as attention signals. The similarity value between location and correlation between users will be exploited in the overall architecture of the recommendation model, which will employ graph convolution networks to generate recommendations with high precision and recall. The proposed model is implemented and executed on popular datasets, then compared to baseline models to assess its overall effectiveness.

Distributed Multimedia Scheduling in the Cloud

  • Zheng, Mengting;Wang, Wei
    • Journal of Multimedia Information System
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    • v.2 no.1
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    • pp.143-152
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    • 2015
  • Multimedia services in the cloud have become a popular trend in the big data environment. However, how to efficiently schedule a large number of multimedia services in the cloud is still an open and challengeable problem. Current cloud-based scheduling algorithms exist the following problems: 1) the content of the multimedia is ignored, and 2) the cloud platform is a known parameter, which makes current solutions are difficult to utilize practically. To resolve the above issues completely, in this work, we propose a novel distributed multimedia scheduling to satisfy the objectives: 1) Develop a general cloud-based multimedia scheduling model which is able to apply to different multimedia applications and service platforms; 2) Design a distributed scheduling algorithm in which each user makes a decision based on its local information without knowing the others' information; 3) The computational complexity of the proposed scheduling algorithm is low and it is asymptotically optimal in any case. Numerous simulations have demonstrated that the proposed scheduling can work well in all the cloud service environments.

A Design Procedure for Safety Simulation System Using Virtual Reality

  • Ki, Jae-Seug
    • Journal of the Korea Safety Management & Science
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    • v.1 no.1
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    • pp.69-77
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    • 1999
  • One of the objectives of any task design is to provide a safe and helpful workplace for the employees. The safety and health module may include means for confronting the design with safety and health regulations and standards as well as tools for obstacles and collisions detection (such as error models and simulators), Virtual Reality is a leading edge technology which has only very recently become available on platforms and at prices accessible to the majority of simulation engineers. The design of an automated manufacturing system is a complicated, multidisciplinary task that requires involvement of several specialists. In this paper, a design procedure that facilitates the safety and ergonomic considerations of an automated manufacturing system are described. The procedure consists of the following major steps. Data collection and analysis of the data, creation of a three-dimensional simulation model of the work environment, simulation for safety analysis and risk assessment, development of safety solutions, selection of the preferred solutions, implementation of the selected solutions, reporting, and training. When improving the safety of an existing system the three-dimensional simulation model helps the designer to perceive the work from operators point of view objectively and safely without the exposure to hazards of the actual system.

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Error Recovery Script of Immunity Debugger for C# .NET Applications

  • Shinde, Rupali;Choi, Min;Lee, Su-Hyun
    • Journal of Information Processing Systems
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    • v.15 no.6
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    • pp.1438-1448
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    • 2019
  • We present a new technique, called VED (very effective debugging), for detecting and correcting division by zero errors for all types of .NET application. We use applications written in C# because C# applications are distributed through the internet and its executable format is used extensively. A tool called Immunity Debugger is used to reverse engineer executable code to get binaries of source code. With this technique, we demonstrate integer division by zero errors, the location of the error causing assembly language code, as well as error recovery done according to user preference. This technique can be extended to work for other programming languages in addition to C#. VED can work on different platforms such as Linux. This technique is simple to implement and economical because all the software used here are open source. Our aims are to simplify the maintenance process and to reduce the cost of the software development life cycle.

Characteristic Analysis of Occupational Motorcycle Accidents for Food Delivery Workers by Employment Status (종사상 지위별 음식 배달 종사자의 이륜차 산업재해 특성 분석)

  • Byungdoo, Moon;Sudong, Lee;Kihyo, Jung
    • Journal of the Korean Society of Safety
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    • v.37 no.6
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    • pp.118-127
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    • 2022
  • This study analyzes the characteristics of occupational accidents of food delivery via motorcycle in terms of accident probability and work-days. Depending on their employment status, food-delivery workers were divided into "employed" workers (who work for restaurants) and "special-type" workers (who work for delivery platforms). Collected data include occupational accident-information during the last two years (1,468 cases for employed workers and 4,899 cases for special-type workers) and their risk information such as age, work experience, accident location, season of the accident, and weather conditions. The study finds that special-type workers had a significantly higher accident probability for the younger age group (80.8%), while employed workers had more accidents in both 20's or younger (34.9%) and 50's or older (25.4%). The number of work-days-lost was higher for special-type workers with less work experience, and it decreased with increasing work experience. Moreover, the chance for accidents was higher at night time (55%) than for day time (45%) for special-type workers as well as for employed workers. The number of work-days-lost was higher in foreign workers (180.79 days) than in Korean workers (121.44 days). Accident probability (30.7%) and work-days-lost (136.2 days) was higher in winter than in other seasons. In addition, accidents-per-day was higher on snowy days (12.7 cases per day) than rainy (8.1) and windy days (7.1). In addition, it was found that deadly accidents mainly caused injuries to face, head, and chest, while non-deadly accidents affected mainly the legs and feet. This study enables the development of better policies to prevent accidents of food delivery workers.

A Production Planning System for Assembly Process of Offshore Structure Modules (해양구조물의 모듈조립공정을 위한 생산계획법)

  • Jeong-Je Kim;So-Heum Park
    • Journal of the Society of Naval Architects of Korea
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    • v.29 no.1
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    • pp.173-190
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    • 1992
  • Considerable number of offshore platforms have been built in Korean shipyards ever since 1976. Unlike for the cases of building ships, however, negligible efforts have been made to establish planning methodology for building onshore platforms. Severe congestion has been shown in the processes of assemblying modules of platforms. The module which is the upper part of a platform is a steel structure accommodating various types of outfittings and machinaries. The production planned without proper consideration on allocating work loads by trade used to show severe interferences among trades of workers and resulted in delayed completion. In this paper, a method of planning module assembly in consideration of leveling work loads by trade is discussed. A system of planning has been formulated and tested on a exampled case of producing a mix of 72 modules. The test showed a possibility of saving 31% of manpower and trimming 11% of through put time.

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Impacts of e-Grocery Consumers' Shadow Work on Mobile Shopping Avoidance and Switching Behavior (온라인 식료품 소비자의 그림자노동인식이 모바일 쇼핑회피와 전환행동에 미치는 영향)

  • Sang Cheol Park;Jong Uk Kim
    • Information Systems Review
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    • v.23 no.4
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    • pp.165-182
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    • 2021
  • In nowadays, Covid-19 has transformed patterns of consumers' behavior into a non-face-to-face mode. As the patterns of consumption have been digitalized, it has become a daily routine for consumers who perform so-called shadow work, which involves unpaid jobs that they have to do by themselves. In mobile grocery service context, consumers' shadow work could lead to shopping avoidance as well as switching toward other shopping channels. Thus, this study is to examine how consumers' perception of shadow work affect mobile shopping avoidance and switching intention toward other shopping channels. This study collected 283 survey data from online respondents who have experience on subscription services for ordering groceries in online. We also tested our research model by using partial least squares. Based on our results, this study has found that the perception of shadow work had a positive effect on mobile shopping avoidance as well as switching intention. We expect that our findings could contribute to relevant research on shadow work and suggest practical implications for digital platforms dealing with subscription business models

Social Welfare Education and ICT(Information and Communication Technology) Utilization: Contents Analysis (사회복지교육과 ICT(Information and Communication Technology) 활용: 콘텐츠분석)

  • Jee-Sook Lee;Young Lim Lee
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.669-678
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    • 2023
  • The aim of this study is to explore 'how is ICT being used in social work education and are they effective?' In order to answer the questions, a content analysis was conducted. Three academic databases, DBPIA, Kiss, EBSCO were searched to look for the articles that investigated ICT and social work education between Jan. 2016 and July, 2022. No study was found from DBPIA and Kiss. Based on inclusion criteria, thirteen articles were selected from EBSCO. Those articles were analyzed following 9 analytic themes: Country, Undergraduate or Graduate Student, Pedagogical Theory, Course Goal, Course Content, Evaluation Method, Outcome, Applied Software or Program. As results of the study, the platforms primarily used for social work education were VR, Second Life, PeopleSIM, course-tailored Applications. In addition, the following was illustrated as effectiveness of ICT in social work education; immersiveness, course satisfaction, improved knowledge, etc. Study limitations and recommendations of future applications were also discussed.

A Study on Web-based Collaborative CAD System (웹 기반 협동 CAD시스템에 관한 연구)

  • 윤보열;김응곤
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.4 no.4
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    • pp.767-773
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    • 2000
  • As computer systems and communication technologies develop rapidly, CSCW(Computer Supported Collaborative Work) system appears nowadays, through which it is available to work on virtual space without any restriction of time and place. Most of CWCS systems depend on a special network and groupware. The systems of graphics and CAD are not so many because they are specified by hardware and application software. In this paper, we propose a web-based collaborative CAD system, which can be jointly worked on Internet WWW being independent from any platforms. It can create and modify 3D objects easily using VRML and Java 3D API, and it can send, print, and store them. The interactive work for designing objects can be also carried out through chatting with each other. This system is executed in the environment of Client/server architecture. Clients connect to the CAD sewer through Java applet on WWW. The server is implemented by Java application, and it consists of three components : connection manager which controls the contact to users, work manager which keeps viewing in concurrency and provides virtual work space sharing with others, and solid modeler which creates 3D object.

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